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(PC) Empyrean: Bug Report Megathread


SilverBones
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Esc-ed out of a port turret in a saturn mission, and it got stuck at the bottom of the rail. Pressing X did nothing.

Leaving the ship and re-entering did not fix it; seems like only the host can use it now.

Edited by RWBY-WhiteRose
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So... something like 15 minutes ago (before starting this post), I was constantly trying to join public mission on Flexa node with Sentient Outpost in Veil Proxima (it was present there at that moment), almost everytime I got message at the loading screen "connection was lost, returning... " and even if the mission loaded (without Sentient Outpost goal), after 5 seconds a cycle of host migrations always occured leading then straightforward to "connection was lost, returning... ". I have no idea what is wrong with this particular node, but it needs some serious fixing as I am not the only one player reporting such event and it happened before too (8 hours ago), also on "Flexa" node. 

Moreover, some players are reporting different problems with Sentient Anomaly, like getting a black screen when entering Sentient Outpost.

 Lately, Anomaly appeared on a different node with the same problem, so apparently any mission with Sentient Anomaly after latest hotfix is broken :/

Edited by Orfeusz
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5 hours ago, Socialisk said:

When visiting the Avionics section of the railjack loadout, occasionally some avionics that are equipped appear to be missing, and the correct avionics capacity (that includes the equipped reactor) does not read correctly. This may be caused by using another person's railjack for a mission, then going to the loadout screen. It may be a visual bug with no actual effect; one can still "unequip" avionics that are not displayed, changing the railjack stats, and loading into a mission appears to give the correct stats.

Regular visual:

paLdChK.jpg?1

Bugged visual:

bbsshvh.jpg?1

this happen about every time you clicked on the reactor section - regardless if you changed it or not.

it's only a visual bug though and when you exit the config console and enter it again, all avionics are correctly in place.

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High Priority:

Magus Elevate, Magus Anomaly & Magus Lockdown (And maybe other's) dont work, and u need to go back to your Orbiter to get them to work again.
Reason not clear.
I've had this happen without me ever leaving the railjack as I usually do repairs/gunnery

 

Low Priority: 

Repala Syandana floats up instead of hanging down while in Gunnery, blocking your view. Might be caused by the 360° intrinsics as this does not happen in the pilot or forward artillery seat 
As a temp solution I use Operator mode to man the gunnery.

 

Edited by Helliosss
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3 hours ago, tennomantra said:

{\"sfn\":553}"}

 

  Reveal hidden contents

12:26 GMT +0 anomaly Flexa spawn doesn't work again. Initially assumed it may have something to do with Galleon tile, likely not. Even if objective is only extermination and 'disable pulse battery' there is still no anomaly.


It's the second time, that we know of, that the anomaly was supposed to be generated on Flexa and a second time it was not.

I must slep to stay strong for the hunt.

 

 

And right now the spawn "Tmp":"{\"sfn\":505}" is getting so much load, everyone I talk to cannot enter it.

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I tried about 8 times to start the sentient ship mission as host and 6 times as client. Does not work.. endless loading screen. and 5 ppl in party.

unknown.png

 

You have to wait hours for the spawn and now its bugged -.- 


---
Update: Mission gone. Now lets wait another 3h or so...

Edited by Ajuwen
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13 minutes ago, BradKing said:

And right now the spawn "Tmp":"{\"sfn\":505}" is getting so much load, everyone I talk to cannot enter it.

Attempted several times within the 30 minutes of anomaly, infinite loading every time. Stayed as long as 12 minutes. 0 people reported loading in. First minute after anomaly closed - able to enter Ruse node as expected.

This was the first time that we know of, that Anomaly was supposed to spawn on Ruse.

Flexa and Ruse War Field seemed to be bugged for anomaly.

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1 minute ago, tennomantra said:

Attempted several times within the 30 minutes of anomaly, infinite loading every time. Stayed as long as 12 minutes. 0 people reported loading in. First minute after anomaly closed - able to enter Ruse node as expected.

This was the first time that we know of, that Anomaly was supposed to spawn on Ruse.

Flexa and Ruse War Field seemed to be bugged for anomaly.

Could be, not sure about that. The Flexa bug seems to be that the spawn just does not occur, the map loaded well for me and we got the regular objectives and all. Restarting every time there did nothing sadly, but it loaded the game indeed.

Ruse War Field seems to be mostly infinite loads and load into empty skybox

ks86CLT.jpg

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railjack:

even though i already suspected this to bug the game out, i tried anyway...

if you are in an 'extra' crewship when the mission is done, and all the ships despawn (if you get those extra ships like sometimes in kasio's rest/saturn), you wil be stucked in endless black screen without any way out but kill the process.

i mean seriously, if i thought that this could happen, why did the devs thought despawning with a player entity in a despawning object would be an ok-condition? you guys should pay us for quality testing those obvious problems... or did you think no one would be fool enough not to try it out?

easiest solution would be NOT despawning any ships left - maybe let them run from the player but keep them in the mission. or, be more carfull about the fallback-conditions - like you have when e.g. a crewship is destroyed while a player in onboard and gets (hopefully without glitch) thrown back into space. teleporting back the the rail would also be ok - just think about the problems with the timing since we are not all in the same local network and there is likely some (big) latency... so also create an exception for those nasty timeouts. last thing would be if we get a console command that can respawn us to a save position - in this case, the railjack or the starting position of the rail, but in space...

in this specific case of my test, this wouldn't help though since i couldn't even open the chat anymore - still, the game did not crash, so i suspect an ordinary endless loop being hapen to me.Xsml5VX.jpg

correction: while writing this, the host likely left the game and the host migration failed (yes, i stayed in this bugged mission-state for at least 15 min ^^) and i got back to my orbiter. looks like the loop was broken this way too... that isn't a good solution to the problem though.

Edited by fr4gb4ll
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When messing arround with the Reactor MK III or any Reactor click the slot & just click on Avionics as soon as it pops up the list of Reactors & you will see that some are UnEquiped to fix this go back to compnents & click the Reactor slot & then the Reactor you orignaly had on or just Exit the consal

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