Cerenax Posted August 7, 2015 Share Posted August 7, 2015 Grattler Changes:Clip size has been reduced from 250 to 25. That's overkill.... Link to comment Share on other sites More sharing options...
poppypodtea Posted August 7, 2015 Share Posted August 7, 2015 Hello and thanks for the fix but still no fix for Prova Vandal and Machette Wraith beign tradeble or any info on the matter, frost changes are nice though. Link to comment Share on other sites More sharing options...
Diarist Posted August 7, 2015 Share Posted August 7, 2015 Can't load into a mission since the hotfix. Game just locks up and crashes every time. Link to comment Share on other sites More sharing options...
zombaio Posted August 7, 2015 Share Posted August 7, 2015 Banshee's FX look amaziiiiing!!! TY DE Link to comment Share on other sites More sharing options...
Rebellis Posted August 7, 2015 Share Posted August 7, 2015 (edited) Still no fix for character not holding weapon and left arm freaking out. Edited August 7, 2015 by Rebellis Link to comment Share on other sites More sharing options...
Astromagus Posted August 7, 2015 Share Posted August 7, 2015 Fixed an issue where players could not access Ability Powers while running. Thank you!!! This was such a game breaker. Unfortunately, I still can't open the power menu to cancel out powers such as Absorb and Sound Quake. Using the keyboard cancels it out, but not the gamepad. Link to comment Share on other sites More sharing options...
Sci_Ant Posted August 7, 2015 Share Posted August 7, 2015 Frost Changes: Frost’s Snow Globes can now be broken when Freeze is cast on it, causing the Snow Globe to explode and do an AoE ragdoll effect on nearby enemies. Impact damage done to enemies frozen in mid-air will now do a % of health damage instead of an instant kill. Fixes: Fixed Chroma casting Vex Armor then Elemental Ward causing redundant animations. Thanks for the Frost changes and HOLY CRAP TY FOR CHROMA FIX FINALLY! :D Link to comment Share on other sites More sharing options...
Nichivo Posted August 7, 2015 Share Posted August 7, 2015 https://forums.warframe.com/index.php?/topic/455821-syndicate-mission-invisible-seed-bug/?hl=%2Bsyndicate+%2Btexture Will this ever get fixed? Link to comment Share on other sites More sharing options...
taiiat Posted August 7, 2015 Share Posted August 7, 2015 (edited) no more fun with cunfusion....Magnetic Status divides Shields by 4 for 4 seconds. it doesn't cause Confusion. that's Radiation. PUNCTURE.... on an EXPLOSIVE weapon, that does BLASTS!hey, it's better. makes more sense. not complete sense, but that's close enough for me. it has Innate Punch-Through, so Armor Piercing Explosives.i certainly won't complain about APHE-T. still isn't a Flak Gun unless it Proximity Detonates though. :| i cri every tiem Edit: Copy/Paste code which causes the players warframe to have a small area drop pickup so that where the Kubrow traverses it also automatically picks up drops along its immediate area Delete Fetching being able to pick things up by walking over them sounds acceptable.:( i'm moderately certain the Fetch is what Players wanted the Doge to do. go pick up some stuff, and bring it back. it's cute, and useful at the same time. i'd definitely prefer adjusting Fetching so it works better rather than remove what makes the Kubrow feel unique. Edited August 7, 2015 by taiiat Link to comment Share on other sites More sharing options...
DeathofaDream Posted August 7, 2015 Share Posted August 7, 2015 What about the unable to use melee attack bug. Link to comment Share on other sites More sharing options...
Hapsiel Posted August 7, 2015 Share Posted August 7, 2015 Boss on Titania - Uranus has bugged every single time I've run it since this hotfix (4 times in a row). He lays there on the ground like a cature target without doing anything, and you can't kill him. One squad member told me it was his third time in a row. Link to comment Share on other sites More sharing options...
Kacc Posted August 7, 2015 Share Posted August 7, 2015 Gammakor color, simulor color, Loki Immortal skin color troubles - Everyone knows, everyone can see, all is forgotten. It is 1 thing because i crying Link to comment Share on other sites More sharing options...
WaRDeMoN787 Posted August 7, 2015 Share Posted August 7, 2015 Fixed an issue where players could not access Ability Powers while running. Link to comment Share on other sites More sharing options...
xRevelation Posted August 7, 2015 Share Posted August 7, 2015 Impact damage done to enemies frozen in mid-air will now do a % of health damage instead of an instant kill. :/ Link to comment Share on other sites More sharing options...
sedu13 Posted August 7, 2015 Share Posted August 7, 2015 Still no fix for: https://forums.warframe.com/index.php?/topic/503346-it-has-been-over-a-year-commander-switch-teleport-still-deforms-models/ Remove the damn animation and be done with it. Link to comment Share on other sites More sharing options...
Nealend86 Posted August 7, 2015 Share Posted August 7, 2015 Has exterminate been fixed yet? Link to comment Share on other sites More sharing options...
Hatzeputt Posted August 7, 2015 Share Posted August 7, 2015 (edited) Grattler fix: Haha worse than before! 1. Explosions now do damage, that is nice and dandy but shells only explode at around 180 m (still your max range, far too low, especially in open space) so you have to keep your enemies in a very tight range envelope to be effective. 2. Damage type mostly puncture, fine could have stayed magnetic though it was no big deal 3. Ammo change, that killed it not only are you out of ammo fast it also takes quite awhile before you start regenerating again. Ammo was fine, damage type was fine, range needed addressing and if possible proxy fuses being added. I do believe this is not the final version so I hope we will see these changes added. Now the ammo reduction would have made sense if the range got extended but since that did not happen, this iteration is clearly worse than the first one, which at least could spam shots. Edited August 7, 2015 by Hatzeputt Link to comment Share on other sites More sharing options...
Nefarious-EN- Posted August 7, 2015 Share Posted August 7, 2015 Grattler Changes: Grattler round explosions now deal damage. Clip size has been reduced from 250 to 25. Damage type has been changed from Magnetic to mostly Puncture. Really bad as one of the things the grattler had going was the good clip size. This was nice because it has very poor aim and idiotic short range which makes it unusable and therefore just MR fodder. Otherwise nice changes in general :) Link to comment Share on other sites More sharing options...
Senoinya Posted August 7, 2015 Share Posted August 7, 2015 Still need a fix on the Redeemer, can't just hold E and fire the gun like you're supposed to, you have to slash first, THEN it'll let you fire. Link to comment Share on other sites More sharing options...
Ninjamander Posted August 7, 2015 Share Posted August 7, 2015 yay for most of them but, still no hydroid nerf reversal vv Link to comment Share on other sites More sharing options...
Morec0 Posted August 7, 2015 Share Posted August 7, 2015 Heeey, DE, you're update cost me and my buddies a Volt Prime Helmet and Chassis. DC'd us all from our mission. Refund? I'm kidding. I don't even think it was the update that screwed us all over. Link to comment Share on other sites More sharing options...
HckNSlash Posted August 7, 2015 Share Posted August 7, 2015 I was a few forma in to the Grattler.... Now the explosions do damage to yourself. I mean at least they doi dmg but, its hard enough getting health back in an AW mission. The clip size was sort of needed since you had to lead the target since the rounds had a pretty terrible flight time. Now the reload..not sure if it was an issue before since you had so much ammuniton but, to go from 0 rounds to a whopping 25 takes about 6 seconds. If you try the play style of shoot a few rounds then wait it is still pretty terrible. I guess if the weapon was hit scan it would be bearable with only 25 rounds. -_* Link to comment Share on other sites More sharing options...
xD_1712 Posted August 7, 2015 Share Posted August 7, 2015 no fix for: https://forums.warframe.com/index.php?/topic/504245-equinox-day-form-movement-glowing/ Link to comment Share on other sites More sharing options...
Jukantos Posted August 7, 2015 Share Posted August 7, 2015 id love to see how many hours of hydroid were played on average over the last 4 weeks on a weekly basis, and then i'd like to see the numbers for the NEXT 4 weeks xD same for mag. If you don't want utility / lootboosting in your game because it's a monetized aspect, WHY do these skills exist? XD Link to comment Share on other sites More sharing options...
Gelkor Posted August 7, 2015 Share Posted August 7, 2015 Any update on some melee, like Dual Cleavers, simply not hitting the target 9 times out of 10? Link to comment Share on other sites More sharing options...
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