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Anyone else sick of the Big Maps? I know I am.


Hyohakusha
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3 minutes ago, toxicitzi said:

It's not enough to have an opinion on my experience with the game and how Old it's gotten to Me, despite having over 600 hours in it and that collecting everything in the game that exists, isn't that meaningful to do?

Do I need over 3k, or 5k hours to qualify for that? let me know, because I feel this great need to write this down.

Being a "die hard" fan has nothing to do with playtime.

1 player can be sick of the game while the other loves it to bits, it doesn't matter whether one has more playtime than the other

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Even though I actually enjoy Fortuna very much (aside of the Profit-Taker, that battle is such a mess) and even Plains to a certain degree, I kinda agree with you. Open maps are cool and all but they take a huge amount of work.

Thankfully, they've said that reworking some of the older tilesets is one of their big priorities right now (Gas City rework should come soon-ish) and they haven't announced having another open world in development.

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9 minutes ago, toxicitzi said:

but I should point out, what you're saying right now, "stop playing Warframe", I don't think that's good for the game. It's good for me obviously, but do keep in mind what that entails, what the double edge of that sword means for DE and Warframe, because sometime soon I'll probably stop playing, after acquiring the last few prime items, until I see something new added in the game many months later.

I never said stop playing warframe. I said play something else for a little bit. Help with the burnout. It may not help DE but it will help you. So that way you can continue to enjoy Warframe and the content it provides.

11 minutes ago, (PS4)Deadwood_Lane said:

I want some solid consistent endgame and DE have had 5 years to add that to this game.

Don't you know Fashion Frame is endgame? Just kidding. On a serious note though, if we as a community can't agree on what endgame should be how can DE? They've been adding consistent content for five years and are still going. That is fantastic imo.

13 minutes ago, (PS4)Deadwood_Lane said:

I am bored out of my mind with the game and I have played for 1.5 years +1400 hours

That might be a lot of people's issues. They rush through all of the content so quickly that they have no choice but either go through what they've already done or say they have nothing to do.

It took me almost three months to completely 'finish' the majority of the content on PoE cause I paced myself. I think a lot more of the player base needs to do that as well.

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2 hours ago, Hyohakusha said:

First off, they are not open world maps. They are Big Maps. That's it. You can still only squad up with 3 other people, just like the rest of the game. The only difference is the size. Instead of corridors, its just a big square. You aren't ever going to randomly run into some person or group of people out on Vallis or the Plains. Calling it "open world" is straight up disingenuous.

You appear to have the wrong idea of what "Open world" means in the gaming industry.

An "open world" is simply a map the player can explore and approach objectives freely, as opposed to a world with more linear gameplay.

PoE and Fortuna are by simple definition Open worlds

 

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While the not-blind ones are voicing out with the white knights defending..... DE is asking openly what players want to see in 2019. 

So it means they already knew and don't care what was already made. What important is churning out more stuffs they like cos that is the formula for warframe to last this long.

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3 minutes ago, kyori said:

While the not-blind ones are voicing out with the white knights defending..... DE is asking openly what players want to see in 2019. 

So it means they already knew and don't care what was already made. What important is churning out more stuffs they like cos that is the formula for warframe to last this long.

These people have a different opinion than mine! They must be blind. Herpaderp.

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1 minute ago, Birdframe_Prime said:

Except here's the base problem; Warframe is not Server driven, it's Peer-to-Peer. So when you go out on the Vallis, one of the players in your squad, or you, is actually hosting.

In IT it's hard enough to get two servers on a regular multiplayer game to talk to each other and migrate players between them, imagine trying to set up a P2P connection between two squads hosted by two completely different personal computers, with different specs, different GPUs and different bandwidths... Bloody nightmare.

They have channels for that reason, but anyway, this depends on what Steve says and what DE wants of their open world, if it's no loading times, that's fine too.

What I don't get here, is what you mean by GPU. That's something that should only be related to local info, you set your settings your way and your team's actions are displayed according to your client's graphics specifications. It doesn't change, nor should it affect the actions that are streamed between players.

 

2 minutes ago, BaIthazar said:

Being a "die hard" fan has nothing to do with playtime.

1 player can be sick of the game while the other loves it to bits, it doesn't matter whether one has more playtime than the other

At least we agree on the first. The second, I'm not sure makes one a die hard fan and not the other, I'd say interest in the game is what possibly qualifies that.

 

5 minutes ago, (XB1)Shodian said:

I never said stop playing warframe. I said play something else for a little bit. Help with the burnout. It may not help DE but it will help you. So that way you can continue to enjoy Warframe and the content it provides.

It's, really the same thing, we both know that's what you meant and it still means I should stop playing Warframe, even if you add 'and come back later'. Later can be months, or maybe even until next year, like it was for me when PoE released.

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11 minutes ago, (XB1)Shodian said:

That might be a lot of people's issues. They rush through all of the content so quickly that they have no choice but either go through what they've already done or say they have nothing to do.

It took me almost three months to completely 'finish' the majority of the content on PoE cause I paced myself. I think a lot more of the player base needs to do that as well.

You know the funny thing is I did take my time and did it pretty slowly as I did spend many hours in the dojo too, but nevertheless I found myself here anyway. It is a problem for DE though and to me they don't listen that much to Veterans which is a shame. When I first started to play this game I heard about this awesome developer being in touch with its community but I haven't seen that at all tbh, not a single post has been answered by a dev in this forums sections general feedback and general discussion during my 1.5 years... Do they even read any tips and ideas here?

Edited by (PS4)Deadwood_Lane
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17 minutes ago, (PS4)Deadwood_Lane said:

I am bored out of my mind with the game and I have played for 1.5 years +1400 hours

Dunno about you but I would be burned out by any game after playing it ~3hrs daily for 1,5 years.

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2 minutes ago, (PS4)Deadwood_Lane said:

Haha yea man that might be the truth for sure. 😄

I mean, I've been playing for roughly as long as you but I have 'only' ~800hrs in it. I still feel like I was probably rushing through content too quickly.

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11 minutes ago, (PS4)Deadwood_Lane said:

not a single post has been answered by a dev in this forums sections general feedback and general discussion during my 1.5 years... Do they even read any tips and ideas here?

Not true, they have answered quite a few. Just because they don't post on the topics doesn't mean they don't look at it and take it into consideration. 

They do listen to our ideas, but not all of our ideas are good for what they want Warframe to be.

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I've played, on two accounts, about 7000 hours total. What!!!!!  I hear you say. I've been burned out in the past but this feels different. It's just boredom and I can't really describe it any other way. It's about the repetitive nature of the game coupled with a lack of enjoyment.

17 minutes ago, Pr1A said:

Dunno about you but I would be burned out by any game after playing it ~3hrs daily for 1,5 years.

By the way, I'm retired and can spend my time, mostly, doing as I please. That is, when my grandsons let me!

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1 minute ago, (XB1)poodlebingo 65 said:

I've played, on two accounts, about 7000 hours total. What!!!!!  I hear you say. I've been burned out in the past but this feels different. It's just boredom and I can't really describe it any other way. It's about the repetitive nature of the game coupled with a lack of enjoyment.

By the way, I'm retired and can spend my time, mostly, doing as I please. That is, when my grandsons let me!

Hmm, I guess it mostly boils down to different gaming habits. I tend to be an on/off-sort of gamer anyway, so not getting new content all that regularly doesn't bother me too much.

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13 minutes ago, (XB1)Shodian said:

Not true, they have answered quite a few. Just because they don't post on the topics doesn't mean they don't look at it and take it into consideration. 

They do listen to our ideas, but not all of our ideas are good for what they want Warframe to be.

Don't take it the wrong way, but you may as well have said, believe. It does sound like that, because if we can't know what they're listening, or answering to, it's all in faith then and while I do love me some Harrow, well, you know..

I'd rather if they answered, or addressed the main points shared in each devstreams,I wouldn't mind knowing our ideas are at least being considered, or discussed, discussion gets ideas rolling and even if the entire idea doesn't fit, some of it may stick and be used wherever it's useful and applicable. That's what feedback means, it doesn't mean that you have to throw such a perfect idea that it wins the lottery of ideas.

Edited by toxicitzi
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In my opinion the main issue that caused players delusion on PoE and OV is that DE just wasted so many square km of awesomly rendered scenario just to poke inside the same old gameplay content from the rest of the star chart. Old content clearly made for rooms and corridors put into big maps: so the "rooms" become the fixed places where each bounty stage takes place (only exception i can think right now is the PoE "escort the drone" stage), the "corridors" become the archwing flight between one stage and the other. What's the overall sensation that comes out of that? That all the rest of the space around seems useless and wasted. And the content that you do? Just kill everything and defend the object.

So i would not say that i'm sick of the big maps, but that i'm sick of the fact that bounties are nothing different from any other mission/node from Earth to Sedna, and seeing all of the wasted space around the bounty stages exacerbates the sensation of delusion.

Big maps should be an opportunity to experiment new mission types based on area control, exploitation of the topography, strategical positioning, to invoke tactical gamaplay and strategical thinking. But i fear that none of these things will be in the future of Warframe becouse they would not be solo-friendly.

"But the Eidolon hunt and the Orb fight!"  It's true that they introduced some interesting and different mechanics. But then you always fly to location and do everything there. What's the need of such a big map so? Your eyes are just pleased by the fact that your fighting a 30m tall thing. And knowing DE, the new Orb fights about to come will be the same as the one present now, in the same way as the Gantulyst and Hydrolyst were just Teralyst with different attacks.

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1 hour ago, toxicitzi said:

Don't take it the wrong way, but you may as well have said, believe. It does sound like that, because if we can't know what they're listening, or answering to, it's all in faith then and while I do love me some Harrow, well, you know..

I'd rather if they answered, or addressed the main points shared in each devstreams,I wouldn't mind knowing our ideas are at least being considered, or discussed, discussion gets ideas rolling and even if the entire idea doesn't fit, some of it may stick and be used wherever it's useful and applicable. That's what feedback means, it doesn't mean that you have to throw such a perfect idea that it wins the lottery of ideas.

In my meaning I don't see the devs interact with ideas, they get questions and anwers them in the devstreams but that is not interaction thats almost one way communication unfortunately but yea man I agree with you. I just would hope someone "devs" actually responds in a thread, I have never seen that...

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59 minutes ago, DebrisFlow said:

In my opinion the main issue that caused players delusion on PoE and OV is that DE just wasted so many square km of awesomly rendered scenario just to poke inside the same old gameplay content from the rest of the star chart. Old content clearly made for rooms and corridors put into big maps: so the "rooms" become the fixed places where each bounty stage takes place (only exception i can think right now is the PoE "escort the drone" stage), the "corridors" become the archwing flight between one stage and the other. What's the overall sensation that comes out of that? That all the rest of the space around seems useless and wasted. And the content that you do? Just kill everything and defend the object.

So i would not say that i'm sick of the big maps, but that i'm sick of the fact that bounties are nothing different from any other mission/node from Earth to Sedna, and seeing all of the wasted space around the bounty stages exacerbates the sensation of delusion.

Big maps should be an opportunity to experiment new mission types based on area control, exploitation of the topography, strategical positioning, to invoke tactical gamaplay and strategical thinking. But i fear that none of these things will be in the future of Warframe becouse they would not be solo-friendly.

"But the Eidolon hunt and the Orb fight!"  It's true that they introduced some interesting and different mechanics. But then you always fly to location and do everything there. What's the need of such a big map so? Your eyes are just pleased by the fact that your fighting a 30m tall thing. And knowing DE, the new Orb fights about to come will be the same as the one present now, in the same way as the Gantulyst and Hydrolyst were just Teralyst with different attacks.

This really sums it up how I feel about it too, good post man. 🙂

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2 hours ago, toxicitzi said:

What I don't get here, is what you mean by GPU

What I meant was CPU, mis-type there, sorry. When you run parallel servers to allow for a virtual server to exist between them, which would allow a multiple-squad area to exist, or to at least be able to view the locations of multiple squads, there needs to be some kind of similarity in the hardware.

However, on P2P, there's no guarantee that the person hosting has the processing power (or even the base internet connection) to support direct linking to another random machine so that it can share that data the way servers can.

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6 hours ago, Hyohakusha said:

First off, they are not open world maps. They are Big Maps. That's it.

Thank you, atleast you get it. However, they actually offer an interestingly fresh experience on Warframe from the close quarters and honestly, the Vallis has been the most geometry rich Map, unlike the plains which now looks rather empty, so that's a nice thing for it. The reason I'm not sick of it yet might be because I haven't played that much of it.

On the other side, K-drives are now seen as useless as ever; compared to Archwing, you can shoot, move faster and above terrain.

The whole grind that comes with new content and how irrelevant the content becomes after the whole grind has been exhausted is another issue that applies not just to Big maps, but all if not most of the content ever released in Warframe, these are issues that have been there for ages and hopefully one day, Soon™ it will be looked onto.

 

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31 minutes ago, TheRealShade said:

Bloosy Hek, here comes another one.

DE has NO OPEN WORLDS PLANNED FOR 2019.

If this is true, thank God. Open world maps are cool and all, but getting a new one each year would kill any interest in it for me, especially when they could use that time creating something else. I really want some new quests, I know The New War is supposed to be the next cinematic quest, I just hope that one isn't as short as the sacrifice. (I know I'd be disappointed if the new war only lasted an hour and some change....that's one quick war.)

Edited by (XB1)GameNerd300
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Agreed. I'd rather see the devs work on just about anything else other than "open worlds" at this point. It was a neat novelty back in Plains but that novelty died quickly and was only revived for a brief period by Fortuna. The small amount of replayable content that comes with these open worlds does not justify the year of content draught that it takes to develop them. My hope is that DE takes some time to revisit and improve old content.

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