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Whispers in the Walls: Hotfix 35.0.2


[DE]Megan
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18 minutes ago, Wheelhouser said:

The drop tables state that canticles and invocations drop from the mirror defense mission.  If that is not where they come from, then where?

Hi! The droptables site update is currently inaccurate. We've removed the note from our hotfix notes and we're working on getting it fixed for a future patch. Apologies for the confusion!

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topaz shards heat based option doesnt work. i killed 250 enemies in sim with ember and heat build burston and heat build book and got 31.5%. tua equipped. 250 kills should have reached 75% max by 50 kills. my molt augmented maxed out before the shard has reached half. 


edit: killing only booking didnt reward stacks often, niether did burston, ember abilites doesnt seem to be giving any.

Edit: upon hitting 50% with the tau version gaining an addition stack sets it back to 1.5% instead of 51.5%

Edit: stacks to 50% goes back to 1.5% then stacks up to 50% again, it took 959 kills to observer this. does not effect tome crit chance even tho its a side arm.

Edited by Grimm
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wish you guys had taken a moment to fix this bug I ran into last night. my self and the only other remaining party member made it to the reward that was right here. we didn't have an interact prompt and hitting it made it vanish breaking the mission. spent an hour and some change trying to find a way to trigger its completion but no dice. lost everything I had earned from the mission. if this wasn't even addressed I don't wish to return to the game until it is. its bugs like this that made me put the game down for so long.20231213230200_1.jpg?ex=658d1f6a&is=657a

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1 hour ago, [DE]Megan said:

 

  • Temporarily removed “Kill X Flying Murmurs” challenges from Cavia Bounty rotations as only one flying Murmur enemy type was counting as progress towards it. 
    • We aim to re-add this challenge once we’re able to fix the issue. 

 

This seems to have not been removed.

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1 hour ago, Beryliberries said:

Thank you for the fixes, but the Sevagoth Glaukus skin not only is still missing his tombstone, but has many lighting issues, and his arm and shoulder piece do not take channel colors at all. As a long time Sevagoth player, I'm really sad about these issues and hope they will be fixed soon.
 

 

 

His gelatinous parts also dont take color channels correctly or at all.

His eyeball is also misaligned, sunken into the back of his head instead of being centered in the eye socket.

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DX12 crashes seems mostly at defence and alchemy, werent able to finish any and spent like 3 or 4 tries on the quest one. Next goes survival, assassination causes less problems. Extermination never crashed yet. Looks like its something to do with a density of (elemental?) effects (especially from murmur enemies) because too many enemies at once on those gamemodes.

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I'm curious, are Sevagoth Glaukus shoulder armor's ''jelly'' bits supposed to not be affected by energy color? Because Sevagoth's jelly body parts do get affected by it, and it looks amazing. No matter what I do, the shoulder armor always looks like plain water 

The potential Bug in question: 

https://steamcommunity.com/sharedfiles/filedetails/?id=3114144788
https://steamcommunity.com/sharedfiles/filedetails/?id=3114144809

The shadow isn't affected

https://steamcommunity.com/sharedfiles/filedetails/?id=3114144831

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8 minutes ago, Daviodraan said:

I'm curious, are Sevagoth Glaukus shoulder armor's ''jelly'' bits supposed to not be affected by energy color? Because Sevagoth's jelly body parts do get affected by it, and it looks amazing. No matter what I do, the shoulder armor always looks like plain water 

The potential Bug in question: 

https://steamcommunity.com/sharedfiles/filedetails/?id=3114144788
https://steamcommunity.com/sharedfiles/filedetails/?id=3114144809

The shadow isn't affected

https://steamcommunity.com/sharedfiles/filedetails/?id=3114144831

The outer part of even the arm and chest are non-colorable, and inside the Necralisk/Deimos glow bright white.
 

 

Edited by Beryliberries
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2 hours ago, [DE]Megan said:

The information currently listed for Netracells and other Albrecht's Labs missions is not currently accurate

Well some information for necramech drops(from deimos isolation vaults) is still misssing(damaged parts and matrices)

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Those murmure sarcophages are impossible to find in alchemy, just because the desert tile is itself impossible to find. Why are you always adding challenges that are so spread in difficulty ? Like sometimes it's just activating lohk surges which are just marked on the minimap, and then ask players to roam the whole map searching for a specific tile ? Guess I'll never do alchemy when the bounty has this challenge, which is sad because I really love this new mod. 

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