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Shrine of the Eidolon: Update 22.12.0


[DE]Megan

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1 hour ago, Megakruemel said:

I still think the Ember changes are justified.

She was the easiest easy mode for low level content.

No effort at all to clear entire levels with less than 300 Energy used. The only reason to complain anymore, is because you liked it way to easy.

And besides, she is not dead. She still has her AoE, which gets smaller and deals more damage.

Edit: My only gripe is the poor damage scaling for high levels. Damage scales really poorly. Nearly always, no matter the frame. And a caster frame becoming pretty useless further into the game is not really the place i want her to be in.

Well now she's less useful on low levels and even more useless on high ones. How is that justified again?

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4 minutes ago, TheImpKing said:

Giving people the ability to pick what weapon a Riven turns into would be ridiculous so I hope that's not what you're suggesting.

maybe not but 99% are crap so it's more than very good chance you would trade 4 crap for 1 crap.

and that's a reward...lolz

and maybe you can get 1 of the 4 crap ones back...that would be lolz x10

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59 minutes ago, [DE]Megan said:

Chroma's Vex Armor remains one of the top performing damage-multipliers in the game - and it's now an aura! Instead of just being focused on Chroma, it can now benefit allies in range.

 

Before I figured you guys were splitting hairs between damage buffs and debuffs. Because for buffs it's mostly right but damage multipliers?

It's a good thing I have a lot of Damage calculations left over from years of Endurance runs.

Here we go....

This is Chroma's Vex buff under different circumstances. The gist is that if you have a +%Damage Riven or additional +%Damage mods, it's worse.

Avg = 2.35x  This is not a build that can effectively buff a group either. This is just flat out max damage for Solo. It has like 5m Aura range.

Spoiler

344% Power Fury + Serration + Heavy Cal
-Base-
100 * (1 + 1.65 + 1.65) = 430
Fury
100 * (1 + 1.65 + 1.65 + 6.02) = 1,032 = 2.4x

344% Power Fury + Serration + Riven (250%Damage)
-Base
100 * (1 + 1.65 + 2.5) = 515
Fury
100 * (1 + 1.65 + 2.5 + 6.02) = 1,117 = 2.16x

344% Power Fury + Hornet Strike
-Base
100 * (1 + 2.2) = 320
Fury
100 * (1 + 2.2 + 6.02) = 922 = 2.85x

344% Power Fury + Hornet Strike + Riven (250%Damage)
-Base
100 * (1 + 2.2 + 2.5) = 570
Fury
100 * (1 + 2.2 + 2.5 + 6.02) = 1,172 = 2x

This is Shock Trooper Volt with a function group build at 3.51x multiplier.

Spoiler

Soma + Bladed: [ 98.04 + 176.472 ] * [ 1 + ( 10.2 -1 ) * [ 75 / 100 ] * 200 / 200 / [ 3 + (200 - 1) / 15 ]
274.512 * 7.9 * 12.295 = 26,663.67

Soma + Bladed + Shock&Shield x1 [ 98.04 + 176.472 + (191.178 + 49.02)] * { [1 + ( 10.2 -1 ) * 2 ] * [ 75 / 100 } * 200 / 200 / [ 3 + (200 - 1) / 15 ]
514.71 * 14.8 * 12.295 = 93,659.72
(93659.72 - 26663.67) / 26667.67 = 2.512 = 251% increase in DPS

This is Fireball Frenzy + FA Ember with a functional group build at 6.85x multiplier

Spoiler

Soma + Bladed: [ 98.04 + 176.472 ] * [ 1 + ( 10.2 -1 ) * [ 75 / 100 ] * 200 / [ 3 + (200) / 15 ]
274.512 * 7.9 * 12.2449 = 26,554.83

Soma + Bladed + Fireball + FlashAccel [ 98.04 + 176.472 + {(204.9036 + 102.4518) x 5.225}] * [ 1 + ( 10.2 -1 ) * [ 75 / 100 ] * 200 / [ 3 + (200 - 1) / 15 ]
1,880.444 * 7.9 * 12.2449 = 181,904.202 Sustained DPS
(181904.202 - 26554.83) / 26554.83 = 5.85 = +585% Increase in DPS

This is Roar Rhino with a function group build at 2.72x

Spoiler

It's Multiplicative. I shouldn't need to show this.

Banshee x12 x12 x12 x12 ect...

Spoiler

Also Multiplicative, I mean do I need to show this?

This is Venom Dose Saryn auto x2 from Viral and at x3.14x thanks to +225% additional Toxic damage.

Spoiler

Soma + Bladed: [ 98.04 + 176.472 ] * [ 1 + ( 10.2 -1 ) * [ 75 / 100 ] * 200 / [ 3 + (200) / 15 ]
274.512 * 7.9 * 12.2449 = 26,554.83

Venom Dose Saryn with 224% Power Strength 1 * ( 1 + 1.24 ) = 2.24 = +224% Toxic Damage
Soma Prime w/ Venom Dose +1,760 Avg Toxic Damage per Shot
Soma Prime w/ Vendom Dose Burst DPS (41,790 + (1,760 * 15) = 68,190

(41,790 - 26554.83) / 26554.83 = 0.57 = +57% Increase in DPS x2 = 3.15x

Mirage Total Eclipse 6.38x

Spoiler

Multiplicative. Even if it wasn't, still more than Chroma's 602%

 

Equinox? Rage, 2.86x,  Gara Mass Vitrify 2.86x + Splinter Storm 2x. Any Blind effect 8x for melee.....

So he can sometimes beat Octavia and barley beats Nova's 2x (Who has way more group value with her Slow)

It's fine if you want to nerf his damage but I'd call that a far cry from One-of-the-best damage multipliers.

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  1. The shadows of the font are prety ugly, an option for disable it could be NICE!!!!
  2. The range disminution of Ember WoF was ALOT, more than de the half of your build range, REALLY [DE]???? And the power consumation is more than the doble.
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Just now, _sheepy_ said:

maybe not but 99% are crap so it's more than very good chance you would trade 4 crap for 1 crap.

and that's a reward...lolz

Just one more chance at RNG working in your favor, I guess.

I'm sure there's a demographic of people in the game who wouldn't mind rolling all their personally-deemed crap Rivens to try and get something worthwhile but you're right in that it's not for everyone.

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1 hour ago, [DE]Megan said:

Tail Wind
- Combined into a single ability with Dive Bomb. Can be charge cast on the ground, launching Zephyr into the air where she then hovers. In the air, Tail Wind still flies in whatever direction you’re looking, and Dive Bomb activates if cast while looking straight down.

- Tail Wind now costs half as much energy when cast in the air, free if cast while hovering.

- Tail Wind does more damage.

- Changed Dive Bomb augment into a Tail Wind augment - now reads: “Each enemy hit increases Tail Wind damage by 25%. Damage resets upon landing.”

- Dive Bomb can now fire on slight angles, as long as you’re looking mostly down.

can you make it so casting tail wind during a tail wind cast allows you to cancel the old tail wind cast and cast the new tail wind?

So say we're flying really fast to the north, and we want to do a sudden slam dunk. During the cast of tail wind currently, you have to wait for it to end before you can cast the slam dunk, so can you make it so we can?

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26 minutes ago, Ed.Rivera1999 said:

dude, you need to take another look into your vectis prime build. the changes to how vex armor's fury buff is calculated resulted in a very slight nerf. he's not trash. in fact, he is a lot better now

Oh, to add onto the previous reply, I tested it with other weapons as well. No change. IT SUCKS.

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Thanks for the update!

I'm honestly not going to miss raids. However, I think you could probably use Eidolon as an example for improving them. The whole boss fight with them feel more interactive and better designed than any other boss in the game at the moment. A redone and overhauled Vay Hek to fight could be pretty cool, rather than random puzzles and a 'copy and paste' boss from his assassinate mission.

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Most great changes, but what happened to the Daikyu 30% crit chance? It was already one of the weaker bows, and it got less of a fire rate buff than other bows AND a damage nerf? Wtf. DE please, increase the crit chance to 30% as originally intended. Also, fix the Zhuge please. It only has 10% CC instead of the previous 20% CC and it's absolute trash now. 

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2 minutes ago, TheImpKing said:

Just one more chance at RNG working in your favor, I guess.

I'm sure there's a demographic of people in the game who wouldn't mind rolling all their personally-deemed crap Rivens to try and get something worthwhile but you're right in that it's not for everyone.

Bruv, RNG already rekt you 4 times what makes you think the 5th will be any different LOL? 

Imo brozime's idea of locking a stat is I think still the best idea being thrown around. If cost is an issue, Maybe you can sacrifice a riven to lock one stat on a chosen riven, with more rivens required to lock more so on so forth.

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2 minutes ago, TheImpKing said:

Just one more chance at RNG working in your favor, I guess.

I'm sure there's a demographic of people in the game who wouldn't mind rolling all their personally-deemed crap Rivens to try and get something worthwhile but you're right in that it's not for everyone.

I agree.but you will soon use them up at a 4 to 1 ratio and then that reward becomes useless and unlike the stuff they don't like vets to bank,they don't mind the useless crap like this.

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Just now, Zenekri said:

Bruv, RNG already rekt you 4 times what makes you think the 5th will be any different LOL? 

Imo brozime's idea of locking a stat is I think still the best idea being thrown around. If cost is an issue, Maybe you can sacrifice a riven to lock one stat on a chosen riven, with more rivens required to lock more so on so forth.

You're exaggerating the process because "I'm not getting the max rolls on the best stats possible on the best Rivens for the best weapons in the meta."

There are plenty of weapons, if not practically all of them, that will get you through the game's content without Rivens altogether. 

They just stripped raids from the game and made arcanes more accessible to everyone to appease the crowd of people complaining about those.

Once you start undermining the accessibility and acquisition of good Rivens, there will be literally no end-game brass rings to grind for anymore.

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1 hour ago, [DE]Megan said:

Primary Rifles

Mastery Rank 7-9

Hema

  • Damage increased from 45 to 47
  • Critical chance increased from 7.5% to 11%
  • No longer requires or consumes Rifle ammo
  • Improved projectile trail FX

Attica

  • Mastery Rank increased from 0 to 7
  • Critical damage increased from 2x to 3x
  • Damage decreased from 125 to 80

Karak Wraith

  • Mastery Rank increased from 0 to 7
  • Damage increased from 30 to 31
  • Status chance increased from 15% to 25%
  • Critical chance increased from 5% to 13%

Braton Prime

  • Mastery Rank increased from 0 to 8
  • Status chance increased from 20% to 26%
  • Critical chance increased from 10% to 12%
  • Ammo capacity increased to 600

Dera Vandal

  • Mastery Rank increased from 4 to 7
  • Damage increased from 31 to 32
  • Status chance increased from 15% to 30%
  • Critical chance increased from 5% to 8%
  • Reload speed increased from 2.37 secs to 1.8 secs
  • Very slight recoil added

Harpak

  • Increased damage of Harpoon secondary fire from 50 to 100
  • Changed harpoon damage from 100% Puncture to 40% Impact, 50% Puncture and 10% Slash
  • Added 17% status chance to Harpoon
  • Added 20% Critical chance to Harpoon
  • Added 2.3x Critical Damage to Harpoon
  • Status chance increased from 10% to 17%
  • Critical Damage increased from 2x to 2.3x
  • Improved primary fire’s projectile trail FX

Latron Wraith

  • Mastery Rank increased from 0 to 7
  • Damage increased from 55 to 60
  • Critical chance increased from 25% to 26%
  • Critical damage increased from 2.5x to 2.8x
  • Status chance decreased from 15% to 14%

Baza

  • Critical damage increased from 2.8x to 3x

MR 10-12

Tenora

  • Damage increased from 23 to 24 (Primary Fire and Alt Fire)
  • Status chance increased from 15% to 16% (Primary Fire)
  • Critical chance increased from 25% to 28% (Primary Fire)
  • Critical chance increased from 33% to 34% (Alt Fire)
  • Increased the speed to reach max fire rate and accuracy from 25 rounds to 16 rounds

Prisma Gorgon

  • Mastery Rank increased from 4 to 10
  • Status chance increased from 5% to 15%
  • Critical chance increased from 15% to 30%
  • Critical Damage increased from 2x to 2.3x
  • Damage decreased from 25 to 23

Prisma Grakata

  • Mastery Rank increased from 9 to 11
  • Damage increased from 11 to 15
  • Status chance increased from 20% to 21%

Latron Prime

  • Mastery Rank increased from 0 to 10
  • Damage increased from 85 to 90
  • Status Chance increased from 25% to 26%
  • Critical chance increased from 15% to 22%
  • Critical damage increased from 2.5x to 2.8x

Telos Boltor

  • Status Chance increased from 7.5% to 16%
  • Critical chance increased from 5% to 30%
  • Critical damage increased from 2x to 2.4x
  • Damage decreased from 50 to 30

Quartakk

  • Mastery Rank increased from 9 to 10
  • Damage increased from 27 to 49
  • Reload speed decreased from 1.7 secs to 1.9 secs
  • Fire rate decreased

MR 13-15

Boltor Prime

  • Mastery Rank increased from 2 to 13
  • Status chance increased from 10% to 32%
  • Critical chance increased from 5% to 12%
  • Damage decreased from 55 to 46

Supra Vandal

  • Mastery Rank increased from 10 to 14
  • Status Chance increased from 5% to 30%
  • Critical chance increased from 2.5% to 16%
  • Critical Damage increased from 1.5x to 2x
  • Increased projectile speed
  • Increased accuracy while aiming
  • Damage decreased from 45 to 40

Ferrox

  • Mastery Rank increased from 7 to 14
  • Critical chance increased from 30% to 32%
  • Critical damage increased from 2.5x to 2.8x

Shotguns

Mastery Rank 4-6

Drakgoon

  • Mastery Rank increased from 3 to 5
  • Quick shot damage increased from 35 to 40 (per pellet)
  • Status chance increased from 10% to 23% (charged)
  • Increased Projectile Speed
  • Reduced charge time from 1 to .5 secs
  • Projectile lifetime reduced from 4 secs to 2
  • Damage of charged shot decreased from 90 to 70 (per pellet)

Kohm

  • Mastery Rank increased from 2 to 5
  • Critical chance increased from 10% to 11%
  • Critical damage increased from 2 to 2.3x

Mastery Rank 7-9

Sobek

  • Mastery Rank increased from 4 to 7
  • Status chance increased from 15% to 27%
  • Critical chance increased from 10% to 11%
  • Reload speed increased from 4 secs to 2.7 secs

Mastery Rank 10-12

Strun Wraith

  • Mastery Rank increased from 0 to 10
  • Damage increased from 30 to 40 (per pellet)
  • Critical chance increased from 15 to 18%
  • Critical Damage from 2 to 2.2x

Boar Prime

  • Mastery Rank increased from 2 to 12
  • Damage increased from 23 to 40 (per pellet)

Launchers

Mastery Rank 4-6

Scourge

  • Damage from direct hits increased from 30 to 70 (Primary Fire)

Mastery Rank 7-9

Ogris

  • Increased Charge speed from 0.8 to 0.3 secs
  • Increased Fire Rate

Javlok

  • Mastery Rank increased from 6 to 7
  • Damage from direct hits increased from 185 to 230 (primary fire)
  • Reload speed increased from 2.2 secs to 1.9 secs
  • Removed camera shake when throwing spear

Secondaries

Mastery Rank 0-3

Furis

  • Status chance increased from 8% to 12%
  • Accuracy increased while aiming

Mastery Rank 4-6

Hikou Prime

  • Damage increased from 32 to 36
  • Status chance increased from 15% to 28%
  • Critical chance increased from 2.5% to 6%
  • Critical damage increased from 1.5x to 1.8x

Viper Wraith

  • Status chance increased from 5% to 9%
  • Critical chance increased from 18% to 19%
  • Ammo capacity increased to 420

Mastery Rank 7-9

Pandero

  • Critical damage increased from 2.5x to 2.8x (Primary and Alt Fire)
  • Status chance decreased from 15% to 10% (Primary and Alt Fire)
  • Damage decreased from 76 to 72 (Primary and Alt Fire)

Mastery Rank 10-12

Secura Dual Cestra

  • Mastery Rank increased from 6 to 10
  • Increased the speed fire rate ramps up
  • Status chance increased from 7.5% to 20%
  • Critical chance increased from 5% to 16%
  • Critical damage increased from 1.5x to 1.6x
  • Mag size increased from 100 to 120
  • Ammo capacity increased from 210 to 480
  • Damage decreased from 30 to 28

Spira Prime

  • Mastery Rank increased from 3 to 10
  • Damage increased from 47 to 60
  • Status chance increased from 10% to 14%
  • Critical damage increased from 2.5x to 3x

Vasto Prime

  • Mastery Rank increased from 3 to 10
  • Status chance increased from 20% to 22%
  • Critical chance increased from 20% to 22%
  • Critical damage increased from 2 to 2.4x
  • Reduced aimed recoil
  • Damage decreased from 70 to 66

Shotgun Secondaries

Mastery Rank 4-6

Brakk

  • Status chance increased from 15% to 17%
  • Critical chance increased from 15% to 17%

Mastery Rank 7-9

Twin Rogga

  • Mastery Rank increased from 8 to 9
  • Damage increased from 40 to 47 (per pellet)
  • Status chance increased from 15% to 33%

Mara Detron

  • Damage increased from 30 to 40 (per pellet)
  • Status chance increased from 20% to 32%
  • Critical chance increased from 5% to 8%
  • Fire rate decreased

Snipers

Mastery Rank 4-6

Rubico

  • Mastery Rank increased from 5 to 6
  • Status chance increased from 5% to 12%
  • Critical chance increased from 25% to 30%
  • Reload speed increased from 3 secs to 2.4 secs
  • Damage decreased from 200 to 180

Mastery Rank 7-9

Vulkar Wraith

  • Mastery Rank increased from 0 to 7
  • Damage increased from 250 to 273

Mastery Rank 13-15

Vectis Prime

  • Mastery Rank increased from 3 to 14
  • Damage increased from 325 to 350
  • Critical chance increased from 25% to 30%

Bows

Mastery Rank 4-6

Dread

  • Mastery Rank increased from 0 to 5
  • Charge speed increased from 1 to 0.5 secs

Mastery Rank 7-9

Paris Prime

  • Mastery Rank increased from 4 to 8    
  • Charged shot damage increased from 200 to 260
  • Charge speed increased from 1 to 0.5 secs

Mastery Rank 10-12

Daikyu

  • Mastery Rank increased from 0 to 10
  • Physical damage changed from 20% Impact, 60% Puncture and 20% Slash to 30% Impact, 40% Puncture and 30% Slash    
  • Charge speed increased from 1.75 to 1 secs
  • Charge can now be held indefinitely
  • Damage decreased from 500 to 460

Cernos Prime

  • Mastery Rank increased from 8 to 12    
  • Charge speed increased from 1 to 0.5 secs
  • Status chance increased from 10% to 30%
  • Reload speed increased from 1 sec to .65 secs
  • Added Secondary Fire Mode toggle that shoots a vertical spread of 3 arrows
  • Added innate +50% damage to headshots

I LOVE THIS UPDATE!!! especially all bows, secura dual cestra (this weapon really need love, and you guys gave it), and my most used secondary (brakk).. though i hope the furis will be buffed even further when being primed.. maybe add some ammo and buff its crit/status to like 15-20%.. once again, thx for the update, it's really great..

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Thanks a bunch for this update!  Really looking forward to trying out the new changes!

 

That said, please don't remove trials.  You could, alternatively, just stop devoting resources to fixing them (the people who work on trials can go ahead with whatever plans you have), put a little prompt saying "this feature is no longer supported and may be unstable" whenever a player enters a trial group, and leave the trials in.  Make them redundant, whatever.  But let those of us that enjoy them keep playing them.  I like them.  I'm not hurting anyone by playing them, especially if you don't devote any resources to them.  We're used to bugs.  We'll be fine if more develop.  We'll learn to work around them, because working through difficulties is what the trials are all about.  Please don't kill off the trial/raid community this game has built.  We may be small, but we have fun.  Let us stand on our pads.

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