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(PSN)AbBaNdOn_

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Everything posted by (PSN)AbBaNdOn_

  1. -Heart of Deimos should get bumped to after War Within. -Rising Tide could have had a much simpler fix. Just allow crowd control abilities to work as intended. Then it would be so easy to solo!!! Instead you render a ton of frames completely worthless(enemies immune to a ton of abilities) for NO REASON, but now your going to allow newbs to squad up for the mission completely bypassing any challenge lol???? Makes no sense. A place where you SHOULD allow people to squad up is Lich Confrontations when you don't have a Lich!!!!!! I see these DAILY in recruit chat. I do see pleas for help for Rising Tide occasionally but faaaar less than lich/sis Confrontations that I cant help with why ???? ------------ Sentinels + Duplex Bond had more issues than what was fixed... My Sentinel creates collision zones sometimes right at the start of a mission but also as it creates clones that I can not pass through. Sometimes I am trapped right where I load in unless I duck and crawl out from under my sentinel or slide out lol.
  2. Im seeing something I don't really understand when I play Grendel. I've been using sentinels and that the only pets i've seen this on.... I will be in ball form (24/7!!) and I will notice that a pulse get sent out that nukes enemies. It looks like it is coming from my sentinel... it doesn't look like its centered on Grendel but I could be wrong. I was using Shade when I first noticed this, I noticed it again on Helios. The pulse wave that gets sent out has my grendel's color and looks like the aura that surrounds you in ball mode.... Does anyone else see this happen with their Grendel?? I know Nourish makes enemies that attack you get hit with 1 viral stack. I try to run Nourish as much as possible. But this pulse wave in normal star chart just kills everything around me pretty much lol. I just like to understand what's causing it and how to trigger it more often lol. My Shade and Helios neither one are focused on killing. Shade was using ghost, Helios is using investigator. I use artax beam just to spread cold procs encase anyone is using frostbite. I switched to my hound to test out pack leader and overguard but I haven't seen the pulse wave yet. Any ideas ?
  3. melt dupe mods 4 cash (you may need Endo more?) Ceres - Seimeni = 25k for 5 mins Neptune Disruption = all credit round rewards that ramp up in value the deeper you go!! (At round 4+ I think you only need to save one console) Neptune - index = I'm with you bleh..... Profit Taker = 250k Railjack is like 50-400k+ depending on which prox you goto? (It doesn't show up in the end of mission screen so its hard to see I forget how much they are worth but it's alot) I think disruption is a little hard for newbs especially Corpus disruption with all the bubbles... but I also think its the best place before you get to index maybe, they both need really strong gear. You can probably get a bored veteran player to do Disruption ALOT easier though lol. --------- Wait for days when you get a res booster from daily log in... Profit Taker isn't that hard to solo or in groups and the side benefit is toroids lol. Railjack has a lot of cool stuff in it. good luck.
  4. Im looking at my screenshots and apparently I did MR28 with Nyx =P
  5. I've asked for this before =( and nothing ever gets done. I understand you want to have the chat box in a certain spot on your screen and have it always be there even after you log out and back in. In my situation I just want the chatbox to stay stretched out. Everytime I log in I have to stretch it wide so its easy to read.. Both things should be relatively easy to implement. remember position/size. Also as long as we are screwing with chat It would be hella nice to have custom colors lol. The HUD colors have an option for text but I don't remember offhand what that applies to but its not chat text lol. (PS: ps4 still has issues clicking on names and having the menu be out of place)
  6. Fissure/relics is the #1 thing I want revamped. (I wont even dive into what I would love to see, being able to crack relics in random squads but getting 4 rolls at the relic you used.) These are some things I would love to see revamped for fissures: Reactant Sharing like railjack fissures have in all fissure types..#1 Revamped Enemy corruption mechanics so we don't have to wait for enemies to become corrupted before they drop Reactant. To many ways to nuke enemies. Can't tell you how many times I see Corruption rifts happen and there are no enemies around to be turned. This is a HUGE issue in squad play and it absolutely should not be. A random squad of peeps should be able to spread out and kill as fast or slow as they want and not screw themselves out of reactant. RIght? Is that to much to ask for DE ?? 10 years in.... (I kinda got the feeling from Dagath streams that your thinking about bringing keys back to do relics? I never got to experience that system but I think it would be bad if it still involved slot machines at the end.) MAP DIVERSITY!!!!! KILL STUPID MAPS!!!! Lith fissures shouldn't be stuck doing crappy earth tile, Meso Mars, neo Uranus/Neptune etc. Just make it freaking random any tile set. including Plains/Orb Vallis/Drift/Zaramon/Duviri !!!! Some maps need to die a horrible death. Corpus Ship defense is #1. Void Defense #2.... Void isn't bad its just small, cluttered. People need different mission types for different types of fissure runs. When your popping new relics you want short and fast, If you wanna farm trace or ducats you want endless. There is absolutely zero reason to do spy or rescue, sure alot of peeps can do those as fast as exterminate/capture but for a squad of randoms not so much. This kinda fits into several of the above points but intercept, EXCAVATION, disruption... those are all incredibly easy for newbs to screw up. The only thing their little tiny dino brain comprehends is to do the objective so they pay no mind to reactant or other people's reactant. This would be alleviated by the first 2 points... I don't want to see these maps removed... I Just never enjoy playing on them because they usually end in failure. Currently Host Migration is a game breaker if the rest of the squad wants to stay and continue... If the host leaves at the end of the round like they have every right to do, it still causes a host migration. ALOT of people do not load into the new hosts game until the relic timer has already expired, screwing everybody!! I don't know if there is anything that can be done about this but I would like to here why or why not. It should atleast be tried to address. Can't tell you how many times I have gone into an endless and everyone wants to keep farming except the stupid host who is a low MR newb and we all have to bail anyways. I mean... can DE explain why the hell there is a timer to pick relics???? That's the issue I guess. It's linked to the start of the next round right?? Everyone finishes round 1, everyone votes to stay or go and there is a timer, after the timer is up the next round should start regardless if people have picked a relic or not. But they have to pick a relic before they can start playing. That way if there is a host migration it doesn't matter. No matter how long it takes you to load into the next round you get to pick a relic. (I and many others sometimes aren't just fast enough at picking relics sometimes because we have so many and are looking for radiants, etc.) So yeah I think the relic picking timer is the real horrible game breaker when it comes to host migrations in fissures. If they just tackled some of those issues, which should be pretty freaking easy, it would be a massive improvement to Warframe. Then later we could look at trace amounts, using random groups to pop relics like its a rad share group. I like doing endless fissures cuz its nice affinity, nice loot, ducats, forma, if I have a res booster I even just rad random relics, but the times I get the mission type and the quality of players to line up is rare. ----------- Duviri Circuits are really interesting. I don't think I have ever ran normal circuit LMAO.... I don't know if the enemies ramp up in that and if so how bad. But imagine if there was a Fissure circuit where each round you popped a relic. And the Tier rewards were just trace. That would be cool for awhile. I think we would get sick of the maps lol. Sanctuary Onslaught is a crappy mode imo but I really like how it flips through random tiles. Take out the crappy decay timer and just make it a normal 3-5 min timer where we have to pick up reactant each round. That could be fun!
  7. DId you guys nerf hydroid? Plunder feels significantly weaker. I got 249% strength and can hit 1k armor pretty easily and 500% damage bonus, but I just ran a survival on Sedna and it was waaaaay less.... Seems like it was capped at 155% damage bonus and was only getting 100-700 armor from single/multiple casts, never hit 1k armor. ------ *Edit I guess maybe its just a difference in if you prime enemies before u cast Plunder..
  8. Are these two bugs being looked into? I am kinda avoiding them until a Hotfix but here we are on #5. Get frozen trying to board Corpus RJ final ships (maybe anywhere with a archwing landing animation) Black screen of death entering Zaramon Angel interior fights I think I was the client in both circumstances. I'm just gonna try to run them more and see if it keeps happening, but it wasn't doing this before Dagath.
  9. The enigma puzzles were truly a horrible mistake. Having to do them to get cool decorations is INSANE. What truly makes them horrible though is that they are static and always the same. So even if you got some amount of joy from it the first time... the 50th time not so much, its just a waste of time. I wish the Own flying gave enigma. That's not fun or challenging but atleast its relaxing!! After I got the Cinta all the enigma puzzles can go $%&# themselves. ------------ I wish the good Duviri arcanes would have been in NORMAL mode Duviri. I would have kept going back there for as long as I needed those arcanes. For right now the place is dead to me lol. I got all the Inc adapters and drifter melee's I wanted, maxed my drifter intrinsics. Have no reason to bother gaining more intrinsics as you cant use them to buy stuff like enigma decorations/good arcanes... I'm not going on stupid scavenger hunts for resources to buy arcanes and or captura scenes.... ---------- There needs to be another circuit path for Duviri resources and Another kind of story mode that rewards enigma stones from fighting and do anything other than puzzles lol. When do the songs we mastered in Duviri become available to play on shawzins back on our ships?? When will getting fish (for our tanks) become easier. When will get a little thing in the HUD that tells us what lost island fragment area we are in and how many pieces we have for it)
  10. Man you guys BURIED one of the coolest things in this update... You fixed Zaramon!!!! (Temporarily, now angel fights can be bugged lol). I would have been mentioning that every chance you got! You turned Zaramon from an incredibly toxic crap hole of players rushing to the exit to screw other players out of rewards to just a normal working part of the game. I got no real reason to goto Zaramon anymore but I love the tiles and go just for the fun of it. I do need about a bazillion more bush decorations....
  11. I never abused shield gating so I don't really got anything to complain about. I'm getting more shields and tougher shields for free? ok..... I have tried to make shield tanks before. Big shields + over shields + arcane barrier + Adaptation. It worked pretty awesome in normal mode, not so much in SP. One huge problem though is Arcane Barrier only restores normal shields and NOT over shields. So using overshield abilities/mechanics are wasted kinda. Arcane Barrier should get a little buff to how often it triggers and let it restore up to your overshield limit. In general this makes me want to start slapping shields on more Warframes but in reality I do not have the mod slots to do it.. and even then I don't think this will help with steel path.... There's some abilities and stuff that do not grant damage reduction to shields (Like Nova's anti-matter particles) Besides shield mods I think shield Regen will pretty much be mandatory for a shield tank build. I know really well how long it takes for shields to come back and its not good. If you want shield tanking to be competitive with armor/hp tanking its gonna take a lot more help. We need a few more umbra mods to. Umbra Shields for starters. ==== I didn't see it listed.... what will sentinel "Shield Charger" mod do now??
  12. I will probably never do the ones I crossed out. Either to tedious or to worthless to me. -Komi sucks -Duviri animals in need are not that easy to come across -Enigma Puzzles suck, they are static and never change. Asking us to farm these for decorations was equally insane. I got the Cinta, I don't plan on ever touching an enigma puzzle again. (Really I got no reason to even be in or do Duviri again except for arcanes and captura, I've gotten everything else I want) - Have never done SP wyrm. I got several incarnum adapters and tons of other crap from duviri and got by fine with normal wyrm amount. More currency is a piss poor motivation for doing a harder version of a boss. --------------- Inc evolver..... that needs lowered to like 1-3 times... (Inc melee's need some UI meter or visual indicator for when they are Inc mode also, there may be ways to see it now but its not apparent enough) ================= The revised acts all look amazing!! Out of all those changes though nothing was done about hydrolyst/eidolon task??? That is literally the only thing in the game I would love to see changed lol. I'd rather have to get a lich and finish it before doing eidolons.
  13. Agree with the crossed out tasks, Disagree with the others... Haven't read the whole article yet but the only task I never do is Hydrolyst. I've NEVER killed a Hydrolyst. I would love it if it was just downgraded to Terralyst.
  14. Something I have been wanting more and more with Warframe..... -Every time you log into the game (after log in bonus and any inbox messages) there should be a POP UP screen that asks you to confirm your multiplayer setting AND difficulty mode. AKA Every time I log in the game should ask me or inform me whether or not I'm playing solo or public, if I'm on Steel Path or normal.... I am constantly changing those things as I play and I can not count how many times I log in the next day and go to do stuff and have the game set up wrong. This pop up could be optional so people do not have to see it if they do not want to.
  15. In the upper right corner of the chat box you can click and drag even on console. But to go along with this /\ It would be EXTREMELY useful if are chat box did not get reset each session. AKA if I expand my chat box to cover the whole screen it should stay like that after I log out and log back in.
  16. Im gonna love the highlighting hopefully. Fighting grineer in PoE was pretty difficult early on. I don't really have a problem now but I'm definitely going to use it. I think I will also highlight squad mates just to tell them apart from spectres and clones and stuff. ----------------- Just having unique icons is a huge help to hunting, no more having to switch back and forth between lures to only see that animal type. I just did some hunting last night to max out PoE/OV. The directional indicator should be insanely helpful. I love the range finder on the mining lasers. Just seeing the distance go up or down totally lets you see what direction stuff is. I would have liked a simple range finder on the tranq rifle. You do have it on there now... but its audio which is way less helpful than numbers going up or down. Now that open worlds have relic packs though Conservation has become important again. So these changes are HUGE. -- I will say OV and Drift are still very buggy. In OV I will try to track animals via poop but occasionally I will get into fights or I will pick up other animals and the animal I was tracking just completely disappears. No tracks, No search radius, No lure site. Drift fishing is beyond broken. Fish rarely even show up but I haven't seen a Flaggelum or whatever in forever... I don't know how newbs finish some of those Entrati weapons. But I never see the fish that give the rare resources needed for granny tokens and stuff. Fishing in PoE also sucks... you toss special bait in the water and 90% of the fish are still common. Tralok come when using Murkray bait.. its just bad. You need to do away with "hot spots". Where ever you toss bait should be a hot spot. ======================= For highlighting I have a concern... What will this do when anyone is using abilities that highlight enemies like Nova's Molecular or Nyx's Chaos. What will happen in void fissures.....will highlighting impede our ability to tell the difference between corrupted enemies and non corrupted? ( There is no bigger QoL improvement the game needs more than void fissures.........)
  17. Pack Leader healing seams a bit weak, compared to the damage they are going to be taking.... but we shall see... A lot of these changes seem nice and I'm willing to give them a shot..... But in reality this does NOTHING to solve the problem. Pet death may take a little bit extra time to happen but its probably still going to happen. We will still be without vacuum for 30-60 seconds at a time. You gave us basic radar, wheres the basic vacuum??? You guys made prime mods a lot better than the normals which is great and how it should be but pets are pretty tight on mod capacity. Can we get some drain reductions on mods or some pet aura's or something to help fit more stuff instead of having to forma every single slot??? ----------------------------- - Pets should always follow you (and not clutter up your field of view). Moa suicide by walking through traps non stop, They get left behind at elevators non stop. -Pets should be invincible and never take damage ( they should be a lot better at applying damage, and damage out can be balanced downward since they are invincible) ------------------------------ You guys have missed several convenient times to add Taxon Prime into the game. He was my first pet and it sucks he still has no better version 8 years later (for me)????? He could have came with cold status rework..... he could have came with Primary Frostbite arcane...... he could have came with any number of Warframes. What's the deal????? Please please please create a Roller sentinel. We got Roller spectres but those things are crap. It would have been perfect for Grendel prime release but that's not gonna happen... it could fire darts like the movie critters or it could emit shockwaves of whatever damage.
  18. Went to the Necralisk to turn in mommy tokens and almost got stuck. I could not open my menu to leave the Necralisk. I ended up walking out the gate and this let me use my menu to escape back to my ship but wtf.....
  19. You dont fail the test, just have to try again to get through the tunnels. I dont know if it works anymore but there was also the old way of cheesing it which is Race to the exit side after starting it and use punch through/aoe to blast the switch from the outside. I suck at this test lol. One side has pillars and freeze, the other side has knockdown traps. Does Oberon grass prevent knockdown? aka is it truly a status? Oberon grass could stop the cold side.. dont know about the other side...
  20. Nekros is hard because he has to devote so much slot space to range and have an augment. Health Conversion is great as a newb but later when you are getting hit repeatedly and it takes longer to kill stuff your armor evaporates, like your HP soon after lol. I put armor shards into my Nekros, and like 1 into shields? I use umbra mods. I have subsumed some cool stuff onto him and tried various builds. Shield tank nekros is really fun. You take Harrow/Condemn so you can generate overshields and chain guys. You have adaptation but you also have redirection + Prime vigor and or other shields mods ( augur aegis/ Boreal's hatred). This can survive a little bit in SP but away from others your overshields with 90% DR still get obliterated. And crap starts being immune to chains. But less than Steel Path and this rocks!! Arcane Barrier and your normal shields have a chance to fully restore when taking damage. Which thanx to adapt works great.. Gloom Nekro.. kinda works in SP but... If you dont have killer weapons/aoe... gloom eats more energy the more guys that are around you alive. So its super easy to get drained and your running desocrate to!! But if you can kill fast the drain is stable. Im not sure I have taken it into Steel Path but I really love Gara/spectro. Spectro crowd controls and makes enemies enter the ring and beat on themselves/mirror. This keeps you and everyone else safe.. if you augment it people killed in the ring have 50% chance to drop energy + desocrate that does HP orbs.. But at high levels enemies dish out alot of damage and you gotta be careful because they can trash the mirrors in nothing flat or maybe nullify them and thats hard to see. But I think spectro even works on thrax lol. I love getting myself and others extra loot, it does work very nicely... desocrate can have huge AoE and 50% loot on all body parts. There is an amalgam mod for RIpka's that is 100% gore/dismemberment = perfect for nekros (just not visually lol). But Nekros is constantly taking over my #1 most used warframe. But I try my hardest to stay away from him lol. Soooo... ------------ Duviri dropped an awesome mod that I just love for all melee frames.... Arcane Reaper. = HP Regen + Armor on kills. I forget what max rank gives... 600-800 armor..... mix that with the cool arcane from Zariman that gives you +HP on kills on that gloom build and holy smokes.... lots of armor, lots of HP's, constant healing from THREE sources (desocrate/reaper/gloom). You might be able to not use armor shards and instead take like HP or Crit Damage or Strength if you wanted to make gloom stronger for MORE healing and stronger slow. My Reaper isnt maxed and I havent tried my R1 on Nekros... But that could really change things up for him. Now maybe you ditch gloom and use pull/larva. Warcry/elipse/roar if you use strength shards? (You could be around 150-160%). Terror slows and drops armor... but it makes em run away. Gloom slows and they keep coming at you and heals you. This is the way terror should have always worked. I do use terror for like "boss" monsters sometimes. But I dont care if i sub over soul punch, shadows, or terror. To your question the rest of his kit sucks lol. None of it is offensive. None of it makes him fun to play. Just Desocrate.
  21. Ember has ALOT of choices. But this is my pick: This is for after Ember has trashed all her enemies I could prob find songs for other frames but Ember is literally the only one I have thought about having a song for. This is an ok fit for like a Song Valkyr would listen to, to psyche herself up: Happy Voruna:
  22. Wolfmother is etched into my brain as my victory song for one of the NHL games lmao. It was the only good track for my team lol.
  23. I do agree about making it easier to max out to 360 degree with hallowed ground. Although mine is 300 and I just cast it twice in two dif directions or put my back to an area i know the enemy wont be coming from. Duration is fine as is... you have to make choices and cant have everything. Molt Effeciency can help in this area, otherwise your gonna have to sac strength/range/eff for duration... I hate the rad status chance on hallowed ground. That should be like 50% by default and scale up with strength. Besides status immunity thats the coolest part about Hallowed Ground. The chance to make guys turns on each other. ------- I agree 3 is kind of weak, recasting for the strong burst of heals is kind of counter intuitive... you turn it on and forget about it... Im not watching peeps health to know when to burst heal lol. --------- 4... I didnt even know hallowed ground helped 4 armor strip..... my Oberon doesnt have alot of Strength but I think with 3 shards Im either gonna hit 99 or 100% armor strip lol. So I dont know if that needs help. Im not using molt augment either which would totally have let me hit 100% strip even without the shards... (im just using dif arcanes). Only thing I will say about this ability is that I hate that it sucks the color out of the screen temporarily. Its not a cool effect and I hate it in Duviri to. =========== But lets go over the things my Oberon does: buffs pets makes people immunte to status heals people grants armor buff to peeps grants viral buff (nourish > smite) grants viral stack to people who get hit or hit enemies (nourish > smite) multiplies energy from energy orb pick ups (nourish > smite) 100% strips armor (soon heh) can make enemies turn on one another Applies radiation in a large area (which isnt a typical damage type and helps Condition Overload etc) I will have 3 shards into strength.. I will probably do 2 into HP or Crit Damage. Its funny. If I dont get healing award I get award for restoring energy. Im freaking loving Oberon right now. If I get beat on enough I can spam 4's non stop or stack up tons of grass. Nourish makes it easy to max out energy with orbs if I feel like moving =and enemies have died outside my 15m vacuum. I also use Dethcube as pet w/ energy generator.
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