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Traumtulpe

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Everything posted by Traumtulpe

  1. Remember when Kuva weapons were the new hotness, being generally a cut above primed weapons? And then came Incarnon weapons, blowing even Kuva weapons out of the water by a huge margin. Why would you ever go and invest into a mediocre single target prime pistol with 0.5 Riven disposition these days?
  2. On it's own? No, not at all. But in the hands of Saryn? Yeah, absolutely. War really only has a single thing going for it; It has forced Impact procs. Not exactly impressive.
  3. Cold procs already have a cap, the legendary Arcane you speak of is *completely* useless trash already (lower base damage than other Arcanes, on a per enemy basis rather than a buff that remains on the player, doesn't work at all with AoE damage), and the primary Arcane is completely unaffected either way.
  4. The 10 proc cap on Gas has to go, and realistically you should have it scale with elemental mods (both Heat and Toxin) for consistency. The reduction in armor will necessitate a *huge* increase in health for Grineer; This will severely nerf Slash. Which is likely partially intended, but still you should probably rebalance *all* physical damage types in this pass. I forsee Heat/Viral or Heat/Magnetic (depending on shield changes) to become the new meta. Since 100% armor removal will no longer be necessary, Heat's 50% in combination with the stacking damage will be sufficient to kill anything. You might want to account for this. Any changes to "faction damage mods"? If you're simplifying damage resistances (and thus the modding players have to do), these seem like some leftover relic. Realistically they are only ever used to increase DoT damage, so maybe replace them with a "+150% damage from status effects" mod or something? Of course you'd have to offer refunds in regards to these mods. Will Cold status freeze Eximus units? Will the double standart in damage resistances/vulnerabilities remain? I'm talking about them being applied twice to armor types (damage bonus *and* partial armor ignore).
  5. No they do not. Their "meat" takes +75% extra damage from Blast, but you'll do massively less damage than you would by using Radiation, which is what their "armor" is weak to. Meat damage resistances are irrelevant, it is only armor that matters.
  6. I used Void Dash because it was fast. I don't use Void Sling because there's no point. I'm literally faster with bullet jumping, without the hassle of transference.
  7. Tornado has (had) a *lot* of bugs. Supposedly they fixed the ones where it wouldn't redirect status when you're not host, and where it'd die (and the one where it'd kill Zephyr). If you test and report it properly, DE *might* fix it within the next 5-10 years.
  8. You are *so* disingenuous. I don't like straight up liers, so farewell.
  9. My dude, there is a minimum floor for what an Arcane can be worth, because it is possible to disenchant them and get actually useful ones from it. Empower is at rock bottom. Guess which of these is Secondary Deadhead, Secondary Dexterity, and Cascadia Empowered (yeah, the same person is the top buyer for 2 of them)? Yeah, 21 Empowered go for 16 plat, despite the other two being literally free garbage drops that people had in the hundreds or thousands sitting in their inventory before enchanting was a thing. Somehow Empowered is worth less than free. Because it's *that* bad.
  10. I can tell you that they do not work for sentinels, so I assume no specters either.
  11. Last time I checked Equilibrium and purple shards don't benefit from increased health orb effectiveness. Only "big health orbs", like the ones from Dispensary, give more energy than normal because they have a base value of 100.
  12. Marked for Death makes Energy Vampire an AoE instant kill. Reave oneshots at 199% strength if you use Roar (or Archon Shards), no enthralling needed.
  13. DE's "random" never actually is random. Like how people found out that Invigorations are more often for unpopular warframes - turns out the good ones have half the chance or less to appear. The Circuit went through some iterations, but if I recall correctly it will always try to give you at least 50% unowned weapons or something like that. So yeah, by picking up a weapon you make it less likely for it to appear in the future.
  14. Trinity's Energy Vampire, oneshots level 9k Eximus units. Much more powerful than what I suggested, still not an issue. Revenant's Reave, oneshots level 9k non-Eximus in an AoE, still not an issue. Garuda's Blood Orb, oneshots level 9k in an AoE, also not an issue, An ability that deals 35% of any enemies health is never going to be a problem, because weapons are 1000x stronger, faster, and cost no energy.
  15. No, they are buying in bulk to disenchant them and get Arcane packs from Loid. Nobody actually wants these.
  16. Empowered is trash and accordingly sells for less than 1 plat. Those are facts. Whatever you're doing is either coping or strawmanning. A crappy MR 4 weapon does not make a crappy endgame Arcane good, period.
  17. For context, the very same vendor who sells Empowered also sells the Laetum, one of the absolute most powerful guns in the game, except it costs vastly less than 21 Empowereds. And you're out there pretending like it's reasonable to forgo the Latum and put 21 Empowereds onto the Akzani. It isn't, it is in fact complete behindbackwards madness, and it definitely doesn't make Empowered good.
  18. Cascadia Flare is rather popular for a reason, and how about you don't use an MR 4 weapon to try and justify an endgame Arcane?
  19. Take his build and replace Empowered with a real Arcane. Wow, you made his build better, it's that simple. Also replace Stunning Speed and Carnis Stinger with crit mods. Now it's *even better*. Crazy how you can just take crappy builds and make them better by removing the crap and putting in meta instead.
  20. And don't even *pretend* it's not true; People pay less than 1p for Empowered because everyone knows its garbage (it's purely for dissolving).
  21. Secondary Empowered is garbage, what kind of funky build are you even using. That thing only works on shotguns using forced procs like Toxic Lash, but then again *anything* works on Saryn with Toxic Lash. A literal MK 1 Braton can get the job done with Saryn.
  22. Acolytes have a damage cap. Critical hits exceed the cap. You deal 5x or more damage by critting, period. Stop talking out of your nose.
  23. You could simply make abilities deal "X times ability strength plus 20% of max health" or something similar. Or better yet, give them a "minimum damage threshhold" - they'll always deal at least 34% health in damage regardless of Viral procs or armor.
  24. No they don't. Your weapon has no crit? You put it away when the Acolyte shows up. It's that simple.
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