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XB1 Heart of Deimos: Update 29 (+Hotfixes)


[DE]Megan

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When are we gonna get the new hot fix? i cant do the stuff with pets because of the bug there and now i cant even fly for more then 10 min without screen going all black making me have to forfeit all loot and fish i collected. why give us the update at the same time as PC if you cant give us the hot fixes too

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Just throwing this out there DE, there’s currently a bug where operators piloting a necramech get permanently softlocked in it when a teammate in the fireteam retrieves a conservation target. Only workaround is to leave the fireteam as the unstuck chat command does not work, thus forfeiting Potential rewards because of this bug.

also. Do not listen to those who would otherwise badmouth the team, because in my serious opinion, you folks did some seriously good work with the heart of Deimos and I applaud & commend the team for it. Sure there’s a few bugs but that’s why the forums exist, to properly forward any bugs in a timely and composed manner.

f.y.i. I’m nuts about the infested (the Helminth particularly) it’s because of this particular aspect of Warframe that I continue to play it, and yes, to me, Helminth Space daddy is a thing.

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Isolation Vault Bounty Changes & Fixes:

  • Updated the Cambion Drift Isolation Vault Bounty description to hint at clearing multiple Vaults in the same session for better rewards.
  • Moved 2 Scintillant spawn points within the Isolation Vaults to be in more trafficked areas.
  • Reduced the amount of spawned Residue per Wyrm puddle from 5 to 3, and also lowered the amount of Residue needed for the first stage of the Isolation Vault Bounty:
    • 6 Residue for 1 or 2 player teams
    • 12 Residue for 3 or 4 player teams
  • Fixed cases of the Esophage losing its waypoint in the Isolation Vault Bounty.
  • Fixed looping Otak/Loid Transmission when picking up 50% of the required Residue for the Isolation Vault Bounty.
  • Fixed a script error related to the Isolation Vault.
  • Fixed numerous script errors when encountering an enemy Necramech.

 

Changes:

  • Infested Fish within the Cambion Drift are now always guaranteed to provide their respective Fish parts when cut! Descriptions of Fish parts now also include exact Fish source information.
  • The Conservation Entrati member now sells a Tranq Rifle for those who have not yet acquired one from Fortuna.
  • Add a ‘View Cinematic’ button for Awakening in the Quest Codex section! This allows you to view the opening cinematic without going into the full tutorial. 
  • Added Xaku Blueprint to Cephalon Simaris Offerings for those who have completed the Heart of Deimos Quest.  
  • Reduced the Necramech Storm Shroud ability damage immunity from 1 to .8. This ability now functions similar to Iron Skin.  
  • Increased the Necramech Reach Mod base Melee Range from +0.17 to +0.25.
  • Improvements towards the Necralisk to Cambion Drift hallway trigger placement, so players may walk up to the door without leaving the loading trigger.
    • This also fixes misleading size of extraction zone radius on minimap.
  • Mining veins now have a UI marker present when the Cutter/Drill is equipped and you’re close to it.
  • Improvements to Mining FX/materials in the Cambion Drift to improve visibility.
  • Slight FX tweaks to the Deimos node in the Shar Chart.
  • The Deimos Bounty Credit Cache rewards have been replaced with an Ayatan Amber Star.
  • Added descriptive text to the Scintillant to expose its secondary acquisition path:
  • Added invulnerability period when Transferring into Necramechs found out in Cambion Drift.
  • Reduced Vulpaphyla Revive precepts from 5 ranks to 3 ranks, as the extra 2 served no purpose. Refunded Credits and Endo will follow in a script later this week or next for early adopters.
  • Added more sound effects for the Vulpaphyla.
  • End of Mission screen music will now properly duck sound FX.
  • Performance improvements towards Cambion Drift terrain textures.

 

Fixes:

  • Fixes towards Town, Relay, and Dojo server stability and performance.
  • Fixed a Heart of Deimos Quest progression stop due to an inability to swap back to the Omni repair tool when it’s required.
  • Fixed a crash if you died during mission 3 of the Heart of Deimos Quest.
  • Fixed a crash when joining a Cambion Drift mission in progress and the player is in a Wyrm Residue area.
  • Fixed a crash when Transferring into a Necramech out on the Cambion Drift.
  • Fixed numerous crashes related to interacting with Reactive Crystals. 
  • Fixed missing context actions when investigating Solaris bodies in the Vox Solaris Quest.
  • Fixed a crash when a Client player has a Vulpaphyla Pet and it dies.
  • Fixed a crash during the Garv Bounty mission.
  • Fixed script errors when player quits before/during death in "Confront Umbra" stage of The Sacrifice Quest.
  • Fixed Cambion Drift Bounties failing if the Client player loads in too far away from the objective area.
  • Fixed inability to pick up Fass Residue on a K-Drive during the Heart of Deimos Quest.
  • Fixed not having to collect Infested Samples for Latrox Une when doing multiple Bounties in succession in the same Cambion Drift session.
  • Fixed a crash when attempting to open the Gear Wheel after mounting a K-Drive.
  • More fixes towards a tunnel door not opening in the Necramech training mission of the Heart of Deimos Quest.
  • Fixed a rampant script error that prevented Conservation from triggering in certain spots in Cambion Drift.
  • Fixed Jahu Reactive Crystals spitting out Resources every time you Transfer in/out of Operator mode.
  • More fixes towards dying in a Necramech resulting in your Operator being invisible and invincible. 
  • Fixed the Fishing Spear not being given back if you died during the Fishing mission of the Heart of Deimos Quest.
  • Fixed Wyrm Residue spawning inside of inaccessible locations during the 'Collect Worm Bait' phase of a Vault Bounty.
  • Fixed objective waypoints not updating properly during the Necramech training mission of the Heart of Deimos Quest.
  • Fixed inability to use your Vome Residue/Fass Residue to craft Mutagen/Antigen Blueprints.
  • Fixed Refined Bapholite Blueprint requiring Adramalium instead of raw Bapholite.
  • Fixed being able to Transference into an invisible Warframe during the "Confront Umbra" stage of The Sacrifice.
  • More fixes towards ability to start Bounties during the Heart of Deimos Quest.
  • Fixed Vome Residue areas Reviving players (not intended!).
  • Fixed missing Vulpaphyla and Predasite Precept Mods from the Codex.
  • Fixed Clients sometimes not seeing the Purifier aura FX.
  • Fixed all squadmates getting the UI tips for the Necramech’s Necraweb ability when one player is using it. 
  • Fixed Cambion Drift Excavator objective not updating based on the number of players after a Host migration occurred. 
  • Fixed Cambion Drift Excavator UI disappearing after a Host migration.
  • Fixed players receiving progress towards Orb Vallis "Bounty Hunter" Challenge when finishing Cambion Drift Bounties.
  • Fixed Maturing a Pet through the Arsenal not refreshing the Arsenal, allowing for a 2nd failed Mature attempt.
  • Fixed some Deimos enemies having the wrong Health and Armor types.
  • Fixed inability to Chat link the Mausolon. 
  • Fixed Otak not spinning around when Loid is talking when speaking to him at his Mining spot.
  • Fixed music ducking Loid/Otak switch sounds completely.
  • More fixes towards missing Conservation Transmissions.
  • Fixed missing VO line when interacting with the Fishing Entrati member with no Fish in your Inventory.
  • Fixed two cases of Cambion Drift Bounty bonus objective UI appearing incorrectly. As reported here.
  • Fixed getting a blank screen when attempting to Cut/Provide Fish to a vendor but you don’t have any eligible Fish for that node (ie Fortuna Fish at the Cetus Fish vendor, etc).
  • Fixed Hydroid Rakkam Kraken not having its deluxe Skin applied during Undertow.
  • Fixed The Steel Path Deimos Trophy not matching the FX of the actual Deimos node.
  • Fixed incorrect Fishing Trophy diorama in Cambion Drift.
  • Fixed some Blueprint component text overlapping.
  • Fixed incorrect Eximus enemy title on the Cambion Drift.
  • Fixed some missing FX on Deimos enemies when they pop out of their sacs.
  • Fixed alignment issues with the Paradiso Armor on numerous Warframes.
  • Fixed a Host migration triggering a script error when encountering a puzzle in the Cambion Drift.
  • Fixed a script error that occurred at the beginning of the Necramech training mission of the Heart of Deimos Quest.
  • Fixed a script error during the Corpus survivor Bounty in Cambion Drift.
  • Fixed a script error when activating an Eidolon Hunt after a Host migration has occurred.
  • Fixed a script error when a Host migration occurs during Cambion Drift 'Lure the Assassination Target' Bounty. 
  • Fixed a script error that could occur if you immediately took out a Fishing Spear upon entering Cambion Drift from Necralisk.
  • Fixed a script error that could occur when a Fish died while you were successfully catching a different one. 
  • Fixed a script error when a Fish survived damage after you died and Revived. 
  • Fixed a script error when initiating a K-Drive Race in the Cambion Drift.
  • Fixed script errors that could occur if you died during the Fass/Vome fight sequence.
  • Fixed a script error when a Jugulus dies.
  • Fixed a script error when a Leaping Thrasher dies.
  • Fixed a script error related to Venari. 
  • Fixed a script error when casting Xaku’s Accuse ability.
  • Fixed crazy decimals on the Survival Instinct and Sly Devolution Mod descriptions.
  • Fixed script error that can occur when trying to use the Scanner when returning to a Town.
  • Fixed a script error if Garv dies.
  • Fixed a script error related to the Profit-Taker.
  • Fixed a script error that could occur when using Transference. 
  • Fixed a script error when using the Necramechs’ Guard Mode ability.
  • Fixed a script error when entering an enemy camp in the Orb Vallis.
  • Fixed a script error when the Drop Pods in the Cambion Drift drop down enemies.
  • Fixed a script error when a Sly Vulpaphyla deactivates a Precept.
  • Fixed a script error when a Panzer Vulpaphyla attempted to attack but ran out of targets.
  • Fixed a script error that occurred when a Necramech died.

Apologies for the confusion - we got our wires mixed up! These will be live in the next console Hotfix:

  • Updated the Cambion Drift Isolation Vault Bounty description to hint at clearing multiple Vaults in the same session for better rewards.
  • Added descriptive text to the Scintillant to expose its secondary acquisition path.
  • Moved 2 Scintillant spawn points within the Isolation Vaults to be in more trafficked areas.
  • The Deimos Bounty Credit Cache rewards have been replaced with an Ayatan Amber Star.
  • Reduced the amount of spawned Residue per Wyrm puddle from 5 to 3, and also lowered the amount of Residue needed for the first stage of the Isolation Vault Bounty:
    • 6 Residue for 1 or 2 player teams
    • 12 Residue for 3 or 4 player teams
  • Reduced Vulpaphyla Revive precepts from 5 ranks to 3 ranks, as the extra 2 served no purpose. Refunded Credits and Endo will follow in a script later this week or next for early adopters.
  • Added invulnerability period when Transferring into Necramechs found out in Cambion Drift.
  • End of Mission screen music will now properly duck sound FX.
  • Performance improvements towards Cambion Drift terrain textures.
  • Fixed looping Otak/Loid Transmission when picking up 50% of the required Residue for the Isolation Vault Bounty.
  • Fixed missing context actions when investigating Solaris bodies in the Vox Solaris Quest.
  • Fixed a crash when a Client player has a Vulpaphyla Pet and it dies.
  • Fixed inability to pick up Fass Residue on a K-Drive during the Heart of Deimos Quest.
  • Fixed not having to collect Infested Samples for Latrox Une when doing multiple Bounties in succession in the same Cambion Drift session.
  • Fixed Cambion Drift Bounties failing if the Client player loads in too far away from the objective area.
  • Added more sound effects for the Vulpaphyla.
  • Fixed some missing FX on Deimos enemies when they pop out of their sacs.
  • Fixed alignment issues with the Paradiso Armor on numerous Warframes.
  • Fixed a script error when a Sly Vulpaphyla deactivates a Precept.
  • Fixed incorrect Eximus enemy title on the Cambion Drift.
  • Fixed script errors when player quits before/during death in "Confront Umbra" stage of The Sacrifice Quest.
  • Fixed cases of the Esophage losing its waypoint in the Isolation Vault Bounty.
  • Fixed script error that can occur when trying to use the Scanner when returning to a Town.
  • Fixed a script error that occurred when a Necramech died. 
  • Fixed a script error when entering an enemy camp in the Orb Vallis.
  • Fixed a script error when the Drop Pods in the Cambion Drift drop down enemies.
  • Fixed a script error if Garv dies.
  • Fixed a script error that could occur when using Transference. 
  • Fixed a script error related to the Profit-Taker.
  • Fixed a script error when a Panzer Vulpaphyla attempted to attack but ran out of targets.
     
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17 minutes ago, [DE]Megan said:

Hotfix #2 is now live!

  • Moved 2 Scintillant spawn points within the Isolation Vaults to be in more trafficked areas.
  • Added descriptive text to the Scintillant to expose its secondary acquisition path:
    • aad576924bef0060ff45ea221e168c95.png 

Thank you for the fixes! How do we pick up the Scintillant, though? I've only found one so far and couldn't interact with it. I've seen people saying we need to melee it, but either it didn't work or it was too tricky to hit properly as it was floating up above my head and moving about before it floated away forever 😞

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3 minutes ago, (XB1)DS Monkfish said:

Thank you for the fixes! How do we pick up the Scintillant, though? I've only found one so far and couldn't interact with it. I've seen people saying we need to melee it, but either it didn't work or it was too tricky to hit properly as it was floating up above my head and moving about before it floated away forever 😞

We have some changes coming to the Scintillant that will address this:

https://forums.warframe.com/topic/1215600-heart-of-deimos-new-syndicates-economy-feedback-megathread/page/17/?tab=comments#comment-11797215

 

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On 2020-08-25 at 4:06 PM, [DE]Megan said:
  • Updated the Cambion Drift Isolation Vault Bounty description to hint at clearing multiple Vaults in the same session for better rewards.
    • d3dc4e59be820363a9d97cf8fb4bee15.png 

Not on my screens - still has the old text

  • Moved 2 Scintillant spawn points within the Isolation Vaults to be in more trafficked areas.

Not sure - didn't notice

  • Reduced the amount of spawned Residue per Wyrm puddle from 5 to 3, and also lowered the amount of Residue needed for the first stage of the Isolation Vault Bounty:
    • 6 Residue for 1 or 2 player teams
    • 12 Residue for 3 or 4 player teams

No - still required 10 for 1 player - although the puddles did only have 3 in each so thanks for that /s

 

 

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hace 1 hora, [DE]Megan dijo:

Isolation Vault Bounty Changes & Fixes:

  • Updated the Cambion Drift Isolation Vault Bounty description to hint at clearing multiple Vaults in the same session for better rewards.
  • Moved 2 Scintillant spawn points within the Isolation Vaults to be in more trafficked areas.
  • Reduced the amount of spawned Residue per Wyrm puddle from 5 to 3, and also lowered the amount of Residue needed for the first stage of the Isolation Vault Bounty:
    • 6 Residue for 1 or 2 player teams
    • 12 Residue for 3 or 4 player teams
  • Fixed cases of the Esophage losing its waypoint in the Isolation Vault Bounty.
  • Fixed looping Otak/Loid Transmission when picking up 50% of the required Residue for the Isolation Vault Bounty.
  • Fixed a script error related to the Isolation Vault.
  • Fixed numerous script errors when encountering an enemy Necramech.

 

Changes:

  • Infested Fish within the Cambion Drift are now always guaranteed to provide their respective Fish parts when cut! Descriptions of Fish parts now also include exact Fish source information.
  • The Conservation Entrati member now sells a Tranq Rifle for those who have not yet acquired one from Fortuna.
  • Add a ‘View Cinematic’ button for Awakening in the Quest Codex section! This allows you to view the opening cinematic without going into the full tutorial. 
  • Added Xaku Blueprint to Cephalon Simaris Offerings for those who have completed the Heart of Deimos Quest.  
  • Reduced the Necramech Storm Shroud ability damage immunity from 1 to .8. This ability now functions similar to Iron Skin.  
  • Increased the Necramech Reach Mod base Melee Range from +0.17 to +0.25.
  • Improvements towards the Necralisk to Cambion Drift hallway trigger placement, so players may walk up to the door without leaving the loading trigger.
    • This also fixes misleading size of extraction zone radius on minimap.
  • Mining veins now have a UI marker present when the Cutter/Drill is equipped and you’re close to it.
  • Improvements to Mining FX/materials in the Cambion Drift to improve visibility.
  • Slight FX tweaks to the Deimos node in the Shar Chart.
  • The Deimos Bounty Credit Cache rewards have been replaced with an Ayatan Amber Star.
  • Added descriptive text to the Scintillant to expose its secondary acquisition path:
  • Added invulnerability period when Transferring into Necramechs found out in Cambion Drift.
  • Reduced Vulpaphyla Revive precepts from 5 ranks to 3 ranks, as the extra 2 served no purpose. Refunded Credits and Endo will follow in a script later this week or next for early adopters.
  • Added more sound effects for the Vulpaphyla.
  • End of Mission screen music will now properly duck sound FX.
  • Performance improvements towards Cambion Drift terrain textures.

 

Fixes:

  • Fixes towards Town, Relay, and Dojo server stability and performance.
  • Fixed a Heart of Deimos Quest progression stop due to an inability to swap back to the Omni repair tool when it’s required.
  • Fixed a crash if you died during mission 3 of the Heart of Deimos Quest.
  • Fixed a crash when joining a Cambion Drift mission in progress and the player is in a Wyrm Residue area.
  • Fixed a crash when Transferring into a Necramech out on the Cambion Drift.
  • Fixed numerous crashes related to interacting with Reactive Crystals. 
  • Fixed missing context actions when investigating Solaris bodies in the Vox Solaris Quest.
  • Fixed a crash when a Client player has a Vulpaphyla Pet and it dies.
  • Fixed a crash during the Garv Bounty mission.
  • Fixed script errors when player quits before/during death in "Confront Umbra" stage of The Sacrifice Quest.
  • Fixed Cambion Drift Bounties failing if the Client player loads in too far away from the objective area.
  • Fixed inability to pick up Fass Residue on a K-Drive during the Heart of Deimos Quest.
  • Fixed not having to collect Infested Samples for Latrox Une when doing multiple Bounties in succession in the same Cambion Drift session.
  • Fixed a crash when attempting to open the Gear Wheel after mounting a K-Drive.
  • More fixes towards a tunnel door not opening in the Necramech training mission of the Heart of Deimos Quest.
  • Fixed a rampant script error that prevented Conservation from triggering in certain spots in Cambion Drift.
  • Fixed Jahu Reactive Crystals spitting out Resources every time you Transfer in/out of Operator mode.
  • More fixes towards dying in a Necramech resulting in your Operator being invisible and invincible. 
  • Fixed the Fishing Spear not being given back if you died during the Fishing mission of the Heart of Deimos Quest.
  • Fixed Wyrm Residue spawning inside of inaccessible locations during the 'Collect Worm Bait' phase of a Vault Bounty.
  • Fixed objective waypoints not updating properly during the Necramech training mission of the Heart of Deimos Quest.
  • Fixed inability to use your Vome Residue/Fass Residue to craft Mutagen/Antigen Blueprints.
  • Fixed Refined Bapholite Blueprint requiring Adramalium instead of raw Bapholite.
  • Fixed being able to Transference into an invisible Warframe during the "Confront Umbra" stage of The Sacrifice.
  • More fixes towards ability to start Bounties during the Heart of Deimos Quest.
  • Fixed Vome Residue areas Reviving players (not intended!).
  • Fixed missing Vulpaphyla and Predasite Precept Mods from the Codex.
  • Fixed Clients sometimes not seeing the Purifier aura FX.
  • Fixed all squadmates getting the UI tips for the Necramech’s Necraweb ability when one player is using it. 
  • Fixed Cambion Drift Excavator objective not updating based on the number of players after a Host migration occurred. 
  • Fixed Cambion Drift Excavator UI disappearing after a Host migration.
  • Fixed players receiving progress towards Orb Vallis "Bounty Hunter" Challenge when finishing Cambion Drift Bounties.
  • Fixed Maturing a Pet through the Arsenal not refreshing the Arsenal, allowing for a 2nd failed Mature attempt.
  • Fixed some Deimos enemies having the wrong Health and Armor types.
  • Fixed inability to Chat link the Mausolon. 
  • Fixed Otak not spinning around when Loid is talking when speaking to him at his Mining spot.
  • Fixed music ducking Loid/Otak switch sounds completely.
  • More fixes towards missing Conservation Transmissions.
  • Fixed missing VO line when interacting with the Fishing Entrati member with no Fish in your Inventory.
  • Fixed two cases of Cambion Drift Bounty bonus objective UI appearing incorrectly. As reported here.
  • Fixed getting a blank screen when attempting to Cut/Provide Fish to a vendor but you don’t have any eligible Fish for that node (ie Fortuna Fish at the Cetus Fish vendor, etc).
  • Fixed Hydroid Rakkam Kraken not having its deluxe Skin applied during Undertow.
  • Fixed The Steel Path Deimos Trophy not matching the FX of the actual Deimos node.
  • Fixed incorrect Fishing Trophy diorama in Cambion Drift.
  • Fixed some Blueprint component text overlapping.
  • Fixed incorrect Eximus enemy title on the Cambion Drift.
  • Fixed some missing FX on Deimos enemies when they pop out of their sacs.
  • Fixed alignment issues with the Paradiso Armor on numerous Warframes.
  • Fixed a Host migration triggering a script error when encountering a puzzle in the Cambion Drift.
  • Fixed a script error that occurred at the beginning of the Necramech training mission of the Heart of Deimos Quest.
  • Fixed a script error during the Corpus survivor Bounty in Cambion Drift.
  • Fixed a script error when activating an Eidolon Hunt after a Host migration has occurred.
  • Fixed a script error when a Host migration occurs during Cambion Drift 'Lure the Assassination Target' Bounty. 
  • Fixed a script error that could occur if you immediately took out a Fishing Spear upon entering Cambion Drift from Necralisk.
  • Fixed a script error that could occur when a Fish died while you were successfully catching a different one. 
  • Fixed a script error when a Fish survived damage after you died and Revived. 
  • Fixed a script error when initiating a K-Drive Race in the Cambion Drift.
  • Fixed script errors that could occur if you died during the Fass/Vome fight sequence.
  • Fixed a script error when a Jugulus dies.
  • Fixed a script error when a Leaping Thrasher dies.
  • Fixed a script error related to Venari. 
  • Fixed a script error when casting Xaku’s Accuse ability.
  • Fixed crazy decimals on the Survival Instinct and Sly Devolution Mod descriptions.
  • Fixed script error that can occur when trying to use the Scanner when returning to a Town.
  • Fixed a script error if Garv dies.
  • Fixed a script error related to the Profit-Taker.
  • Fixed a script error that could occur when using Transference. 
  • Fixed a script error when using the Necramechs’ Guard Mode ability.
  • Fixed a script error when entering an enemy camp in the Orb Vallis.
  • Fixed a script error when the Drop Pods in the Cambion Drift drop down enemies.
  • Fixed a script error when a Sly Vulpaphyla deactivates a Precept.
  • Fixed a script error when a Panzer Vulpaphyla attempted to attack but ran out of targets.
  • Fixed a script error that occurred when a Necramech died.

Apologies for the confusion - we got our wires mixed up! These will be live in the next console Hotfix:

  • Updated the Cambion Drift Isolation Vault Bounty description to hint at clearing multiple Vaults in the same session for better rewards.
  • Added descriptive text to the Scintillant to expose its secondary acquisition path.
  • Moved 2 Scintillant spawn points within the Isolation Vaults to be in more trafficked areas.
  • The Deimos Bounty Credit Cache rewards have been replaced with an Ayatan Amber Star.
  • Reduced the amount of spawned Residue per Wyrm puddle from 5 to 3, and also lowered the amount of Residue needed for the first stage of the Isolation Vault Bounty:
    • 6 Residue for 1 or 2 player teams
    • 12 Residue for 3 or 4 player teams
  • Reduced Vulpaphyla Revive precepts from 5 ranks to 3 ranks, as the extra 2 served no purpose. Refunded Credits and Endo will follow in a script later this week or next for early adopters.
  • Added invulnerability period when Transferring into Necramechs found out in Cambion Drift.
  • End of Mission screen music will now properly duck sound FX.
  • Performance improvements towards Cambion Drift terrain textures.
  • Fixed looping Otak/Loid Transmission when picking up 50% of the required Residue for the Isolation Vault Bounty.
  • Fixed missing context actions when investigating Solaris bodies in the Vox Solaris Quest.
  • Fixed a crash when a Client player has a Vulpaphyla Pet and it dies.
  • Fixed inability to pick up Fass Residue on a K-Drive during the Heart of Deimos Quest.
  • Fixed not having to collect Infested Samples for Latrox Une when doing multiple Bounties in succession in the same Cambion Drift session.
  • Fixed Cambion Drift Bounties failing if the Client player loads in too far away from the objective area.
  • Added more sound effects for the Vulpaphyla.
  • Fixed some missing FX on Deimos enemies when they pop out of their sacs.
  • Fixed alignment issues with the Paradiso Armor on numerous Warframes.
  • Fixed a script error when a Sly Vulpaphyla deactivates a Precept.
  • Fixed incorrect Eximus enemy title on the Cambion Drift.
  • Fixed script errors when player quits before/during death in "Confront Umbra" stage of The Sacrifice Quest.
  • Fixed cases of the Esophage losing its waypoint in the Isolation Vault Bounty.
  • Fixed script error that can occur when trying to use the Scanner when returning to a Town.
  • Fixed a script error that occurred when a Necramech died. 
  • Fixed a script error when entering an enemy camp in the Orb Vallis.
  • Fixed a script error when the Drop Pods in the Cambion Drift drop down enemies.
  • Fixed a script error if Garv dies.
  • Fixed a script error that could occur when using Transference. 
  • Fixed a script error related to the Profit-Taker.
  • Fixed a script error when a Panzer Vulpaphyla attempted to attack but ran out of targets.
     

ty Megan also, conservation is not fun to rank up to 3 in necralisk

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So you had time to fix the Jahu Monolith exploit that we reported to you instead of abusing but there's zero mention of a fix for the entire screen going black, forcing a hard restart of the game and most likely inducing lost progression?  You'll fix beneficial progression breaks before you fix the negative ones?  That's sorry as hell on y'alls part.

And still no official word on why you nerfed Contagion.

You always have time for nerfs and fixing beneficial bugs while it takes you forever to put out buffs and fix game breaking bugs.  The orb fights are still atrociously buggy.  I'm still too worried about my screen blacking out again to run consecutive isolation vaults.  You should be prioritizing helping players.

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The mining ui is great and makes it much easier to pinpont nodes but now they don't disappear from the minimal once they've been mined and the helper ui also remains, so makes it really difficult to differentiate between mined and unmined nodes. Other than that loving the update! Thanks to all of the team at DE

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57 minutes ago, (XB1)flamehedgehog63 said:

Will the Bug where the resources that come from fish be fixed? (IE. cut 50 deimos fish but you only receive the resources as if you cut one fish.)

That wasn't a bug. They set it up that way.

3 hours ago, [DE]Megan said:

Infested Fish within the Cambion Drift are now always guaranteed to provide their respective Fish parts when cut! Descriptions of Fish parts now also include exact Fish source information.

  • The RNG behind Fish parts did not sit right based on player feedback, and we agree. Our intentions didn’t outweigh the value in this case.

 

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Le 27/08/2020 à 12:18, [DE]Megan a dit :

Isolation Vault Bounty Changes & Fixes:

  • Updated the Cambion Drift Isolation Vault Bounty description to hint at clearing multiple Vaults in the same session for better rewards.
  • Moved 2 Scintillant spawn points within the Isolation Vaults to be in more trafficked areas.
  • Reduced the amount of spawned Residue per Wyrm puddle from 5 to 3, and also lowered the amount of Residue needed for the first stage of the Isolation Vault Bounty:
    • 6 Residue for 1 or 2 player teams
    • 12 Residue for 3 or 4 player teams
  • Fixed cases of the Esophage losing its waypoint in the Isolation Vault Bounty.
  • Fixed looping Otak/Loid Transmission when picking up 50% of the required Residue for the Isolation Vault Bounty.
  • Fixed a script error related to the Isolation Vault.
  • Fixed numerous script errors when encountering an enemy Necramech.

 

Changes:

  • Infested Fish within the Cambion Drift are now always guaranteed to provide their respective Fish parts when cut! Descriptions of Fish parts now also include exact Fish source information.
  • The Conservation Entrati member now sells a Tranq Rifle for those who have not yet acquired one from Fortuna.
  • Add a ‘View Cinematic’ button for Awakening in the Quest Codex section! This allows you to view the opening cinematic without going into the full tutorial. 
  • Added Xaku Blueprint to Cephalon Simaris Offerings for those who have completed the Heart of Deimos Quest.  
  • Reduced the Necramech Storm Shroud ability damage immunity from 1 to .8. This ability now functions similar to Iron Skin.  
  • Increased the Necramech Reach Mod base Melee Range from +0.17 to +0.25.
  • Improvements towards the Necralisk to Cambion Drift hallway trigger placement, so players may walk up to the door without leaving the loading trigger.
    • This also fixes misleading size of extraction zone radius on minimap.
  • Mining veins now have a UI marker present when the Cutter/Drill is equipped and you’re close to it.
  • Improvements to Mining FX/materials in the Cambion Drift to improve visibility.
  • Slight FX tweaks to the Deimos node in the Shar Chart.
  • The Deimos Bounty Credit Cache rewards have been replaced with an Ayatan Amber Star.
  • Added descriptive text to the Scintillant to expose its secondary acquisition path:
  • Added invulnerability period when Transferring into Necramechs found out in Cambion Drift.
  • Reduced Vulpaphyla Revive precepts from 5 ranks to 3 ranks, as the extra 2 served no purpose. Refunded Credits and Endo will follow in a script later this week or next for early adopters.
  • Added more sound effects for the Vulpaphyla.
  • End of Mission screen music will now properly duck sound FX.
  • Performance improvements towards Cambion Drift terrain textures.

 

Fixes:

  • Fixes towards Town, Relay, and Dojo server stability and performance.
  • Fixed a Heart of Deimos Quest progression stop due to an inability to swap back to the Omni repair tool when it’s required.
  • Fixed a crash if you died during mission 3 of the Heart of Deimos Quest.
  • Fixed a crash when joining a Cambion Drift mission in progress and the player is in a Wyrm Residue area.
  • Fixed a crash when Transferring into a Necramech out on the Cambion Drift.
  • Fixed numerous crashes related to interacting with Reactive Crystals. 
  • Fixed missing context actions when investigating Solaris bodies in the Vox Solaris Quest.
  • Fixed a crash when a Client player has a Vulpaphyla Pet and it dies.
  • Fixed a crash during the Garv Bounty mission.
  • Fixed script errors when player quits before/during death in "Confront Umbra" stage of The Sacrifice Quest.
  • Fixed Cambion Drift Bounties failing if the Client player loads in too far away from the objective area.
  • Fixed inability to pick up Fass Residue on a K-Drive during the Heart of Deimos Quest.
  • Fixed not having to collect Infested Samples for Latrox Une when doing multiple Bounties in succession in the same Cambion Drift session.
  • Fixed a crash when attempting to open the Gear Wheel after mounting a K-Drive.
  • More fixes towards a tunnel door not opening in the Necramech training mission of the Heart of Deimos Quest.
  • Fixed a rampant script error that prevented Conservation from triggering in certain spots in Cambion Drift.
  • Fixed Jahu Reactive Crystals spitting out Resources every time you Transfer in/out of Operator mode.
  • More fixes towards dying in a Necramech resulting in your Operator being invisible and invincible. 
  • Fixed the Fishing Spear not being given back if you died during the Fishing mission of the Heart of Deimos Quest.
  • Fixed Wyrm Residue spawning inside of inaccessible locations during the 'Collect Worm Bait' phase of a Vault Bounty.
  • Fixed objective waypoints not updating properly during the Necramech training mission of the Heart of Deimos Quest.
  • Fixed inability to use your Vome Residue/Fass Residue to craft Mutagen/Antigen Blueprints.
  • Fixed Refined Bapholite Blueprint requiring Adramalium instead of raw Bapholite.
  • Fixed being able to Transference into an invisible Warframe during the "Confront Umbra" stage of The Sacrifice.
  • More fixes towards ability to start Bounties during the Heart of Deimos Quest.
  • Fixed Vome Residue areas Reviving players (not intended!).
  • Fixed missing Vulpaphyla and Predasite Precept Mods from the Codex.
  • Fixed Clients sometimes not seeing the Purifier aura FX.
  • Fixed all squadmates getting the UI tips for the Necramech’s Necraweb ability when one player is using it. 
  • Fixed Cambion Drift Excavator objective not updating based on the number of players after a Host migration occurred. 
  • Fixed Cambion Drift Excavator UI disappearing after a Host migration.
  • Fixed players receiving progress towards Orb Vallis "Bounty Hunter" Challenge when finishing Cambion Drift Bounties.
  • Fixed Maturing a Pet through the Arsenal not refreshing the Arsenal, allowing for a 2nd failed Mature attempt.
  • Fixed some Deimos enemies having the wrong Health and Armor types.
  • Fixed inability to Chat link the Mausolon. 
  • Fixed Otak not spinning around when Loid is talking when speaking to him at his Mining spot.
  • Fixed music ducking Loid/Otak switch sounds completely.
  • More fixes towards missing Conservation Transmissions.
  • Fixed missing VO line when interacting with the Fishing Entrati member with no Fish in your Inventory.
  • Fixed two cases of Cambion Drift Bounty bonus objective UI appearing incorrectly. As reported here.
  • Fixed getting a blank screen when attempting to Cut/Provide Fish to a vendor but you don’t have any eligible Fish for that node (ie Fortuna Fish at the Cetus Fish vendor, etc).
  • Fixed Hydroid Rakkam Kraken not having its deluxe Skin applied during Undertow.
  • Fixed The Steel Path Deimos Trophy not matching the FX of the actual Deimos node.
  • Fixed incorrect Fishing Trophy diorama in Cambion Drift.
  • Fixed some Blueprint component text overlapping.
  • Fixed incorrect Eximus enemy title on the Cambion Drift.
  • Fixed some missing FX on Deimos enemies when they pop out of their sacs.
  • Fixed alignment issues with the Paradiso Armor on numerous Warframes.
  • Fixed a Host migration triggering a script error when encountering a puzzle in the Cambion Drift.
  • Fixed a script error that occurred at the beginning of the Necramech training mission of the Heart of Deimos Quest.
  • Fixed a script error during the Corpus survivor Bounty in Cambion Drift.
  • Fixed a script error when activating an Eidolon Hunt after a Host migration has occurred.
  • Fixed a script error when a Host migration occurs during Cambion Drift 'Lure the Assassination Target' Bounty. 
  • Fixed a script error that could occur if you immediately took out a Fishing Spear upon entering Cambion Drift from Necralisk.
  • Fixed a script error that could occur when a Fish died while you were successfully catching a different one. 
  • Fixed a script error when a Fish survived damage after you died and Revived. 
  • Fixed a script error when initiating a K-Drive Race in the Cambion Drift.
  • Fixed script errors that could occur if you died during the Fass/Vome fight sequence.
  • Fixed a script error when a Jugulus dies.
  • Fixed a script error when a Leaping Thrasher dies.
  • Fixed a script error related to Venari. 
  • Fixed a script error when casting Xaku’s Accuse ability.
  • Fixed crazy decimals on the Survival Instinct and Sly Devolution Mod descriptions.
  • Fixed script error that can occur when trying to use the Scanner when returning to a Town.
  • Fixed a script error if Garv dies.
  • Fixed a script error related to the Profit-Taker.
  • Fixed a script error that could occur when using Transference. 
  • Fixed a script error when using the Necramechs’ Guard Mode ability.
  • Fixed a script error when entering an enemy camp in the Orb Vallis.
  • Fixed a script error when the Drop Pods in the Cambion Drift drop down enemies.
  • Fixed a script error when a Sly Vulpaphyla deactivates a Precept.
  • Fixed a script error when a Panzer Vulpaphyla attempted to attack but ran out of targets.
  • Fixed a script error that occurred when a Necramech died.

Apologies for the confusion - we got our wires mixed up! These will be live in the next console Hotfix:

  • Updated the Cambion Drift Isolation Vault Bounty description to hint at clearing multiple Vaults in the same session for better rewards.
  • Added descriptive text to the Scintillant to expose its secondary acquisition path.
  • Moved 2 Scintillant spawn points within the Isolation Vaults to be in more trafficked areas.
  • The Deimos Bounty Credit Cache rewards have been replaced with an Ayatan Amber Star.
  • Reduced the amount of spawned Residue per Wyrm puddle from 5 to 3, and also lowered the amount of Residue needed for the first stage of the Isolation Vault Bounty:
    • 6 Residue for 1 or 2 player teams
    • 12 Residue for 3 or 4 player teams
  • Reduced Vulpaphyla Revive precepts from 5 ranks to 3 ranks, as the extra 2 served no purpose. Refunded Credits and Endo will follow in a script later this week or next for early adopters.
  • Added invulnerability period when Transferring into Necramechs found out in Cambion Drift.
  • End of Mission screen music will now properly duck sound FX.
  • Performance improvements towards Cambion Drift terrain textures.
  • Fixed looping Otak/Loid Transmission when picking up 50% of the required Residue for the Isolation Vault Bounty.
  • Fixed missing context actions when investigating Solaris bodies in the Vox Solaris Quest.
  • Fixed a crash when a Client player has a Vulpaphyla Pet and it dies.
  • Fixed inability to pick up Fass Residue on a K-Drive during the Heart of Deimos Quest.
  • Fixed not having to collect Infested Samples for Latrox Une when doing multiple Bounties in succession in the same Cambion Drift session.
  • Fixed Cambion Drift Bounties failing if the Client player loads in too far away from the objective area.
  • Added more sound effects for the Vulpaphyla.
  • Fixed some missing FX on Deimos enemies when they pop out of their sacs.
  • Fixed alignment issues with the Paradiso Armor on numerous Warframes.
  • Fixed a script error when a Sly Vulpaphyla deactivates a Precept.
  • Fixed incorrect Eximus enemy title on the Cambion Drift.
  • Fixed script errors when player quits before/during death in "Confront Umbra" stage of The Sacrifice Quest.
  • Fixed cases of the Esophage losing its waypoint in the Isolation Vault Bounty.
  • Fixed script error that can occur when trying to use the Scanner when returning to a Town.
  • Fixed a script error that occurred when a Necramech died. 
  • Fixed a script error when entering an enemy camp in the Orb Vallis.
  • Fixed a script error when the Drop Pods in the Cambion Drift drop down enemies.
  • Fixed a script error if Garv dies.
  • Fixed a script error that could occur when using Transference. 
  • Fixed a script error related to the Profit-Taker.
  • Fixed a script error when a Panzer Vulpaphyla attempted to attack but ran out of targets.
     

After the hotfix from the previous night (Thursday), when activating skill 4 xaku, there is a bug in which the effects are not working and do not appear in the interface, just as Xaku is not in skeletal form.

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NEW INFESTED ENEMY MOD SETS: 

Three new Mod Sets are here! The Saxum, Jugulus, and Carnis Mod Sets can be acquired from the Cambion Drift Bounty Rewards or from respective Infested enemies in the Cambion Drift. 

Saxum Mod Set:

  • Saxum Carapace (Warframe): +60% Armor, +90% Health. 
  • Saxum Splittle (Pistol): +90% Impact, +60% Status Chance.
  • Saxum Thorax (Melee): +90% Impact, +60% Status Chance.
  • Set Bonus (when all equipped): Lifted enemies explode on death dealing 30% Enemy Max Health as Impact Damage in a 6m radius. 

Jugulus Mod Set: 

  • Jugulus Carapace (Warframe): +60% Armor, +90% Health. 
  • Jugulus Spines (Pistol): +90% Puncture, +60% Status Chance.
  • Jugulus Barbs (Melee): +90% Puncture, +60% Status Chance.
  • Set Bonus (when all equipped): Heavy Slam attacks manifest tendrils that skewer enemies within 10m, dealing 75 Puncture Damage and stunning them for 3s. Cooldown: 6s.

Carnis Mod Set: 

  • Carnis Carapace (Warframe): +60% Armor, +90% Health. 
  • Carnis Stinger (Pistol): +90% Slash, +60% Status Chance.
  • Carnis Mandible (Melee): +90% Slash, +60% Status Chance.
  • Set Bonus (when all equipped): Killing an enemy with a Heavy Attack grants 30% Evasion and immunity to Status Effects for 6s. 

 

 

 

 

 

Where are the rest of these mods, only acquired the Carnis mods personally. 

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