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Coming Soon: Devstream #46!


[DE]Rebecca
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Uranus is to be the first of Archwing-Classic mission integration, and that's AWESOME!

 

However, it's also very Grineer. Not that there's anything wrong with that, I'm no New Loka-type. Though I'm sure that you've not got a solid idea of where and how, yet, if you were going to make a Corpus-themed Archwing planet ala Uranus' underwater update, what kind of planet tileset design would you use for it? Just off the top of your head.

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Is something going to be done with Archwing missions? I.E. more of them, and more types. Like an escort mission, similar to the recent tactical alert with the vehicle. Will there be an intermediate level archwing interception? Grinding on Uranus and Earth just to be met on wave four with a blazing steel (or other common mod) or tower 4 key which people have a large abundance of from syndicates, is a really demotivating to a lot of people.

 

Also, when will chalutoo be added as an infested boss?

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will kubrow stasis times be shortned or revised?  Sometimes we only have a few hours and by the time 3 hours is done we have to go. i,ve reverted back to my carrier because of this as it is more effiecient.

 

 

EDIT: Why were cells added into t4 survival? I already have plenty from t3 survival. why were R5 cores nerfed?

Edited by UndeadGhostWarrior
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Where is the rest of my ship ?! I know you guys said that what we have now is just the sneaky part of the full player ship that get you in and out of the mission. I want to know if there are further plans for the full player ship. To be honest though, I like having just a stealth one, because sometimes too much is not too good :D

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Q01: are we getting closer to the new faction being added? I mean will it be a U17-U18 thing or is it alot further down then line then that?

Q02: the new syndicate that was mentioned was to come, will it be in U16?

Q03: can we get any details on U16? just a bit something to get us excited ^^

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There are Aura Mods that affect all squad members, and give modding points to our frame, and Stance Mods that affect our combos and give our melee weapon modding points.

 

What about some things for secondary or primary weapons ( like accessories maybe ) ?

 

It could make usable some utility mods without losing DPS ability or Ammo Mutation utility.

 

I think particularly at mods like Eagle Eye / Hawk Eye ; Trick Mag / Ammo Drum ; Slip Magazine / Magazine Warp ; Suppress / Hush etc, most of Only Utility Mods

 

 

[ This can be treaten like a suggestion ]

Edited by PaladinBlanc
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ExtraCredits Youtube Channel: https://www.youtube.com/channel/UCCODtTcd5M1JavPCOr_Uydg

 

 I've been watching their videos for about a week now and genuinely love their content. I believe that the Dev team should spend some time with this channel and reevaluate what they've been doing with Warframe. They have well thought out solutions to many of the problems Warframe is facing, they also explain why these things are problems and exactly how to fix them.

 

(Q) Will we see side missions like Sabotage caches & Syndicate medallions added to other mission types?

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