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When too much is too much


(PSN)NEWinsu2025
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What I m saying is too many open world map for warframe may be too much, correct me if Im wrong but perhaps one big map for each fashion will do , grineer are on earth, corpus probably will be venus  since steve mention it , infested maybe eris planet surface and finally sentient as the hardest end game area will take place ,only the bravest tenno will dare travel (tauro system where the tenno will go one day) I would love to see your opinion fellow tenno.                                                      (One more thing to make clear I love new content but u know too many open worlds is not the same as another small tileset.)

Edited by (PS4)NEWinsu2025
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My issue with the open world aspect at this moment is that it is a bubble of content that barely affects the main game. Unless DE changes this eventually, PoE is at its roots, a conclave of PVE (completely optional and does not affect the main game that much). 

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I'd like to see them add to the landscape experience.  We're definitely going to get two more.  One to feature home made secondaries, and one for home made primaries (thinking Venus and Mars, respectively)  Things will get weird if a landscape Eris has us crafting our own Warframe's or something.  Cute as that might be, might as well let me put my operator's head on a warframe like a helmet.

Mostly, I'd like to see those big wide empty spaces used for more procedural stuff - random cargo ship crashes, parked caravans/camp sites, things that could be plausibly quickly set up and torn down.  Drop ships dumping peeps off alludes to this being a possibility I think.

I'd like to see the doors in each cave lead to hot-loaded asteroid or galleon tileset missions.  Step inside an airlock or elevator, wait for the load, proceed to normal like game play.  It would vary up bounty play such that it doesn't all feel like a slight variation of "hold this area" or "escort this thing." 

Heck, raise the flight ceiling a bit, bring in a galleon over head, let us mount up on Archwing and storm the vessel.

I'd also like for a way to farm sentient cores on the star chart.  I don't want to fight the teralyst or farm vomvalysts as my sole source of Quill's standing.

Edited by Littleman88
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Since we have the Quills, there's bound to be more of them spread out across the system. As much as I would like to see one for each faction, I doubt Eris would be a candidate due to how inhospitable it is to anyone. Work on what we have now, since the plains is mostly just empty land and hills with small camps strewn about. Nothing really worth noting aside from the Teralyst spawning.

Edited by SurrealEdge
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29 minutes ago, Littleman88 said:

I'd like to see them add to the landscape experience.  We're definitely going to get two more.  One to feature home made secondaries, and one for home made primaries (thinking Venus and Mars, respectively)  Things will get weird if a landscape Eris has us crafting our own Warframe's or something.  Cute as that might be, might as well let me put my operator's head on a warframe like a helmet.

Mostly, I'd like to see those big wide empty spaces used for more procedural stuff - random cargo ship crashes, parked caravans/camp sites, things that could be plausibly quickly set up and torn down.  Drop ships dumping peeps off alludes to this being a possibility I think.

I'd like to see the doors in each cave lead to hot-loaded asteroid or galleon tileset missions.  Step inside an airlock or elevator, wait for the load, proceed to normal like game play.  It would vary up bounty play such that it doesn't all feel like a slight variation of "hold this area" or "escort this thing." 

Heck, raise the flight ceiling a bit, bring in a galleon over head, let us mount up on Archwing and storm the vessel.

I'd also like for a way to farm sentient cores on the star chart.  I don't want to fight the teralyst or farm vomvalysts as my sole source of Quill's standing.

They don't have to make each planet have crafted weapons. Each planet doesn't have to have extremely unique different content in it. Some of the other planets could have stuff more connected to the main game. I could imagine a jupiter open world being more of a normal mission cause there's no way there can be a cetus type relay in terms of lore on jupiter. 

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7 hours ago, Littleman88 said:

Uhh, yes they do.  I want to play around with making custom weapons.

yeah, but that's something you want, not necessarily a feasible idea. They don't have to make every planet have it's own unique weapon crafting. They could easily have something else unique to that planet.

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13 hours ago, Littleman88 said:

Things will get weird if a landscape Eris has us crafting our own Warframe's or something.

Modular Warframes with differing parts for different builds would be quite amazing (Our own Zanuka Project?), and probably a nightmare to design.

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12 minutes ago, Arniox said:

yeah, but that's something you want, not necessarily a feasible idea. They don't have to make every planet have it's own unique weapon crafting. They could easily have something else unique to that planet.

It's beyond feasible, actually. Piece meal melee weapons isn't an isolated system they'll have to recreate for ranged weaponry.

So while they don't have to, there's no real reason not to.

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Does this entire concept hinge on the concept of there being only four factions? Because if it does I can throw a wrench in that pretty quickly: Iron Wake. You're operating on the principle that the game can not expand, can not become more than what it is, and that it will forever be landlocked by enemy types. Despite the fact that our efforts seem to have little affect upon the greater factions, that may change in the future especially with Syndicate Assassinations. There are already sub-factions within the major enemy groups, and there may be even more in the future. Alad V has no respect for the Board of Directors. Sargas Ruk has demonstrated that he is not pleased about Vay Hek's leadership. Who even know what Ballas has up his sleeves?

In a game like this, making long term design and production choices based on an arbitrary condition of the game having X factions so there must only be X open worlds is nonsense.

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Here are my thoughts on this....

Personally I like PoE a lot, I spend more time there than anywhere else unless I'm feeling extra productive (or want  to advance faster).The thing here is that I'm new and seriously love the freedom. In regular missions there's often someone who is far higher level than I am and the mission is over before I even get started, I cant stand that, it makes me get stuff I didn't earn or simply die the first time I get shot. In PoE I can run around and do as I please, its very very cool and I would like to see something like it for any planet, planetoid, or moon. And the asteroid belt, Oort Cloud, Ect

I would also absolutely love to have the same thing in space so we can fly our ships from place to place (and since we already have ships we shouldn't have to go get a new part like for example, building a steering wheel or something for two weeks. The archwing problem in PoE is an example of that. I already worked for the things, now they dont work because Im not a high enough level? Suddenly they require fish? What, they have a nutrient problem? Are they malnourished and suddenly have a taste for fish? On that note, we are a spacefaring species and we dont know how to swim yet? Huh! In RL I can swim better than all the warframes in Warframe combined!

I actually bought platinum so I could make a new Warframe specifically for PoE and started from scratch. I think that says a lot about how much I like it.

 

16 minutes ago, Arniox said:

yeah, but that's something you want, not necessarily a feasible idea. They don't have to make every planet have it's own unique weapon crafting. They could easily have something else unique to that planet.

I think they should all have something unique (yes its more work, but its also logical), Each should have its own resources, creatures (lots of them) plants, hazards and so on. Spending a lot of time on a high gravity world should make you stronger, spending time on a radioactive world should make you either sick till you left, need something to stave off death, or resistant which would be a skill else where (just as some examples). Stuff from one planet should be valuable on another's equivalent of Cetus. 

Eventually I can see this as a galaxy spanning interstellar game, limiting its future to people who want one narrow thing, usually "loot" that makes no sense, is, well, seriously limiting. I saw someone who didn't want to go fishing to acquire fish, they wanted it to come in "loot" boxes like prepackaged fish sticks or something. To me that makes as much sense as trying to get your boat fixed at a pizza joint.

As I said, I'm new, I love these open areas a lot and even though the bugs haven't all been ironed out I will continue to spend a lot of time in PoE even if I dont advance as fast as everyone else. I will be in PoE, and hoping that soon I can take off in my ship and go land on Titan, or Mars, or Pluto and have a whole world there to explore and run amok in as well.

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11 minutes ago, (Xbox One)KelperTheTurkey said:

I'm also referring to corrupted

doesnt that technically make it 5 factions plus the tenno? its just that the corrupted lack unique units (the closest they have is an orokin made shield osprey) and that the Sentients havent quite reached that far in their expansion, tho im pretty sure they want to reach that point some time.

Edited by NightBlitz
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