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PSA: Invasion Missions (Grineer to Corpus space level transition)


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Tenno,

There is currently an issue with Invasion missions where players can find themselves 'stuck' in the Grineer to Corpus Drop Pods and cannot progress the mission. We are sorry about this inconvenience - - how frustrating! We can see the exact combination of Invasion and planet that causes the issue.

We are looking into some serverside fixes that will allow Invasions to continue (albeit on nodes that don't have the 'space' component), and we'll report back when we have progress to share. 

Thank you!


2:56 PM EDIT:

Solution and Methodology:

- We have a serverside check in place to prevent FUTURE Invasions from running on any of the impacted levels. Please quote and tag here if you still see this issue. 
- We are trying to resolve any active impacted Invasions and still payout eligible Battlepay.


3:08 PM EDT:

- All impacted Invasions have been force resolved with any eligible Battle Pay being paid out. 

Edited by [DE]Rebecca
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  • [DE]Rebecca changed the title to PSA: Invasion Missions (Grineer to Corpus space level transition)
58 minutes ago, [DE]Rebecca said:

2:56 PM EDIT:

Solution and Methodology:

- We have a serverside check in place to prevent FUTURE Invasions from running on any of the impacted levels. Please quote and tag here if you still see this issue. 
- We are trying to resolve any active impacted Invasions and still payout eligible Battlepay.

 

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1 hour ago, Rasty90 said:

can't you guys just, you know, remove the whole capsule / pod transition and replace it with the already available (and working) tile where the two sides meet?

Nah, its the only thing interesting thing in invasions beside the corpus open space portal thingy, it gives a sense of intensity to the current boring invasions, hopefully what Rebecca said to polygon about invasions is accomplished before, or after the new war.

Edited by (XBOX)Bloxanity2816
I refuse to tell DE why I decided to edit this post of mien
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2 hours ago, [DE]Rebecca said:

Old and hard to kill!

Do you know that (some)bugs got fixed but will later come back? I'm guessing the spaghetti codes.

Remember when you view Synmaris ware and you see his big face when exiting it? You said and thought it was fixed, right? But it came back often now n then.

There is also the century old bug that our pet won't move from 1 spot, so they keep getting downed by enemies. If this happens, even if you move faraway hopefully your pet will teleport to you in their bleedout state, they won't. They simply stayed at that same spot no matter how faraway you went.

Edited by kyori
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Thanks for the fix.

Would be nice if G3 and Zanuka marks were reduced from 5 to 3 missions given 5 mission invasions were removed a very long time ago. Maybe make Brakk and Detron parts tradeable too.

Edited by Voltage
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1 hour ago, Rasty90 said:

can't you guys just, you know, remove the whole capsule / pod transition and replace it with the already available (and working) tile where the two sides meet?

Invasions are due for a bit of a rework to begin with tbh as with most old systems.

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2 hours ago, (XBOX)Bloxanity2816 said:

Nah, its the only thing interesting thing in invasions beside the corpus open space portal thingy, it gives a sense of intensity to the current boring invasions, hopefully what Rebecca said to polygon about invasions is accomplished before, or after the new war.

I wish we could get tiles where we jump out and transition to archwing. The between ship invasions have always been the coolest in my opinion, but I'd love to also see some sharkwing style transitions but in space, and have crossover of ground and archwing enemies firing into and out of the ships. Plus, we've never seen corpus and grineer archwing units against eachother iirc, or space units in general.

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8 hours ago, [DE]Rebecca said:

Old and hard to kill!

What about Profit Taker Leg Regen that took forever to even get noticed and fixed in the first place (I think it was around 2-3 years by the time it got fixed) and comes back with it being even easier to trigger? Is there a plan in place to get this resolved?

Or what about other longstanding bugs that are frustrating to even get the attention of DE such as the "moonwalk bug" where you can't fire weapons are use abilities etc. evocator status not showing up for clients, akarius explosion fx being incorrect for clients, or other outstanding bugs that merely pass by due to the passage of time forever to be lost not in page one of the bug reporting forums with countless posts of people encountering the same thing. 

Edited by XHADgaming
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Just leaving a #HugOps for everyone working to resolve this stuff on a weekend.

Easy to forget on the internet that there are actual humans taking care of the systems on the other end, but we see you, and we appreciate what you do.

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