Wurdyburd Posted May 14, 2017 Share Posted May 14, 2017 (edited) Bramblebeast helmet and skin: _______________________________________________________________________________________________________________________ First Oberon Helmet: The Cernunnos http://steamcommunity.com/sharedfiles/filedetails/?id=947683342 _______________________________________________________________________________________________________________________ _____________________________________________________________________________________________________________________________ I've wanted Oberon to have a topheavy head to offset his delicate arms and legs for a while, so here we are I guess. This is a drawover concept from the base mesh, the actual sculpt will be worked on if I see enough interest in the helmet. So, let me know what you think. I'll maybe make a larger thread later if I end up designing more helmets, whether there's enough interest in this one to see it through or not. Note that there are still some possible changes that I can make to this in the final sculpt, such as where the horns connect to the head. Standard Oberon scheme Edited August 23, 2017 by Wurdyburd Updated body skin Link to comment Share on other sites More sharing options...
LokiTheCondom Posted May 14, 2017 Share Posted May 14, 2017 DUDE THIS IS SICK *TOSSES MONEY AT SCREEN AGGRESSIVELY* Link to comment Share on other sites More sharing options...
Erocelec Posted May 14, 2017 Share Posted May 14, 2017 Neat looking ram. +1 Link to comment Share on other sites More sharing options...
xXDeadsinxX Posted May 14, 2017 Share Posted May 14, 2017 Holy hell that looks amazing!! Good job dude on it. Link to comment Share on other sites More sharing options...
Airwolfen Posted May 14, 2017 Share Posted May 14, 2017 It looks really nice though one thing that strikes me as odd is the eyes that the helmet has. if you look through almost all the helmets you can see that they no not actually have them that visible. do not know if that would be a stopping point for tennogen. but personally I'd try to do something a bit more interesting with them to make it less obvious and basically fit more in the warframe artstyle of non obvious eyes. Link to comment Share on other sites More sharing options...
Drasiel Posted May 14, 2017 Share Posted May 14, 2017 Just now, Airwolfen said: It looks really nice though one thing that strikes me as odd is the eyes that the helmet has. if you look through almost all the helmets you can see that they no not actually have them that visible. do not know if that would be a stopping point for tennogen. but personally I'd try to do something a bit more interesting with them to make it less obvious and basically fit more in the warframe artstyle of non obvious eyes. No eyes is actually a rule for tennogen. This helmet looks sweet but the glowy bits on the Hemet look too much like eyes which could cause problems with selection for tennogen Link to comment Share on other sites More sharing options...
Wurdyburd Posted May 14, 2017 Author Share Posted May 14, 2017 18 minutes ago, Drasiel said: No eyes is actually a rule for tennogen. This helmet looks sweet but the glowy bits on the Hemet look too much like eyes which could cause problems with selection for tennogen I'm not sure if you're kidding, because there are a few tennogen helmets that have ocular structures, several that have been already taken. For instance, all of the Graxx helmets do, and even the other Oberon helmet, the Destrier, has eye-like lights. But point taken, I was unsure whether to have lights on the actual head. I was aiming for it to resemble the Feyarch helmet a little bit, but if the lights are distracting, I can remove some. Link to comment Share on other sites More sharing options...
Gemenai Posted May 14, 2017 Share Posted May 14, 2017 Seems a bit too bulky for me, especially the face. Link to comment Share on other sites More sharing options...
Evanescent Posted May 14, 2017 Share Posted May 14, 2017 Yes please! Link to comment Share on other sites More sharing options...
(PSN)Darth-Escar Posted May 14, 2017 Share Posted May 14, 2017 This would be an instant buy for me. Link to comment Share on other sites More sharing options...
Blakrana Posted May 14, 2017 Share Posted May 14, 2017 7 hours ago, Wurdyburd said: But point taken, I was unsure whether to have lights on the actual head. I was aiming for it to resemble the Feyarch helmet a little bit, but if the lights are distracting, I can remove some. Perhaps set up a ring of lights on the horns, reflective of the torcs you'd find on depictions of Cernunnos? Keeps having some lights at least. Either way, interesting design so far. Would that Oberon had a Solstice Skin to extend the Celtic motifs. Link to comment Share on other sites More sharing options...
Blade_Wolf_16 Posted May 14, 2017 Share Posted May 14, 2017 If my Oberon Feyarch want that helm, he will need to stop skipping leg day. :P Your helm is amazing, seriously, but it's almost too big for him, imo. Big helmets on skinny Warframes is why I don't really like the Volt Thales and Mag Induction helms (and a couple more that I don't remember), even if they are very well done. I still haven't bought any Tennogen helm so far, and the only reason why is because the colour scheme of the Destrier seems weird on my Oberon. If that Cernunnos helm was also added to the game, I wouldn't have enough decades left to choose wich one to buy ^^' (unless I buy both, but then I would have to choose wich one I'll equip...). Link to comment Share on other sites More sharing options...
(PSN)Akuma_Asura_ Posted May 14, 2017 Share Posted May 14, 2017 55 minutes ago, Blade_Wolf_16 said: If my Oberon Feyarch want that helm, he will need to stop skipping leg day. :P Your helm is amazing, seriously, but it's almost too big for him, imo. Big helmets on skinny Warframes is why I don't really like the Volt Thales and Mag Induction helms (and a couple more that I don't remember), even if they are very well done. I still haven't bought any Tennogen helm so far, and the only reason why is because the colour scheme of the Destrier seems weird on my Oberon. If that Cernunnos helm was also added to the game, I wouldn't have enough decades left to choose wich one to buy ^^' (unless I buy both, but then I would have to choose wich one I'll equip...). Oberons not skinny .. unless you were talking deluxe skin which is just fit . Strega trinity is skinny Link to comment Share on other sites More sharing options...
LokiTheCondom Posted May 14, 2017 Share Posted May 14, 2017 1 hour ago, (PS4)Akuma_Asura_ said: Oberons not skinny .. unless you were talking deluxe skin which is just fit . Strega trinity is skinny The size isn't all that bad, in fact I have a feeling it could work great with Feyarch and make him look more like Pan from Pan's Labyrinth. Link to comment Share on other sites More sharing options...
aligatorno Posted May 14, 2017 Share Posted May 14, 2017 (edited) It's nice as design, but way, way too big/wide honestly. Edited May 14, 2017 by aligatorno Link to comment Share on other sites More sharing options...
-QUILL_PETER- Posted May 14, 2017 Share Posted May 14, 2017 (edited) I love the horns, but I'm not sold on the proper head. Perhaps give it ram-shaped silhouette, similar to how his helmets have deer/antelope shaped heads. And definitely remove the eye-lights. They will reject this for that. The horns also feel like they're crowding the shoulders. I've never sculpted in a program before, so I don't know what tools/options are available, but consider pulling the horns up, out, and away from his shoulders. Edited May 14, 2017 by Bravely_Casual I wanted to Link to comment Share on other sites More sharing options...
Wurdyburd Posted May 14, 2017 Author Share Posted May 14, 2017 3 hours ago, Blakrana said: Perhaps set up a ring of lights on the horns, reflective of the torcs you'd find on depictions of Cernunnos? Keeps having some lights at least. Either way, interesting design so far. Would that Oberon had a Solstice Skin to extend the Celtic motifs. Cernunnos usually has a ring around his neck, where torcs are usually worn, but if DE is willing, I could try some ring-dangles that pierce his horns and hang off the bottom. I'll work them into the next concept iteration to see how that'd go. 3 hours ago, Blade_Wolf_16 said: Your helm is amazing, seriously, but it's almost too big for him, imo. Big helmets on skinny Warframes is why I don't really like the Volt Thales and Mag Induction helms (and a couple more that I don't remember), even if they are very well done. Ever since the original release of Nekros, DE hasn't seemed too concerned about realistic proportions. Titania has a huge neck, and Inaros has a tiny spine. Even oberon is known for having very small thin arms on his standard skin. I understand your concern, but stylized disproportionism isn't uncommon in this game, and as I said in my original description, I'd like to have a more top-heavy Oberon. Likely though, the horns will create clipping issues, and I'll have to pull the horns in a little bit. 17 minutes ago, Bravely_Casual said: I love the horns, but I'm not sold on the proper head. Perhaps give it ram-shaped silhouette, similar to how his helmets have deer/antelope shaped heads. And definitely remove the eye-lights. They will reject this for that. If you excuse the incredible roughness, I was going for a ram-like head, and hoped that it would come through in the concepts. I'm still unsure where the whole eye-lights thing everybody's on is coming from, but if the helmet ends up looking better without face details, I'll not include them in the final helmet. Thank you everyone who took the time to comment, I'm glad to know that there is some interest in the helmet, even if the concept needs adjusting. Link to comment Share on other sites More sharing options...
Blakrana Posted May 14, 2017 Share Posted May 14, 2017 8 minutes ago, Wurdyburd said: I could try some ring-dangles that pierce his horns and hang off Could be possible. Excaliber's Pendragon helmet has dangly things on the back of it, after all. Any rate, good luck with the sculpt. Link to comment Share on other sites More sharing options...
Navarc Posted May 14, 2017 Share Posted May 14, 2017 This is the best Oberon helmet I've seen. Link to comment Share on other sites More sharing options...
Ascythian Posted May 14, 2017 Share Posted May 14, 2017 Imo this looks totally fine as is. Make it and shift it to DE. Very nice helmet. Link to comment Share on other sites More sharing options...
Rekkou Posted May 15, 2017 Share Posted May 15, 2017 22 hours ago, Wurdyburd said: I'm not sure if you're kidding, because there are a few tennogen helmets that have ocular structures, several that have been already taken. For instance, all of the Graxx helmets do, and even the other Oberon helmet, the Destrier, has eye-like lights. But point taken, I was unsure whether to have lights on the actual head. I was aiming for it to resemble the Feyarch helmet a little bit, but if the lights are distracting, I can remove some. Eyes are okay, it only becomes problem if it creates humanoid facial feature. Also mind the size of your helmet, remember that we are using over the shoulder camera. Head that is too big and wide can block your screen during aiming. Link to comment Share on other sites More sharing options...
Drasiel Posted May 15, 2017 Share Posted May 15, 2017 On 5/13/2017 at 9:00 PM, Wurdyburd said: I'm not sure if you're kidding, because there are a few tennogen helmets that have ocular structures, several that have been already taken. For instance, all of the Graxx helmets do, and even the other Oberon helmet, the Destrier, has eye-like lights. But point taken, I was unsure whether to have lights on the actual head. I was aiming for it to resemble the Feyarch helmet a little bit, but if the lights are distracting, I can remove some. I'm not kidding, it was information passed on to me from Vulbjorn who is another tennogen aspirant. I'm not sure what the exact requirements are for not quite eye things, but it is apparently a thing. Link to comment Share on other sites More sharing options...
Teloch Posted May 15, 2017 Share Posted May 15, 2017 (edited) Not sure about the "eye" light sockets and its... erm... mouth? These elements make it look like a literal ram, which may not be welcomed by DE artists or whoever is responsible for picking TG works. My suggestions? Replacing two small "eye lights" with a single vertical glowing cleft. That would make it look more ominous (cyclopic, insta-regenerating, horribly colored ram from the void hell!). As for the "maw", I'd say making the bottom "jaw" slightly more prominent and overhanging upwards (as if "locking" the upper "jaw" and giving it a proper basement) would solve the obvious associations' issue as well as the rule of thirds Please, feel free to take into consideration what I have just written. Or not. I'm just merely trying to be constructive :D Edited May 15, 2017 by Teloch Link to comment Share on other sites More sharing options...
Doomsknightmare Posted May 15, 2017 Share Posted May 15, 2017 sick, cant wait to put this on Oberon Prime Link to comment Share on other sites More sharing options...
_malaya_ Posted May 15, 2017 Share Posted May 15, 2017 I wanna see how it looks in proportion to the body. Isn't the large head just gonna make the arms look even smaller? Link to comment Share on other sites More sharing options...
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