KiraCore Posted July 16, 2015 Share Posted July 16, 2015 Are u rly sure u reduced the droprate of that freakin Forma Blueprint ??? I got 27(i count it) runs and get 21 Forma Blueprints ? So now tell me this is a bug or personal fails... Fix this crap rly ... im sick of formas , sold already 100 pieces. It would be much better when the forma bp only drop in T1 or T2 and not in T3 or T4. Its hard to get T3 or T4 keys and then u do 20 Mins Survive or 20 Waves defense and u get Forma bp. Srsly this make most ppl mad. Link to comment Share on other sites More sharing options...
MagPrime Posted July 16, 2015 Share Posted July 16, 2015 (edited) DEGlen, living up to his title. Customer Punishment Officer Edited July 16, 2015 by Noamuth Link to comment Share on other sites More sharing options...
FelisImpurrator Posted July 16, 2015 Share Posted July 16, 2015 DEGlen, living up to his title. Customer Punishment Officer Based Glen is literally the best part of this thread. Even more so than the glorious Ancient nerf and bugfixes. Link to comment Share on other sites More sharing options...
ComfyOlivia Posted July 16, 2015 Share Posted July 16, 2015 There not going to postpone updates for a month. Most likely Next week or definetly the week after. We will find out on Friday, as that as when the teaser site usually goes up! Don't mean to be a pessimist, but it seems like you didn't follow the U16 release. It took nearly a month after announcing no more hotfixes till U16 for u16 to release. I wouldn't count on U17 for at least another 3-4 weeks. Link to comment Share on other sites More sharing options...
Monolake Posted July 16, 2015 Share Posted July 16, 2015 (edited) Good lord! finally a band-aid for falling out of map! And ammo in sim Edited July 16, 2015 by Monolake Link to comment Share on other sites More sharing options...
Darkbringer92 Posted July 16, 2015 Share Posted July 16, 2015 MAN I Love Your Faces Those ARE Perfect Fixs <3 <3 <3 Link to comment Share on other sites More sharing options...
CombatPastor Posted July 16, 2015 Share Posted July 16, 2015 Still looking forward to being able to add Arcane enhancements to my Excalibur Proto-Armor Helmet. Thanks for the hotfix, though. Link to comment Share on other sites More sharing options...
Fullmetal_Underpants Posted July 16, 2015 Share Posted July 16, 2015 Hotfix/Update PSA: Please note that as we diligently work to complete Update 17 there will be no future updates unless absolutely necessary! Thanks for your patience, Tenno! Changes: Ash’s Blade Storm is now affected by the Steel Charge Aura Mod. Players falling out of level bounds should now be teleported back to the level instead of killed. Adjusted spawns for Void and Infested Defense Missions to prevent too many Corrupted Ancients and Ancient Healers from spawning at once. Made a slight update to finisher animations for the Prisma Cleavers Adjusted audio FX on Mesa’s Peacemaker shots. An ammo restore station has been added to the Simulacrum. Fixes: Fixed projectile explosions getting larger and stronger each time they’re shot down, causing issues as per: https://forums.warframe.com/index.php?/topic/459888-kiste-ceres-bug/ Fixed an issue where ammo pickups mutated by Hosts would confuse Clients-side Carriers as per: https://forums.warframe.com/index.php?/topic/480877-carrier-looting-bug-ammo-clicking/ Fixed instances of Excalibur’s Radial Blind animation repeating if players are interrupted by knockdowns or when using Slash Dash or Radial Javelin while casting. Fixed Ember’s Fire Blast killing other players after she’s left the match as a Client. Fixed an issue allowing Shade Sentinel and Huras Kubrow cloaks to stealth players still firing weapons with large magazines. Fixed some hitches and slow-loading that would occur on Mission Selection. Fixed the Cernos’ holster position impaling Chroma when Chroma uses Effigy. Fixed several Primary and Secondary weapons showing the ‘Per Stack’ stat in the Arsenal. Fixed an issue with Chroma’s Elemental Ward causing Grineer Scorch to reflect the AoE slow + Damage aura when augmented as Ice. Fixed Nekros appearing as blurry in his Codex diorama. Fixed an issue causing mind-controlled Heavy Gunners to use their ground slam when allies were nearby. Fixed players receiving a ‘power in use’ message when casting Excalibur’s Exalted Blade while switching to a melee weapon. Fixed Excalibur’s Exalted Blade not actually showing the weapon in hand if cast while switching to a melee weapon. Fixed the Cephalon in Cephalon Capture turning invisible when players perform quick melee attacks or melee combos. Still waiting for you to fix that bug with vectis prime having a second bullet in the magazine Link to comment Share on other sites More sharing options...
WhiteWolf176 Posted July 16, 2015 Share Posted July 16, 2015 Thank You De for the Fixes Link to comment Share on other sites More sharing options...
PookieNumnums Posted July 16, 2015 Share Posted July 16, 2015 I will miss you Invisiquantavandal Link to comment Share on other sites More sharing options...
maximizer Posted July 16, 2015 Share Posted July 16, 2015 thank you DE I love you Link to comment Share on other sites More sharing options...
zombaio Posted July 16, 2015 Share Posted July 16, 2015 What is up with the pathetic sound of the Prisma Grakata? It sounds terrible now. Link to comment Share on other sites More sharing options...
zombaio Posted July 16, 2015 Share Posted July 16, 2015 Thanks for trashing PrisGrakata sound, yay... so good to have another weird sounding weapon... R.I.P. 5 Forma Pretty much how most of us see it. Fix the sound DE. Link to comment Share on other sites More sharing options...
Bladereap3r Posted July 16, 2015 Share Posted July 16, 2015 CHANGES AND FIX'S thank you Dev's...(Please note that as we diligently work to complete Update 17 there will be no future updates unless absolutely necessary! Thanks for your patience, Tenno!) Affirmative & best luck on Update 17 competition DE ! Link to comment Share on other sites More sharing options...
Natslayer Posted July 16, 2015 Share Posted July 16, 2015 Yeaaaaaaaaahhhhhhhhhh! Thanks!!!!!!!! Link to comment Share on other sites More sharing options...
BuHat0S_D Posted July 16, 2015 Share Posted July 16, 2015 Fixed instances of Excalibur’s Radial Blind animation repeating if players are interrupted by knockdowns or when using Slash Dash or Radial Javelin while casting.But it was so cool bag :( Link to comment Share on other sites More sharing options...
_-.SolaceMercurez.-_ Posted July 16, 2015 Share Posted July 16, 2015 Hmm... T3E drops always the same thing. For more then 3 runs, it always drops Sicarus instead of anything Link to comment Share on other sites More sharing options...
DrThunder Posted July 16, 2015 Share Posted July 16, 2015 Fixed an issue allowing Shade Sentinel and Huras Kubrow cloaks to stealth players still firing weapons with large magazines I hope this is not working properly. Now whenever I go into peacemaker in mesa I come out of stealth every time I fire. one of my favorite ways to play mesa is to just stay stealth with my huras (shere khan) and go to town. Link to comment Share on other sites More sharing options...
OkamiMilo Posted July 16, 2015 Share Posted July 16, 2015 thx! as always :D Link to comment Share on other sites More sharing options...
Cesarin Posted July 16, 2015 Share Posted July 16, 2015 thank you DE! finally fixed the repetitive radial blind! Link to comment Share on other sites More sharing options...
Myscho Posted July 16, 2015 Share Posted July 16, 2015 Position holster for secondary weapons on Ash Prime need a fix, because guns are inside his legs Link to comment Share on other sites More sharing options...
ZionageV2 Posted July 16, 2015 Share Posted July 16, 2015 cool Link to comment Share on other sites More sharing options...
striketuga Posted July 16, 2015 Share Posted July 16, 2015 Tanks DE Link to comment Share on other sites More sharing options...
_Raiklar_ Posted July 16, 2015 Share Posted July 16, 2015 so no drop table fix. Link to comment Share on other sites More sharing options...
Arkathor Posted July 16, 2015 Share Posted July 16, 2015 Why still no 1 bullet clip in Vectis Prime :( Link to comment Share on other sites More sharing options...
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