(PSN)Akuma_Asura_ Posted November 20, 2016 Share Posted November 20, 2016 (edited) feels underrated . Edited November 20, 2016 by (PS4)Akuma_Asura_ Link to comment Share on other sites More sharing options...
Trichouette Posted November 20, 2016 Share Posted November 20, 2016 I would use it if I had a REAL "+status chance "mod and not all these +elemental damage/+status chance garbage mods. Link to comment Share on other sites More sharing options...
rapt0rman Posted November 20, 2016 Share Posted November 20, 2016 (edited) I use the primary weapon version on my sentinel with blast damage for that extra CC, but I've never particularly tested it on my slash bleed status melees, do your damage ticks stay the same while the duration is doubled, or are they halved so that the total damage you would be dealing stays the same? If it's the latter then I probably wouldn't bother, myself. NVM, just read the wiki and it doesn't even affect blast anyways... Edited November 20, 2016 by rapt0rman Link to comment Share on other sites More sharing options...
Miser_able Posted November 20, 2016 Share Posted November 20, 2016 Once I forma by broken scepter ill see about putting it on that. Link to comment Share on other sites More sharing options...
Syvarin Posted November 20, 2016 Share Posted November 20, 2016 I've never used it myself, but I can see how a melee weapon could be built for status procs. You could, for example, build a Lecta for corrosive and blast. Imagine sweeping through a room knocking everything down and reducing their armor. ... I'll be right back. I need to go forma something. Link to comment Share on other sites More sharing options...
rapt0rman Posted November 20, 2016 Share Posted November 20, 2016 (edited) 10 minutes ago, Syvarin said: I've never used it myself, but I can see how a melee weapon could be built for status procs. You could, for example, build a Lecta for corrosive and blast. Imagine sweeping through a room knocking everything down and reducing their armor. ... I'll be right back. I need to go forma something. Corrosive is permanent, and blast is unaffected : / Neither have a duration to be extended. Edited November 20, 2016 by rapt0rman Link to comment Share on other sites More sharing options...
Syvarin Posted November 20, 2016 Share Posted November 20, 2016 7 minutes ago, rapt0rman said: Corrosive is permanent, and blast is unaffected : / Way to ruin my dreams. I'm surprised that information wasn't listed in the "Status Duration" section of the Wiki article on Status Effects. Link to comment Share on other sites More sharing options...
ashrah Posted November 20, 2016 Share Posted November 20, 2016 its not worth it..for that time u can swing muliple times u will proc anyway.. Link to comment Share on other sites More sharing options...
Rawbeard Posted November 20, 2016 Share Posted November 20, 2016 11 minutes ago, rapt0rman said: Corrosive is permanent, and blast is unaffected : / status is awesome, amirite? Link to comment Share on other sites More sharing options...
rapt0rman Posted November 20, 2016 Share Posted November 20, 2016 Just now, Syvarin said: Way to ruin my dreams. I'm surprised that information wasn't listed in the "Status Duration" section of the Wiki article on Status Effects. puncture, slash, cold, heat, toxin, the toxin DoT from gas, magnetic, radiation, and viral are all affected. There's also no real explanation to how it actually affects DoTs, for instance slash deals 245% base damage over 6 seconds, if you double the duration are you now dealing 245% over 12 seconds, effectively halving the damage you deal per tick? If so...i'll pass. Link to comment Share on other sites More sharing options...
Vali Posted November 20, 2016 Share Posted November 20, 2016 This mod actually increases the blind duration for the Vaykor Sydon, giving you a kinda free 11 seconds of blind. Link to comment Share on other sites More sharing options...
rapt0rman Posted November 20, 2016 Share Posted November 20, 2016 (edited) Well ok, just tested continuous misery on my dread in the sim, with and without, the slash damage ticks stay the same while the duration is doubled, so it does actually double your total damage dealt, Which is cool I guess. certainly wouldn't complain if I got it as an extra stat on a riven... But I don't really ever fight lvl 140 enemies that will survive slash ticks for more than 6 seconds anyways, on dread or on my slash melees, So I would probably never have it as a dedicated mod slot by itself. But on a melee riven (someday)... hell yeah. Edited November 20, 2016 by rapt0rman Link to comment Share on other sites More sharing options...
(PSN)Darth-Escar Posted November 20, 2016 Share Posted November 20, 2016 I was actually planning on testing it soon, but no, I currently no not use it. I'm not sure how I'd deal with enemies living long enough for it to matter though. Link to comment Share on other sites More sharing options...
ThePhalanx Posted November 20, 2016 Share Posted November 20, 2016 There is simply no point at all in using it. Most enemies you face will die much sooner than the time it takes for the base status duration to expire. In the rare case you are facing enemies that don't die that soon (sorties), it's not slash or toxin ticks that will significantly reduce their health enough for you kill them before they kill you anyway. You either keep bashing/cutting them (and you better do it fast) or you die. The extended status duration will do nothing for you. Link to comment Share on other sites More sharing options...
OzoneSlayer Posted November 20, 2016 Share Posted November 20, 2016 I use it when using the dot cloud walker trick Link to comment Share on other sites More sharing options...
_Vortus_ Posted November 20, 2016 Share Posted November 20, 2016 (edited) Yes, it's a permanent mod on my Zenistar. This mod was made for the Zenistar's disc. Occasional use on other weapons that have a specific purpose and lower damage. Be it extended Blast Proc keeping a powerful enemy down, longer slash procs to let damage continue. If others don't use it, it probably doesn't fit with them. For me, love it, and a useful mod for me with status weapons. Read where some saying blast doesn't extend, guess ill have to check again but seems they stay down longer to me when hit. Other procs still fine. Edited November 20, 2016 by _Vortus_ added Link to comment Share on other sites More sharing options...
S0V3REiGN Posted November 20, 2016 Share Posted November 20, 2016 1 hour ago, Agentawesome said: This mod actually increases the blind duration for the Vaykor Sydon, giving you a kinda free 11 seconds of blind. You sure? When it first came out I tested it and it didn't do anything, may be they patched it. Link to comment Share on other sites More sharing options...
Gorila_Azul Posted November 20, 2016 Share Posted November 20, 2016 This on the Tonbo with Viral or Gas damage + an ability that can give the stealth slash damage bonus like Excalibur's Radial Blind or Wukong's Cloud Walker is a bloody monster. Link to comment Share on other sites More sharing options...
(XBOX)Oussii Posted November 20, 2016 Share Posted November 20, 2016 (edited) 6 hours ago, (PS4)Akuma_Asura_ said: feels underrated . Yes i use it on my Gal prime and Dark dagger. Fully maxed Edited November 20, 2016 by (XB1)Oussii Link to comment Share on other sites More sharing options...
SeaUrchins Posted November 20, 2016 Share Posted November 20, 2016 Yes, I use it for melee weapons, which I mod for radiation proc and radiation+viral Zenithar. Link to comment Share on other sites More sharing options...
blackheartstar_pc Posted November 20, 2016 Share Posted November 20, 2016 (edited) I use it on my Lesion. That's it so far. Slash, Viral, Heat. Edited November 20, 2016 by blackheartstar_pc Link to comment Share on other sites More sharing options...
(PSN)Akuma_Asura_ Posted November 20, 2016 Author Share Posted November 20, 2016 I actually use it on my saryn + lacera . Helps with high level enemies you can't put down with abilities. Also increases the dmg of gas procs so yeah I thinks it's a little underrated Link to comment Share on other sites More sharing options...
xXx_mtv_xXx Posted November 20, 2016 Share Posted November 20, 2016 (edited) Junk mod m8 Go for crit or dps instead of dot proc. Edited November 20, 2016 by xXx_mtv_xXx Link to comment Share on other sites More sharing options...
Yatazanami Posted November 20, 2016 Share Posted November 20, 2016 i would use it if the DoT tick rate for status effect was affected by fire rate Link to comment Share on other sites More sharing options...
(PSN)Akuma_Asura_ Posted November 20, 2016 Author Share Posted November 20, 2016 (edited) 1 hour ago, xXx_mtv_xXx said: Junk mod m8 Go for crit or dps instead of dot proc. You ever try gas proc with stealth multiplier ? It beats crits Edited November 20, 2016 by (PS4)Akuma_Asura_ Link to comment Share on other sites More sharing options...
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