Windy_Wind Posted May 12, 2016 Share Posted May 12, 2016 (edited) problem with Oberon renewal: It's not energy drain ability that lasts as long as you still have energy, which meas you can't make the augment work on high level content where enemy keep 1 shot you and you teammate. And it just comes without warning so Oberon don't know when to cast his skill. And 90 seconds cool down i a bit too much to be viable. Edited May 12, 2016 by Windy_Wind Link to comment Share on other sites More sharing options...
Nasair Posted May 12, 2016 Share Posted May 12, 2016 Quote • Fixed receiving a script error when sacrificing to a Syndicate who fully despises you. Does this mean you've fixed it so that when you join a syndicate you're in a negative status you actually get a sigil/badge? I was maxed rank in Red Veil and Steel Meridian and tried to join the other syndicates (the other 4), but never got the sigils so I can't equip them and work my way out of the hole. Link to comment Share on other sites More sharing options...
LunarEdge7 Posted May 12, 2016 Share Posted May 12, 2016 5 hours ago, Finedaible said: I'm glad to see some tweaks to renewal. However, I feel the ability would be much easier to use if it continued healing the caster and allies even after topping off their HP. This would allow a Rage user to semi-channel the ability for his allies by taking damage. Broberon is the "paladin" of warframes after all, and it would give us a use for the new Ack & Brunt mod Electromagnetic Shielding. Just saying. I wholeheartedly agree with your suggestion. I'd use my Broberon way more if they do this. Also, renewal should permanently give more bleedout time, because the duration of Renewal itself makes the 15-60 second bleedout increase obsolete. I want Oberon to be that one frame you bring when you know someone in your team is being too arrogant and screw up by being way too far from other allies. I however, disagree with the instant Renewal suggestion from other players. Link to comment Share on other sites More sharing options...
Lucernam Posted May 12, 2016 Share Posted May 12, 2016 Game no longer functions. Tried all the usual tricks to see if it was another program interfering. Did a malware sweep, closed all other programs, turned my pc on and off again. No change. Game now runs at about 10 frames per second, sometimes stopping entirely for several seconds. Link to comment Share on other sites More sharing options...
LunarEdge7 Posted May 12, 2016 Share Posted May 12, 2016 28 minutes ago, Windy_Wind said: problem with Oberon renewal: It's not energy drain ability that lasts as long as you still have energy, which meas you can't make the augment work on high level content where enemy keep 1 shot you and you teammate. And it just comes without warning so Oberon don't know when to cast his skill. And 90 seconds cool down i a bit too much to be viable. Perhaps reduce it to 60 seconds? And yeah.. I wish it can be a energy drain ability instead. Link to comment Share on other sites More sharing options...
Flaezon Posted May 12, 2016 Share Posted May 12, 2016 Before the update I got three or four blueprints without problem, after the update and 50 runs I haven't got any blueprint I'm just getting fusion cores as reward, gheez I need the receiver :/ . Link to comment Share on other sites More sharing options...
Siyo Posted May 12, 2016 Share Posted May 12, 2016 SWEET! Much needed Oberon love. Now: PLEASE fix his heal not properly staying with downed allies. What's the point of building for 3 minute bleed-out timers if it only lasts 13 seconds at most? Link to comment Share on other sites More sharing options...
xtrike45 Posted May 12, 2016 Share Posted May 12, 2016 Thanks by new Mods and weapon, but when will it arrive the Latron Wraith ?? It´s the time for 7th season and enter the Latron Wraith.. Please DE, The fans asked for him despairingly =) Link to comment Share on other sites More sharing options...
Votdren Posted May 12, 2016 Share Posted May 12, 2016 (edited) The change in how applying color to Rhino's Iron Skin is great, but the retexture of it still looks awful, I'm missing the actual iron-like material build up on the warframe. It's as if Rhino rolled around in paint. Edited May 12, 2016 by Votdren Link to comment Share on other sites More sharing options...
MokutoBunshi Posted May 12, 2016 Share Posted May 12, 2016 • Fixed slow-loading Clients not being able to accept the next mission picked by their squad. This resulted in having to start the mission countdown timer to get the mission started. Aaaaaah smell that? Its the fresh smell of SMASHED BUGS! FIX ALL DA BUGS! ]\'[ Link to comment Share on other sites More sharing options...
Neptlude Posted May 12, 2016 Share Posted May 12, 2016 Was hoping for the tenno gen stuff lol but nice update. :3 the ne gun looks nice Link to comment Share on other sites More sharing options...
hAmueht Posted May 12, 2016 Share Posted May 12, 2016 (edited) On windows 7. Intel Core I5-2320 CPU 3.0 GHz 6.0 GB RAM Intel HD Graphics 64-bit OS Are specs efficient to run Warframe .. or obsolete? Any other game works, downloads and finds its simulation decay voider! Edited May 12, 2016 by hAmueht Link to comment Share on other sites More sharing options...
Telogor Posted May 12, 2016 Share Posted May 12, 2016 And another piece of Mastery fodder. Link to comment Share on other sites More sharing options...
aerosoul1337 Posted May 12, 2016 Share Posted May 12, 2016 Still no fix for host migration in the liset... Please, this is just an annoying "feature". Link to comment Share on other sites More sharing options...
cromignon Posted May 12, 2016 Share Posted May 12, 2016 banshee plays that rifle like a fiddle =D Link to comment Share on other sites More sharing options...
aerosoul1337 Posted May 12, 2016 Share Posted May 12, 2016 Stradavar Fire Rate 10.0 rounds/sec Accuracy 28.6 Magazine 65 rounds/mag Reload 2.0s Damage 30.0 Crit Chance 10.0% Crit Multiplier 2.0x Status Chance 7.0% A Braton prime downgrade with higher MR requirement (8). Link to comment Share on other sites More sharing options...
magusat999 Posted May 12, 2016 Share Posted May 12, 2016 7 hours ago, [DE]Megan said: • Fixed certain enemies being able to continue their attack while downed or staggered. I hope this includes Bombards and Napalms "pooing" missiles from between their legs after being knocked down or killed... Link to comment Share on other sites More sharing options...
Neptlude Posted May 12, 2016 Share Posted May 12, 2016 Holy poop I didnt understand the banshee mod at 1st, I thought it only adds 100 dmg and 1m range lol.... it actually add 20m and 2000 dmg at max... At 1st I was like meh.... then I was like wtf o. o Link to comment Share on other sites More sharing options...
ShadowFel Posted May 12, 2016 Share Posted May 12, 2016 Yay...Now Renewal ACTUALLY has something that will let it somewhat compete with other healing abilities. Somewhat. A tiny bit. Maybe. Hopefully. Link to comment Share on other sites More sharing options...
Cara360 Posted May 12, 2016 Share Posted May 12, 2016 8 hours ago, [DE]Megan said: NEW AUGMENTSChroma : Everlasting Ward: Elemental Ward Augment - Allies that leave the radius will retain the effect for 100% of the remaining duration. YEEESSS!!! Finally I can be more supportive to my teammate with Chroma. Link to comment Share on other sites More sharing options...
LunarEdge7 Posted May 12, 2016 Share Posted May 12, 2016 2 hours ago, Siyo said: SWEET! Much needed Oberon love. Now: PLEASE fix his heal not properly staying with downed allies. What's the point of building for 3 minute bleed-out timers if it only lasts 13 seconds at most? THANK GOD I THOUGHT ONLY I RECOGNISED THIS. Thank you xD Link to comment Share on other sites More sharing options...
Ailith Posted May 12, 2016 Share Posted May 12, 2016 PBR'd Prime frames are still in dire need of a "trim" color option. And, Nekros is unable to Desecrate certain enemies if they play a preset death animation. Link to comment Share on other sites More sharing options...
MidnightSeishin Posted May 12, 2016 Share Posted May 12, 2016 i have found a bug regarding the fatal teleport mod and dont know were to report it so ill do it here, it does not work on knockdowned enemies or stagard enemies or the infested or flying enemies, it only works on human type enemies like crewman techs, lancers, bombards and enemies like them. could you fix this please? Link to comment Share on other sites More sharing options...
OkamiMilo Posted May 12, 2016 Share Posted May 12, 2016 Nice, nice wep. Nice changes.! U19 i can feel now! muahaha! Link to comment Share on other sites More sharing options...
Necrius Posted May 12, 2016 Share Posted May 12, 2016 9 hours ago, [DE]Megan said: Ash : Fatal Teleport: Teleport Augment - Teleport will perform a finisher on the target, dealing 200% extra damage. 50% of energy cost is refunded on a kill. OMGoshOMGoshOMGosOmgosh! So awesome! Link to comment Share on other sites More sharing options...
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