(PSN)Eluminary Posted October 25, 2019 Share Posted October 25, 2019 1 minute ago, (XB1)Lucas Jameson said: Historically they've only ever nerfed weapons that have been genuinely overpowered and broken. Sometimes this is as a result of DE implementing a weapon where after the fact you just have to ask "what were they thinking?" like pre-patch telos boltace Catchmoon fits into that imo I expect it to be nerfed when it first went in. Blood rush and body count was a game changer at the time I expected that to be nerfed years ago. Something like the synoid gammacor more fits into what your saying, they didn't need to Nerf it's original form there are weapons in game stronger than it now and it's been buffed since they nerfed it originally to be close to what it originally was. Tonkor need toonis similar though that was probably boardline needed. Anytime you see a weapon or frame where people are using it 100x more than everything else expect it to be nerfed it's the way the game has always been. Link to comment Share on other sites More sharing options...
(PSN)Tomplexthis Posted October 25, 2019 Share Posted October 25, 2019 1 minute ago, Xaero said: I use Braton Prime for about 6 years already and it only gets buffed from time to time, what's wrong with it? Braton Vandal is back in Elite Sanctuary Onslaught though with lato vandal. Link to comment Share on other sites More sharing options...
pantophage Posted October 25, 2019 Share Posted October 25, 2019 Anyone with half a brain cell knew the Nerf was coming from day one. The only reason they waited until now is that they can take all the flak at once to get it over with, since there's gonna be a lot of people upset by melee changes Link to comment Share on other sites More sharing options...
(PSN)Tomplexthis Posted October 25, 2019 Share Posted October 25, 2019 1 minute ago, (PS4)Eluminary said: Catchmoon fits into that imo I expect it to be nerfed when it first went in. Blood rush and body count was a game changer at the time I expected that to be nerfed years ago. Something like the synoid gammacor more fits into what your saying, they didn't need to Nerf it's original form there are weapons in game stronger than it now and it's been buffed since they nerfed it originally to be close to what it originally was. Tonkor need toonis similar though that was probably boardline needed. Anytime you see a weapon or frame where people are using it 100x more than everything else expect it to be nerfed it's the way the game has always been. Literally every mission i play 3/4 people have catchmoon. Most people using it are MR18+ Link to comment Share on other sites More sharing options...
(XBOX)SupremeMorph Posted October 25, 2019 Share Posted October 25, 2019 1 minute ago, (PS4)Eluminary said: Catchmoon fits into that imo I expect it to be nerfed when it first went in. Blood rush and body count was a game changer at the time I expected that to be nerfed years ago. Something like the synoid gammacor more fits into what your saying, they didn't need to Nerf it's original form there are weapons in game stronger than it now and it's been buffed since they nerfed it originally to be close to what it originally was. Tonkor need toonis similar though that was probably boardline needed. Anytime you see a weapon or frame where people are using it 100x more than everything else expect it to be nerfed it's the way the game has always been. Ah. I meant the whole "what were they thinking" remark for about the original weapon design. The synoid gammacor was, at the time, ludicrously powerful if I remember correctly... Maybe they could revert the nerf now Link to comment Share on other sites More sharing options...
(PSN)Eluminary Posted October 25, 2019 Share Posted October 25, 2019 1 minute ago, (PS4)Tomplexthis said: Literally every mission i play 3/4 people have catchmoon. Most people using it are MR18+ I think they said in the stream that over 50% of m r 27 people use it over 50% of the time Link to comment Share on other sites More sharing options...
(PSN)Eluminary Posted October 25, 2019 Share Posted October 25, 2019 1 minute ago, (XB1)Lucas Jameson said: Ah. I meant the whole "what were they thinking" remark for about the original weapon design. The synoid gammacor was, at the time, ludicrously powerful if I remember correctly... Maybe they could revert the nerf now They kind of did somewhat when they re vamped beam weapons Link to comment Share on other sites More sharing options...
Aldain Posted October 25, 2019 Share Posted October 25, 2019 Just now, (PS4)Eluminary said: I think they said in the stream that over 50% of m r 27 people use it over 50% of the time That's just MR27 too, I'd love to know what the total usage rate is across say MR15 to 27. Link to comment Share on other sites More sharing options...
Alpha_Tango Posted October 25, 2019 Share Posted October 25, 2019 The damn Catchmoon had it coming. It is stupid not to use it especially when I got a very dominating riven with it. I already miss my Mara Detron, Akstiletto P, Atomos, Pandero even the Lex Prime 😎. It is a good change, having default OP weapons is never fun anyway. Link to comment Share on other sites More sharing options...
CodeUltimate Posted October 25, 2019 Share Posted October 25, 2019 (edited) I'm glad I sold my riven while I still could. 😎 Edited October 25, 2019 by CodeUltimate 8v Link to comment Share on other sites More sharing options...
(PSN)Tomplexthis Posted October 25, 2019 Share Posted October 25, 2019 5 minutes ago, (PS4)Eluminary said: They kind of did somewhat when they re vamped beam weapons Ever used Gammacor. Cycron. Flux rifle. Gaze? It really sucks. But my flux rifle did 500k damage a second. Took rhino roar. Riven. And harrows crit buff to do it though Link to comment Share on other sites More sharing options...
S.Dust Posted October 25, 2019 Share Posted October 25, 2019 Lol now buff throwing weapons I want my spiral to be busted or the hikku or however you spell it. Link to comment Share on other sites More sharing options...
Thalahssalyst Posted October 25, 2019 Share Posted October 25, 2019 Rank 25 here, still cant craft it xD Link to comment Share on other sites More sharing options...
(XBOX)SupremeMorph Posted October 25, 2019 Share Posted October 25, 2019 10 minutes ago, (PS4)Eluminary said: They kind of did somewhat when they re vamped beam weapons I don't think they fixed the ammo efficiency, which was the main nerf I remember Link to comment Share on other sites More sharing options...
Vyra Posted October 25, 2019 Share Posted October 25, 2019 46 minutes ago, (XB1)razberryX said: There are people who've done 4 hour endurance runs with the mining laser! Can't even be modded. What? Link to comment Share on other sites More sharing options...
SenorClipClop Posted October 25, 2019 Share Posted October 25, 2019 53 minutes ago, (PS4)Tomplexthis said: The catchmoon was great for clearing rooms. 54 minutes ago, (PS4)Tomplexthis said: Forcing us to scramble to find something else for high level content that can deal with the unbalanced enemies scaling in warframe. So which is it? Link to comment Share on other sites More sharing options...
Pizzarugi Posted October 25, 2019 Share Posted October 25, 2019 (edited) 1 hour ago, (PS4)Tomplexthis said: This is out of hand. In response to players liking something. DE chooses to Nerf it to the ground. With the impressive armory players have at their disposal, nobody should be crowding around the handful that are the only weapons worth using. Nerfs are necessary to encourage players diversify their builds. And in case it gets brought up: Barring certain frames, Catchmoon has replaced all of my other secondaries due to its sheer power. I use this thing constantly when in the past, I used guns like Arca Scisco or Pyrana Prime. 1 hour ago, (PS4)Tomplexthis said: Instead of bringing other weapons up to par to give us more options. They destroy the meta piece by piece until endgame becomes nothing but a chore with barely any viable wrapons. That's called "power creep", which is toxic and unhealthy for game balance. Literally every weapon in this game is viable for the average content you engage in which only goes up to level 100 every 1 to 24 hours (kuva floods and sorties). There's no reason for some weapons to trivialize the game, even less so to buff everything to be as broken as them. 1 hour ago, (PS4)Tomplexthis said: The catchmoon was great for clearing rooms. Used because its customizeable. and about one of the only secondaries that outperformed in all regards. Perhaps this is why it got nerfed? 😛 The fact it outperforms every other weapon in the, I repeat, impressive armory players have access to is why it needed to be nerfed. No one weapon should be able to outperform next to everything else. 1 hour ago, (PS4)Tomplexthis said: It needed a balance but dude. Players should have more options. Technically now that Catchmoon isn't blowing away the competition, and the armies you point it at, you now have a lot more options on what weapons you want to use. 1 hour ago, (PS4)Tomplexthis said: Forcing us to scramble to find something else for high level content that can deal with the unbalanced enemies scaling in warframe. Unless you're doing endurance runs, which DE doesn't recognize on any official capacity besides a meme decoration for your orbiter by doing 1 hour of Index, I fail to see how enemy defense scaling is an issue. The average missions you'll be running is levels 1-60, just about everything folds by sneezing in their general direction. 1 hour ago, (PS4)Tomplexthis said: Profit taker is a nightmare. Corpus enemies need nerfed. Not our weapons. Corpus are one of several factions designed to give players challenge, your access to outlandishly broken weapons took that away. They don't need to be nerfed. You do. 1 hour ago, (PS4)Tomplexthis said: Spending 100 hours farming kuva to see all your rivens ruined. It makes the game unenjoyable. The concept of rivens was that they're supposed to evolve based on weapon popularity. Consider this: If Catchmoon becomes undesirable after the nerf, rivens for it are going to get buffed like crazy. 1 hour ago, (PS4)Tomplexthis said: Tey fixing archwing. Like every match in archwing feels broken. I spawn outside the map. There is no real way to heal. May I suggest using the Amesha archwing? All the healing you'll ever need. Edited October 25, 2019 by Pizzarugi Link to comment Share on other sites More sharing options...
Serafim_94 Posted October 25, 2019 Share Posted October 25, 2019 (edited) Guess I'll go to Gaze then. That gun is tremendously fun too. Maybe Tombfinger as well. Edited October 25, 2019 by Serafim_94 Link to comment Share on other sites More sharing options...
Vyra Posted October 25, 2019 Share Posted October 25, 2019 The only real problem i have is, i put work in my guns, then they get nerfed, At this point i lose fun. Its like you're at work and do all right and you build up something working and then someone from the top decides to ruin all of your work. And yeah game needs some sort of balancing. Link to comment Share on other sites More sharing options...
(XBOX)yepbeeble Posted October 25, 2019 Share Posted October 25, 2019 7 minutes ago, Vyra said: What? Link to comment Share on other sites More sharing options...
MaryoSlayer Posted October 25, 2019 Share Posted October 25, 2019 Nothing got nerfed into the ground ffs,everyone on this god damn forum dramatizes everything DE does that doesnt make them literal gods The weapon was used WAY too much in favor of every other weapon,i mean 60% and the second most used had freaking 7%. 1 Link to comment Share on other sites More sharing options...
backswing Posted October 25, 2019 Share Posted October 25, 2019 12 hours ago, (XB1)I eat GABAGE said: On the newest prime time it was shown to us that the catchmoon is being used about as much as all the other secondaries combined. While I agree that the problem needs to addressed. I feel like DEs mindset is entirely in the wrong place. Instead of continuously nerfing the catchmoon they should instead buff other secondaries to make them morr competitive to the catchmoon. I feel as though the proposed changes to the catchmoon and other similar shotguns will not make a noticable enough difference in the choice between catchmoon vs the rest of the secondary arsenal. It is upsetting to me that the reaction to a weapon being used too much is to just try and smack it out of our hands. When you destroyed the trinity nuke i stopped playing for months and I will likely do the same when you nerf my catchmoon and fulmin into the ground. The catchmoon and fulmin are fun... Why not make other weapons more fun instead of trying the take away the fun we are having? Please rebalance how you consider your balancing. >_> What you're describing is called power creep. When everything gets buffed, content falls behind, and the game becomes boring. Outliers need to be changed to prevent a single "necessary" loadout. Link to comment Share on other sites More sharing options...
Pizzarugi Posted October 25, 2019 Share Posted October 25, 2019 2 minutes ago, MaryoSlayer said: The weapon was used WAY too much in favor of every other weapon,i mean 60% and the second most used had freaking 7%. Wow, for real? That's a pretty drastic difference in usage stats. Was this mentioned in the prime time stream or something? Link to comment Share on other sites More sharing options...
z3us32610 Posted October 25, 2019 Share Posted October 25, 2019 1 hour ago, (XB1)razberryX said: I don't think they nerfed the damage, just the range and total falloff. I'd need to see the stats or rewatch the primetime again to get a better comprehension of the stats. Also Prisma Twin Gremlins still exist. They reduced the range from 40m to 20m and falloff is 8-16 instead of 10-20, I believe. I believe they also said the damage at falloff is coming down too but not certain. Personally, it doesn't matter to me a bit because I got bored with the Catchmoon months ago. (Not that anyone cares what I think, just wanted to fill ya in on the stats they said were changing) Link to comment Share on other sites More sharing options...
lighthoof Posted October 25, 2019 Share Posted October 25, 2019 57 minutes ago, Aldain said: That's just MR27 too, I'd love to know what the total usage rate is across say MR15 to 27. They actually show stats starting from MR1 all the way to MR27 It starts to ramp up fast around MR10 and after MR16 it is around 40% already and only goes up from there 13 minutes ago, Pizzarugi said: Wow, for real? That's a pretty drastic difference in usage stats. Was this mentioned in the prime time stream or something? Indeed it was Link to comment Share on other sites More sharing options...
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