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AntifreezeUnder0

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Everything posted by AntifreezeUnder0

  1. As if debate was your intention in first place. I dislike concept of statstick as whole, dont use them, but does not mean i dont see how they open doors to few more frames become viable choices. For statsticks its just limit few options to pick to get best variation, and riven can add to it. And still specific stats on that riven would be beneficial, for even fever specific frames, which has only 1 ability which benefits of that mechanic. While rest of abilities are unaffected. You couldnt even answer how many statstick viable frames were there ... so much for a debate.
  2. Rivens do not affect warframes, only specific type of warframes ability- melee or pseudo exhalted melee. Even then only specific stats of that riven may apply and even specific mods are useful. Documented or not, info is there same as any other builds in game was not there before and thanks for theory crafters and ones investing time we get to have guides on how , which mechanic works if applied with addition of other mechanics. The stat stick mechanic can be learnt on your own, albeit it will take time and dedication to do so, but why do it if people before you have laid out guides already. Game is known for its tendency to not hold your hand. And you get to do research of your own. Being via trial and error, communicating with people or just searching up online guides. I see someone wreck enemies in mission i may ask for build link , which would eventuly lead to someone asking to link khoras whip build and the other player introducing me to statstick concept. Of course statstick frames be bad choice in circuit: We are fighting 3 different rngs, the frames, the weapons, the decrees,( mods of frames are also rng, but its more for newer players and frames one dosnt own). And highlights more why certain mechanics are there and needed to combine to make certain frames a viable option. Give frames random mods and every exhalted weapon frames are bad too. Everyframe becomes bad if game just gives random mods to them. But its different story, since people want to use builds they have made for game content, not rng on rng, to fight rng, and hope diff rng will reward me with the rng resource i need.(bit over board with rng) Statsticks, sacrificil melee used to boost pseudo exhalted melee abilities dmg output, dependant on specific stats. Priming, specific weapon used to apply most status procs you can so other weapon used to deal dmg could deal higher dmg which without the primed status stacks on enemies would not be achievable nor viable. Both things just combination of using game mechanics learnt one way or another to bring players joy or fun to play the playstyle which suits them best.
  3. Priming is same as statsticking. Take out priming(the statstick weapon for pplying status stacks) and dps weapons aint much of a dps. Same thing for stat sticks- take out the sacrificial melee with specific stats and the dps-pseudo exhalted- melee is meh. Only difference th priming mechnic affects way more wepons and their chance to be viable, and ''exploiting'' gives more higher dmg numbers. Same thing as stat sticks on few frames. And baruuk can take advantage of gladiator set even thought his exhalted melee doesnt use them.. Which is exploit in its own way...
  4. Priming is same thing as stat sticking. Both mechanics help one thing increaase the dmg output of other. Remove priming and many weapons arent worth anything, since they on their own doesnt reach same dmg out put. Remove stat sticking and select few frames gets near useless since crowd control aint their forte. You cant compare 2 different things. Compare baruuk to garuda, valkyr, excal, titania since they have exhalted melees and tell which one of them is easier to build for dmg. The stat sticking name how many frames rely on that? How many frames can use statstick as mechanic to have ability to do dmg ? Info is there and same as eveyrthing else game didnt hold your hand and you were the one to try and research info. Good or bad, still plenty of info available for stat sticking and your reward is your own touch on the statsticking for the frame of choice. Yet baruuks fist technicaly exhalted melee still got benefits of melee, to upkeep the combo counter so increasing the dmg of the fists themselves. Which is why xoris nerf was there.Oversight of game side since people tend to find easier ways to things, while game try to make things difficult. Difference is that baruuk pushing air would not maintain combo counter, same as excal, direct hits the the exhalted melee counts. Khora`s whip mostly is direct hit. Statsticking isnt an important issue to look at and there are many diff things needing attention first. How many statstick frames are there: I can think of Atlas/Khora/Gara maybe ash.And to use statsticks to them means you sacrifice melee in order to make their ''melee'' ability to work. Even baruuk takes advantage of prebuilt combo counter of melee, rather that having build up from the fists and relying on maintaining it. Essentialy statsticking is same thing as priming. W/o priming lot of wepons become trash bin contestants. And 1 wepon should not be a tool to increase other weapons dmg which basicaly is what statsticking is and work as. But we know w/o priming it be same 5 to 10 weapon picks on rotation with even fever frame selection.
  5. First: question is, is there realy a need to remove them? Lack of explanations is not a cause to remove feature, and you still need to set up stat stick properly. Second: How many frames actualy has the statsticking available? Third: If statsticking enables usage of few more frame picks, rather than them being total mastery fodder , Is that a bad thing? Fourth: If stack sticking feel like exploit then priming as such should get removed too. Since essencialy its same thing. You use other weapon to boost dmg output of other weapons. Be it exhalted, pseudo exhalted or just melee, primary or secondary. Fifth: Would it be worth to touch the frames to implement changes, which could lead to more bugs or frames going to dust collection bin? Since stat sticking allows them to do dmg, which is why they are used. Over all i dislike the statsticking mechanic as whole, but i always end up thinking: If it allows you to have 5 to 10 frames to include into picks for missions , which with proper moding and some research give you good dmg output therefore a survivability, is that a bad thing? I would say that stat sticking isnt an issue, if one frame can cast ability and you into operator and guns kill enemies on their own... Atleast with stat stick`s you have to actively kill to gain benefits one way or another.
  6. What would be more interesting have ''mimics'' Enemy who copy our loadouts, frames and abilities. And attack us. At certain point it will be in favour of game, since they get the extra stats , dr, dmg attenuation, overguard, and other bullet sponge mechanics.
  7. The RNG highlights few things. Why least played frames or used weps are what they are. Some weapons even with insane input cant and wont keep up with other weapons with just half of input.Same to frames. Yes knowledge can help get few work arrounds for frames, but again you need to hope you get the half decent frame, decent weps, and then certain decrees to complete get things going. Unless there are decrees which gives 100+ % flat cc, and status to weapons and for some ammo maximums or just ammo cap boost, so other weps who rely of bullet spam to do great things. Biggest issue with the rng circuit is same old, people get locked out of their fav playstile forcing to use things they did not pick for a reason, but then again if there was no rng it be just too easy.
  8. Nah, what you miss if the incarnons step into same tier or even better to the zarr/ bramm/ogris nerf (aoe), they will get same treatment.
  9. Indiana jones frame. Indijo: Passive : Gold rush- Gauge to fill up by killing enemies using abilities once gauge full = you and allies withing affinity range have % of resource drop chance and resource booster, like 25%. First ability: Call of loot( summons skitter girl, void kid) which leads you to nearest collectible/rareloot. Downside, has certain ammount of CD. 2nd ability: Whiplash - Calls upon exhalted whip(could be exhalted wep or another stat stick abilitie, like khoras whip). Enemies hit by whip get certain type of element dmg and enemies killed with whip has a chance to drop more loot. 3rd ability: Indie rush- costs 50% of gold rush gauge to cast= Gains some stats higher crit chance, status chance, and enemies with in range loost % of armor, scales with duration and ability strenght. 4rd ability= Crystal skull pandemonium- Costs 100% gauge, to summon crysal skull pistols(exalted wep, like mesas), for x ammount of time you have aimbot pistols which upon killing enemies emits loot pulse and enemies drop guarantee extra loot. little mock up. I mean it be fun, but we all know loot focused frame will eventualy get nerfed and locked out to abilities affect certain resources so making them useless to gain something extra by using them the way they were designed.
  10. I would prefer dormizone being legit base, whith the shortcuts we have in orbiter(even orbiter room layout or have own arsenal space, forge, helminth and so on) and the vista room be the portal to drifters camp. Dormizone and drifter camp beeing linked would be more logical , for me. But your portals are great idea too, add in duviri and iron wake portals to this and things get somewhat interesting.
  11. Tau is real, just too many side ideas get implemented first or had larger projects divided in few parts so thing as whole doesnt feel and is anything worthy. Once they catch up on duviri, which happens before tnw... We then probably get more progress of after tnw and archons, narmers, veilbreakers. So focus will be Tau... sadly it can be year , or 2 or 5... from now on.
  12. Its not about fun. If 1 player on purpose ignores his lich, and doesnt stab, it hinders other 3 player progress and as you said if mission it self is just 2-3 min it just block 3 other people chance for their lich to spawn, because of 1 hindering murmur progress and lich spawn. Its not big deal, but if you face multiple people in full squad in 20 missions in a row who just ignore their lich it is an issue. Basic line is that of 1 player on purpose grief 3 other player progress for sake of oww easier lich kill it`s a problem. Imagine if 1 players actions ment you loos your mission progress overall and you would not be singing same song.
  13. Orowyrm primarly reminds me of sugathras for melee`s. The one we see on rj missions or in deimos windows- (a)Voidun - made up name. People just called it void worm. Maybe just a reference too to certain hero movie.
  14. Well i would prefer 4th not being canon ball, but you become like pheonix flying flame bird, which drains energy more its active. And is like fire aoe when you fly nearby enemies. Would be something new and yet similar to titania or other mobility/dmg abilities.
  15. You can go farm narmer bounties they switch between cycles on cetus or fortuna to get the archon weapons. Just play game, lvl up open worlds like deimos(cambion drift) or in fortuna(orb vallis) to get accest to some better amps and in a way give you long term goal. But basicly it be rinse and repeat type of game play. Go there, farm that, craft that , repeat . Could complete whole star chart and do arbitrations to gain acces to more mods giving you moding options. Dont rush. , If you use meta build its basicly 1 thing for everyday purpose and rest is for mastery fodder. Like for me after i got hands on grendel, and few other certain weps rest of frames, weapons are just mastery fodders, yes they be better , but my weapons of choice just give me more fun and joy to play... Duviri paradox also is a way to get and try diff things andslowly improve outside duviri. TLDR: Play game as you did before TNW, because as nice quest , that was it.
  16. I mean there probably should be revisit of the aoe nerf to include ''the new'' aoe toys who are pretty much close to former zarr, bramma and ogriss.
  17. He still is fun, but dmg scaling is no existant, you need way more trenght to even reach the fraction of dmg he did before. Regurgitate just got ''stun '' effect and the viral stacks. toxin dmg it has is same, and still before he was oneshotting sp stuff now just tickles them. He still lazy face tank and rework made it even lazier to be one. Killed need for 1 of the augments(gourmand), and pre-rework utilizing all 3 gave great advantages. Its not that he cant oneshot enemies, but i compare to fact i need to nearly double the ability strenght to do so, compared to having full gut and casting the nourish buff. Which affected all of the abilities and toxin element.
  18. Yes, but feast is not meant to softlock you. And pulverize used to kill enemies not just poke them and not kill. Same build cant kill lvl 30 enemies, which before 1 shot/slammed sp lvl 150 enemies.Catapult often acts up and doesnt hav consistent lenght nor flow, sometimes mid acceleration the momentum halts, and it often gets to point that normal roll with shift and jumping works better than catapult. Catapult also can lock in on pixel untill the momentum gone untill you can move again. DMG scalng compared to pre-rework grentdel is non existant. With all the armor strip, viral stacks pulverize does paperweight dmg. Pre-rework just was cannon ball roll into group of enemies while had 20+ enemies in gut and they die, inside and outside the gut. The reason they gave to have cap at 5 is more than illogical, grendel eating 40 enemies was bad, but still is and were one of least popular and used frames. Yet overused , meta frames who can clear sevelar tilesets ahead without / even moving and needing to accomodate for increasing energy drain or hp drain is ok. Glutony frame got ruined and now the niche skill Nourish is better to other frames than on him, since doesnt even need to eat enemies to cast.
  19. Grendel got ruined for sake of nourish and even then its better on any other frame thn grendel. Feast has errors- Enemies die by time they are sucked into gut(from start of animation , till your belly), While in belly wisp, revenant, vauban xaku, and probably some more can do extra dmg to enemies in gut. 5 enemy cap on feast is too low, since you mostly fight for food to be able to cast abilities, but then again if other player has better strenght and has nourish subsumed it overrites your nourish and casting means you get the subsumed effects. lossing out of viral stacks and pulse dmg to fullest. Feast can lock you in animation for 10 to 15 seconds if happen to aim at group and it has eximus/overguardedunits or nullifiers and gut go full you just stand there, with sound of feast and shake your belly. Same as mentioned above, if enemies are in heavy attack/slam attack animation it will take few seconds before you can even eat them. Also some other stun/staggering effects prevents you from eating. Dmg scaling is nonexistant , pre -rework grendel was hitting way harder than 10 stack viral armor stripped with toxin procs , that is now and even then you need higher ability strenght. just do do fraction of dmg. Feast on spit out often doesnt even apply toxin effect on enemies arround nor ones who were in the gut, same goes for the corrosive if have archon mod. 75% is where i have casting speed, but game being warframe sometimes only after 2 to 4 casts you notice the casting speed takes effect(varies from hotfix to hotfix)
  20. Reworks should just switch frames to be like other frames. Keep their current abilities just adjust their stats. Like barrage tobecome armor strip ability, tidal wave is mobility bility and could work as pseudo grouping ability, similar to gauss mach rush. Pudle is hydroids healing. Tentacles should just lock enemies in place dealing dot, and have extra loot with augment. What he needs is guaranteed status effects , but not magnetic, sadly its same usual guarantee slash procs which would be useful. He needs changes thats for sure. Imagine you becomeing puddle with enemy grabbing tentaclis being able to fly across the tileset using his 2 and by the time you stop they are all dead and you have full pockets of loot.
  21. What so elitist if i want others to not hinder progress for others due to certain people simply ignore stabbing, blocking chance to spawn other persons lich and blocking murmur progress. Which sounds more of abuse, kill thralls and stab lich, gain mumur progress and simply get you lich to next lvl, or 1 person messes with 3 other people lich hunt progress because for them its better to leech off other 3 , and if by chance their lich spawns, ignore it and block for rest of squad their lich. Of course in both scenarios solo play is safe option. But still in public match no stabbers are the ones greifing which results on progress hindering for rest of squad. It has nothing to do with low lvls, since ones using and abusing such method are ones who done their research and know what they are doing.
  22. Endgame is there, sadly the more ''endgame'' you play or participate , more limits and cap you reach killing reason to eventualy do anything. Endgame is about everyone picking their style and go do missions , complete genoside in name of lotus. Endgame just need more variables. If game has 500 weps but only 10 is without doubt top picks, and then few follow with heavy input and help of riven dispo, and then come few niche things. its problematic.
  23. They dont need to change pets. Rather have mods which can be used by kubrows/kavats/predasites and vulpas across all companion/pet/sentinels or make new set of them which just gives more stat links to them . Like armor links, health link shield link, and pets having hunter recovery like mod which gets healing by % of dmg you do rather than when you do life steal/restoring dmg or melee dmg. We need to keep their unique traits as something for a reason to keep using them, but others be viable options rather than must use vulpa to not bother with reviving. Even more augments/arcanes for companions/pets to them would work. Like per enemy killed or health /energy pickup pet gains x ammount of stats similr to that arcane blessing and health. But instead it be like 50 armor x 50 at max stack. Pet having 1.5 to 2.5k armor and stat link would give enough dr to them be great up to certain point , where enemies are truly one shot or get oneshotted. And having ability to have sentinel and pets/companions at same time would help on survival of sentienls since action can and will be dragged by pet. and Vice versa. But it may lead to situations where one does stand still and pets/sentinels do all the work.... Which game does not like
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