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January 15Th Community Hot Topics!


[DE]Drew
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Sorties: I've stated that in other threads already: To me, weighted RNG on connected items (weapon & Warframe parts) are an absolute no-go. It may be fine for repeatable bosses, but Sorties have enough gating mechanics already. It's clear that only the rarest part is what counts in the end. Because of that, I've decided to quit doing Sorties altogether after the 2nd season until the changes roll around.

 

Therefore, I love that you've decided to go the token route. Sure, it'll probably take a while to gather the necessary tokens, but at least there's always visible progress towards a goal, and that is motivating. We don't know yet how that token system looks like, but I think it'd be perfectly okay to have Platinum purchaseable boosters for that as well.

​Trading: Haven't been trading all that much lately, so I can't really comment on the Bazaar. I've been in there just a few times, the only thing I can say is that the UI/interaction felt kinda clunky. Not sure/no opinion about the auction house yet.

Stances: ​The main problem is with newly introduced weapon classes: if there is only one available stance and that stance is so heavily gated that it's simply not worth the effort for a majority of players, then that weapon class might as well not exist, because the basic E-combo is rarely anything special. And that's doing yourselves and especially the guys who put a lot of work into it a disservice, imho.

​That said, I bought the bundle right away (even before that discussion started), because I really liked what I saw on the Devstream. Just wanted to throw that in.

 

On topic: Ideally, stances should be acquired (levelled?) by using ("mastering") a weapon or class, but I don't really know how that could look like in this game.

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Login Rewards - The system is just as bad as the previous one. 5000 and 10000 credit rewards for 30+ days? No words.

 

Trading Bazaar - Waste of time. Give us an auction house/in-game market.

 

Stances - Stances need to be built into the weapon. Not only that, but it'd be nice to have a new melee system that makes stance combos more reactive to melee weapons. In other words, how about we have a system where we can block and use combos to counter enemy melee attacks - this is what it means to parry. Let us parry enemy melee attacks. If you do that, then you could have a much more engaging melee combat system that involves some player skill. Or, the alternative could be to create an entire new system not tied to stances (https://forums.warframe.com/index.php?/topic/591364-the-new-conclave-melee-30-rework-suggestion/). Either way, rework stances, but rework the entire system, not just their acquisition method. Oh, and if you did that, you could actually have a rapier weapon that plays to the strengths of rapier weapons - being able to quickly block and counterattack (again, parrying).

Edited by AntoineFlemming
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Between the Sorties and the discussion of Stance acquisition, I think the point we really need to boil it down to is simple: Grind.

 

What's compelling about having vendors like Maroo and Baro, is that they can turn your excess failures into end goals - consolation prizes for when you can't get what you want the hard way.

Originally when a Void Trader was announced, I presumed (as I believe many others did) that he would exist to turn excess Prime parts into other rewards from the Void (taking his title literally), perhaps with a rotating cycle of rewards to encourage keeping some form of grind when he's not around or offering what you want right now - if you want it right now then go out and get it, if you're willing to wait then wait. Instead, he got... unique rewards, which ended up creating an even bigger grind for many players who were used to selling their excess parts in Trade.

While it isn't what we ended up with, I believe the original misconception remains an excellent model: Using a vendor not to provide a way to introduce new rewards that players will inevitably dismiss, but to provide a safety net to prevent a grind from going on too long considering the number of <1% drop chances on rare mobs we have to contend with, and price gougers in trade.

I speak not only of Maroo and Sortie rewards (although being able to sell off your 15 excess Nezha Helmet Blueprints to buy the Systems you can never get to drop is appealing), but of rare items in general, including Warframe parts or mods such as Vulpine Mask. For instance, a rotating band of vendors from the colonies with higher uptime than Baro but more frequent turnovers than the Sortie seasons, each with their own specialty rewards (say, collected from X planet they once lived on).

 

Ultimately, if you want to "reduce the grind", then safety nets are exactly what players need - multiple paths to the same reward. I'm not saying any way should be easy, I'm saying at least one way should be reliable and available.

For instance: A revamp to Transmutation. Instead of putting in 4 Crossing Snakes and getting a Rupture, you could instead use the system to research mods you don't have. Go out and work on your Codex, get all of the mob entries that will drop the mod you want, then fuse other mods that drop from those mobs (to verify that yes, you have tried and failed) to churn one out, with a higher requirement for mod energy to complete the research depending on the rarity of the mod. Put a cooldown or wait time on that research and limit it to one mod at a time, and players will still be encouraged to tough it out over simply using it every time a new mod comes out; if the mod drops, you can stop researching and lose nothing. Simaris' Transmutation Cores could instead be used similarly to Fusion Cores (limited to the same polarity as the mod you're after) for this purpose. Overall, if you can't eliminate the RNG, make it work for the players rather than against them.

It's been suggested a few times that, in order to accommodate this system, alerts could be altered similarly to some events or Gift of the Lotus alerts to increase mob concentrations, so that the appeal of that alert for 8300 credits isn't the reward you don't need, but that 70% of the enemies are standard Scorpions, hey I heard you were after Defiled Snapdragon. (Perhaps a system like this could also be used to spice up some of the more dull mission types, like... Exterminates? "Here is a training ground/breeding ground/manufacturing center, cull X unit to deter production"? To give us a reason to come back to them.) Even for rare mobs, just being able to turn "spawns (a maximum of) once per mission" into "spawns (a minimum of) 5 times per mission" would be a massive improvement.

 

As far as Maroo's Bazaar, something I'd like to see added ties into a system Steve mentioned he was working on some time ago, minigames. Specifically, I'd like to see a casino. 

Players could join lobbies for a minigame (for instance, a Warframe-themed variant of Texas Hold'em), and will be asked to ante resources. Depending on the total rarity of the resources put in (so players won't just put in their excess Nano Spores and Alloy Plates), the house will also put in a visible rare prize, and winner take all. This would require that minigame lobbies be completely randomized (automatically Public, can't join in a group or invite players to join you) to prevent win-trading. Perhaps joining a lobby could also prompt the player for Low Stakes or High Stakes and put limitations on what they're allowed to ante, to limit trolling.

Why this? Because it provides an alternative way for players to collect resources. Sure, you could repeat the Excavation model of having each resource tied to a specific mission type to incentivize replays, but if past reworks have shown, the design emphasis is on making something unique.

 

Of course, having Stance acquisition be affected by actually using the weapon will be nice too, but the one issue with having it be limited to this case is that leveling up a weapon creates the best opportunity to get to know the stance being used, and whenever a new weapon type is released (such as Rapiers), you only have the impression left by the one combo you can access to decide if you want to keep the weapon. Not really a priority, but food for thought; I'd still need to see how the new system would work before passing judgement.

you good sir just put out an insightful, well thought out, detailed, and brilliant suggestion. Kudos

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Stances

we could have some kind of challenges, achievement like with guaranteed Mod after doing x out of x tasks

it would be midway ground for time of acquisition, you still need to do some tasks in game but it would not be connected to RNG in any way.

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Sortie Token system- If we are getting a random reward+tokens then that would be fine but what I am thinking that would happen is that it might increase grind. Instead of random reward it would be tokens and the amount of tokens needed for a specific part would take several runs. I do not mind that it would take several runs to get that specific part but doing it for all the common drops also would increase the grind.

 

Login rewards- I am MR 21, I have gotten skana, loki bp's, 20% off coupons and rare resources. I don't minds getting Tellurium because AW only maps, I also would not mind Nanite and maybe a pack 3-5argon but I get other rare resources that I have no hope of ever spending all of it no matter what I do. My current rare resources are around 350+ to 1400+ and there is not enough stuff in the clan dojo for an effective resource sink. I also have played over 40 days with the new login system and still never seen a 50% or 75% off  platinum coupon but to be fair I have never seen a 75% off coupon in the several years I have been playing(probably because I long in everyday+spend lots of money anyway). 

 

I would like to see Login rewards brackets change with MR, example is that MR 12 may have a chance for single rare core for Login where as MR 13 has Pack of 3 Rare Cores(No single rare core), MR 18 has Pack of 5 rare cores(no chance for single or 3 pack, rewards are replaced in separate loot table) 

 

Bazaar-this thing does not help at all, we need a Player Market. If you are worried about the economy, we already have people selling prime parts for 1p so its not like it can get any worse(its also unlikely that vaulted items/event mods would ever go that low) and I prefer to buy stuff without playing the waiting game in trade chat because some of those stances are hard to come by and I don't feel like waiting hours to find out what price it is so I dont get screwed over and pay way overprice for it. With an nice clean interface player market more people will be buying more items.  

 

With hard to find items, its harder to find a seller(sometimes region/time based) makes a Player Market wanted even more.

 

Stances- I don't mind stances being a hard drop as long as there is a Tactical Alert or some event that removes RNG and gives everyone access to it for a limited amount of time. Basically adding a pool of those mods first so they are not crazy inflated when they are first introduced but make the drop hard enough that its worth doing the tactical alert. Example is the rapier stances would not have been such a big issue if a Tactical Alert gave it as a reward then became the hard drop. 

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Here is my suggestion for stances. new system suggestion. Lets say you have a stance mod on a weapon. you have to reach a certain level of skill with that stance mod on there. once the game records you using that stance efficiently (how efficient is up to you guys at DE. and by efficiently i mean hitting the strong hits often, using the right combo for the right situations etc.) when you return to your ship, it gives you a message from the lotus or maybe the conclave dude saying "Oh tenno, it seems youve mastered that stance! your performace last mission was quite impressive." or something like that and they give you an advanced mission( how advanced depending on said stances rarity/ usefulness. that ranking would also be up to you guys at DE.) where you have to do something to earn the next stance in the line of stances for stance. it would be like the focus system for stances kind of except all current stances in game would have a bunch of extra moves or stances to unlock. maybe passives to unlock for certain combo's. of course the stance has to be fused to maximum and have the mastery acheivment for the melee weapon type unlocked.

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Login boosters should be stackable and could have 12 h cooldown time before next of same kind is used.

 

To be fair, login boosters can decay after a week.

 

 

As for the stances, put them as rewards to melee-only 24 h alerts or other interesting unique missions

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Sortie Rewards and Proposed Token System: 

 

Currently the sortie rewards make me feel like it's hardly worth it. Once you have Nezha and the weapon once you don't need them again. And when Greater Lenses are available on the market for 40p, it feels kind of like an underwhelming reward after all the work to get a regular lens. I enjoy the challenge of the sorties some, but there still does come a point of burnout regardless when you feel other missions are simply way more worth your time. 

 

I really like the token idea. I think it's a great way to fix this. As long as we still get a reward from the pool at the end, and also get tokens (increasing in amount each sortie mission) for rewards we can work for that will stick around. Please no rotating rewards. Add stuff but please never take away. Make it something like in MMO's where we can slowly work toward a permanent and increasing pile of items from doing sorties. MMO's implement them well with raids. You basically get a set amount per mission tier, and you may have to grind for a bit to get a full set of something, or anything really valuable, but at least you have a guarantee you will eventually get what you want. I think a lot of players wouldn't mind a long grind if they knew the specific thing they wanted was guaranteed. 

 

I also think thought that the sortie reward table itself needs a little more variety. Right now it feels cluttered with permanent items which means players can get bored quickly. We need more rotating rewards. Karak Wraith has been around too long, we need a new something in that spot to fill the tedium. 

 

Trading and Maroo's Bazaar: 

 

I don't use it. To be honest I thought it was going to be something more than it was. I feel like something more like an auction house is needed. Maroo's Bazaar just doesn't appeal to me much. With it's current design, I really don't feel it saves me any time over traditional trade chat, and I can use regular trade chat from my dojo or liset without any trouble. Maroo's Bazaar feels more like a graphics overall to the same old concepts we have always used/relied on in trade chat. 

 

New Login System and Rewards: 

 

I think it's good overall, but I would like to see less of random rare resources and definitely think the credit rewards should just be removed altogether. Even for newer players they can get credits fine. I think in my view a login reward system isn't so much about giving someone a reward (because all they did is login, they don't deserve stuff just for logging in), instead, I think it's better to focus on things that incentivize the player to play, especially right now, in the moment. That's why I think the best login rewards are stuff like boosters for 1-3 hours for various things. This gives the player an immediate boost that has a expiration on it and gives them a reason to play right now, in the moment, instead of just checking their gear and logging out again. It's not so much about rewarding them, it's about giving them a reason to play. The semi-rare plat discounts work the same way psychologically in people's minds, if they are the type to spend, it gives them an immediate time gated reason to buy platinum, which will of course make them want to play even more. 

 

Stance Mods:

 

I don't think they should be mods at all. Instead, I think they should be unlocked or "learned" through actual progression with the specific melee weapon. 

 

My idea would be something like this:,

 

In the usual stance slot, you will see the stance as usual, and be able to click and see the combo. The stance will be there when the weapon is built, and will be whatever stance matches the weapons polarity best, from that weapon types stance pool. The stance will be treated as "unranked" though, and not give as many mod points. You will be able to click on it to show combo's, but it will only show the basic combo and that will be the only one currently unlocked. Ranking up the weapon ranks up the stance (but this only counts for mod point increase, stances have to be earned). 

 

For stance earning, I would have it so you have to do a certain amount of melee challenges with the weapon equipped (not just gain xp), to unlock each progressive stance combo until you have unlocked them all. Once you have unlocked all of them, you would have the option to "unlock" and then learn and rank up other stance "mods" that work for the same weapon type. 

 

For example: 

 

Crimson Dervish would be the default stance for Dakra Prime, but once you had completely unlocked all Crimson Dervish stance combos from challenges, you could then switch to Vengeful Revenant or Iron Phoenix simply by going to the stance and selecting a now unlocked option to "switch/unlock new stance". You would start out with just the basic combo of the stance once again, and have to do challenges with it equipped to unlock the next combo. 

 

What I mean by challenges: 

 

Stuff like: 

 

X number of stealth kills (say with a dagger) 

 

X number of melee finisher kills/or parry counter attacks/kills. 

 

X Amount of enemies ragdolled with melee, etc. etc. 

 

I think this would really give melee a sense of real progression, and would solve the stance problem once and for all. It would also give people a reason to actually USE their favorite melee weapon to get the combo's they want, by using it specifically and learning. You wouldn't be able to exploit your way out with Draco. You would have to equip your melee weapon, and actually do specific stuff with it to EARN your better combos. I think this would bring melee up a notch and make it feel more comparable to the rest of the game. It would also make people way more interested in it and make it way more dynamic and engaging. 

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Sorties real issue is how un-rewarding they are

a token system is a great idea I wouldn't have to worry about getting Nezha parts any more, but what would we spend the tokens on?

the same garbage in the reward tables?

if you're going to work on sorties don't do it half heartedly

 

put some cosmetics in there, armor, color pallets, sigils, syandanas, landing craft parts, landing craft paint jobs, more operator bits

baro stuff others may have missed

an actual off switch for ordis (dear god I would pay so much plat and grind so @(*()$ hard for this)

some new noggles, kubrow imprints, kubrow colors

something more then the usual crap we get playing other missions already

these are sorties damn it

 

why would I play sorties for cores over triton?

why should I play sorties for tiny lenses when the big ones only cost 40 plat. which I can get selling primed dog S#&$ from the void?

the only thing in there that's worth anything are the legendary cores, which are and should be rare as balls

it just gets old doing 3 high level missions for a chance to spin the wheel of fortune

but the only prize on the wheel has a drop rate of 0.01% or w/e

 

and I swear on Tyl Regor's smooth sexy voice

if you put stances anywhere near pvp only I will cut all the *@##$es

 

 

all of them

Edited by FoxyKabam
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Stances dropping from certain enemies as it currently stands works.  Although I feel that adding stances to the alert reward pool would be nice.

 

Having the stance alerts not clutter up the reward pool would be nice.  Maybe something akin to what the nitain alerts do?

Edited by DeMeritus
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Yay! The monthly(?) news paper/discussion thread is back. Huzzah!

 

Token system

When Sheldon said that the system would work in shifts, my mind immediately thought of Baro Ki'teer. Now, Baro was meant as way for us to spend our copies of prime parts however he became something players have to grind for. Instead of relieving players of their frustrations from getting the same prime parts, he just adds another layer of grind and frustration. So although this sortie token system sounds good so far I don't want it to end up like another Baro Ki'teer.

 

Trade Bazaar

I have absolutely no reason to use this over the current trade chat. With trade chat I can communicate with anyone using trade chat in the whole region. If I was to use the bazaar I would only have a handful of people to communicate with. Not to mention I would have to leave the bazaar then connect to a dojo to actually trade with a person.

 

Login system

The new login system is great. However, there is only a finite amount of times I can be given a resources (especially gallium) before I no longer care. It's great that I'm seeing more discounts however useful in-game items like fusion cores have only appeared at the half way mark, argon crystals haven't appeared at all.

 

Melee stance

I stick by what I have already said. As stances are currently DE will just have to keep adding more mods to keep the players happy, making the stances harder to obtain as they keep adding more. Vengeful revenant is the best example of this, why it was created and how it was placed in-game. I would prefer something completely different to how stances are currently. I don't want to have to go out and grind for a mod just so I can do more then swing the weapon back and forth. I would much prefer it if I was able to do more with the weapon the more I use it, the more I get exp with it, or complete challenges with it. A single mod that drops by chance shouldn't define what is possible with a weapon.

Edited by Postal_pat
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Main gripe I have is with the login system. If I've already mastered, say, the Skana to rank 30 and obviously sold it, I can still get the blueprint for a login reward. The only way to avoid this is to have the blueprint of all items at all times. Can we please fix this to give us only genuinely useful blueprints?

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I generally don't have issues with a whole lot as far as the topics here, but, seriously, I am mastery rank 17. I really don't feel like I should be getting 50 cyrotic ever when I log in. Like, I can chill on Triton (or anywhere else) or pretty much any other excavation basically forever. 50 Cryo is just like "hey you got nothing today too bad" basically. 

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I think adding an auction house/community market to the bazaar would be cool.

As for the auction house a player could put up and item for 10 minutes and it would be bidded on with plat, there will be no reserve (so you have a risk by putting your item up) and you can have multiple stations for it.

There would be a stand to display the item and the current bid so that people can see it and wont have to scroll through a menu.

You could make a big room with walls of display stands and a kiosk that shows everything.

Next you could have a straight market, where people could put their items up for sale on a set price, and people could buy them with plat.

Trading will be increased too, as players don't always have plat and wish to trade items of value. So throw in some trade booths.

 

Also give the bazaar a fresh look, don't copy the other relays in layout.

Give it a cool atmosphere, with some jazzy music in the background, (hell even throw in a band playing music) because people will spend a lot of time there and it would be nice to enjoy your time.

 

Chatting with people in the regular relay can get boring because its so bland and quiet.

 

Also throw in the regular market and Darvos shop.

Edited by Valletta
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I don't mind farming stance mods from enemies, but only if those enemies are common in missions. Even if drop rate is incredibly low.

 

Manic bombards, Sentients, Napalms, Manics - you don't meet 'em often in usual missions, and it's pain farming exactly 'em.

 

When I notice golden shining, rare mod dropped during defense and it appears to be some stance I was wishing for - that's best feeling ever. The moment, when RNG gifted me with all its glory.

 

Or just rework their drop rate to exact their rarity. I think Sentients should have like 25-33% chance of dropping ANY mod at all.

 

Manic Bombards should drop mod always, and they shouldn't have any trash in list (only rare stuff).

 

Napalms should be met in usual missions.

 

And etc. 

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All im going to say about the current reward system (sortie or other kind) is: the harder the mission the less wheighted drops it should have. all wheighted drops does in the hardest mission (sortie) is reward luck, we all did complete the same tasks, why should someone else be rewarded more?

 

(i have completed all sorties so far, no nezha system yet)

Edited by Adaptor-Face
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Sortie rewards.
I have far too many spare parts for the sortie weapons now and not enough of the other things on the list that I actually want. So 'yes' a token system sounds like a really good way to get the things that are useful to me. So long as I can trade in my existing spare karak and dera parts for tokens too then Im happy.

It should apply to several other areas of the game too. Any time the grind gets too much and there are too many duplicate parts. So, lets trade in all spare warframe/weapon parts, normal and void. Give them all a token/ducat value. For alerts, why not let players choose either the advertised reward or a token alternative. (Even if the token value is less than the reward, if I already have 200 of the mod (or whatever,) then the token alternative is probably worth more to me.)

Trading & Maroo's Bazaar
I believe I still have to trade face to face with players (so to speak,) and it is therefore useless to me. I am not here to socialise, nor do I wish to spend all my time in a chat channel or wandering around a relay like a street vendor trying to flog dodgy watches. "Psst wanna buy some warframe parts...?" No thank you. I want to do missions and play the game.

In terms of improvig trading, all I want is a simple trading post arrangement where I can post what I want to sell and state what I am asking for it, whether in mods, blueprints, parts, platinum, ducats or tokens. No automated bidding. There should be an option for interested buyers to contact the seller and make a counteroffer, which could be accepted, rejected or counteroffered again. Ie provide the tools to do what happens now in trade chat, but at a time and place to suit me, ie the gaps between missions, ideally in the liset, but a terminal in Maroo's bazaar will do for now.

Login system.
On the whole I like the new system.
But, as with the sortie rewards and other areas of the game in general though, the question is still "what do you give the Tenno who has (nearly) everything?"

There is going to be some wastage, its unavoidable. (More morphics? Add it to the pile, move on.)
Until there is some system in the game to absorb the extra resources we collect, even rare resources become valueless at some point. (For example, how many new frames/weapons etc use mutagen/fieldron/detonite?)

Even acknowledging that though I think there are a couple of changes I would make. I wouldnt suggest a token system here, (although tokens & ducats would make good occasional rewards,) I would however suggest that some of the items given should be in token form to be redeemed later.

Affinity awards, should be a token that can be activated on the liset when I choose, (ie not when I login on that max level warframe,) likewise when I log in last thing at night to change my extractors around and get given a 3 hour affinity booster. Im sorry but Im not playing for 3 hours when its 1am. These things are just wasted.

Give me a token/credit that i can redeem at a more suitable time.

(To be honest as regards the affinity boosters, even in the marker, I would rather buy a pack of say five 3 hour affinity boosters than get a 3 day booster. Several play sessions boosted or a weekend wasted grinding? Easy choice for me.)

Stance Mods
Must be honest, its taken me ages for my first high noon stance to drop. Whilst I dont grind, I've done more than a few Eris missions of various types, different alerts etc and never got one, until this week in an infested sortie mission.

As such I have to admit that I quite like the idea of earning a stance mod. Obviously that all depends on what system you guys come up with.

Some possibilities off the top of my head:
a) Achievement type system, kill X enemies with this weapon to gain stance mod Y. (Grindy but targeted. Provided progress is visible it should be ok.)
b) Invasion reward. Complete this invasion using only one weapon and you will get a stance mod for it. (RNG, but most weapons only have a few stances so it should work out.)
c) General alert reward. (Luck of the draw.)
d) Just buy it with tokens, ducats, credits etc. (Feels a bit like cheating, but if it doesnt drop after a few dozen missions Id probably be willing to do it.)

Im sure there are others.


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I think the Bazaar is cool, but I think players are still adapting to it, so maybe look at it again in a few months.  I do think more NPCs  with interactivity would be better though.

 

 I love the new login system, but maybe with boosters, you could change that reward to active game time though, because if you are logging in but don't have 3 hours, to play right then, then a booster is essentially wasted.  Actually, this would be nice with all the boosters if they applied as actual active game time.

 

 

Stance mods can be a pain to get, but it's not insurmountable, in my opinion.  Maybe add an additional way to get some stances, like you have with Baro in the past.  Maybe Baro could offer stances EVERY time he visits, in addition to other offerings OR maybe Teshin could offer stance mods for PVP standing (in addition to in game drops that we currently have).  That would get more players to participate in PVP, dont you think?  Also, this sounds like a very "Teshin" kind of offering to me. 

 

 

 

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Sortie rewards in general

Token system sounds ok, but depends on the type of items you're offering, only weapon parts is kind of iffy, since they already drop very often from the Sortie reward tables. Maybe the 25 / 50x core packs, or even the Legendary core for maybe... 100 tokens? That's about 3 weeks worth of tokens for a single maxed mod, which is reasonable. 

 

Moving on, the Sortie reward table itself. Instead of having the reward table refresh everyday, have them in a non-repeating fashion. I.E. You get Madurai Lens today, the Madurai Lens reward will be permanently highlighted green, and will not be in the reward table for the next day, so on so forth. 

 

The reward table resets every season, so you can essentially have a better and better chance of getting the reward you want from the tables until the season resets. With this, there may not even be a need for a Token system.

 

 

Bazaar

Haven't used it, but when I'm trading, its usually for a single item / mod, not a whole bunch of 'junk', the Bazaar is good for that, but having to individually look for the items is just a waste of time. Even trade chat is more efficient for this... 

 

 

Login Reward

Login rewards, where do I even start.... Getting resources from the login is undeniably a step up from weapon affinity, but the amount you get is, put simply, inconsequential for long time players. 50 Cryotic, 1 Neurode, 1 Neural sensor... need I go on? If you're going to have resources as login rewards, have them be at least a meaningful amount, at least 5x, or 10x more. And also giving Nitain extracts for people who can't login and play all day would be a great help.

 

 

Stances

Stances as a Conclave offering from Teshin sounds reasonable as they are already being given out as weekly challenge rewards. But this may also 'promote' kill farming from people who aren't really interested in Conclave, but is there only for the Stances. 

 

Having them as weapon usage sounds alright, but which aspect of the weapon are we talking about? 

If its related to kills, the same 'kill steal' whine that's so often tied with the current Focus system will come out sooner or later. 

If its related to affinity, affinity farming will be an issue, though its not as bad as kills.

If its related to usage time, people may whine about how 'long' it takes to get the Stances, as another timegate which we already have enough of at this point, 

 

Maybe having an Achievement / Challenge type of deal for the weapons might be a nice idea, but in the end, it would be tied to kills one way or another, which bothers me a bit... Its essentially doing something fancy that you don't really want to just for something you want, which is weird, but OK. May even find something new to do in the process.

 

And finally, which Stance will you get if there's multiple in the same weapon type ? I.E. Longswords have three stances, how would it be determined which ones you will get? 

 

Personally, I'd go for the Teshin offering route, though the concern of kill farming might be an issue, one guy could not pull this off due to the 3 player restriction before a game starts, but imagine a whole clan using dummy accounts, that would be the concern I'm worried about.

Edited by Neah
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Tokens for sorties

Not massively opposed to this. I know there is a lot of hatred for adding currencies to games, but really what people are afraid of is confusion and exclusivity. Just because your game has a lot of currencies doesn't mean it has to be confusing: so long as the UI clearly indicates at the source where you can spend that currency, and at the point of purchase where that currency comes from, it should be fine. And exclusivity...let's be honest, players want to keep playing the things they're already playing and get new rewards for doing well-oiled old missions. I don't see it as an inherently bad thing to force players out of their rut and into new missions and modes, if they want the rewards from the new missions and modes.  Especially not when, as in the case of the sorties, everything is tradable anyway.

 

The part I dislike about the tokens approach is that, if there's one super thingy that's clearly more desirable than all else and you have to save up your tokens to get it, you basically aren't getting rewards until you have enough for the one super thingy.  (Could be argued that deferred gratification is the sweetest, but, enh.)

 

A compromise might be better though, where you have a lotto ball instead of pure RNG or pure tokens. You can only get a thing once from each season's reward pool, then the possibility of getting it again is removed for that season. This would require a little bit of rethinking e.g. legendary cores should be a tiny tiny fraction on your end-of-mission reward instead of getting fusion cores, instead being in the lotto ball pool from the sortie. But ultimately a lot more variety in the stuff people get.

 

 

Maroo's Bizarre Bazarre

Don't use it myself. Trade chat gets the job done and lets me see more offers and requests rolling past. Throughput is higher basically. Chaos is also significantly higher, yes.

 

When people say they want an auction house, what they are really asking for is the possibility of dumping all their stuff into a box that will make money for them while they go do other things. But frankly Warframe doesn't have enough scarcity on most things to make this viable. The only thing that makes the prices in trading worth pursuing, is the fact that it has a time cost and people have to make a decision whether spending time on trading is worth more than spending time on playing missions, getting more loot.  The kind of action house people claim to want would remove that decision, and drive trading values into the dirt due to superabundance. People trying to earn platinum through trade don't want that, and as the company selling platinum into this system, neither do you.

 

Login Rewards

New login rewards are... less disappointing than old? The introduction of boosters mainly, is something that I can actually use. In general there's still a lot of things like crafting materials, where when players need things like that it is MUCH more efficient to just go and kill some enemies for them.

 

Personally I would suggest

1.) Slightly more variety, slightly less random. Basically, show us 3 things by categories: A booster, a material or item, and a mod. Let the player choose which of these things they want.

2.) Show us the schedule of rewards for login loyalty in-game. Other MMOGs show players in-game the stuff they can get all the way out to months, or even a year of logins.

3.) Improve the login reward schedule. Looking at the wiki's table of rewards, most of it is things that will not motivate a player to stay, rather they are things that are only relevant to players who have stayed. If you follow.

 

Stance mods

Keep the stance drops from enemies.  However:  You get a basic stance for your weapon for free when you hit 100 kills with it.  You get the rare stance for free when you get 2000 kills with it. Limit one per customer; once you earn the stance through use, you don't get to keep farming that weapon for more stance mods.  This rewards players for actually USING their weapons as opposed to just passively leveling them and going from zero to hero without every handling the weapon.

 

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All I'm going to say about the daily log is, is

 

PLEASE

 

please have it check the players ACCOUNT for weapon's and weapon BP's, not their inventory! 

 

MR21, and I got Dual Ether BP's, Soma Bp, and a SKANA Bp. This really has to be non intended right? 

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