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quxier

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Everything posted by quxier

  1. Steel paht Simulacrum ;) Wait! There are hotkeys for that?! I couldn't find it in wiki (Browser>find> "simulacrum"). We should be able to borrow gear ala Duviri but with full customization. They like for us to go to relays... and see that few miniscenes. I hated that when I had bad PC. I had waste so much time (e.g. 5-10 minutes) to load Relay just so I can access simulacrum. Big old Why?! With new pc it's better but I still would like to see something like DEV's "in navigation Simulacrum". I've thought about it some time ago (dunno if I've posted it). It would help for DE's "we don't like for our potential customers to see 1 map over and over, thinking that's what warframe is". When you have maps from capture like you mentioned AND ability to record it you would make much better movies. Plus, if you record actions, we could simply put small code/file and ANYONE could potentially reproduce it without problems and analyze all actions. So much potential. It's the future, Zanuka!
  2. Vitus essence is problem. It's pretty far in the game. At this point I would just farm plat to buy stuff or Ayatans (amber is 2-3 plat).
  3. I'm super bummed personally. I think not getting plat completely destroys the value of the accessory pack. There's basically no reason not to just get the $140 edition of the Prime Access, which is sadly probably what DE wants anyway. Money first for companies, always. Wait... there is even even 140$ edition of prime access? In here: https://www.warframe.com/prime-access In my currency changed to dollars the 3rd cost ~85$. The one with 2 weapons, frame ~4k plat, 2 gliphs and prime accessories.
  4. Trading = touch And as for rivens, you start with 15 slots. You can potentially make e.g. 1000 account and not pay a cent for riven slots.
  5. It does, but without the Melee Guidance bug it doesn't circumvent initial combo regeneration. I need to try it. Thanks for info.
  6. Strength is worse than damage unless he needs the strength for a cap or more from a buff since the strength is just more base damage for the skill while the damage shard is multiplicative modded base damage. 1000 damage skill, 300% strength, 3000 damage. 1) 1000 damage skill 310% strength, 3100 damage 2) 1000 damage skill 300% strength, 3000 damage, add 10% ability damage and you get 3300 damage. Which gives you 3 times the damage compared to the strength shard. You have to take into account that you need 2 shards to fuse and you are buffing only damage. Sometimes you want other buffs that Strength provides. And as for damage, here is another example: And let's calculate boost of your shard (Damage or Strength one) compared to (un)moded damage. 300% strength case: 1) 3100 - 3000 = 100 damage (that's the damage your shard gives you) 100/3000 = ~0.03 0.03 * 100% = 3% (that's percentage of added damage to moded damage) 2) 3300 - 3000 = 300 damage 300/3000 *100% = 10% 100% strength case: 1+2) Both are the same: 1100-1000 = 100 100/1000 * 100% = 10% So the more strength you add the bigger difference is (as you noted with 3k damage => 3x times bigger damage). That's correct. However damage based on"frame damage" is not huge. You deal 200 more damage? So what? You already are dealing 3.1k.
  7. It does, but without the Melee Guidance bug it doesn't circumvent initial combo regeneration. I need to try it. Thanks for info.
  8. On release, all new weapons (and primes are treated as separate weapons) have low disposition. So their stats will be lower. From time to time (every month?) they change disposition (in both way, decreasing and increasing) of some weapons. Some less used weapons get increased disposition (bigger stats on riven) and some get decreased disposition (lower stats on riven). Here is last change:
  9. Armor stripping with 1st would be fun. Then everything dies with 4th or 3+ combination. My shards give me 25% damage on enemies affected by electric procs, and two mandatory crimson shards for strength and duration. my original build was supposed to be free enough to add more violet shards for 60% but the efficiency was too jarring. there is a last empty shard slot but I don't know exactly what to put. another tau violet for 40%? an emerald one for corrosive instead? do these effects stack additively? Damage shard is big waste - use Strength one. You won't even see 10% difference. Realistically speaking it would be ~6% at ~300% moded strength. If you want to go Damage route, do at least 4 normal OR 3 Tau. And start with few hundreds of Strength. Otherwise you won't see too much difference.
  10. So... now you can move with Crouch and it's bad. However before having to press Crouch to not move at all (via your words) were better? Isn't it double standards? Huh? Let's be precise here. I don't remember pre melee 2.(9) but nowadays not all stances are bad as for movement (they stay when you don't press arrow keys, moves when you do). Some have that weird movements, sure. For example Gunblades forward combo stops you (2nd attack moves around you...). Standing combo is not very good but it doesn't catapult you. One combos that can catapult you are block+forward combos. Those are designed for that in some cases. After all they are called "gap closers". So what can be changed? 1) Make Standing & Moving combos what they say (Standing combo don't move you AND Moving combo moves you). No bad animation in the middle (e.g. Bullet dance moving combo stops you - that doesn't fit "moving combo" - it should move it all the time). At most make "different" attack as last attack so it can be avoided (e.g. like some blade spinning attack that makes you tired at the end). 2) Add backward combo (just reverse forward combo). At least don't make backward combo moves forward. 3) Frame should move with same speed as they are moving without attacking. Attack speed should be decoupled from attack speed. Imagine riding Ghoulsaw with Volt's speed but attack still takes N seconds. 4) Apply force. When Frame e.g. jump at enemy, then enemy should be affected. Enemy falling down and you standing could be good. However just frame stopping at enemy & enemy getting some damage/status would be enough. Look at Ghoulsaw riding. They don't make enemies fall to the ground but they at least affect enemies. Some of those can be done with DIY stances: That's just to make melee not broken. It's just the beginning. There have to be more work to make types & stance different (Heavy scythe & 2x Nikana look only great but they are same weapons). Remove Tennokai. Make us play game not some arbitrary "hey, press key now" timer game. We had that before in melee <2.(9) and it wasn't good. Make wall attack faster, have some recovery and big area of attack. Or some other way to make it "usable" - at least not detrimental. Ban normal slams using aimglide. Now you have to press down button to keep aerial attacks. And probably some more...
  11. Wait... so I can polarize stuff in Simulacrum?! Does it use forma? Do I have to level up to 30(or more)?
  12. Shhh... we don't talk about Bruno... I mean this stuff. Oh, imagine not having materials, not having Ciphers, forgeting to re-equip them in Gear menu (yes, items disappear after they run to 0) and probably other stuff. Perpicacity works - you just need energy.
  13. I've once done 27 Radiants. 26 were Common or Uncommon Forma...... blueprint. 1 were uncommon or rare part. Bad luck? Maybe? Conspiracy? No, just simple way to... make you miserable with uncommon forma (I think I had 5-6 from that runs). Oh, and it was solo runs. Yeah, that matters BUT IT SHOULDN'T! But, oh, well, be like me, trade some other stuff that are not like gacha game (if you are unlucky).
  14. Those are 12p each. They are imho too expensive. I buy mostly up to 6p. Sure, you can buy few if you are missing but honestly staying like I don't know 21 hours for single arcane IS HORRIBLE (~12 things per hour play, depending on SP, your loot etc). I've bought Barrier x1 just to try it. I've maxed another Shield arcane that costed 6 things. Here were my list of needed arcane (that I don't have): Trickster is cheap (50-100 plat) but I would have to do like 7-10 hours.... nope. Ultimatum & Guardian is better arcanes (more versatile) but they are still cheap with plat but expensive on Grotesque thing so I've not bought any. I've bought Precision to check. Barrier, Victory, Grace is untouched. So long and thanks for the fish.
  15. Good Ok... it needs some drawback wait... Ok, it's not good anymore.
  16. as @taiiat said In OP's case it's about having separate 3rd key for sprinting+roll when you have set 2 keys alraedy (1 for each) sprint (just tapping) and rolling (again, tapping). So
  17. quxier

    Rift Theorem

    So... nothing changes.
  18. Well, we have Claws and weapon like Venka or maybe Keratinos
  19. They mentioned nobody liking a Nikana stance in the last stream. I have to imagine they were talking about Wise Razor. If so, seems like a good sign for it being adjusted or supplemented with a second stance. (Maybe too bad for the stances that have needed more help for longer though.) Haha, again with that stance where, as you mentioned, some are in bad shape as well, even worse than Nikana's. Why people are so vocal about this stance is beyond my comprehension.
  20. I've made similar topic: Yeah, it's kind of tight with so many mods to put in.
  21. Someone said Sarpa?! Oh, I wanted Sarpa P with Titania but nah... ... end of little rant.
  22. Yes, that's the case with me too.
  23. That's weird. I got 4 on left and 4 on right. Maybe it's not grouped on non-maxed Drifter intristic?
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