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Whispers in the Walls: Hotfix 35.0.1


[DE]Megan
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Whispers in the Walls: Hotfix 35.0.1

 

Changes: 

  • Hotdropped (already live!): We have added a bonus built Orokin Reactor to the Sanctum Supporter Pack! Install it onto your new Vaska Kavat from the Pack or save it for something else!

    • We will be running a script to give the Orokin Reactor to those who have already purchased the pack.  Script completed!

  • The Gillychap Shoulder Plate can now be purchased separately for Platinum in the in-game Market! Your new best friend and crewmate awaits you! 

    • If you desire a refund of the Sevagoth Glaukus Collection (which included the Gillychap Shoulder Plate) please create and submit a ticket to our Support Team

  • Made slight adjustments to The Hollow Vein’s animation. 

  • Made audio mix and sound adjustments for a particular machine in the Sanctum Anatomica hub and in the new Assassination mission (Effervo, Deimos).

  • Made adjustments to Qorvex’s idle sounds. 

  • Made adjustments to the pathing of the Necramite in the Albrecht’s Laboratories tileset. 

  • Updated the Whispers in the Walls Update Screen to better direct players on how to start the Quest.

  • Added a description to Sevagoth’s Lullaby to properly communicate what it is.  

 

Whispers in the Walls Quest Changes & Fixes: 

  • The repair Necramite drones will no longer spawn during the “Find and Destroy the Necramite Drone To Continue” phase of the Netracell phase in the Quest as well as for all Netracell missions after quest completion. Now, only the drones that need destroying will appear to prevent confusion between the two. 

  • Increased Necramite waypoint range during the “Find and Destroy the Necramite Drone To Continue” phase of the Netracell mission, to help players suss them out easier.

  • Fixed a soft lock occurring when talking to one of the Cavia Syndicate members right after completing the Whispers in the Walls Quest. 

  • Fixed the Necramech summon consoles not being visually disabled during the Quest. 

  • Fixed a script error when picking up the Grimoire in the Quest. 

  • Fixed dialogue sync issue in the Whispers in the Walls epilogue cinematic.

  • Fixed several script errors caused by certain cinematics in the Whispers in the Walls Quest. 

 

Albrecht’s Laboratories Mission Fixes: 

  • Fixed case where Host and Clients could sometimes get different or no rewards at the end of Alchemy rounds. 

  • Fixed heavy spot loading occurring when opening Mission Progress screen in an Albrecht’s Laboratories mission. 

  • Fixed issue with text on wall decal in the Albrecht’s Laboratories tileset. 

  • Fixed Harrow’s Thurible VFX being extremely bright in the Albrecht’s Laboratories tileset. 

  • Fixed several script errors resulting in Host rejoining after Host Migration once defeating the voidborn creature released from the Grimoire in Albrecht’s Laboratories missions. 

  • Fixed z-fighting issue on rocks in Albrecht’s Laboratories tileset. 

  • Fixed Cavia voice lines not coming out of the center channel properly in 5.1 surround sound audio.

  • Fixed players being able to exit the map in an Albrecht’s Laboratories tile.

  • Fixed a crash related to Cavia Bounties.

  • Fixed a Cavia rank up screen not scaling up with Menu Scale settings. 

 

Sanctum Anatomica Fixes: 

  • Fixed interacting with the machine in the Sanctum Anatomica hub counting towards Cipher challenges and “Hacker” Nightwave Act (there is no active hacking sequence needed to interact with it!). 

  • Fixed other players in the Sanctum Anatomica being visible while interacting with the machine. 

  • Fixed the Menu Scale setting affecting the screen of the machine in the Sanctum Anatomica, which would cause the edges to appear black and the UI elements on the screen to no longer be intractable. 

  • Fixed subtitle punctuation errors when speaking to one of the vendors in the Sanctum Anatomica hub. 

  • Fixed a script error when closing the game from the Sanctum Anatomica hub. 


 

General Fixes: 

  • Fixed the Exilus Slot in the upgrade screen for the Melee weapon offerings in Teshin’s Cave appearing before completing the Whispers in the Walls Quest and installing the Melee Upgrade Segment. This was causing the Exilus and Stance Slots overlapping in the UI. 

  • Fixed offset issues with the Cirriped Epitaph Skin. 

  • Fixed the Vosphene Dojo Decorations icons being pixelated/warped in the preview window, making them difficult to see.  

  • Fixed an unintended sound effect at times occurring while playing Sevagoth with his Glaukus Skin equipped. 

  • Fixed the Update 35 highlights screen not popping up on login after downloading the update - be sure to check it out to learn more about the features of Whispers in the Walls. 

  • Fixed chat window appearing when the Update Screen menu is open. 

  • Fixed a script error when closing the game during the new Mirror Defense mission on Deimos. 

  • Fixed pressing back after purchasing an in-game Market item through the Update Screen not properly taking you back to the Update Screen, or reflecting the ownership of the items.

  • Fixed a rare crash in the Undercroft arena. 

  • Fixed a script error in Xaku’s Grasp of Lohk ability. 

  • Fixed a script error in Atlas’ Rumbler ability. 

  • Fixed a script error in Qorvex’s Chyrinka Pillar ability. 

  • Fixed a script error in Wisp’s Sol Gate ability. 

  • Fixed a script error in relation to having the Focused Defense Mod equipped. 

  • Fixed a script error when talking to Konzu.

Check out our Known Issues thread!
 

Edited by [DE]Danielle
script completed
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Thank you for the hotfix.

Did you guys really need to dilute the weekly drop table of Archon Shards in the new mode? Veilbreaker was receieved poorly for months, and those shards were gaurenteed? This update is quite enjoyable, but the reward structure of the weekly completely kills the vibe.

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2 minutes ago, [DE]Megan said:
  • The repair Necramite drones will no longer spawn during the “Find and Destroy the Necramite Drone To Continue” phase of the Netracell phase in the Quest as well as for all Netracell missions after quest completion. Now, only the drones that need destroying will appear to prevent confusion between the two. 

  • Increased Necramite waypoint range during the “Find and Destroy the Necramite Drone To Continue” phase of the Netracell mission, to help players suss them out easier.

  • Fixed a soft lock occurring when talking to one of the Cavia Syndicate members right after completing the Whispers in the Walls Quest. 

Nice patch!

Encountered the lock just before the hotfix ah ah.

Also the tilesets are awesome as well as the enemies, love the update so far.

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I am currently in mission from before the hotfix so will need to check, but I was unable to swap polarities before it dropped. Didn't matter which weapon or which polarity or to where, it would always just fail with the "Reconfiguration failed" message.

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5 mission a week and you have a chance to get archon shards ? Really ? You added 3 new shards while I am sure it will make people play a bit more each week it's really sad to see this reward structure. Even if it was farmable I am not sure people would do it. 
The alchemy game more is really fun. But the things to throw are too small and with the amount of enemies in the minimap it makes it impossible to read it properly. 
The assasination takes 10+min and it's a sleepfest. Nothing fun about it exept the boss fight which can be ended in 5seconds. I wonder if people will actually do the operation if it's this mission... 

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So, anyone looking into the constant crashes in the new tileset? I had two crashes during the Awaken The Sleeper part, and I am literally unable to finish the Eyes and Ears quest, because the game keeps crashing at completely random. First, a ten-or-so seconds long freeze, with audio still playing, and then CTD. I already sent in a diagnostics report after a crash, and I know that things are always a bit wonky after a new mainline update, but the game had never been this unplayable for me.

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1 hour ago, [DE]Taylor said:

Do you have more detail on this? Is this the first stage of the Quest? Anything you can share!

How much you want?

OS: EndeavourOS (Arch) Linux x86_64 
Kernel: 6.6.6-arch1-1 
Resolution: 2560x1440 
DE: Plasma 5.27.10 
CPU: AMD Ryzen 5 5600 (12) @ 3.500GHz 
GPU: AMD ATI Radeon 6700 XT
Memory: 15914MiB 
Compositor: Wayland

Proton version: GE-Proton8-25 / Experimental
DirectX Version: 12
Shaders Cache: Enabled
Fullscreen: Enabled
Vulcan Pre-cached Shaders: Downloaded through Steam

I mostly had issues with the Eyes and Ears part that seemed to be related to shooting destructibles with the new Tomb weapon, though the first crash started with the first mission into the new tileset. However, doing the mission of "Find the Necracell" has gotten to the point where I can't even get more than 3 tiles in without the game locking up. Thankfully, it does't seem to lock up my system, so I have to assume it's not an issue with RAM but with GPU usage (though other I've talked to mention driver issues). I notice that VRAM usage is a bit higher than usual. Once the game locks up, it goes as far as crashing my Discord client and has even crashed my entire desktop in one case.

It all seems to be related to the newest tileset. Poking around in my EE.log gives me two occasions of 

96.689 Phys [Warning]: Performance warning: created/destroyed static entities at runtime!
96.689 Phys [Warning]: Created entities:
96.689 Phys [Warning]:     BoundsTrigger

I'll give you the whole of my EE.log for whatever that is worth.

Edited by TheTundraTerror
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2 hours ago, Voltage said:

Thank you for the hotfix.

Did you guys really need to dilute the weekly drop table of Archon Shards in the new mode? Veilbreaker was receieved poorly for months, and those shards were gaurenteed? This update is quite enjoyable, but the reward structure of the weekly completely kills the vibe.

1 hour ago, Tradebanned said:

5 mission a week and you have a chance to get archon shards ? Really ? You added 3 new shards while I am sure it will make people play a bit more each week it's really sad to see this reward structure. Even if it was farmable I am not sure people would do it. 
The alchemy game more is really fun. But the things to throw are too small and with the amount of enemies in the minimap it makes it impossible to read it properly. 
The assasination takes 10+min and it's a sleepfest. Nothing fun about it exept the boss fight which can be ended in 5seconds. I wonder if people will actually do the operation if it's this mission... 

The shards not even being guaranteed from each run doesn't surprise me at all. DE hates endgame players, after all.

28 minutes ago, Politically_Correct_Name said:

Were you guys not planning on fixing the void blast operator bug thats been known for a while now?  Its been delayed because it needed a code fix or whatever id have to imagine a majore release like this included that, whats going on?

That's the neat part, this update confirms that it won't be fixed (at least not anytime in the near future, anyways).

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sup scammers when your gonna fix any of this?

-valkyr carnivex skin broken, I already reported this but nothing has been fix

Spoiler

broken.png

 

-or this other skins that you change months after purchase?

-khora spikes cant be colored

-gauss feet still broken 

-voidshell skin materials are inconsistent, they look different on each warframe, which defeat the purpose of this kind of skin 

-beam weapons have screen shake, even with that option disable on the settings

-energy weapons muzzle flash is too strong why can you reduce the intensity of this effect

For some reason I thought that the change in the graphics engine was going to improve the textures and materials, but everything looks worse, now not only does everything look like plastic, but wet plastic LOL ,those reflections look so bad  ,I guess the Dinosaur engine is only good to add more lights, and flashing lights

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Please bring back the Classic Graphics Engine, remove the platinum eidolon arcanes from the eidolon arcane pack or at least reduce the drop rate so the price doesn't remain completely dead, and bring back Void Dash. :)

Edit: Also please fix staggering through volt's shields, still happens way too often, and fix propa falloff/eidolon hitboxes so hunters can do water shields again.

Edited by KanariaFolf
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