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ShogunGunshow

Hunter
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Everything posted by ShogunGunshow

  1. I like Quick Thinking as a tank layer, but you kinda have to build around it with some form of passive or active healing (Arcane Grace, Vazarin's Squad Regen, etc.), Quick Thinking (prevents death by taking energy when you're at 2 health at 240% efficiency (1 energy = 2.4 health), affected by any DR you have), Rage or Hunter Adrenaline (to convert health damage to energy), and ideally some form of increase to your max health and/or energy. In short, it can be pretty mod/arcane/helminth intensive. It's gotten a little bit easier to get certain points active with the advent of archon shards, and the energy gain from Rage is multiplied by things like Nourish, but it still needs to be a little less mod-tax demanding to become commonplace. ... What were we talking about? Oh right. Considering that you'd probably have to coordinate to get to 8 e/s, and considering that that amount is laughably overshadowed by a Harrow, or Nourish Styanax, or Voracious Metastasis Hildryn, or Trinity, or any other frame that can regen squad energy, not to mention energy pizzas, I'm going to say that the squad giving up something like +100% power strength on status (basically up 99.99% of the time) for 8 e/s is a big fat nothingburger.
  2. Oh man I remember the days when Energy Siphon was THE THING. Everyone ran it and 2.4 e/s was HOT if you weren't running a Trinity as an energy battery. Nowadays you just have access to so much energy you wonder if there's really a point to it being a resource anymore. Yeah I guess you could buff Siphon. I don't think anyone would really use it tho.
  3. Absolutely not. Invigorations are poison to my mind goblins. 'What if I spend an invig on a frame I like but I don't have enough time to play that week? Won't I be 'wasting' it?' etc. So I've had the frame you get from 10 invigs for... forever, honestly. I don't even spend resources on the others because, TBH, 90% of the time it's still just more efficient for me to use my go-tos than whatever random boosts the game throws up for invigs. If you had a way to 'lock in' a certain choice I might do it, even if it was expensive, but that would be insanely broken. So it's just ... there, for me.
  4. That feeling of entering the Ouroboros where every post must spend paragraphs responding to single sentences, which itself must then be clipped into sentences to spend more paragraphs responding to. A runaway self-sustaining reaction of pedantry until someone finally doesn't feel like writing the equivalent of a high school english essay and just gives up.
  5. It also lets DE get away with fundamentally terrible design because, oh, you can just patch up what the frame is lacking in the meta with Helminth.
  6. Just ain't enough to make me play. Duviri is a chore, and its incarnons (the guns anyway) are so busted they completely trivialize anything in the game that wasn't already trivialized by power creep. There just ain't anything interesting here right now, and the code-rot that DE has left unaddressed since cross-play leads to me running up against bugs every time I do play. Maybe companions 2.0 will be a nice shakeup. IDK. Everything described, plus DE's continued negligence to the game's foundational issues, plus their announced intention to start selling incarnons for plat, just paints a picture of Warframe as something that the devs no longer have passion for, and are just trying to milk us for every $$$ they can while putting minimal reinvestment back into the game.
  7. Because DE doesn't remember, and the person that did it didn't write down how they did it. DE has no best-practices bible so they keep making the same mistakes over and over.
  8. Don't worry, if the latest devstream is any indication, DE will just let you purchase login rewards directly from them for plat.
  9. And yet a lot of people do it, especially when 1) they want something, 2) it's powerful, and 3) the devs arbitrarily decide to gate it off with time-locks. In the past, this is absolutely something DE would have just made easier/more convenient to acquire in game. Now you just pull out your wallet for DE and bypass Steel Path Circuit.
  10. I bet they'll offer the incarnons for like 50 plat over the nearest purchasable dollar amount. Just to really commit to that mobile-like exploitation.
  11. Classic example of creating a problem so that they can sell you the solution. Sad to see DE become just like every other gaming company.
  12. Nira is more annoying if you're doing a pug group and not relying on a one-shot strategy, IMO. She heals so darn fast it's ridiculous.
  13. According to the wiki this is the case. Armor mods + the armor from rubble applied to Rumbled. Now it doesn't. Rumble was nerfed going to Overguard. That's just sad.
  14. I think the most hilarious thing about the Rumbled change is that before it actually had modded armor and collected Rubble applied to it. So if it works like all Overguard now it's actually a nerf. A nerf to Rumbled. Lol.
  15. I think you mean buff, not fix. Because it was clearly intended to be that no DR applied to it. Now, that's *awful*, no doubt, but it's not like it's bugged.
  16. My point is that as long as Revenant exists in the game as he is now that there is literally no point in fretting about tankiness balance because he has effectively infinite health so long as the player doesn't zone out from how boring it is and remembers to hit the ability again when their shield gate pops to remind them that the buff ran out. It's silly. Rumblers and Frost's aug would not remotely be an issue, and Iron Skin, while it would be undeniably goofy in terms of EHP, is still not as strong as other tank options.
  17. My brother in christ you have a Revenant as your profile pic. Literally who cares.
  18. If Overguard is not affected by armor/adaptation/etc. then that mod will always not be worth taking.
  19. Is overguard health affected by armor/adaptation/etc.? That's been the main issue with stuff like Frost's augment for his ult. Raw hp with no dr just doesn't cut it in high level content.
  20. Because there's such a thing as opportunity cost and Moas are trash outside of hyper-niche builds.
  21. If all else fails, slap Hunter Adrenaline + Quick Thinking + some form of self heal on your build. For extra funnies, if you're going Strength, subsume in Nourish to multiply the energy you get from Hunter Adren. Your effective ehp and hp/s will be ridic.
  22. SS was awesome and had enough variety in ground objectives to reward gimmick builds. I don't remember people hating on it but I was probably too busy having fun. I don't know how it would go down today with the stupid power creep and the helminth.
  23. Yeah they could do what I suggested and nerf the bejesus out of damage and damage resistance powers. And then y'all would lose your goddamn minds.
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