Fractalisomega Posted October 8, 2017 Share Posted October 8, 2017 (edited) Why does a broken sword deal more slash damage than a complete sword? If anything it should be the other way around.... with a broken blade you can't do much aside from hope to bludgeon your enemy to death yet we're doing the opposite... I understand that we have Galatine Prime but there needs to be something to make this make sense.... Why not turn Broken War into a primarily Impact damage weapon with more Slash than Puncture. (80% impact, 15% slash, 5% puncture) Turn War into a primarily Slash damage weapon with a fair amount of Impact damage. (60% slash, 30% impact, and 10% puncture) and to balance things out... make Galatine Prime a Puncture counterpart to War. (60% slash, 30% PUNCTURE, and 10% impact) This would make Broken war into the bludgeoning tool you'd expect and would make War a Slashing sword but wouldn't also be too much of competition with Galatine Prime. Iunno, maybe just leave Galatine Prime out of this tweaking.... I just felt that if War and Broken War were swapping their major damage type there'd be no reason for a Slash damage War when Galatine Prime deals more Slash damage anyway... What do you think? "Cleave it beating from it's nest" doesn't fit an impact weapon Edited October 8, 2017 by Fractalisomega Link to comment Share on other sites More sharing options...
(PSN)Agent_CHAR Posted October 8, 2017 Share Posted October 8, 2017 11 minutes ago, Fractalisomega said: Why does a broken sword deal more slash damage than a complete sword? If anything it should be the other way around.... with a broken blade you can't do much aside from hope to bludgeon your enemy to death yet we're doing the opposite... I think you need to look at the pictures of the two weapons side by side, Broken war is literally just one side of War. You can make the case that they should have the same damage type but you can't justify either having impact. So you have to ask why does War do impact when that makes zero sense? Because Galatine prime exists. You said so yourself. Sometimes the needs of the game (eg having both a slash and an impact heavy sword) overrides logic and common sense. Just accept this. Link to comment Share on other sites More sharing options...
V45H Posted October 8, 2017 Share Posted October 8, 2017 (edited) your hitting the enemy with the inside edge of war the part that doesn't hit the enemy in the center of the great sword Edited October 8, 2017 by V45H Link to comment Share on other sites More sharing options...
Koldraxon-732 Posted October 8, 2017 Share Posted October 8, 2017 War is a Sentient blade, and thus does not conform to normal logic. Blame Hunhow. Link to comment Share on other sites More sharing options...
-N7-Leonhart Posted October 8, 2017 Share Posted October 8, 2017 Sonic blade, does impact damage. Link to comment Share on other sites More sharing options...
Chipputer Posted October 8, 2017 Share Posted October 8, 2017 56 minutes ago, (PS4)Agent_CHAR said: Broken war is literally just one side of War This. It's not half of a blade in the traditional, "I must reforge this mystical blade to slay the evil dude," sense. It's closer to taking a double-sided axe and hacking off half of the head leaving you with a single-sided regular axe. Beyond that we can try to logic the damage types by saying that we're putting more force and such on the actual cutting portion of the blade when we're swinging the Broken-War whereas the length of the blade and speed at which we have to swing the full War ends up making the blade simply smash things more than cut them. Link to comment Share on other sites More sharing options...
OvisCaedo Posted October 8, 2017 Share Posted October 8, 2017 (edited) 12 hours ago, (PS4)Agent_CHAR said: So you have to ask why does War do impact when that makes zero sense? Because Galatine prime exists. You said so yourself. Sometimes the needs of the game (eg having both a slash and an impact heavy sword) overrides logic and common sense. Just accept this. So the reason the War's sharp, energy-bladed edges deal impact is because almost a year after it was released, Galatine prime came out? Maybe the Galatine Prime should have inappropriately been a "puncture" weapon then since the Scindo Prime was ALSO an already existing slash-based heavy blade. Not that I think it really matters, though. Weapons get outclassed all the time. Broken war is just a 50% stronger Dakra Prime. Edited October 9, 2017 by OvisCaedo Link to comment Share on other sites More sharing options...
Fractalisomega Posted October 8, 2017 Author Share Posted October 8, 2017 (edited) 1 hour ago, (PS4)Agent_CHAR said: I think you need to look at the pictures of the two weapons side by side, Broken war is literally just one side of War. You can make the case that they should have the same damage type but you can't justify either having impact. So you have to ask why does War do impact when that makes zero sense? Because Galatine prime exists. You said so yourself. Sometimes the needs of the game (eg having both a slash and an impact heavy sword) overrides logic and common sense. Just accept this. So when do we get a heavy Pierce damage sword? 1 hour ago, V45H said: your hitting the enemy with the inside edge of war the part that doesn't hit the enemy in the center of the great sword Why the hell would you put the cutting edge of a blade where it wouldn't be able to cut? Is this a sword or a fused pair of scissors? ____________________________________ But seriously.... could you not make jokes for a moment and actually consider the changes suggested? How would this work for gameplay? Would it possibly be an improvement? Edited October 8, 2017 by Fractalisomega Link to comment Share on other sites More sharing options...
(PSN)big_eviljak Posted October 9, 2017 Share Posted October 9, 2017 (edited) 5 hours ago, Fractalisomega said: Why does a broken sword deal more slash damage than a complete sword? If anything it should be the other way around.... with a broken blade you can't do much aside from hope to bludgeon your enemy to death yet we're doing the opposite... I understand that we have Galatine Prime but there needs to be something to make this make sense.... Why not turn Broken War into a primarily Impact damage weapon with more Slash than Puncture. (80% impact, 15% slash, 5% puncture) Turn War into a primarily Slash damage weapon with a fair amount of Impact damage. (60% slash, 30% impact, and 10% puncture) and to balance things out... make Galatine Prime a Puncture counterpart to War. (60% slash, 30% PUNCTURE, and 10% impact) This would make Broken war into the bludgeoning tool you'd expect and would make War a Slashing sword but wouldn't also be too much of competition with Galatine Prime. Iunno, maybe just leave Galatine Prime out of this tweaking.... I just felt that if War and Broken War were swapping their major damage type there'd be no reason for a Slash damage War when Galatine Prime deals more Slash damage anyway... What do you think? "Cleave it beating from it's nest" doesn't fit an impact weapon War is designed to take down warframes. MOST warframes have shields. Hence high impact. Broken war is broken, which means stats are different. Use a scindo prime if u like slash. Wrx great. Edited October 9, 2017 by (PS4)big_eviljak Link to comment Share on other sites More sharing options...
(PSN)wildcats1369my Posted October 9, 2017 Share Posted October 9, 2017 You know that when you break a steel the part where it broke off was sharp? Thay is why it has slashing damage. War is an impact weapon but because it was split that part became sharp. Link to comment Share on other sites More sharing options...
Fugana Posted October 9, 2017 Share Posted October 9, 2017 Searching for logic and real phisyx in a video game about space ninjas tangled by a teen. NEAT ^ _ ^ Link to comment Share on other sites More sharing options...
phoenix1992 Posted October 9, 2017 Share Posted October 9, 2017 Saying that War does impact because Galatine Prime does not compute.http://warframe.wikia.com/wiki/War U18.0 (December 2015)http://warframe.wikia.com/wiki/Galatine_Prime U19 Silvergrove 3 (august 2016) Now if you make the case that there are 3 slash heavy blades - Galatine, Scindo and Gram (and all of them came a long time before War or primed versions of Galatine and Scindo), maybe this would hold more merit, but sure. Link to comment Share on other sites More sharing options...
(PSN)Agent_CHAR Posted October 9, 2017 Share Posted October 9, 2017 15 hours ago, OvisCaedo said: So the reason the War's sharp, energy-bladed edges deal impact is because almost a year after it was released, Galatine prime came out? The regular Galatine, on which the prime is based, is a VERY old weapon. I see no conflict in the chronology. Link to comment Share on other sites More sharing options...
Fractalisomega Posted October 9, 2017 Author Share Posted October 9, 2017 17 hours ago, (PS4)big_eviljak said: War is designed to take down warframes. MOST warframes have shields. Hence high impact. Broken war is broken, which means stats are different. Use a scindo prime if u like slash. Wrx great. This is probably the most logical thing I have heard so far Link to comment Share on other sites More sharing options...
midtarget Posted October 10, 2017 Share Posted October 10, 2017 We're hitting things with the blunt end with war, broken war is using the sharp inside edge Link to comment Share on other sites More sharing options...
Archistopheles Posted October 10, 2017 Share Posted October 10, 2017 On 10/8/2017 at 2:29 PM, Fractalisomega said: Why does a broken sword deal more slash damage than a complete sword? Broken swords are still sharp, dude. Just ask Boromir. Your picture is a fossilized sword. Link to comment Share on other sites More sharing options...
Savior127 Posted October 11, 2017 Share Posted October 11, 2017 From looking at a gameplay standpoint, War seems like a complete downgrade from Broken War despite being the "fixed" version and it's resource requirements. Link to comment Share on other sites More sharing options...
Sanxxieh Posted October 11, 2017 Share Posted October 11, 2017 On 8.10.2017 at 11:29 PM, Fractalisomega said: Why does a broken sword deal more slash damage than a complete sword? If anything it should be the other way around.... with a broken blade you can't do much aside from hope to bludgeon your enemy to death yet we're doing the opposite... I understand that we have Galatine Prime but there needs to be something to make this make sense.... Why not turn Broken War into a primarily Impact damage weapon with more Slash than Puncture. (80% impact, 15% slash, 5% puncture) Turn War into a primarily Slash damage weapon with a fair amount of Impact damage. (60% slash, 30% impact, and 10% puncture) and to balance things out... make Galatine Prime a Puncture counterpart to War. (60% slash, 30% PUNCTURE, and 10% impact) This would make Broken war into the bludgeoning tool you'd expect and would make War a Slashing sword but wouldn't also be too much of competition with Galatine Prime. Iunno, maybe just leave Galatine Prime out of this tweaking.... I just felt that if War and Broken War were swapping their major damage type there'd be no reason for a Slash damage War when Galatine Prime deals more Slash damage anyway... What do you think? "Cleave it beating from it's nest" doesn't fit an impact weapon I guess the answer is in the design of the sword. War: Spoiler Notice the major part of the sword is surrounded by a force field. Hence higher impact damage. Broken war: Spoiler Once it is broken, the force field fades and is practically not present. Instead the sharp edges are exposed. Link to comment Share on other sites More sharing options...
xXDeadsinxX Posted October 11, 2017 Share Posted October 11, 2017 The Broken War has a sharper edge because it's a broken sword (no pun intended). That's really all there is to it. Link to comment Share on other sites More sharing options...
V45H Posted October 12, 2017 Share Posted October 12, 2017 On 10/8/2017 at 6:39 PM, Fractalisomega said: So when do we get a heavy Pierce damage sword? Why the hell would you put the cutting edge of a blade where it wouldn't be able to cut? Is this a sword or a fused pair of scissors? ____________________________________ But seriously.... could you not make jokes for a moment and actually consider the changes suggested? How would this work for gameplay? Would it possibly be an improvement? sentient scissors made to kill warframes that are weak to impact Link to comment Share on other sites More sharing options...
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