DE_Adam Posted September 11, 2015 Share Posted September 11, 2015 Vulklok Weapon Changes: The following changes have been made to the Sentinel Vulklok weapon as per: https://forums.warframe.com/index.php?/topic/526736-psa-vulklok-damage-adjustments/ Weapon damage has been reduced. Weapon accuracy and rate of fire has been reduced. Proc chance for electric procs has been increased. Weapon crit chance and crit damage has been increased. Changes: Slightly altered the Simulor’s reload sounds to prevent audio overlap when firing. Tweaked the combo animations on the Ninkondi to feel more fluid. Fixes: Fixed the UI displaying 5 runs required for a complete Invasion instead of 3 when hovering over nodes in the Star Chart. Fixed the Ninkondi sometimes remaining in a blocking stance when no longer blocking. Fixed the Ninkondi’s bullet parry animations continuing to play after the parry has ended. Fixed an issue causing players to crash or lag when blocking before a slide attack with the Ninkondi. Fixed the Ninkondi remaining closed when interrupting an idle animation to block. Fixed Ninkondi finishers not immediately closing the weapon after use. Fixed an error allowing players to remain clinging on a wall after using a melee attack with any gun equipped. Fixed an issue causing a Host would be unable to invite new players to a Squad in a Trial after cancelling a countdown timer with four squad members. Fixed players being unable to detonate grenade weapons while in Nyx’s Absorb as per: https://forums.warframe.com/index.php?/topic/500071-nyx-absorb-not-letting-you-detonate-nades-while-channeling/ Fixed multiple ragdolled enemies appearing when an enemy is killed by a weapon with slash damage. Fixed Arcane Revives not being visible in the Revive UI of Archwing Missions. Fixed players being able to summon underwater enemies in the Simulacrum. Fixed Nova’s Antimatter Absorb Augment Mod not being affected by power range Mods. Fixed Excalibur’s Prisma skin showing excessive bloom when customized with lighter colors. Fixed floor buttons in the Law of Retribution Trial not changing the blue when stepped on. Fixed clients being unable to pass through an explosive barrel on the Infested Corpus Ship after it’s been destroyed as per: https://forums.warframe.com/index.php?/topic/404789-infested-obstracles-not-destroyable-for-clients-on-eris/ Fixed Volt’s Electric Shield giving every ranged projectile a 70m default range. Important note: we will be revisiting the design to allow for interesting range interactions with Volt's Shield and guns ASAP. Fixed players being able to equip the same weapon Mod on both a Warframe and a Sentinel. Fixed visual FX issue on the Conclave Sigil as per: https://forums.warframe.com/index.php?/topic/525897-discovery-sigil-glow-problem-as-well-as-some-others-pvp-sigils/ Fixed various localization issues. Link to comment Share on other sites More sharing options...
PnOyLeeT Posted September 11, 2015 Share Posted September 11, 2015 (edited) TNX DE! Btw..when can we use "Scattered Justice" on Vaykor HEK ? :) would be nice Edited September 11, 2015 by Pnoyleet Link to comment Share on other sites More sharing options...
SilverEliteHD Posted September 11, 2015 Share Posted September 11, 2015 Ayyy R.I.P Vulklok Link to comment Share on other sites More sharing options...
Tali Posted September 11, 2015 Share Posted September 11, 2015 Thank you Link to comment Share on other sites More sharing options...
BrokenBullet Posted September 11, 2015 Share Posted September 11, 2015 (edited) Edited September 11, 2015 by BrokenBullet Link to comment Share on other sites More sharing options...
sappinmahsentry Posted September 11, 2015 Share Posted September 11, 2015 I always get beaten! Link to comment Share on other sites More sharing options...
_Medo_ Posted September 11, 2015 Share Posted September 11, 2015 Link to comment Share on other sites More sharing options...
MaestroLima Posted September 11, 2015 Share Posted September 11, 2015 Muito obrigado ^_^/)(\^_^ Link to comment Share on other sites More sharing options...
Prime Posted September 11, 2015 Share Posted September 11, 2015 woot thx Link to comment Share on other sites More sharing options...
Perral Posted September 11, 2015 Share Posted September 11, 2015 Thanks for the fixes DE. AMD's gonna be even more fun now. Link to comment Share on other sites More sharing options...
Aeiroth Posted September 11, 2015 Share Posted September 11, 2015 Fixed multiple ragdolled enemies appearing when an enemy is killed by a weapon with slash damage. D: Link to comment Share on other sites More sharing options...
OverlordMcGeek Posted September 11, 2015 Share Posted September 11, 2015 No. We will no longer call you redtext. Link to comment Share on other sites More sharing options...
ThePrimarchSystem Posted September 11, 2015 Share Posted September 11, 2015 Very dissapointing to see Vulklok get nerfed. Just release stuff once you're done nerfing it so that you dont crush our dreams next time. Link to comment Share on other sites More sharing options...
Fari Posted September 11, 2015 Share Posted September 11, 2015 Link to comment Share on other sites More sharing options...
CrazyCatLad Posted September 11, 2015 Share Posted September 11, 2015 Ohhh so that's why I couldn't login. Link to comment Share on other sites More sharing options...
Brynslustafir Posted September 11, 2015 Share Posted September 11, 2015 (edited) Still no fix for Grattlers tellurium cost. Please stop ignoring this. Edited September 11, 2015 by Plasmaface Link to comment Share on other sites More sharing options...
ngrazer Posted September 11, 2015 Share Posted September 11, 2015 (edited) Vulklok nerf? Edit. But seriously, I've just made around 10 runs, and... my sentinel misses around 8 shots out of 10! What kind of nerf is this? Damage and fire rate can be modded, but at least fix Vulklok's accuracy. What kind of sniper rifle hits the target only once or twice during ten shots? Edit №2. Some videos of this "Sniper Rifle" (lol) after it was nerfed: Edited September 12, 2015 by ngrazer Link to comment Share on other sites More sharing options...
MaverickZero Posted September 11, 2015 Share Posted September 11, 2015 RIP Vulklok and Volt Shield awesomeness. Link to comment Share on other sites More sharing options...
Leptoon Posted September 11, 2015 Share Posted September 11, 2015 Thanks DE! Link to comment Share on other sites More sharing options...
Rhaenxys Posted September 11, 2015 Share Posted September 11, 2015 (edited) Still no fix for this: https://forums.warframe.com/index.php?/topic/524634-simulorsynoid-simulor-and-mirage-clones/ Edited September 11, 2015 by Rhaenxys Link to comment Share on other sites More sharing options...
-Gatforce-PN- Posted September 11, 2015 Share Posted September 11, 2015 You forgot about me dev no clan emblem this fix =[ Link to comment Share on other sites More sharing options...
SleepyPip Posted September 11, 2015 Share Posted September 11, 2015 They said that the Vulklok would have increased status but it's still sitting at 25%, what's with that? Link to comment Share on other sites More sharing options...
Deathman_Kenshi Posted September 11, 2015 Share Posted September 11, 2015 Well I want catalist, forma, 80 golden cores and 1,5M credits refunded thank you (do not care about 300/200 bronze/silvers) Link to comment Share on other sites More sharing options...
Kontrollo Posted September 11, 2015 Share Posted September 11, 2015 Fixed players being unable to detonate grenade weapons while in Nyx’s Absorb as per: https://forums.warframe.com/index.php?/topic/500071-nyx-absorb-not-letting-you-detonate-nades-while-channeling/ Thanks a lot that this has been classified as a bug and is now fixed. Running around with Castanas on my Nyx just wasn't the same anymore. Link to comment Share on other sites More sharing options...
OniDax Posted September 11, 2015 Share Posted September 11, 2015 Good to see the Ninkondi lag issue fixed. Link to comment Share on other sites More sharing options...
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