Jump to content
Dante Unbound: Share Bug Reports and Feedback Here! ×

Hotfix 17.4.2


DE_Adam
 Share

Recommended Posts

Vulklok Weapon Changes:

 

The following changes have been made to the Sentinel Vulklok weapon as per: https://forums.warframe.com/index.php?/topic/526736-psa-vulklok-damage-adjustments/

  • Weapon damage has been reduced.
  • Weapon accuracy and rate of fire has been reduced.
  • Proc chance for electric procs has been increased.
  • Weapon crit chance and crit damage has been increased.

 

Changes:

 

  • Slightly altered the Simulor’s reload sounds to prevent audio overlap when firing.
  • Tweaked the combo animations on the Ninkondi to feel more fluid.

 

Fixes:

 

  • Fixed the UI displaying 5 runs required for a complete Invasion instead of 3 when hovering over nodes in the Star Chart.
  • Fixed the Ninkondi sometimes remaining in a blocking stance when no longer blocking.
  • Fixed the Ninkondi’s bullet parry animations continuing to play after the parry has ended.
  • Fixed an issue causing players to crash or lag when blocking before a slide attack with the Ninkondi.
  • Fixed the Ninkondi remaining closed when interrupting an idle animation to block.
  • Fixed Ninkondi finishers not immediately closing the weapon after use.
  • Fixed an error allowing players to remain clinging on a wall after using a melee attack with any gun equipped.
  • Fixed an issue causing a Host would be unable to invite new players to a Squad in a Trial after cancelling a countdown timer with four squad members.
  • Fixed players being unable to detonate grenade weapons while in Nyx’s Absorb as per: https://forums.warframe.com/index.php?/topic/500071-nyx-absorb-not-letting-you-detonate-nades-while-channeling/
  • Fixed multiple ragdolled enemies appearing when an enemy is killed by a weapon with slash damage.
  • Fixed Arcane Revives not being visible in the Revive UI of Archwing Missions.
  • Fixed players being able to summon underwater enemies in the Simulacrum.
  • Fixed Nova’s Antimatter Absorb Augment Mod not being affected by power range Mods.
  • Fixed Excalibur’s Prisma skin showing excessive bloom when customized with lighter colors.
  • Fixed floor buttons in the Law of Retribution Trial not changing the blue when stepped on.
  • Fixed clients being unable to pass through an explosive barrel on the Infested Corpus Ship after it’s been destroyed as per: https://forums.warframe.com/index.php?/topic/404789-infested-obstracles-not-destroyable-for-clients-on-eris/
  • Fixed Volt’s Electric Shield giving every ranged projectile a 70m default range. Important note: we will be revisiting the design to allow for interesting range interactions with Volt's Shield and guns ASAP.
  • Fixed players being able to equip the same weapon Mod on both a Warframe and a Sentinel.
  • Fixed visual FX issue on the Conclave Sigil as per: https://forums.warframe.com/index.php?/topic/525897-discovery-sigil-glow-problem-as-well-as-some-others-pvp-sigils/
  • Fixed various localization issues.
Link to comment
Share on other sites

Vulklok nerf?

 

Edit. But seriously, I've just made around 10 runs, and... my sentinel misses around 8 shots out of 10! What kind of nerf is this? Damage and fire rate can be modded, but at least fix Vulklok's accuracy. What kind of sniper rifle hits the target only once or twice during ten shots?

 

Edit №2. Some videos of this "Sniper Rifle" (lol) after it was nerfed:

 

Edited by ngrazer
Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
 Share

×
×
  • Create New...