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Enemies Of The Tenno: Corpus Submissions


[DE]Megan
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n8zQWkk.jpg

 

And a quick reference of the Primus charging and its projectile.

u06SbDH.jpg

 

Behavior: In combat a Dingo will attempt to fire its Primus from a distance before charging into the midst of battle. It will attempt to get as many targets in turret range as possible.

I picture Dingoes as moving similarly to the Big Dog robots from Boston Dynamics. They're a bit clumsy and lumbering but can move quickly in straight lines.

 

Environmental restrictions: none. Dingoes are very tall but the Corpus made sure they could still fit through doors.

DINGO ATE MAH BABY! But, yes, this is awesome looking lol

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Name: Proto Prodman

Behaviour: Always patrols in pair with another long range Corpus, Moa or Crewman.

Attack: Quickly closes in the distance with shield at the ready. Once in melee range starts stabbing and slashing at the enemy while keeping his shield up. If a nearby friendly is under fire they increase the shield of several nearby crewman with lowest health.

Enviromental Restrictions: Yes. Slow, even while charging and has no range attack.

Optional art:

P5090409.jpg

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Name: Steel Hog

 

Behaviour:  The Steel Hog wonders around like a grineer roller, never straying too far from its allies. It attacks on sight and spams a constant beam of blue corpus laser when it sees you. The Hog is a type of sniper never advancing towards the enemy without good reason. It has a large amount of shields, a lot of armour and a tiny amount of health. It is the only corpus proxy on tracks not legs to support a heavy frame.

 

Attack: Laser Cannon-It has a laser cannon that can fire a constant ,concentrated beam of laser. This rapidly decreases                                                shields and health but only if exposed to the laser for a long enough time. It has no knockback, stun or                                        stagger effects and it depends on super high heat damage only.

             

             Self-Destruct-If near death or is approached and a Tenno is within melee distance ,its head will sink in its body and it                                        can't be destroyed like a corpus turret can't be destroyed once in its shell. It will trigger a radius pull, a                                        little like Mag's ability and explode with devastating effects. The damage from self destruct will be made up of blast damage and upon detonating the explosion will appear like a penta's grenade exploding. 

 

Environment Restrictions: It moves like an agile ,micro tank. Its speed is twice as fast than a roller's calm/unalerted state.

 

Imagery: Picture Wall-e because i couldn't get his image up sorry. :p

Edited by Exonesis
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Name: Cryo Crewman

Behaviour & Appearance: The Cryo Crewman - as one would expect - wields the Corpus freeze ray (DE plz), capable of slowing down enemy units to a crawl via ice damage status effects. It is commonly grouped among the other Crewman variants, however it is most frequently tagged up with Corpus Techs. The Cryo Crewman attempts to maintain a medium range distance between it and its opponents, as it is where it's most lethal.
It is an addition to the Corpus' heavy units, being fully and heavily armored unlike its many crewman counterparts. While close to the height of a Corpus Tech, it possesses a much broader stature, presenting its role as a tank/crowd control unit.


Attacks:

  • [Flash Freeze] Basic freeze ray attacks, targeting and slowing the desired enemy.
  • [Permafrost] Similar to the Heavy Gunner's ground pound, the Cryo Crewman stamps the ground hard, enveloping an area around it with frost, capable of slowing all units within its radius.
  • [ice Puns] Wielding the crippling power if snappy Ice Puns, the Cryo Crewman bolsters Corpus bravado while simultaneously sapping Tenno of their will to fight, draining their stamina for a brief moment. (jk)

 

Environment Restrictions: The Cryo Crewman will ONLY appear on Neptune and Pluto during regular Corpus missions. It will also spawn freely, regardless of location, if a Corpus ship's Cryogenics Core has malfunctioned.

[EXTRA INFORMATION] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Advantages: When spawned among Corpus Techs, the Cryo Crewman becomes an incredibly sturdy target, exerting both a firm armor defense and a shield enhancement defense thanks to the Tech's drones. Brandishing medium and close range abilities, it is incredibly risky to approach, especially if fortified by a group of surrounding Corpus units.

Weaknesses: 
While possessing an impressively armoured frame, the Cyro Crewman's head is exposed, encased in a glass dome. Thus, sniper rifles and bow weapons are undoubtedly the bane to this unit. It is of dire importance to engage this enemy at a long range, as it can be dealt with early on, preventing the potential disaster of it closing the distance gap.

 

Additional Artwork:

zVm24Dw.png

 

 

Oh I wonder where I may have gotten my inspiration from~

anigif_enhanced-buzz-5374-1389137942-3.g

Edited by MonsieurZero
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Name Suggestion: Nanite Swarm

BehaviorTransforms into other different Enemies across all factions and attacks as them. Extremely weak against Magnetic attacks (like 10x damage)

Attacks: Morphs into other Enemies and attacks with their weapons, but attack element is changed to Electric instead.

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Name Suggestion: Corpus Fortis

BehaviorCorpus robotics, humanoid in form but very much a proxy in appearance. Same height as an average Corpus Crewman. Armed with wrist-mounted Prova on its right arm, a Tetra, and a forward-facing shield on it's left arm. While unalerted all weapons are idle. Uses group tactics to provide covering fire, and use cover-fire to advance into melee against enemies.

Attacks: Uses Prova while in melee range, Tetra while at medium-long ranges. 5 rounds fired in a burst, or half a magazine when providing covering fire. Shield on left arm can sustain heavy damage before overloading and has no bleed-through. The shield only covers the front, so flanking might be useful.

Environment restrictions:  None, these guys are a standard combat proxy, not a supporting mobile turret like a Moa.

 

The Corpus employ proxies in all their dealings with outsiders, so it only makes sense that they would have a standard model combat proxy... the Crewmen maintain and run the ship, but they employ robots to do the dirty work, and from what Ive seen of the game (all 900+ hours I've played) combat is pretty messy. :P

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Name Suggestion: Corpus Savant

 

BehaviorA distant cousin to the Corpus Tech, the Savant excels at battlefield control. While armed, the Savant prefers to keep a safe distance from the action, bolstering its allies' positions by deploying traps, robotic proxies, and temporary cover. If engaged at close range, it will attempt to flee to a safer position, or at least towards any nearby Corpus personnel.

 

Attacks: -The Savant's marquis ability is its endless supply of deployable proxies. Unlike the Tech, the Savant can deploy Leech and Mine Ospreys in addition to Shield Ospreys, and can do so much more rapidly. It can also deploy basic Moa drones, but these take longer and have a lengthier cooldown; as such, it will usually attempt to deploy them from behind cover.

 

-When engaging from a distance, the Savant makes use of its Penta grenade launcher. Unlike the ClanTech version, the grenades explode shortly after landing, rather than being remotely detonated. Moderate damage with a chance to inflict blast status.

 

-In addition to drones, the Savant can also deploy laser fields. Roughly the same height and width as a standard crate, these fields function identically to camera-activated laser doors, but deploy a solid wall of energy instead of multiple beams, providing the added benefit of blocking gunfire. Punch through mods will function as normal.

 

-Finally, Savants can deploy magnetic mines, similar in appearance to those dropped by Mine Ospreys, but electric blue instead of orange. When approached, the mine will pull all Tenno in a moderate radius towards it before detonating, damaging and inflicting magnetic status.

 

Environment restrictions:  Savants can be found in any Corpus tileset at roughly the same frequency as Techs.

 

(Optional) Art or Reference Images: No actual images, but as regular Corpus troops, Savants sport the standard jumpsuit-and-helmet look, with purple suit coloration to distinguish them from the other types.

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Name Suggestion: Exo Crewman

Behavior:  Charges forward, has tank-like behvaiour. Prefers melee combat. Works alone, in squads with Crewmen or Moas or sometimes in duos with other Exos

Attacks:Wearing a powerful exo-skeleton, this Crewman charges into melee to deliver curshing melee attacks, both single and area stomp attacks (like a Rhino). They also have harness mounted weapons to fire grenades and lasers as they charge forward into combat.

Environment restrictions:  Found on any Corpus tileset, mostly ships however.

(Optional) Art or Reference Images: Can't link any from here, but basically a Crewman in a scaled-down power loader from Aliens

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Name Suggestion: Brigadier/Tarpan

 

Behavior:

The Brigadier is a female Corpus unit wielding a magnetized trident or javelin, who is initially mounted on a quadripedal robot, a Tarpan. Though their physical movement is linked, the Brigadier and Tarpan can look in different directions, making them more difficult (though not impossible) to sneak up on. The Tarpan also gives her increased running speed over most Corpus/Grineer footsoldiers and robots, approximately equal to an Infested Charger at full sprint. Tarpan are no more agile than any other standard Corpus proxy (it cannot bounce off of walls like Zanuka).

The Brigadier is not necessarily any more durable than a standard Crewman, but her mounted status makes her a medium-to-heavy unit. As such, she is eligible for Eximus status.
If the Brigadier or her mount is killed while conjoined, the survivor will separate and change attack styles. If her mount dies, the Brigadier will retain Eximus status, but the Tarpan will not gain Eximus status if she dies.

 

Attacks:

The Brigadier will use lunging attacks with her spear to attack enemies within melee range. While mounted, the Brigadier may also initiate a combination attack with her mount: she throws her spear at a distant target to impale them to the ground and root them in place (though they can still attack), then Tarpan charges at the target, dealing high damage to any foes between the two points (a la Slash Dash or Rhino Charge) and knocking the main target down, before she picks her spear back up. If the Tarpan dies mid-charge, she will instead magnetize the spear back to her hand; if she dies, Tarpan will shatter the spear upon arrival. The spear cannot hold the target in place any longer than 5 seconds, dislodging if the Brigadier and her mount are both killed or CCed. The Brigadier ceases to throw her spear once dismounted, limiting herself to lunging and slashing spear attacks.

The Tarpan will not attack while being ridden. If the Brigadier is killed, her mount will buck her corpse off and begin using basic swipe attacks.

If the Brigadier is an Eximus, her spear changes elemental properties to match, when applicable.

 

Environment Restrictions:

Most effective in outdoor maps or rooms with high ceilings.

Edited by Archwizard
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Name Suggestion: Vulture

Behaviour: The Vulture walks normally like a MOA when unalerted, but when detected, it flies much like an Osprey, it also sweeps through Tenno to make them suffer.

Attacks: This Corpus enemy has razor sharp wings that slice through Warframes when it sweeps by them, cauding a high chance of bleeding. It also propels bouncing plasma lasers or grenades. Last of all it can rally other Corpus machines to fight with it, so it can scatter Tenno. 

Environment restrictions: None, will appear where Corpus usually spawn on any planet.

 Optional Art: http://imgur.com/brkwnoY 

Edited by ExecutiveOrder626
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Grineer gunners and ballistas have high heels...

 

They actually don't. What they have is a cybernetic heel structure that isn't any higher than a flesh and blood foot. Additionally it's forked, giving it a wider balance point, if you look at it from the front it's actually wider than the ankle.

 

There is a big difference between Grineer with claw like heel extensions for added stability and a soldier wearing platform go-go boots for no good reason.

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Name Suggestion: Sputnik

 

Behavior:  The sputnik is a very hardened sphere with 6 stretching, very long tentacles. It has high health and armor, and is completely mechanical. 

tentacles stretch forward perpendicular to its stem and grapple the floor, walls and ceiling. This grappling/ungrappling is used for movement only. It bobs using physics as it is attached to the floor/ceiling, making a harder target. 

 

Attacks: The sputnik has 1 attack and 1 aura: It has an energy-draining aura with a large radius, similar to the nightmare effect. The attack is like the Mag power, which depletes enemy's shields and restores allies'. It will try to retreat very fast using its tentacle-tensile movement when attacked using melee.

 

Environment restrictions: None. In large areas has less options to attach itself. Most dangerous in large rooms, as it can stay close to the ceiling, requiring either gunfire or making distance.

 

 

(Optional) Art or Reference Images: 

 

sputnik.gif

 

perpendicular tentacles, should go vertically up and down too, shouldn't be as thick as this image:

tentacle-flat.jpg

 

 

Tentacle good looks:

5770334-thin-3d-robotic-tentacle-arms-ov

Edited by BrazilianJoe
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Name Suggestion: (1-2 words max)

Construction Crewmen

 

Behaviour:  (max 200 words)

Constructors are often found in space areas carrying or repairing ship’s infrastructure, but can also appear in Titan (exoskeleton) facilities carrying or pulling heavy objects. If they spot an enemy while carrying a heavy object they will immediately throw it at them, proceeding to rush toward their designed target whit large AoE swipes whit their arms, able to hit more than one enemy at a reasonable range.

When dealing whit ranged threats they cover themselves whit their massive hands.

They can also throw things from their surroundings, from barrels to even enemies!

 

Attacks: (max 200 words)

Pick and throw: Pretty straight forward, they can pick stuff from the environment and throw it at a ranged threat. This includes picking Explosive barrels, construction parts or even someone who gets too close! (Yep he can pick you and throw you toward your friends dealing damage not just to you but your friends as well.)

 Speed: Slow.

 Damage: High.

Strangely enough when selected as Leaders they only appear as Lifesteal Leaders.  

 

Environment restrictions:  (max 20 words)

Pluto;

construction sites on Corpus maps;

during early lvs of Defense or Survival missions near Pluto.

 

(Optional) Art or Reference Images: (Max 3 images).

Lta2dKZ.jpg

 

Prodman Prime confirmed :D

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Name Suggestion: Corpus Shielder

 

BehaviorIt looks like a smaller version of the jackal and it has a shield like structure on the front. It has a fast firing weapon infront of it and it moves and turns really slowly. The ONLY way to damage it is by running towards its back side and shooting it there. It never spawns by itself and will always have some corpus crewmen and shield drones around it. The Shielder itself is more passive, since it will buff the corpus units around it while giving them protection.

 

Attacks: His main attack is the fast firing weapon in the front, and that is its only attack. It will buff nearby allies and give them cover with his leg shields. He has a small hatch on the top that will let out shield drones from time to time.

 

Environment restrictions:  He can only spawn near a group of corpus crewmen, and he spawns in large open areas.

 

Here's a quick sketch of how I imagine he would look like.

525LHdh.jpg

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Name Suggestion: Demolisher

Behavior:This robotic nightmare flys around the battle field readying to attack anything that gets in its way. Osprays have a weird reaction towards it that doubles the efficency. It will protect its allies by standing in front of them. This machine is the same size as the techs and will add a mini boss type to the corpus faction.

Attacks: it has a laser cannon that firrs a beam of moa rays that 4 times bigger. His eyes will shoot elite corpus fire rays. His chest will shoot out rockets simler to helions. It smash the ground with his fist to create shock waves. Also if you get too close his right arm will shoot out a sharp sword and will slice you with it. by shoot out i mean he shoots it in the air, as it falls he catches it then slices you. Pretty cool

Environment restrictions: only spawn on open battle fields.

ps i cant get a picture since i still dont know how to post pics... think of it as gaige deathbot from borderlands but with corpus designs on it.

@MEGAN: Is it ok for me to describe the picture? i can draw them but i cant post them.

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Name Suggestion: Hippo

 

Behavior: The Hippo is large, in charge, and can hardly move at all. Serving as mobile cover, this quadripedal mech plods along at a snail's pace. It has incredibly high armor and is often used as cover by other Corpus. If a firefight begins, it can activate high-intensity jets to move into a favorable position to deploy itself as cover (favorable positions pre-determined on a tile-by-tile basis, after which the Hippo will automatically route to the closest position), but then loses all mobility functions for a short while after.

 

Attacks: The Hippo has no attacks, instead offering an armor and health buff to nearby allies. The buff is reduced by a percentage amount after using its jets, due to the energy drain from the propulsion system. Makes a great combo with the shield osprey.

 

Environment restrictions: The Hippo works best in wide open spaces, either providing cover for any poor, exposed Corpus or by just blocking a route with its girth. Not commonly used in areas with too much verticality, such as Jupiter. Hippos can be found natively in the level, but tend to spawn in larger numbers when an alarm has been set off (similar to Grineer heavy units).

Edited by TheThreadWeaver
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Name Suggestion: Detector osprey


Behavior: Hangs around in normal rooms, usually on its own. Flies close to ceiling, quite slowly, but follows Tenno when they are spotted. Uses beam similar to security camera to detect enemies.


Attacks: No direct attack. Fires an orb at Tenno which latches on similarly to leaches. Orb automatically gets attention of all turrets/security cameras and activates nearby laser barriers in the room, and will be preferred over others.


Environment restrictions: Same as other Ospreys, but limited to tilesets with security cameras/turrets.


Edited by Perral
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Name Suggestion: Corpus Exactoris

 

Behaviour: Armed with a cestra and a lecta, they make sure that any prisoners of war remain useful for the acquisition of more profit. As such, they rarely go to the front lines instead preferring to force corpus slaves to help in the manufacture of more moa from the moa dispensers and sending any capable fighter to fight against any invading forces regardless whether Corpus ally or slave. Being slave drivers, they may also have captured Grineer who they may force to attack the Tenno using shock collars on both the Grineer and the Corpus slaves to ensure that they do not turn against their Corpus masters. Whereas the slaves or prisoners of war would look ragged and always have their heads exposed with the shock colour attached to their necks, the Corpus Exactoris look a lot like Corpus Techs, but instead of red they wear purple, their suit is slightly more armoured around the knees and elbows with black padding also used for the collar, gloves and boots of the suit, and their helmet is dark red with yellow markings, similar to the markings on Sgt. Nef Anyo's helmet.

 

Attacks:

 

"Attack, dogs!" or "For the Profit!" - being harsh taskmasters they will flick their lecta at the slaves, causing grineer slaves to engage the tenno in combat with low rank weaponry such as the grakata or a single furax whilst corpus slaves run to the nearest moa dispenser to accelerate the time taken for a moa to be deployed. If no dispenser is nearby, the corpus slave will attack with the standard dera. Any normal corpus nearby will also be alerted and rallied into attacking the tenno whilst being buffed similar to how a grineer regulator buffs grineer units.

Being armed with a cestra and lecta, the Exactoris is also capable of fighting from a medium distance with the rapid fire pistol or from close range using the electrified whip.

If the Exactoris is killed, the prisoners' shock collars detonate, ensuring that none of them escape should the task master be neutralised. If the prisoners accidentally hit a corpus with their weaponry, the damage will hardly register on the corpus shield but it will detonate the prisoner's shock collar for even hitting the corpus. The shock produced is of very small range since it is intended for solely the prisoner, however if too close to the prisoner any other units both enemies and allies alike may be electrocuted for a sustained amount of damage depending on how long they spend close to the prisoner. The Exactoris will always have between 2 to 6 prisoners around him depending on the level, planet and room he is encountered in.

 

Enviromental Restrictions: On Corpus tilesets, they are always in rooms where moa dispensers are available. On Grineer tilesets, they spawn in large rooms where there is enough space to keep the prisoners distant from each other.

 

Art or Reference Images:

Nef Anyo's helmet: http://th07.deviantart.net/fs70/PRE/i/2014/106/2/0/warframe_boss__sgt__nef_anyo__2__by_lizzardtong-d7eoa6n.jpg

(Sorry for ruining the corpus tech pic, I'm bad at drawing >.< Didn't bother changing the uniform since I kinda already ruined it enough P: ) dorJ9e5.png

Edited by Markashi
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Name Suggestion: Reprogrammed Technocyte
 
Behavior:  
A human-shaped being with Corpus technology strapped on it that moves insanely fast and attacks the Tenno with amazing fervor. Armed with a unique energy blade and an energy glove, Reprogrammed Technocyte aims for the weakest link first. Defeated Tennos are turned into Infested by this rampaging monster. It's only weak points are the Corpus parts strapped onto it as well as the energy glove. Upon defeat, it will thank the Tenno for freeing him from the Corpus and leaves through the Void.
 
Attacks: 
Void Zone - Slams his energy glove onto the ground, knocking nearby Tenno backwards and creating a temporal emergence of the void at the target circle, nullifying all ranged attacks Tennos that cross over this zone takes 999999 shield damage. While the zone is active,  Reprogrammed Technocyte stays locked in the animation until the skill ends. Lasts 2s. Knockback pushes any and all Tenno outside the zone, instantly reducing shields to 0. This attack will not be used once the energy glove is destroyed.
 
Dance of Death - Reprogrammed Technocyte rushes to the Tenno with the lowest shield and health totals while initiating a flurry of blade swings that does massive damage over time. Once caught in the Dance of Death, the targeted Tenno cannot escape from it unless Reprogrammed Technocyte is damaged enough.
 
......'s Glory - Reprogrammed Technocyte channels his energy for 15s. His attacks does 2x more damage and he takes 25% less damage.
 
Somber End - Reprogrammed Technocyte turns a recently downed Tenno into an Infested <Insert Warframe Name> that will target the Tenno. This Infested Tenno is alive for as long as his downed timer is still available; any damage that a Tenno does to the Infested Tenno will reduce the timer like how any normal enemy would.
 
SPECIAL INFO
Infested (Tenno)
Player of the Infested Tenno can try to resist control by moving away from the Reprogrammed Technocyte. The further the other players managed to pull Reprogrammed Technocyte away from the Infested Tenno, the easier it is for the player of the Infested Tenno to resist control. If enough distance is placed, players will turn back into a "downed state" Tenno with the remaining downed timer still ticking.
 
 
Environment Restriction:  Boss room only.
 
 
 
Codex Info

Originally the owner of the Technocyte Virus, a twisted strain of blood DNA borne from battle against the Sentient. He wielded his sword for the greater good of the Orokin and survived a battle with one of the Sentient, his body evolved into a deadly contagion to fight against the Sentient. After the strain's catastrophic results, the Orokin placed him into Cyro-sleep in the depths of the Void for fear that his body may be a worse enemy than even the Sentients.

 

(If fully scanned twice, following Codex info appears)

[Corpus Message Decrypted....]

[Message Start....]

 

Record Z11-A23-11:

Dear Members of the Board,

 

Discovered an ancient ship dating back to the Orokin era that suddenly warped near Europa. Initial analysis shows that the ship is designed as a special holding cell to store a very dangerous being, a valuable subject. Theory to be that the subject was even deadlier than the Sentients itself. Suggesting Project Believer to initiate on subject recovery. Plans are on the way to remove all evidence of ship's existence after swift recovery.

 

Signed,

 

[Message End.]

Edited by matrixEXO
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Name: Corpus Stinger

 

Weapon: Lecta (Burning Wasp Stance)

 

Appearance: A completely Black corpus crewman (Helmet, jumpsuit and hand/foot wear and all) with a yellow visor.

 

Description: Vicious Melee fighter

Behavior: Will often come in medium range of the player to attack and will start to use guerilla tactics at low health.

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Name Suggestion: Corpus Dreadnought

Behavior: Short range heavy unit with behavior similar in appearance to that of Corpus Techs although taller, moving steadily towards their target, although they move slightly faster than Techs while rallying other nearby Corpus units.

 

Attacks: High damage Amprex or Penta, able to boost allied shields like a Guardian Eximus, and radiates a shield enhancing aura like that of a shield Osprey, but the buff is in the form of Proto-Shields.

Will occasionally drop grenades similar to Vauban's Tesla (or Captain Vor's electric grenades)

This unit is more heavily armored than most Corpus units, and come with Proto-Shielding.

Will vocalize similarly to the old crewman voice tracks, although deeper.

 

Although I have no art, the appearing is basically that of a tall crewman, with steel armored plating on most of its body with a glowing pauldron on one shoulder with the Corpus symbol resting upon it.

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n8zQWkk.jpg

 

And a quick reference of the Primus charging and its projectile.

u06SbDH.jpg

 

Behavior: In combat a Dingo will attempt to fire its Primus from a distance before charging into the midst of battle. It will attempt to get as many targets in turret range as possible.

I picture Dingoes as moving similarly to the Big Dog robots from Boston Dynamics. They're a bit clumsy and lumbering but can move quickly in straight lines.

 

Environmental restrictions: none. Dingoes are very tall but the Corpus made sure they could still fit through doors.

It kinda reminds me of the hunters in Halo :)

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Name: Corpus Strider

 

Behavior: These small, spider-like robots swarm in massive groups of at least 20 individuals. They mainly surround and overwhelm opposing forces, either by swarming over and climbing upon their prey, or by attacking non-stop. They can climb on walls, and can also take the shape of an enemy of the corpus (for example, all Striders combine into one to form the shape of a powerless Tenno.)

 

Attacks: Striders have several attack options. They can attack through the use of the environment, or with their modified tools. They can cut lifesupport by latching onto a capsule and drain up to 30% of the remaining lifesupport. They can also latch onto prey with the use of electrified cables. They can create traps through the use of electrified webs made of wires or plasma. When directly on a Tenno, they can either inject acid, corroding a Tenno from the inside or stun their prey using tasers, causing electrical damage. Magnetic damage can be applied, as well, disorienting a Tenno.

 

Environmental Restrictions: No restrictions.

 

Appearance: They look kind of like a robotic spider, with small vials of fluid on their back that would carry the 'poisons' they can inject, and two spools of wire on the rear end of the spiders. They would have 6 or 8 legs, and two 'fangs' made of tasers. They might also have a camera on top near the front to serve as a mobile security camera, and a radio transmitter on the center of the back to alert crewmen and or close doors. Something similar to this.

 

images.jpg

Edited by SethA007
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