DarkLordX2 Posted April 12, 2017 Share Posted April 12, 2017 Link to comment Share on other sites More sharing options...
TheDutchCheeseHead Posted April 12, 2017 Share Posted April 12, 2017 New Update are always nice THX DE! Link to comment Share on other sites More sharing options...
Joshua Posted April 12, 2017 Share Posted April 12, 2017 Still waiting for Volt Deluxe. Link to comment Share on other sites More sharing options...
VentiGlondi Posted April 12, 2017 Share Posted April 12, 2017 No fix for: Atlas and Wukong having switched javelin stances Large primaries such as Opticor or Tenora having improper left hand placement resulting in broken wrist Limbo's agile stance looping incorrectly Corpus Tech being affected by Supra buff 7 minutes ago, [DE]Megan said: Fixed Ash being able to insta-kill the Juggernaut by doing a finisher. Finishers are unable to be performed on the Juggernaut/Juggernaut Behemoth. How about you fix the Juggernaut insta-killing the entire party through walls with its exploding spike attack instead Link to comment Share on other sites More sharing options...
Latiac Posted April 12, 2017 Share Posted April 12, 2017 (edited) Navigator augment? Welp I was looking forward to an Ivara one - not so much now, I think i'll pass on these augments, I don't think they'll see much if any use at all sadly. Why? Navigator is too slow and clunky to use, why waste time using it when you can just blitz through most enemies with a standard weapon - I thought it'd be a prowl augment that enables sprinting D: Great about the UI though. Edited April 12, 2017 by Latiac Link to comment Share on other sites More sharing options...
--Q--Oren Posted April 12, 2017 Share Posted April 12, 2017 JV fixes plz being extractd randomelly from the mission and crashing in between stages also raids credit rewards have been halfed since specters of the railes Link to comment Share on other sites More sharing options...
Nightswatcher Posted April 12, 2017 Share Posted April 12, 2017 9 minutes ago, [DE]Megan said: Fixed Ash being able to insta-kill the Juggernaut by doing a finisher. Finishers are unable to be performed on the Juggernaut/Juggernaut Behemoth. How about you guys fix Fatal Teleport not working half the time? that'd be real nice :) Link to comment Share on other sites More sharing options...
Evanescent Posted April 12, 2017 Share Posted April 12, 2017 YES! I CAN BREATHE FIRE! Link to comment Share on other sites More sharing options...
Touch_Fluffy_Tail Posted April 12, 2017 Share Posted April 12, 2017 TY for upd Link to comment Share on other sites More sharing options...
Sannidor Posted April 12, 2017 Share Posted April 12, 2017 I just realized what Piercing Navigator does. DE, you really don't play your game or are you letting us have fun until you patch it into worthlessness? Anyway, thanks. Easy content was not easy enough... Link to comment Share on other sites More sharing options...
Last_Hope2299 Posted April 12, 2017 Share Posted April 12, 2017 Cant really say anything. But thanks. Link to comment Share on other sites More sharing options...
Kraantion Posted April 12, 2017 Share Posted April 12, 2017 I just wanted to make an UI joke... Link to comment Share on other sites More sharing options...
Raven_Makoto Posted April 12, 2017 Share Posted April 12, 2017 Did anyone get this when they start up the game? Link to comment Share on other sites More sharing options...
ControversyB Posted April 12, 2017 Share Posted April 12, 2017 12 minutes ago, [DE]Megan said: Fixed the collision of Defense targets in Defense and Mobile Defense missions being rotated for Clients relative to the mesh. Potential fix for Clients not seeing Interception UI after a Host migration. Thank you! Already excited to tinker with the HUD scaling. Link to comment Share on other sites More sharing options...
xXDeadsinxX Posted April 12, 2017 Share Posted April 12, 2017 Sick update! Link to comment Share on other sites More sharing options...
ashrah Posted April 12, 2017 Share Posted April 12, 2017 15 minutes ago, Royalty said: Me Playing With Octavia's mandachord hahaha u re legend so good lol Link to comment Share on other sites More sharing options...
Inkogni Posted April 12, 2017 Share Posted April 12, 2017 expected so much more Link to comment Share on other sites More sharing options...
kiran4711 Posted April 12, 2017 Share Posted April 12, 2017 17 minutes ago, [DE]Megan said: Removed Cold damage over time in the Corpus Ice Planet Defense tileset. Woweee!!! Link to comment Share on other sites More sharing options...
--Blame-- Posted April 12, 2017 Share Posted April 12, 2017 The new Syndicate mods cannot be linkable i guess. fix, thank you. Link to comment Share on other sites More sharing options...
Urlan Posted April 12, 2017 Share Posted April 12, 2017 I am sure that play will show something not mentioned here, but the augments don't really seem super appealing at the moment. I am sure someone will have a little fun with the navigator mod, but what does the firewalker one even mean? Link to comment Share on other sites More sharing options...
NightmareT12 Posted April 12, 2017 Share Posted April 12, 2017 (edited) You guys didn't fix Chroma's wings on the skin yet? It's not looking like it's supposed to! Other than that thanks for the fixes! :D Also yay Chroma breathing fire! EDIT: Forget my post, it's fixed! :D Edited April 12, 2017 by NightmareT12 Link to comment Share on other sites More sharing options...
Mentor_Knight Posted April 12, 2017 Share Posted April 12, 2017 All the Red Veil got was a Titania augment mod. *cries* Link to comment Share on other sites More sharing options...
Insizer Posted April 12, 2017 Share Posted April 12, 2017 17 minutes ago, [DE]Megan said: Titania: BEGUILING LANTERN Lantern Augment: Attracted enemies take 100% more melee damage from all squadmates. That would be nice if Lantern didn't cause the attraction to float away, out of range of enemies that it is meant to attract, within 2 seconds of the cast... Please for the love of god, fix this. This issue makes the ability borderline useless for anything other than max range builds. Link to comment Share on other sites More sharing options...
Sannidor Posted April 12, 2017 Share Posted April 12, 2017 2 minutes ago, Inkogni said: expected so much more That's the spirit! Gratitude makes developers lazy, it's a known fact. Work harder DE, where are all the wonders you teased through whole 2016 streams? Link to comment Share on other sites More sharing options...
Nerf_SupYo Posted April 12, 2017 Share Posted April 12, 2017 how did this not make it in there? Link to comment Share on other sites More sharing options...
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