KiroTheTraveler Posted November 25, 2019 Share Posted November 25, 2019 (edited) How would you feel if these two abilities were merged into one button. It would give space for Chroma another ability to have as a Dragon frame. Edited November 25, 2019 by CaptainStrawberry Link to comment Share on other sites More sharing options...
KnossosTNC Posted November 25, 2019 Share Posted November 25, 2019 (edited) It would be incredibly overpowered. Right now, at least you have to keep an eye on your timers and energy. Merging them would turn it into a tank ability to end all tank abilities, with an insane damage boost to boot. Edited November 25, 2019 by KnossosTNC Link to comment Share on other sites More sharing options...
trst Posted November 25, 2019 Share Posted November 25, 2019 It wouldn't fix his actual problem in his 1 and 4 being lackluster. Link to comment Share on other sites More sharing options...
KiroTheTraveler Posted November 25, 2019 Author Share Posted November 25, 2019 Just now, trst said: It wouldn't fix his actual problem in his 1 and 4 being lackluster. True but it could give room for more exciting and creative abilities. Link to comment Share on other sites More sharing options...
kapn655321 Posted November 25, 2019 Share Posted November 25, 2019 (edited) One of those should perhaps be a toggle. I found Chroma's kit awful, personally. The 1 and 4 are no good, the 2 and 3 are expensive (for a reason), and can't be recast early. It's like his whole kit is mired in jank in order to balance out his vex armor. I'd be fine with it, but then they'd have to tone down Vex, and... whew boy. The Eidolon runners are already at full screech this week. Swap his 4 toggle, for a Vex toggle. ..if elemental was swapped for the 4's toggle, it would just be ignored. And his 1, just... 300% better than what it is in all respects. Edited November 25, 2019 by kapn655321 1 Link to comment Share on other sites More sharing options...
zoffmode Posted November 25, 2019 Share Posted November 25, 2019 (edited) Only his 1st ability needs any changes IMO. His kit is just fine otherwise. Even his 4, which a lot of people claim as useless, is really beneficial. Bonus credits, afk farm option and bonus CC. Meanwhile, his 2 and 3 are freaking amazing abilities that have huge scaling. Baffles my mind why anyone would want to buff them in some way. His 1 though... is completely useless without a single redeeming quality. Edited November 25, 2019 by zoffmode Link to comment Share on other sites More sharing options...
Ikserdok Posted November 25, 2019 Share Posted November 25, 2019 25 minutes ago, CaptainStrawberry said: True but it could give room for more exciting and creative abilities. but this still wont fix anything if we have 2 unused very bad skills, adding another skill wont help with it as these 2 will stay still vey bad, useless and new skill also wont be guaranteed to be good to use at all why not just fix/rework already existing 2 skill instead still ignoring them while thinking about to add new unecessary skill? if idea for new skill would be great it could be also just swapped with existing bad skill or merged somehow to make existing skill interessing, usefull Link to comment Share on other sites More sharing options...
TARINunit9 Posted November 25, 2019 Share Posted November 25, 2019 1 minute ago, kapn655321 said: the 2 and 3 are expensive (for a reason), and can't be recast early. 3 can be recast early But I agree with everything else: Chroma is a boring "monobuild". Contrast with frames like Banshee who you can mod for mindless CC, or for Sonar Resonance spam, or for gimmicky finisher damage; or Nova, who can be built for Max strength damage, or Speedva farming, or more recently for Augment mod tankiness. Chroma has one build: Max strength, fire for group healing and ice for everything else Link to comment Share on other sites More sharing options...
Zekkii Posted November 25, 2019 Share Posted November 25, 2019 Remove the benefits of self-damage and we'll talk. Link to comment Share on other sites More sharing options...
WhiteWolf3500 Posted November 25, 2019 Share Posted November 25, 2019 Even if I'm basically always using both at the same time, the option to use less energy and upkeep only one of those abilities is good. Due to nature of chroma I would say we don't need those abilities to merge and especially not if it would meant a higher cost. What I would propose is buffing his 4 and remaking his 1 completely. Ability 1 and 4 are almost completely useless in my opinion so if you want more active abilities we first need to fix the two he already has. Link to comment Share on other sites More sharing options...
kapn655321 Posted November 25, 2019 Share Posted November 25, 2019 2 minutes ago, TARINunit9 said: 3 can be recast early But I agree with everything else: Chroma is a boring "monobuild". Contrast with frames like Banshee who you can mod for mindless CC, or for Sonar Resonance spam, or for gimmicky finisher damage; or Nova, who can be built for Max strength damage, or Speedva farming, or more recently for Augment mod tankiness. Chroma has one build: Max strength, fire for group healing and ice for everything else Chromas run group healing? Can't say I've ever met one that wasn't Ice for effect.. Except one guy who was lightning because it looked cooler. Link to comment Share on other sites More sharing options...
WhiteWolf3500 Posted November 25, 2019 Share Posted November 25, 2019 Just now, kapn655321 said: Can't say I've ever met one that wasn't Ice for effect.. I'm using toxin for better reload, also helps the team a little. Link to comment Share on other sites More sharing options...
kapn655321 Posted November 25, 2019 Share Posted November 25, 2019 1 minute ago, WhiteWolf3500 said: I'm using toxin for better reload, also helps the team a little. You're the Chroma I wish I met more often. I'm more used to the one that still needs to be picked up every time energy runs out, while yelling at people for not running more meta. Tox was my favorite of the Chroma functions, but I struggled to make it worth my time. For what I got though, I found his energy costs made him a drag. This was before Zenurik was a thing.. which I still think if a frame requires that to function, it's a crutch and a mistake. Hope he gets some review soon enough. 1 Link to comment Share on other sites More sharing options...
KiroTheTraveler Posted November 25, 2019 Author Share Posted November 25, 2019 Imagine if his four was like you flying around like Titania 😮 1 Link to comment Share on other sites More sharing options...
kapn655321 Posted November 26, 2019 Share Posted November 26, 2019 (edited) 2 minutes ago, CaptainStrawberry said: Imagine if his four was like you flying around like Titania 😮 If he did, he'd have to get Itzal's blink. Oh, and make him solo only. The sad lonely king on Eidolon hill. Public plains might be co-op viable that way. Edit: Pardon my salt. Too much forum this week. Edited November 26, 2019 by kapn655321 Link to comment Share on other sites More sharing options...
DrBorris Posted November 26, 2019 Share Posted November 26, 2019 (edited) 1 hour ago, KnossosTNC said: It would be incredibly overpowered. Right now, at least you have to keep an eye on your timers and energy. Merging them would turn it into a tank ability to end all tank abilities, with an insane damage boost to boot. How would it be any more powerful than what it is now? Now: Chroma has infinite energy (Rage) and pushes two buttons every minute for stupidly large buffs. Then: Chroma has infinite energy (Rage) and pushes one button every minute for stupidly large buffs. It is basically just a QoL change, I don't see how Chroma would be any more powerful. And getting another ability slot is just another good benefit. But tbh Chroma has a lot more issues than just having two abilities that should be merged. In my mind he is still the worst designed Warframe by leagues and miles. Edited November 26, 2019 by DrBorris 3 Link to comment Share on other sites More sharing options...
WhiteWolf3500 Posted November 26, 2019 Share Posted November 26, 2019 1 minute ago, CaptainStrawberry said: Imagine if his four was like you flying around like Titania 😮 Something like changing into an actual dragon and burning everyone with a much more powerful breath weapon than his current 1 ability? Then we could get rid of this 1 ability and have a slot for new ability, something much more useful. 2 Link to comment Share on other sites More sharing options...
(PSN)CommanderC2121 Posted November 26, 2019 Share Posted November 26, 2019 16 minutes ago, kapn655321 said: Chromas run group healing? Can't say I've ever met one that wasn't Ice for effect.. Except one guy who was lightning because it looked cooler. Full melee with lightning is hella fun Ill say. Not endgame viable like ice or fire but hella fun Link to comment Share on other sites More sharing options...
Aldain Posted November 26, 2019 Share Posted November 26, 2019 53 minutes ago, CaptainStrawberry said: True but it could give room for more exciting and creative abilities. Even the largest mansion is awful if it has broken furniture. Plus people don't want Chroma to change because they are addicted to him being a damage bot. 1 Link to comment Share on other sites More sharing options...
WhiteWolf3500 Posted November 26, 2019 Share Posted November 26, 2019 2 minutes ago, DrBorris said: How would it be any more powerful than what it is now? I agree that it would be a QoL change, however it could be tricky due to energy cost. I would say it can't get lowered when those would be merged and then it could look like a nerf actually since the upkeep costs are already really high and hard to deal with without extra help. However if the energy cost would be lowered, then chroma might become too easy to upkeep. It's already really powerful with little risk. Comparing this to mirage damage buff, she only gets one buff at the time, even if they are more powerful and cost less they still require great deal of positioning. Chroma can get both but his upkeep cost is extremely high. Seems like a balance decision to me. 1 Link to comment Share on other sites More sharing options...
DarthIronclad Posted November 26, 2019 Share Posted November 26, 2019 The main issue of Chroma is he is too specialised in a role(DPS tank)...though he is good at said role,he is not as great at everything else 1 Link to comment Share on other sites More sharing options...
Mikaer88 Posted November 26, 2019 Share Posted November 26, 2019 I'm okay with both abilities being merged to replace the current 4 ability and rework the rest. 2 Link to comment Share on other sites More sharing options...
WhiteWolf3500 Posted November 26, 2019 Share Posted November 26, 2019 1 minute ago, DarthIronclad said: The main issue of Chroma is he is too specialised in a role(DPS tank)...though he is good at said role,he is not as great at everything else To be honest if you look at the warframes as they are now, there are plenty of them that can only do one job really well and also only use up to 2 of their abilities. Link to comment Share on other sites More sharing options...
AlfredDean Posted November 26, 2019 Share Posted November 26, 2019 1 minute ago, WhiteWolf3500 said: To be honest if you look at the warframes as they are now, there are plenty of them that can only do one job really well and also only use up to 2 of their abilities. every nuke build just turns the game into a bad game of golf FOOOOOUR Link to comment Share on other sites More sharing options...
WhiteWolf3500 Posted November 26, 2019 Share Posted November 26, 2019 Just now, AlfredDean said: every nuke build just turns the game into a bad game of golf lol what? XD Sorry, i don't understand. There are nuke warframes that do their jobs really well and have plenty of extra options even with the same build. Just look at Saryn for the beginning. Link to comment Share on other sites More sharing options...
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