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Tiltskillet

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Everything posted by Tiltskillet

  1. Yes, please. I'd really like all the stances with missing combos to be completed. Some that don't even have one complete stance even more so than polearms, which at least has Twirling Spire with all four moves. Sparring, Staves, and Whips all lack even that. And then, getting further afield, I'd love a second stance for all the weapon classes that only have one.
  2. I can kind of get it. Less so with Mesmer specifically. But what I really don't get was adding the CD on Mesmer charge loss instead of buffing his other abilities. (Don't even get me started on their stated reasoning for adding the CD, after making no allowances for the extra vulnerability of other frames that were more fragile and more dependent on CC and more impacted by Eximus 2.0.) :/ ) You are totally right though. It's utterly pointless to blame players for DE's mistakes.
  3. This * ♾️. I'd bet there are reasons it wasn't done this way from the beginning. I can even guess at one or two. But gawd, now that they've said they're finally going to save Circuit point progress, I hope they're also willing to look at how much extra friction this lobby causes.
  4. Yeah, I can understand where you're coming from. Like I said earlier, at one time I avoided these weapons too. And maybe if I were an engineer or armorer or gun collector I'd still be agreeing with you. But all I can say now is...I don't feel that way at all. ¯\_(ツ)_/¯ I'm not going to disparage anybody for disliking characteristics of imaginary items in a video game. But I do believe extra caution is warranted in making permanent changes to longstanding weapons that affect their feel. Twin Kohmak has been around for 5 years, plenty of time for a few weirdos like me to become attached to them. And I do see it in lists of "favorite fringe weapons" and the like, so I'm not the only one. In your shoes I'd be more inclined to feedback along the lines of "I'd like a weapon a lot like Kohm, but without that spool-up which feels bad to me." Or, "When you design Incarnon Twin Kohmak [🔥!! ] can it have an evolution that starts it at its max RoF?" Speaking of which, what about the exilus mod that removes spool-up idea? Too much of a hassle?
  5. Oh, dang, I disagree. Although for a long time I avoided these weapons by default, so I kind of know what you mean. But even then my thought process was more "spool-up weapons aren't my cup of tea" rather than "remove spool-up from the game". Then I revisited Twin Kohmak, after initially treating it as MR fodder. And I'm so glad I did, because it's fun as hell, and it became my favorite side-arm in the game. For a lot of reasons, but the biggest one is its feel. Spool-up is an integral part of that. Since then I've really gotten into Tenora Prime, and have just recently started having a blast with Kuva Kohm. Despite all that, one proposal I've seen once or twice that people who hate the mechanic might appreciate is this: an exilus mod that removes it. Maybe with a small bonus to something else too.
  6. I think it's basically Verglas and Helstrum. I prefer Helstrum overall for utility, but Verglas is competitive with it and much better at killing things. (I don't really care about my pets killing things though.) Vulklok has a niche use as a Tenacious Bond statstick. Deconstructor is decent at killing if you like using Helios, though still not as good as Verglas except maybe at low-ish levels. If any of the other weapons have niches, I'd love to hear about them. But I think sentinel weapons may look a lot different once the second part of the Companion rework happens. Whether that happens soon or not is anybody's guess.
  7. Oh yeah? I bet you can't list even half that many. :P
  8. Ha, well, it seems like you understand how it works better than I do. What I didn't do yesterday was compare it to radar mods, and doing that now I can see what you mean. While what I described is basically true, Sonar map highlighting is constrained by the edges of the minimaps, whereas normal radar highlighting is happy to mark things on my screen well outside those edges. Like I mentioned yesterday, it does work much better in areas with larger maps available like the Plains. Anyway, good job bringing this up.
  9. I think that DE should stick to whatever commitments they made in the past about exclusivity. (I haven't followed the issue in this thread, so I'm not saying they made a commitment and broke it here. I'm venturing no opinion on that.) Going forward I agree with you, the less fomo the better. But they should be transparent about it and take care not to imply exclusivity where there is none. Because that's predatory too.
  10. For whatever guesses are worth, mine is that we see it next time, since this season they finally reintroduced some that had been missing even longer.
  11. It's just old. Bleeds bypassed shields (as well as armor) before the status and shield rework in 2020.
  12. In most areas the minimap only extends about 45 meters. So in a static environment, Sonar only extends range between the innate 30m radar and that upper limit. Although in reality, longer range Sonar will highlight spawned enemies in advance so that they show up once they're within ~45m. Not terribly useful, but it's there. Open World maps and minimaps are larger, so you'll get more value out of it on these. I think some other minimaps might be larger too, but I'm not certain. As an aside, I've always been curious if the effect on other players' minimaps still works and how reliably.
  13. Ah, I always forget hounds are a thing since I still haven't done SoP content. I should do something about that some day.
  14. Can it be good at spreading viral adequately now? Before Bonds, I generally didn't find it useful for that except as a supplement. Unreliable and too slow even when it was reliable. And I play pretty slow compared to a lot of people. Much better than old Panzer is new Manifold Diriga. Better than that potentially is Melee Influence, if one wants to use melee. I still think these won't be ideal compared to supplying the viral oneself for a lot of builds. OTOH the game can be so easy that "ideal" priming isn't needed, and may not even be noticed.
  15. According to the wiki, that's [de]Megan screaming her head off.
  16. Valk hollers on her 2, 3, and 4. Umbra I guess howls on his 2, though it's pretty abstract. There are probably more.
  17. No, looking at it again you're right. Against Overguard, Jugulus, and a Deimos Juggernaut, both damage instances happen without the ability being manually reactivated. With the Juggernaut I stripped its armor and confirmed it was Impact damage happening rather than something odd like a second impale with its Puncture damage. With non-immune targets it does require reactivation, and I would never have guessed that the game would go ahead and throw in the slam for free if the target is immune to the spear CC. I think I just let my expectations overrule my eyes the first time.
  18. Teleport and Switch Teleport get hung up too. Definitely much more rarely than WA though,
  19. To me it's not inherently bad, just a product of DE stated game logic. And thus more logical than the exceptions to that logic on other abilities and effects. Spears apply their damage, they don't apply their CC. Because they don't apply their CC, they're not impaled targets for the purposes of Chakram propagation. So for me, there's no dissonance there. While for Fracturing Crush there is, and making that same illogic apply to Divine Spears would be a step backwards. I don't know that it's supposed to chain to every target. The ability description and the old dev workshop just say "spawn a second Chakram" and make no further promises that I can see. You're right in that it would be fantastic to get better targeting selection out of the extra Chakrams at least. Maybe the augment will also propagate the damage vulnerability. It only said "status" on the augment card, but Melee Influence is an example of the word perhaps being more flexible. I don't think so. Or at least I'm not seeing the slam damage happen in the Simulacrum without manually activating it, and it ignores the invalid targets I've looked at in that case. This does match the described behavior in the ability tip.
  20. Well of course, because there was nothing to slam, lol. Enemies have to be CC'd by the spear for that to happen. (And the second damage element requires reactivation of the ability before its duration ends for each individual target.) Yes, but I can't figure out what significance individual spears that aren't impaling a target would have to you. (Speaking of the game right now, not after the change you propose.) Unless you would just like having spears persist as a visual even if they aren't doing anything? To me that seems like unnecessary clutter. I feel like there is something basic I'm not understanding in what you're saying. I should have said "officially documented" to be more clear. As in, "acknowledged by DE" rather than "described by players." As far as your proposal goes... I acknowledge that Overguard's effect on most CC is frustrating and flawed. But I think the system until it's completely revised should be consistent. Even if DE someday acknowledges some exceptions as intended, Nezha is far, far down the list of frames I would think need special consideration.
  21. 306. #800 I don't know, but with a name like that it's got to be a PUNK. :P
  22. The only frame I've refused thus far to replace anything on, and the very idea offends me a bit, is Harrow. There are a few more where I don't particularly like replacing anything or my favorite builds involve their four native abilities. Kullervo is probably the best example. (Not counting a bunch I've never replaced anything on because I just don't like or want to spend any time or resources on the frame.)
  23. Let's find out. Just msg me when you're on. I tried you just now and it said offline.
  24. The spears despawning before their duration ends shouldn't be happening normally. It does happen in two cases that I'm aware of: when there is nothing but Overguarded enemies left alive in its radius, or due to nullification. Were you definitely seeing something other than those? Where and what were you fighting? If there is a bug where the spears are despawning when they shouldn't be, my opinion is the bug should be fixed. And if anything the undocumented CCs like Fracturing Crush that work through Overguard should be fixed to no longer do so. Or DE needs to review the system entirely.
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