SpacewalkerX Posted March 30, 2018 Share Posted March 30, 2018 For all the talk about scaling rewards lately, i have seen few people even mention it. It does stop scaling at 19 rewards with +100% to everything, and radiant relics every 5 rewards after the 15th. I don't really see many taking advantage of it, and there seem to be a whole bunch that does not even know it exists. It is pretty much the only scaling mission type we have. Do you feel like it scales to little? Link to comment Share on other sites More sharing options...
Kyryo Posted March 30, 2018 Share Posted March 30, 2018 All this talks about scaling. can't ppl just play, like we did in the old days? Link to comment Share on other sites More sharing options...
Zhoyzu Posted March 30, 2018 Share Posted March 30, 2018 6 minutes ago, Kyryo said: All this talks about scaling. can't ppl just play, like we did in the old days? ^ What scaling anyways. loots are AABC i guess its fine. Link to comment Share on other sites More sharing options...
TrinityPrime Posted March 30, 2018 Share Posted March 30, 2018 I think it would look better if we'd get random fissure types on endless kuva. Link to comment Share on other sites More sharing options...
R34LM Posted March 30, 2018 Share Posted March 30, 2018 9 minutes ago, Kyryo said: All this talks about scaling. can't ppl just play, like we did in the old days? It's true. But, then again, there were much fewer rewards and things to gain back then. Now that we have an overinflation of rewards that we must get, we only really play to gain something now. Link to comment Share on other sites More sharing options...
FSK41 Posted March 30, 2018 Share Posted March 30, 2018 IN The old days you mentioned we had keys,which were better and u just played today u have to farm relics first,and then burn them effieciently and fast so u can faster get new ones Link to comment Share on other sites More sharing options...
Xarteros Posted March 30, 2018 Share Posted March 30, 2018 Two simple things. First, uncap it. If someone wants to do a 3 hour long survival, they deserve some pretty awesome loot (assuming they make it out). Second, apply that same scaling system to all endless missions. People won't be getting that many extra resources from it, but it would be a slight tip of the hat to people who put in the effort to win a long endless mission. It gives players just that little bit of reward for making an effort, and that's the sort of thing you want to reward. DE needs to keep players around, so that they continue to make money. There's nothing more offputting in Warframe than getting through a 2 hour survival just to get an Ammo Drum as your final reward. Link to comment Share on other sites More sharing options...
Koldraxon-732 Posted March 30, 2018 Share Posted March 30, 2018 (edited) The only reason I prefer lingering in fissure missions if I can handle it is for the boosters it activates. Never knew it dropped radiants by itself after 15 rotations... In my opinion the rewards should stack in amount for ever successful set of rotations. Note that this is a mere idea and can be dismissed, is in spoilers: Spoiler 1st Rotation Set (RS): Nothing. 2nd RS: Extra reward per subsequent rotations (as if you were competing 2 A/B/C rotations simultaneously). 3rd RS: 2nd extra reward. And so on, until the enemies hit a level which is 10x their usual level (i.e: level 150 for survival/defense missions where enemy levels start at levels 10 to 15); the location would look powered-down as they literally would have scuttled the entire ship or abandoned the place due to how long you've been camping there; all the doors would be left sufficiently open for you to walk through, too. [Edited: Removed theoretical ending for endless missions.] Extra rewards can include resource bundles, like those featured in alerts, for the specific node. This would solve the issue with some resources not being in the quantities desired, and could be good incentive for us to try and hold out as we once did. Edited March 30, 2018 by Koldraxon-732 Link to comment Share on other sites More sharing options...
IceColdHawk Posted March 30, 2018 Share Posted March 30, 2018 (edited) 14 minutes ago, Kyryo said: All this talks about scaling. can't ppl just play, like we did in the old days? Can't vets finally get content to play and use their powered gear in, after over 5 years? Is it too much or difficult to ask for? Edited March 30, 2018 by IceColdHawk Link to comment Share on other sites More sharing options...
FSK41 Posted March 30, 2018 Share Posted March 30, 2018 Thats wut want aswell sth only for us vets noobs now have so much Attention TOO much we Need sth ONLY vets can do , where noobs are scared of,dont want to go or best not allowed to(by teammates) i dont want that ,,endgame'' to be Level 100 at max(laughable sortie Level) anymore Link to comment Share on other sites More sharing options...
Voltage Posted March 30, 2018 Share Posted March 30, 2018 29 minutes ago, Kyryo said: All this talks about scaling. can't ppl just play, like we did in the old days? It is hard to continue playing "the way it used to be" when new content is catered to mid tier players and those who have substantial gear sneeze enemies away. Endgame content is hard to come by and it shouldn't be that way. I dont see how complaining about endless is bad considering DE killed it 2 years ago. Link to comment Share on other sites More sharing options...
AuroraSonicBoom Posted March 30, 2018 Share Posted March 30, 2018 1 hour ago, SpacewalkerX said: For all the talk about scaling rewards lately, i have seen few people even mention it. It does stop scaling at 19 rewards with +100% to everything, and radiant relics every 5 rewards after the 15th. Actually, that's already too much scaling, as it could potentially encourage players to burn themselves out and repeat the pot of bad game design that was void 1.0. The only redeeming factors about it is that the rewards are so low and those types of fissure missions aren't reliably encountered that it counteracts any incentive for players to stay longer, and as long as that's the case I think the way it currently scales is just barely scraping by. It's a worrying precedent, yes, but nothing to panic over. Yet. Link to comment Share on other sites More sharing options...
SenariousNex Posted March 30, 2018 Share Posted March 30, 2018 I would love fighting those difficulty missions, but I can't bring myself and 3 other people to stay that long. Link to comment Share on other sites More sharing options...
mrrobotto67 Posted March 30, 2018 Share Posted March 30, 2018 Justo ahora, Kyryo dijo: All this talks about scaling. can't ppl just play, like we did in the old days? To be fair, most of those days are death and gone. The game is very different from what it was. As the ´player base is different aswell. Link to comment Share on other sites More sharing options...
NullSaint Posted March 30, 2018 Share Posted March 30, 2018 I'm fine with it the rewards as they are Link to comment Share on other sites More sharing options...
Feltal Posted March 31, 2018 Share Posted March 31, 2018 (edited) 8 hours ago, --Q--Voltage said: It is hard to continue playing "the way it used to be" when new content is catered to mid tier players and those who have substantial gear sneeze enemies away. Endgame content is hard to come by and it shouldn't be that way. I dont see how complaining about endless is bad considering DE killed it 2 years ago. OOF Edited March 31, 2018 by Feltal Link to comment Share on other sites More sharing options...
JohnKable Posted March 31, 2018 Share Posted March 31, 2018 the fissure system screwed up pretty much all the game. The only 2 positive thing brought by relics are that is much easier to get the specific parts that we want when grinding the newly released primes and that now players are kinda forced to play some missions in starchart in order to get the new relics. downsides are: -hard to repurpose endless missions without screwing up (because its still easy to cheese those missions) -introduction of a bazilion different relics, i remember some but overall is just a confusing mess -stupidly hard to find groups for vaulted relics anyways -rare primes drop in value really quickly, market is constantly fluctuating making usually worthless farming extras after 2 weeks of release -hard to find any drive for upgrading gear, because you actually dont even need anymore to do 20 waves void defense or 20 min survival to get rare stuff. -no point whatsoever on minmaxing your stuff to achieve your goals in the game, you can blaze through the whole content of the game with a rank 6 serration and a bunch of elemental mods without even caring on how damage systems and armor scaling work - no drive for vet players to play the game for more than 1 hour per day Link to comment Share on other sites More sharing options...
Plus3r Posted April 1, 2018 Share Posted April 1, 2018 Le 31.3.2018 à 08:41, JohnKable a dit : the fissure system screwed up pretty much all the game. The only 2 positive thing brought by relics are that is much easier to get the specific parts that we want when grinding the newly released primes and that now players are kinda forced to play some missions in starchart in order to get the new relics. downsides are: -hard to repurpose endless missions without screwing up (because its still easy to cheese those missions) -introduction of a bazilion different relics, i remember some but overall is just a confusing mess -stupidly hard to find groups for vaulted relics anyways -rare primes drop in value really quickly, market is constantly fluctuating making usually worthless farming extras after 2 weeks of release -hard to find any drive for upgrading gear, because you actually dont even need anymore to do 20 waves void defense or 20 min survival to get rare stuff. -no point whatsoever on minmaxing your stuff to achieve your goals in the game, you can blaze through the whole content of the game with a rank 6 serration and a bunch of elemental mods without even caring on how damage systems and armor scaling work - no drive for vet players to play the game for more than 1 hour per day Exactly Link to comment Share on other sites More sharing options...
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