[DE]Megan

Plains of Eidolon: Hotfix 22.8.2

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Posted (edited)

Happy new yeah! :3

The change to the number of scans required for ghouls is very nice. I was mildly annoyed by not having them all, but didnt care enough to go and get them.

Now I wont have to worry about that.

Edited by Senguash
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Posted (edited)

Thanks for the fixes though still not seeing Vomalysts spawns being taken care of.

Being RNG based is already painful enough to care about and it makes eidolon hunts inconsistent.

While we are it, how about some eyes on Codex Scans, more specifically Helios and its scan ability? Only place where it can scan is on Plains and I already have everything scanned.

Also, are objective markers taken care of? Tired of having to guess where to go when going to extraction.

Edited by WhiteSpike
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Posted (edited)

Codex scanner not highlighting enemies still bugged? Bummer.

 

Never mind, appears to have been fixed, just not in the notes.

Edited by ThreeFiveIIIV
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Posted (edited)
16 minutes ago, [DE]Megan said:

Gave the Sonicor a bit of ‘oomph’ back by tweaking the ragdoll force to allow a more horizontal ragdoll as opposed to ragdolling in place. Does this bring it back to its skyrocketing ways? No. But now it has an appropriate amount of ‘oomph’ that doesn’t send you across the map to collect your dropped goodies. 

fun is not allowed. frustrating hotfix overall, sonicor unreversed fun destruction included.

- no unvaulting

- no new frame

- no new nothing

lame af

Edited by toafarmer
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4 minutes ago, [DE]Megan said:

it’s all hands on deck for some juicy Warframe additions/changes!

cONFusEd

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Posted (edited)

so uh, why is the whole "codex scanner not highlighting things anywhere except the Plains" not fixed?

 

EDIT: It WAS in fact fixed, but the fix was not listed in the patch notes.

Edited by Pluribius
correcting misinformation
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