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Too many spy/rescue sortie - need variety please


Xekrin
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This isn't about difficulty or challenge, this is simply having to do the same missions daily.  I do sorties primarily because they are the only way to hit 50+ enemies instantly.  I also like (liked?) that they are different every day.  Except I see what really feels like almost daily the spy/rescue combo of sorties.

I did a quick search on twitter's warframealerts page, which isn't all that great because it omitted several days, so if there is another place to check sortie history let me know.  What I found was that in the past month there were at least 11 spies, 9 rescues, 9 assassinations, 1 survival and a few of the rest.

Again, my search results didn't show the full 30 days for whatever reason so those aren't complete stats, but I'm positive there were many more spies and rescues over the past month than anything else.

Yeah, I'm sure people like those combos because they are fast and over quickly, thankfully I am not those people.  They are free to supply their own feedback if they wish.

I also realize its total RNG, at least in appearance for players, but I also know it can be tweaked to allow for a bit more variety in which missions are selected.

Thanks.

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Honestly, there isnt really that much variety in terms of overall missions.

1. Survival
2. Mobile Def
3. Defence
4. Spy
5. Rescue
6. Assault (recently added)
7. Exterminate
8. Excavation
9. Interception
10. Capture
11. Assassination

 

Im sure i missed 1 or 2, but based on the list above, there is a 9.091% chance of each mission type. Now in my experiences doing sorties, i have yet to see 2 of the same type on the same day. That means the odds for the first mission is 9.091%, the odds then increase to 10% for the second mission type and finally they increase to 11.111% for the 3rd mission type. Also, i have yet to see an assassination mission as anything but the sortie 3. This further changes the data. That means that now your chances for the first mission are 10%, 11.111% for the second mission, and assuming you cant have duplicates on the same day, 11.111% on the 3rd mission.

The data your referencing is also skewed as you dont indicate whether the missions were on sortie 1, 2 or 3. This would ultimately affect what the overall percentage would be for the mission to come up.

I will admit, it does appear that rescue and spy do seem to come up fairly frequently, but on the opposite side of things, for people who dont always have a ton of time to play everyday, its nice when you dont have 3 missions that take the most amount of time (Survival, Def, Interception, M.Def, Assault) all show up on the same day

Edited by shadow0727
edit to include capture
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A little while back we had pretty much a solid month of Bow Only modifiers, limiting me to the one class of weapons I'm absolutely terrible with.

It'd be nice if it checked how often something appeared, and the least prevalent modifiers and mission types were picked instead.


EX; we get a Shotgun Capture mission instead of the twelfth Augmented Armor Spy this month to spice things up...

It would be less repetitive and require more adaptation.

Edited by Serinexxa
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My preferred Sortie is Mobile Defense / Exterminate / Assassinate. Spy is okay, but basically those are the four things I'll do. Everything else is a skip-it, the sortie rewards are not worth the hassle of escort missions, interceptions, or defense. 

Edited by (XB1)CannyJack
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infact the mission types are spreading quite equally the way i see it, most likily that u just ahve a bias for high density of spy and rescue recently A while ago, number of assassination and MD was high and some1 post similar topic like this, then some more time and a lot of exter that i remember i could do all sortie mission in less than 30min (not happen alot).

My opinion is ... random is random, we may not think it's random in small scale but it is random in some bigger scale 

 

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I actually like the rescue and spy sorties. They're super easy to solo and take a few minutes tops with my Loki. I even have a specific build for my Loki Prime that works in 90% of all rescue and spy missions unless there is a specific weapon-only modifier. With that being said, it is kind of annoying how frequently we get them and there should be more variety.

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Many people who seemingly can't do rescue or spy pollute the PUB teams trying to get carried (this happens in all mission types) but in Spy and Rescue missions these people try and fail and the vaults and the mission is a loss. On rescues they seemingly don't know what to do or can't handle how DE uses mob spawns to block the hostage from moving. Consequently, I do these solo. There are some people who try anyway and fail (practice more) the mission for the team.

Sorties aren't worth the time and effort to do. Regardless of what missions they are becasue the rewards are terrible. Sortie spy perfect extractions? You get no bonus and all of the "pain." Those are just the spy missions. I am not aware of any sortie mission that, awards bonuses for "perfect" execution of the mission. However, I can run non-sortie level 40ish Spy missions and get better individual mission rewards for less effort. The alleged RNG on the sortie rewards? I call BS on that. If anything else in this game gave out rewards using the RNG that the sorties did then I would be swimming in rare drops instead of hoping for some "common" (eg. Riven Mods) drop.

 

Edited by RevoDinAlt
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On 21-4-2017 at 7:31 PM, Callback said:

I much prefer the spy/rescue etc.  Easy fast missions to just sprint through solo.

I thought that was the idea as well, regarding the mission type rotation change.

Before we used to get quite a lot of the endless missions grouped together, resulting it taking a long time to finish the daily sortie. People complained. DE saw a noticeable drop in participation whenever that happened. So Survival/Defense/Excavation goals got nerfed to 10min/10waves/500 cryotic respectively. (they were 15min/20wave/1000 cryotic originally.)

Now they altered the rotation so the endless missions don't appear too many times, at the same time.  People are still complaining.

"Excavation sortie?  skip"
"Spy sortie?  skip."
"Survival sortie?  skip."
"I need to breathe to live?  skip."


 

What?

Does everybody want sorties to be made up exclusively out of Exterminate and Sabotage? These are the only mission categories I never see people complain about.

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Not to complain too much, but... Lephantis.  Sortie-level Lephantis WITH damage caps in place?  Why?  It took me like an hour to kill him.  Sortie assassinates are usually pretty ok, but this one really broke down.

Edited by Callback
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1 hour ago, Callback said:

Not to complain too much, but... Lephantis.  Sortie-level Lephantis WITH damage caps in place?  Why?  It took me like an hour to kill him.  Sortie assassinates are usually pretty ok, but this one really broke down.

Then you didn't come prepared if it took you that long.  Did you solo it?  Slow Nova becomes a must at that point. Molecular Prime keeps his weak spots open for a longer time, you do extra damage and it's easier to dodge his slowed attacks. Knowing what frame, weapons and mod setups are the most effective in the mission at hand is the key to easy sorties. If you were in a team, then it really shouldn't have taken that long or else everybody brought terrible frames/weapons.

I don't remember what the sortie modifier was anymore, if you mean Enemy Physical Enhancement, then you're supposed to heavily mod your weapons for elemental damage (corrosive+blast for Lephantis). Also, are your weapons forma'd and mods maxed?  That's pretty much a mandatory requirement if you want to finish lvl100 boss battles quickly.

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Just now, MystMan said:

Then you didn't come prepared if it took you that long.  Did you solo it?  Slow Nova becomes a must at that point. Molecular Prime keeps his weak spots open for a longer time, you do extra damage and it's easier to dodge his slowed attacks. Knowing what frame, weapons and mod setups are the most effective in the mission at hand is the key to easy sorties. If you were in a team, then it really shouldn't have taken that long or else everybody brought terrible frames/weapons.

I don't remember what the sortie modifier was anymore, if you mean Enemy Physical Enhancement, then you're supposed to heavily mod your weapons for elemental damage (corrosive+blast for Lephantis). Also, are your weapons forma'd and mods maxed?  That's pretty much a mandatory requirement if you want to finish lvl100 boss battles quickly.

Yes solo, Wukong to actually survive the thing.  Normally massive DPS Tigris prime barely tickled him because of the damage caps.  It was elemental enhance toxic, btw.  The problem is how Lephantis works, not weapons in general.  He applies harsh damage caps even in his normal mode to prevent instant 1-shots.  But at sortie-level it just means you take FOREVER killing him.

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49 minutes ago, MystMan said:

Then you didn't come prepared if it took you that long.  Did you solo it?  Slow Nova becomes a must at that point. Molecular Prime keeps his weak spots open for a longer time, you do extra damage and it's easier to dodge his slowed attacks. Knowing what frame, weapons and mod setups are the most effective in the mission at hand is the key to easy sorties. If you were in a team, then it really shouldn't have taken that long or else everybody brought terrible frames/weapons.

I don't remember what the sortie modifier was anymore, if you mean Enemy Physical Enhancement, then you're supposed to heavily mod your weapons for elemental damage (corrosive+blast for Lephantis). Also, are your weapons forma'd and mods maxed?  That's pretty much a mandatory requirement if you want to finish lvl100 boss battles quickly.

 

45 minutes ago, Callback said:

Yes solo, Wukong to actually survive the thing.  Normally massive DPS Tigris prime barely tickled him because of the damage caps.  It was elemental enhance toxic, btw.  The problem is how Lephantis works, not weapons in general.  He applies harsh damage caps even in his normal mode to prevent instant 1-shots.  But at sortie-level it just means you take FOREVER killing him.

This wasnt too hard... The sortie was Enemy Elemental Enhancement and when i went in the first time, i went in a full team, with a tigris p modded for slash and 20k gas damage and an ev trin. no nova or any damage booster. Admittedly that took a while, we ended up bailing because we couldnt do any damage to the corpus head in the first stage. When i switched it up, i brought a soma p modded for slash and crit damage with a snow globe frost and out team just annihilated Lehpantis. The big mistake I made the first time was modding for elemental damage, but once i switched to straight physical, it was a breeze. Took all of 5 minutes to do the whole thing

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29 minutes ago, shadow0727 said:

 

This wasnt too hard... The sortie was Enemy Elemental Enhancement and when i went in the first time, i went in a full team, with a tigris p modded for slash and 20k gas damage and an ev trin. no nova or any damage booster. Admittedly that took a while, we ended up bailing because we couldnt do any damage to the corpus head in the first stage. When i switched it up, i brought a soma p modded for slash and crit damage with a snow globe frost and out team just annihilated Lehpantis. The big mistake I made the first time was modding for elemental damage, but once i switched to straight physical, it was a breeze. Took all of 5 minutes to do the whole thing

I think it was the soma itself that helped you.  A bullet hose does more to bypass the cap since it hits rapidly compared to a slow shotgun that gets gimped by it.  I had sweeping serration on and still did nothing.

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A while ago, they made a change to lower the chances of endless missions. Even before that, they nerfed the Endless Sorties duration (1k cryotics became 500, 15 minutes survival became 10 minutes). Apparently because nobody likes them and everyone seem to prefer 60-second-long Rescue with Loki squads.

So yeah, now 90% of sorties are boringness like Rescue + Spy + Extermination you rush through in less than 5 minutes. A shame in my opinion, but that's what Warframe's population seem to prefer.

Edit :

Update 19.4.2 (length reduction) and Update 19.8.0 ("Implemented Sortie generation logic that ensures the missions selected don't weigh too heavy on endless variants")

Edit 2 :

I would love if DE decided to change the Rescue Hostage to the ones in the Pacific Defect. Not a superhuman A****** that teleports to you but someone you actually have to follow and protect (y'know, as if you had to protect and rescue someone from a prison. This guy knows how to teleport from the Prison to the Extraction but cannot escape by himself ? I don't buy it). This way, maybe we would use something else than Lokis and Volts with maxed Rush as Exilus to annihilate the tileset from beginning to end.

Edited by Chewarette
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