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_Anise_

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Everything posted by _Anise_

  1. I agree, this thread perfectly explains how huge a nerf this is, a 75% reduction in area seems heavy handed
  2. I did see Rebecca say they ultimately didn't want to change what the ability is doing, so I dont see them adding extra steps and requireing halo+spears and it's why they put a negative range instead of changing how anything else worked (like damage, status caps etc)
  3. Thanks for the great and details write up hopefully DE will take notice I was throwing around a few ideas myself, instead if putting a limitation on how far the spears will go they could maybe instead have a fixed range on how far the status spreads? e.g (example) alternatively (and I like this a LOT more) they could do away with range limitations entirely and just give it the Dante treatment and make spears obey line of sight when this mod is installed.
  4. the investment required in insane ! -50% range -60% strength + 4 mod slots just to gain a usable 25 meters range.
  5. but why? I mean I get that some frames perform a lot lower but why is 300kpm the arbitrary line in the sand? are we trying to balance every warframe to the same KPM? I have seen saryn 200kpm builds so should all dps frames be balanced to 200kpm? then Gyres base kit and Ember probably need buffing? What is nezha kpm post nerf with rediculus 25meter range for investing 280% range? I personally found it not really much better than just running my dual ichors with the augment at that range that litrally requires sacrificing mod space and stats to achieve.
  6. it's good because it allows you to 7/8 the risk table and take any warframe you like to forfeit the last reward
  7. farm them from where? the main blueprint comes from the quest and the others come from the vent kids room/research at a clan dojo?
  8. I would say you would have a much better job at joining someone elses clan at first at least until you established and built a good amount of progress, this will allow you to instantly clone blueprints what if you are dedicated to your personal clan (which maybe more convienient) you need to goto the dojo and access a terminal to build rooms
  9. probably did the prequest or crafted the xoris or something?
  10. Time isn't an item but surely skipping it could be argued as an advantage? for example if you paid for dante day one you would have gotten 5 days of unhindered flawless play before he got butchered, wont be until maybe next week he is fixed proper
  11. so just confirming something here, I assumed this was any precept mod that was an ability that had conditions so anything that "does thing + deals damage" and a friend happen to mention that Assault Mode is a precept mod . . . like he just assumed that assault mode would meet the requirement for the mods description. so while I don't think this gives companions guarantied status while attacking I just thought I would point it out and just check to be sure. tldr:manifold bond does not apply status from assault mode does it?
  12. sorry closed for the weekend, see you monday
  13. please ensure this also works with nightmare no shields and Parasitic armor helminth, did I miss any? foreshadowing..
  14. please fix nezha not being able to cast warding halo on allied sentinels when using safeguard augment
  15. I think the nezha augment if they were worried about people automating gameplay (it wont) they could have given it soft LOS instead of giving it a range that made it unusable
  16. not even bandaids, I did testing in simulacrum nezha's TTK using the augement in a controlled low range environment is not that much better at killing level 165 steel path corrupted heavy gunners than my "Meta" melee weapon is without the spears augment, so the only reason they nerfed this thing has to be they don't like the line of sight thing?
  17. it's already this way on guns, you can't equip the crit mod and the corrupted crit mod at the same time.
  18. current design team feels out of touch, a lot of recent changes just seem baffling (This to a ridiculously short range, Dante, Eclipse helminth "to bring in it line with roar" what?) I kinda feel like they go "what do we want this abilities absolute range to be, where do we think this is balanced?" then take that number and make it so you need the absolute maximum amount of range investment to reach that number sacrificing all else to get it to the point where it just about barely works
  19. I link quoted in a response to someone who was having issues because of this exact bug and later clicking the link said permission denied, I was bumping the original thread (but respectfully) only once every week to keep visibility, Issue had been around long enough I had accumulated a fair amount of bumps I am certain it isn't that, it's easily reproducible, Nezha with the safeguard augment can cast halo on any kind of companion except sentinels, Gara can sill cast her DR on anything including sentinels. maybe I should try that thing that one player did and instead of spending money on plat, buy an add on the warframe reddit to ask them to fix it 😄 I feel like this bug is going reported and unnoticed
  20. tell me if this would be a good/bad idea, how about overguard resisting a CC eats a percentage of the overguard? so its actually like it becomes a resource and has a cost for protecting the bearer from a CC?
  21. only you and the other members of the fun police 😅
  22. Nezhas warding halo hasn't been able to be cast on sentinels since december, I can't believe they would fix his new spear augemnt this fast and his warding halo is still broken! I am getting fedup of trying to ask them to fix it, I have posted on the bug reports forum where my post was deleted, I posted in dante bugs section, I responded on other threads, I have messaged Pablo on twitter, I posted on other social media platforms. Why can't I cast warding halo on my sentinel anymore?? T_T
  23. seems like the range nerf was a bit heavy handed? you need like 280% range now for it to even have a acceptable range, any chance they might wind down the range cap a smidge?
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