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DE_Adam

Hotfix 17.4.2

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Vulklok Weapon Changes:

 

The following changes have been made to the Sentinel Vulklok weapon as per: https://forums.warframe.com/index.php?/topic/526736-psa-vulklok-damage-adjustments/

  • Weapon damage has been reduced.
  • Weapon accuracy and rate of fire has been reduced.
  • Proc chance for electric procs has been increased.
  • Weapon crit chance and crit damage has been increased.

 

Changes:

 

  • Slightly altered the Simulor’s reload sounds to prevent audio overlap when firing.
  • Tweaked the combo animations on the Ninkondi to feel more fluid.

 

Fixes:

 

  • Fixed the UI displaying 5 runs required for a complete Invasion instead of 3 when hovering over nodes in the Star Chart.
  • Fixed the Ninkondi sometimes remaining in a blocking stance when no longer blocking.
  • Fixed the Ninkondi’s bullet parry animations continuing to play after the parry has ended.
  • Fixed an issue causing players to crash or lag when blocking before a slide attack with the Ninkondi.
  • Fixed the Ninkondi remaining closed when interrupting an idle animation to block.
  • Fixed Ninkondi finishers not immediately closing the weapon after use.
  • Fixed an error allowing players to remain clinging on a wall after using a melee attack with any gun equipped.
  • Fixed an issue causing a Host would be unable to invite new players to a Squad in a Trial after cancelling a countdown timer with four squad members.
  • Fixed players being unable to detonate grenade weapons while in Nyx’s Absorb as per: https://forums.warframe.com/index.php?/topic/500071-nyx-absorb-not-letting-you-detonate-nades-while-channeling/
  • Fixed multiple ragdolled enemies appearing when an enemy is killed by a weapon with slash damage.
  • Fixed Arcane Revives not being visible in the Revive UI of Archwing Missions.
  • Fixed players being able to summon underwater enemies in the Simulacrum.
  • Fixed Nova’s Antimatter Absorb Augment Mod not being affected by power range Mods.
  • Fixed Excalibur’s Prisma skin showing excessive bloom when customized with lighter colors.
  • Fixed floor buttons in the Law of Retribution Trial not changing the blue when stepped on.
  • Fixed clients being unable to pass through an explosive barrel on the Infested Corpus Ship after it’s been destroyed as per: https://forums.warframe.com/index.php?/topic/404789-infested-obstracles-not-destroyable-for-clients-on-eris/
  • Fixed Volt’s Electric Shield giving every ranged projectile a 70m default range. Important note: we will be revisiting the design to allow for interesting range interactions with Volt's Shield and guns ASAP.
  • Fixed players being able to equip the same weapon Mod on both a Warframe and a Sentinel.
  • Fixed visual FX issue on the Conclave Sigil as per: https://forums.warframe.com/index.php?/topic/525897-discovery-sigil-glow-problem-as-well-as-some-others-pvp-sigils/
  • Fixed various localization issues.
  • Upvote 42

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TNX DE!

 

Btw..when can we use "Scattered Justice" on Vaykor HEK ? :) would be nice

Edited by Pnoyleet
  • Upvote 38

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  • Fixed multiple ragdolled enemies appearing when an enemy is killed by a weapon with slash damage.

 

D:

  • Upvote 28

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Still no fix for Grattlers tellurium cost.

Please stop ignoring this.

Edited by Plasmaface
  • Upvote 29

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They said that the Vulklok would have increased status but it's still sitting at 25%, what's with that?

  • Upvote 22

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Thanks a lot that this has been classified as a bug and is now fixed. Running around with Castanas on my Nyx just wasn't the same anymore.

  • Upvote 1

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