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FiveN9ne

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Everything posted by FiveN9ne

  1. Toxin formula: Tick dmg = 0.5 x base dmg x (1 + toxin dmg) x (1 + faction) x other multipliers Slash formula: Tick dmg = 0.35 x base dmg x (1 + faction) x other multipliers To clarify, it would be somewhat equal if you had 165% roar buff for slash because you had primed fever for toxin. And then still theres the 0.35 vs 0.5 difference
  2. If the incarnon is active then you cannot activate it again. You have to wait for the mode to expire. The fastest way is to enter sp survival, build up combo quick, heavy attack, abort mission and repeat, instead of waiting 3 minutes for it to go away.
  3. The only way i'd keep playing circuit is if they added an Archon shard at tier 5 and a Tauforged at tier 10.
  4. It's still fine in those aspects but you need a riven with Range and Initial Combo +2 -1. I get around 20m radius and 40s duration with 60 Initial combo, which is perfectly fine. For status application and camping it's still fine, but i liked using it with old Gas and old CO. Having armor strip it could kill lvl few thousand old enemy scaling. Now i barely use it because i don't see the value as much.
  5. That just sounds like an excuse to add an arbitrary animation delay to annoy people. Do you have an actual reason why it should work like that? Why can you quick melee without having to equip the melee first? But not the other way around?
  6. Yes, having to switch between weapons and not being able to use them interchangeably like we do everywhere else in warframe makes total sense.
  7. Codex in general has been abandoned it feels with many entries missing or entries of non existing enemies being there. It has been an issue for codex completionists for years and is unlikely to change.
  8. An easy way to achieve this on all frames is to use Arcane Eruption. 30m range, energy orb pickups are common, enemies fall down and take forever to stand up.
  9. The problem stems from terminology. Additive is like you wrote, mods that add together. Hornet + Arcane + Magnum = (1 + Hornet + Arcane + Magnum) in the equation Works same with critical mods. Point Strike + Galv Scope = (1 + Point Strike + Galv Scope) Multiplicative is each of them being their own multiplier (like eclipse/roar) Hornet + Eclipse + Roar = (1 + Hornet) * (1 + Eclipse) * (1 + Roar) Then there's the 3rd option like Avenger, this should be called Flat bonus. Point Strike + Galv Scope + Avenger = (1 + Point Strike + Galv Scope) = Final Crit from Mods +45% on top Then there's the debuff category which i believe the critical damage portion of the change fits into. Should work like Equinox' Rage, Nova's Mol. Prime, Nezha Chakram = this effectively multiplies total damage/crit value after the entire damage equation. In any case, we will know more once it goes live and we can test it, after all we are just Beta testers for DE.
  10. Drop chances range between "is this a joke?" and "yes it is a joke". For a 10 year "event" this is pathetic.
  11. The more annoying part is that quickshot can only fire once and then has a pause enforced so no matter how much fire rate you get going you can only fire one shot at a time. Thanks DE.
  12. I'd like more niche mods with effects, but not set mods. New primed mods would be too strong, a primed streamline for example would make fleeting expertise obsolete. There needs to be a tradeoff. I'd be up for more corrupted mod combinations. +duration -strength, +strength -range, +efficiency - range.. stuff like that would be cool.
  13. Off topic but i'm mad the stupid pledge marker is on my screen no matter where in the orbiter i am. It's stupidly annoying. I get it, i can pledge. I don't want to pledge. Leave me alone. On topic, i find the best syndicate combo to be Hexis+Suda and Perrin+Loka. You alternate between Perrin and Hexis. One day do max rep of Perrin. Other day a max rep of Hexis. Do only their syndicate missions. Perrin and Hexis are -50% on each other and neutral on Suda and Loka. Suda and Loka get 50% off Hexis and Perrin and you get 100% Hexis and Perrin from doing their missions -50% of the opposition. This way you get 50% on all 4 syndicates. Hexis day = 100% Hexis. 50% Suda -50% Perrin Perrin day = 100% Perrin, 50% Loka -50% Hexis Out of 30k daily rep you get 30k on all 4 in 2 days.
  14. This is false. Just do a melee attack in the cave before picking a weapon and you will have the talons equipped.
  15. Step 1. Go to any SP infested survival. Step 2. Bring Octavia. Step 3. Cast mallet. Step 4. Profit.
  16. Nezha can still get one shot with Halo active. This solves a non existing problem. If you need to be invulnerable 100% of the time in order for you to not die, you're playing the game wrong. Move behind a pillar, do a parkour manouver, cast CC. I imagine this is for people who just run into a bunch of enemies cast Iron Skin and then wonder why they died. Iron Skin needs to last a few seconds in order for you to have Shield Gate. Rolling Guard is a stronger mod. Cast Iron Skin, have 3 seconds invulnerability. Enemies shoot and build up the skin. Enemies remove the skin. Shield gate happens. Recast Skin, enemies shoot and build up the skin. Enemies remove the skin. No shield gate this time, use Rolling Guard. Cast Skin again. Next cycle you have Shield gate. It's quite simple. This is also not recommended because all you do is stand and use Iron Skin instead of move and play. This is also completely excluding helminth abilities, stomp that Rhino has available, operator and other things players can do.
  17. Actually, according to HCET elemental priority, a weapon with innate heat, bonus toxin and modded cold will end up as blast + toxin, not viral + heat. https://warframe.fandom.com/wiki/Tenet_Cycron Go to the bottom of the page where the explanation about elemental merging is. Edit: i see you wrote "add cold and toxin mods" in which case that's true, but defeats the purpose of the toxin bonus element and skews the element priority away from heat, making it a bad pick. If you want to build heat viral choose a heat progenitor.
  18. For the two of you and the others from the future who don't bother actually reading anything. We get it, you can parrot a sentence that others already posted. Baffling.
  19. You must be an impossibly better player than me. Typical forums, nobody reads anything but the first post and just want to post their worthless 2 cents.
  20. I've actually never failed an endurance mission before so i was under the impression you get to keep previous rotation rewards. Read above. I'm not here for advice on how to play, thanks though.
  21. Just played a 50ish min Mirror Defense on Tyana Pass. 2 C rotations and another one started. Acolyte spawn distracted us and crystal died. Result? Zero rewards. Is this seriously how it's intended to be? You lose and you get nothing? No previous rotation rewards? I was already mad at warframe for many other reasons but this is over the top.
  22. Two words: Creed Bratton That's what you say to people to buy time when you have no idea what's going on and are waiting on the internal team to find the problem and a solution. Source: worked in IT support before
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