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[DE]Megan

Plains of Eidolon: Hotfix 22.8.2

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Hmm worked so hard to get 20 scans on each one of the mobs :(

 

oh well atleast consoles will enjoy this 

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4 minutes ago, [DE]Megan said:
  • Gave the Sonicor a bit of ‘oomph’ back by tweaking the ragdoll force to allow a more horizontal ragdoll as opposed to ragdolling in place. Does this bring it back to its skyrocketing ways? No. But now it has an appropriate amount of ‘oomph’ that doesn’t send you across the map to collect your dropped goodies. 

Quartakk Changes:

  • Increased the size while wielded.
  • Added 0.5m Punch Through.
  • Added Ragdoll on Death.

Sounds great, thanks and a great start for a new year, hope you guys are all excited and invigorated!

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Yes hello, I want to complain about Broken War Hilt & Blade drop rate. Been at it for 2 days with Ivara squad and I am now up to 1688 Neurodes... >:(

Make the battalysts drop them too this is so bad...

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When are my friends gonna be able to see my fish in my ship roomI didnt spend over 100 plat on this room for noone to be able to see my decorations or hear the music playing that i took over 2 hours to scan all the fragments for.

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7 minutes ago, Inkogni said:

spacemom coming back ? over the holidays i came up with 50+ different ways how to break Balla's arms

Same here

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Thanks for the new updates :)

Looking forward to whatever this new year brings

But before all that... :)

Chesa Kubrows and other utility pets are still broken. They refused to use thier precepts around enemies. Since then many community "solutions" have been offered. "Make sure you have the precepts in the right order in your loadout". "Make sure you are not attacking enemies as your pet will start attacking and overwrite its own priorites in favor of killing". None of these fixed the issue. Take my Chesa for example, it's neutralize mod is not useless as it won't active when there are no enemies and when there are enemies my kubrow just attacks enemies instead of disarming them. Kavats are proof that this is a bug or broken freature as they use thier non combat functions while enemies are nearby. Please DE fix my utility kubrows.

On that subject, Pets in general are just plain unbalanced compaired to setinials. I know, I know. you've all heard this a million times.. But i'm posting it again becuase nothing has been done about it. 

Lets look at Setinials first:

  • Can be obtained almost right out of the gate when starting a new account
  • Cheap to make (no incubator or rare resource farming needed)
  • No wait times or resources needed to switch between compainions
  • No stat degredation over time while compainion is out
  • No Resource upkeep
  • More focused on Utility compared to Pets
  • Always stay by your side and don't get stuck on easily manuvarable parts of the map
  • Can revive you
  • Are easier to kill than pets and connot be healed as easily
  • only have a set number of "revives" before they are dead for the mission

Next Pets:

  • Take longer to get as you need to complete a quest for kubrows and then must make it to the derelict to get Kavats
  • Require Much for prerequiste work to get, the above quest to obtain equipment to use pets, Special rare drops only found at 1 location for each pet type (eggs for kubrows/Genetic codes for kavats)
  • 3 hour wait times to switch in between pets (or 30 min if you can the resources for the "upgrade") or you can use plat or credits(upgraded) to "rush" it
  • Stat degredation for eqipped compainion which result in loss of compainion if you don't have the upgrade
  • Resource upkeep required to keep compainion alive/battle worthy
  • More focused on combat with pets having higher damage and combat abilites than setinials
  • AI cuases pets to glitch out on terrain or not even follow you period which makes them less useful for combat or utility
  • Cannot revive you
  • Are harder to kill as they have more health and can be healed by player more easily
  • Can be revived an unlimited number of times during mission

While the Hunter mod pack has made it possible for pets to now heal you, bringing them one step closer to rivialing setinials. That is so sad that we need a mod pack that hinders our already exsisiting builds to help our pets closer to a substitute for setinials. Pets are a late game compainion, harder to get, required resources to keep going, and yet they are worthless both in and out of mission compained to setinials. Yes, Pets are more combat focused and do more damage and survive longer, but that does not redem that amount of work or time spend into getting and maintaining them/ using them. The utility pets are worse than setinials in every way besides survivability since they don't use thier precepts, and even if they did. don't don't match up to hte setinials due to the sub part pathing AI for pets.

Please DE, please. Buff Pets!! Atleast the Utility Kubrows.. fix those. either that or remove all this "end game requirements/resources sinks" from them as they are currently not worth it.

 

As of right now the only Pet i use is my Smeeta kavat as she still uses her precepts, she strips armor, and she can heal me. plus doing tons of damage. She make all the resources and time and grind worth the price both in aquiring and maintaining her.. the other kavat is good as well as striping armor is still availible, The Charger Kubrow also uses his precepts and does great damage so he makes the price more barable. But the other Pets aren't worth it they have been collect dust ever since early Febuary 2016 when chesa's were somewhat new and you Changed how kubrow utility precepts worked.. in that they don't.

And now with the upcomming addition of Khora, the cat tamer, kubrows and other pets take an even greater fall into the useless depths. As Khora's 3rd ability grants her a, limited time, fully functionaly and modable Kavat that is even commandable. While still all other pets need constant resource dumps to stay with you. 

I am terribly sorry for rambling on and on. But this is important to me. I've worked hard and long to get these pets and all but one aren't useful to me. Please DE Help.

Thank you for taking the time to read all this,

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7 minutes ago, [DE]Megan said:

Quartakk Changes:

 

  • Increased the size while wielded.
  • Added 0.5m Punch Through.
  • Added Ragdoll on Death.

hand-gun-prank-holding-flag-comming-out-

Now with punch through.

 

Seriously though, I think you need to take another look at this weapon's damage and status mechanics.

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Hey Digital Extremes, would you please make the status chance of it be for pellet, instead of 27% status chance spread between the four pellets as it is now?

Make it less like a shotgun and more like a rifle.

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8 minutes ago, [DE]Megan said:

Fixed the Ghoul Devourer being stuck in a 2017 dab position in his Codex diorama.

But why it was too good

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8 minutes ago, [DE]Megan said:

Quartakk Changes:

  • Added 0.5m Punch Through.

That's nice but the actual issue with the gun is the status chance working like shotguns which greatly decreases the effectiveness of the gun, if that was fixed (even if the overall status chance was reduced to reflect it's still higher chance to proc) the weapon would perform a whole lot better.

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Happy New Year !!!

 

Awesome, glad to see you all in game so early in 2018 and reaady to rummmmbleee :D

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11 minutes ago, [DE]Megan said:

Fixed the Ghoul Devourer being stuck in a 2017 dab position in his Codex diorama.

Thank god, dabbing's getting old(and cancerous) anyways.

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