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Hotfix 25.6.3


[DE]Megan

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Thank you for the update.

The following bugs remain:

- When performing a Ship Reactor Sabotage via the "Fire" path (re-introducing the Fuel cell), the expanding wall of flame emanating from the reactor and the eventual meltdown of the whole ship no longer occur. This makes the fire path very low-risk, and since I don't think I saw patch notes removing this. Some people say there is a "hidden timer" that counts down to mission failure after the sabotage is completed. If that is true, it's not really fair because nothing in the mission informs us about it.

- During Hive missions, after destroying a Hive the Lotus no longer explains what environmental effects are triggered.

- Several enemies still do not have Codex Entries. Some of these are: Vapos Bioengineer, Coildrives, Terra Turrets, Mite Raknoids. There are many more.

- During Operation Plague Star events, when talking to Nakak for the Operational Supply shop, she can be heard speaking but her lips do not move.

- When applying a Stradavar Tekelu Skin on Stradavar Prime, the clip does not rotate while firing as it does on the regular Stradavar.

- After hacking Reactor Consoles on Grineer Reactor Sabotage missions and Portal Consoles in Void Sabotage missions, the textures on the consoles become scrambled, as you can see below. (Also note the missing blue holograms on the Orokin Console - bug is detailed further down)

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- Grineer Articula offers only Frontier Grineer options for customization regardless of how many others were scanned

 

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- Kitgun clip remains attached to left hand after reload

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- This one Thermia Fracture during the Exploiter bossfight always shows up but can never be interacted with using the coolant canister:

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- An extra clip gets attached to kitguns when switching from the gun to an ability (such as Balefire) or carrying an object/datamass and then back to the gun.

 

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- Rhino's Iron Skin creates these crystals on the warframe when it is cast; this does not occur with Rhino Prime. I believe these are a bug because they were not present back in the earlier versions of the game (though this bug is very, very old) and they also do not show up in Rhino's Ability Showcase videos:

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- When a downed Warframe or NPC is using a dual secondary, the animations will always be that of the one-handed secondary:

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- Tusk Eviscerators cannot use the Ramparts on the Plains. Here you can see them going to them, but being unable to mount the emplancement and becoming stuck

 

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- Reload animation and Dynamic Clip not working Soma Prime with a Skin

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- Danaus Sword and Shield skin is still bugged:

 

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- Perla Pistol Skin bullet tracer origins are bugged. This happens notably when the skin is applied to Sicarus Prime or Dex Furis, as well as other secondaries.

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- Camera is bugged when talking to Little Duck SPECIFICALLY when the syndicate console is used to go directly to her room in Fortuna. This also happens with several other characters and vendors, such as Hok in Cetus.

 

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- The new Syndicates interface sometimes causes distortions of the faces of the various characters

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- The Conclave Lobby screen frequently removes the heads of the various Warframes

 

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- The holographic writings are missing from Orokin Consoles (both Lua and Void)

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- Using Magus Lockdown makes Kela de Thaym fall down and renders her unable to get up for the entirety of the boss battle:

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- Archwing Ogma and Gox, as well as the Tusk Firbolgs are duplicated in Codex Diorama

 

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- Orokin Defense laser countdown timer is bugged

 

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- Grineer Turrets on the Kuva Fortress are all named Senta Turret regardless of their type; this is a Corpus name, however.

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- Some of the Corpus computer screens in the Gas City still use the old opaque texture

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- Ostrons' heads disappear when they are close to the edge of the camera

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- Tyl Regor's Fists go missing after the first time he launches them at an enemy as an explosive ranged attack. This leads to situations where they don't appear on him when he uses them to break the glass windows of his arena.

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- The Stratos Emblem doesn't show the central Tenno numeral for anyone other than the player Warframe - thus kind of invalidating it as a bragging rights reward

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- The control console of Plains Armored Vaults sometimes appears as black and untextured

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Good update, meanwhile consider making the game more accessible for people, I have friends which wanted to play Warframe with me, but they can't, because they have too low fps, maybe make more options about reducing the graphics and ram usage, so more people will start playing Warframe.

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Can we please get a response or fix for dojo decorations rotating without user input as reported: 

https://forums.warframe.com/topic/1050649-dojo-decorations-auto-rotating-in-incredibly-annoying-fashion/
https://forums.warframe.com/topic/1058602-dojo-decoration-auto-rotation-bug-or-update/
https://forums.warframe.com/topic/1061742-dojo-decor-rotation-bug/

This has been going on since January. I'd love to decorate my dojo for this contest, but I can't because it's impossible to precisely position objects with this bug ongoing. Super frustrating that you're hosting another dojo contest without having addressed this issue.

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19 minutes ago, [DE]Megan said:

Hotfix 25.6.3

Loadout Screen Change:

  • Default sort is now by Name, previous default has been renamed to ‘Date Added’.

Creator Mode Change:

  • When Creator Mode is enabled, the email field will now be soft locked to prevent accidentally typing your ‘ValkyrIsB3stG1rl’ password into your email field. You now must click the new lock icon to turn off the lock. If you attempt to click the email field while it’s locked, the lock icon will pulse to remind you to unlock it first.

Loadout: Name is better than date for loadout, guess I will now put ABC or 123 in front of all my loadout names so they are in the order I want.

Creator Mode: Not sure if its the same as regular mode. But for me nothing is ever pre-selected when really the password should always be the default if the email is saved...

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23 minutes ago, Senguash said:

Thanks for the hotfix!

Can we get 100 standing for killing the zealots?

Isn't it pretty much meaningless in the grand scheme of things if they only give 50 per squad?

I have a small tingle that maybe they'll up the reward (and the challenge) in the following chapters and that its smol on purpose and is intended to escalate

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