Tesseract7777 Posted April 12, 2017 Share Posted April 12, 2017 That Inaros augment looks really cool. Link to comment Share on other sites More sharing options...
Aedwynn Posted April 12, 2017 Share Posted April 12, 2017 Another patch. Same theme as usual: 20 fixes for emotes and cosmetics, 2 fixes of gamebreaking bugs introduced by previous patch , 0 fixes of bugs that exist for years now. Good work DE? Don't think so. Link to comment Share on other sites More sharing options...
Fylas Posted April 12, 2017 Share Posted April 12, 2017 Mandachord menu is still excluded from UI changes unless I change resolution of the game its just outside of the screen for all the right side options. Q_Q Link to comment Share on other sites More sharing options...
Dencyk Posted April 12, 2017 Share Posted April 12, 2017 (edited) thnx Edited April 12, 2017 by Dencyk Link to comment Share on other sites More sharing options...
Silver-Priest Posted April 12, 2017 Share Posted April 12, 2017 When you will make stolen dreams re-playable, can you actually make "ether daggers" blueprint as a repeatable reward? it is only worth 2500 credits, so will not provide any exploits for the players. It is very easy to sell them by mistake, and never be able to master them, since they are not purchasable with platinum, unlike other ether weapons. Link to comment Share on other sites More sharing options...
ThreeFeetOfMagic Posted April 12, 2017 Share Posted April 12, 2017 The Titania Augment feels like a bad dream v.v Link to comment Share on other sites More sharing options...
senndbx Posted April 12, 2017 Share Posted April 12, 2017 It's not like I needed gigantic mouse cursor but thanks ! Link to comment Share on other sites More sharing options...
SenorClipClop Posted April 12, 2017 Share Posted April 12, 2017 23 minutes ago, Azamagon said: And then Titania's Lantern... is that a troll? I mean, DE, you KNOW that the target tends to float away, usually UPWARDS, right?? Enemies attracted to the latern receive the extra damage, not the laterned enemy. So, you know, the doubled melee damage will be for the large group of enemies clustered into a little glob chasing around the floating one. Link to comment Share on other sites More sharing options...
TheLazarusWall Posted April 12, 2017 Share Posted April 12, 2017 I did stopped my firewall but still it wont update Link to comment Share on other sites More sharing options...
ShadowStalker Posted April 12, 2017 Share Posted April 12, 2017 50 minutes ago, [DE]Megan said: Octavia’s Anthem: Update 20.2.0 Additions CENTURIA SYANDANA Take command with this imposing cloak. AVIA ARMOR SET Streamlined decorative armor in the style of the Furis and Sybaris. NEW WARFRAME AUGMENTS (Maxed values) Nezha: PYROCLASTIC FLOW Fire Walker Augment: Accumulate 150% of the damage Fire Walker deals, unleashing it in a trail of fire that lasts 10s. Inaros: NEGATION SWARM Scarab Swarm Augment: Scarab armor protects Inaros from status effects, consuming 3% bonus armor for each effect resisted. Titania: BEGUILING LANTERN Lantern Augment: Attracted enemies take 100% more melee damage from all squadmates. Ivara: PIERCING NAVIGATOR Navigator Augment: Each hit increases the projectile's crit chance by 10% up to a max of 50%. Earn these now through Syndicate Offerings! UI Changes A new setting called Menu Scale has been added under Options > Interface (was previously HUD). ‘Full’ Menu Scale scales to match your resolution. ‘Legacy’ Menu Scale will appear similar to pre Update 20 except diegetic screens(Mods, Foundry, etc) scale as well. You will only see the difference in resolutions larger than 1080p. ‘Custom’ Menu Scale is set and determined by you. Changes The Furis has received an updated look and given the PBR treatment! You can now replay The New Strange quest! As with other replayable quests, completion rewards are not given- enjoy the lore! Tweaked rewards for Caches in Void Sabotage missions so that the harder mission is more rewarding overall. Quests that you are viewing to replay will now show the rewards as ‘acquired’ as you will not receive them again by replying the quest. Captura controls list now use more of the screen space on larger resolutions. Changed open door light material in the Grineer Sealab tileset to green instead of orange. Locked doors will now appear as ‘off’ (no color) instead of glowing red. This was causing confusion for colorblind players. Removed Cold damage over time in the Corpus Ice Planet Defense tileset. Removed requirement to go back to the Liset between some early stages of The New Strange if playing from the Relay. Removed reticle scale based on spread. Fixes: Fixed a rare crash that occurred when playing The New Strange quest. Fixed being unable to pick a Relic for the next Endless Void Fissure round if a Host migration occurs during the Reward Selection screen. Fixed Nezha’s Warding Grace Augment not ending when all Energy has been consumed. Fixed Octavia’s ability FX and music continuing indefinitely if cast before a Host migration. Fixed Clients hearing the Octavia Host bass and drum track from their Mandachord song after a Host migration. Fixed Ash being able to insta-kill the Juggernaut by doing a finisher. Finishers are unable to be performed on the Juggernaut/Juggernaut Behemoth. Fixed trading for the Ignis Wraith Blueprint resulting in having the Ignis Wraith Research in an unqualified Dojo. Fixed Captura input filters conflicting with Warframe Abilities input filters (for ex. you could not use Mesa's Peacemaker and then toggle the camera, now you can!). Fixed Arsenal changes not being saved when loading up a Captura Scene from the Arsenal. Fixed Chroma’s Idle animation not breathing actual fire. Fix a potential case where Challenge progress (Achievements, Junction tasks) may not be updated under high latency conditions. Fixed Zenistar Charge attacks increasing the attack speed when equipped with the Dominion Skin. Fixed a Vaulted Relic being rewarded as Daily Tribute. Fixed the collision of Defense targets in Defense and Mobile Defense missions being rotated for Clients relative to the mesh. Potential fix for Clients not seeing Interception UI after a Host migration. Fixed Chroma's Dynasty Skin loincloth lingering with the pelt instead of his undersuit when casting Effigy. Fixed the Riv Elite Leg Guard sitting incorrectly on Excalibur. Fixed a hitch that occurs when another player joins a relay or Dojo. Fixed pets bending their necks awkwardly to look up when in the Arsenal. They will now look forward when in the Arsenal. Fixed interacting with your Kubrow/Kavat in the Helminth Infirmary causing the door to close/remain closed on you. Fixed the Dex Nouchali Syandana clipping on Rhino and Chroma. Fixed the Ripkas not attaching properly to Chroma’s Dynasty Skin Fixed the Spitefire Graxx Syandana floating a bit on Valkyr Prime with the Gersemi or Graxx Skin. Fixed Phorid visually flickering when approached. Fixed Limbo’s FX lingering when attempting to fade out during Statis. Fixed being able to go through physical obstacles by spamming Transference. Fixed Transferring to the Operator causing a script error. Fixed Octavia’s Amp causing a script error. Fixed the objective marker in the ‘Talk to Simaris’ stage of Octavia’s Anthem directing you to Darvo instead of Simaris. Fixed total Defense time not being spread evenly between Defense targets in the Asteroid Mobile Defense mission which includes the cryopod (mission is slightly shorter now). Fixed offset selectable zones in the Syndicate World State Window. Fixed missing/double Transmissions in the first mission of The New Strange. Fixed “<Warnung>" appearing instead of the exclamation mark icon when in the Mandachord screen in French and German. Fixed long usernames appearing split up into multiple lines in the squad UI. Fixed the Arsenal Configuration screen text extending beyond designated boundaries. Fixed the Sari Syandana not closing when on the Landing Craft. Fixed the Sari Syandana not closing when aiming. Fixed Baro Chat emoji not using emoji color from Settings. Fixed various localization errors. Conclave Changes & Fixes Entering Limbo’s Rift now removes shields. Exiting the Rift starts the Shield recharge delay timer. Fixed Limbo’s Rift Surge not transferring to players outside of the Rift. Rip my use of ash anymore was a good knowing you my assasin bro :( Link to comment Share on other sites More sharing options...
Deejudanne Posted April 12, 2017 Share Posted April 12, 2017 Fixed Ash being able to insta-kill the Juggernaut by doing a finisher. Finishers are unable to be performed on the Juggernaut/Juggernaut Behemoth. FK OFF Link to comment Share on other sites More sharing options...
Deshiel Posted April 12, 2017 Share Posted April 12, 2017 8 minutes ago, maj.death said: Have you... uhh.. tried duration and efficiency? I can keep that thing up for days. Doubt it. Post vid. Link to comment Share on other sites More sharing options...
nirvash3702 Posted April 12, 2017 Share Posted April 12, 2017 i did off my firewall but still cant update Link to comment Share on other sites More sharing options...
Myzst Posted April 12, 2017 Share Posted April 12, 2017 Great update looking forward too Link to comment Share on other sites More sharing options...
TheLazarusWall Posted April 12, 2017 Share Posted April 12, 2017 Just now, nirvash3702 said: i did off my firewall but still cant update same here :) This may take some time ... We will just have to wait a bit . Link to comment Share on other sites More sharing options...
General_Durandal Posted April 12, 2017 Share Posted April 12, 2017 (edited) 57 minutes ago, [DE]Megan said: Fixed Ash being able to insta-kill the Juggernaut by doing a finisher. Finishers are unable to be performed on the Juggernaut/Juggernaut Behemoth. Literally the only reason I ever play Ash, to kill the jugger in one hit. RIP Ash. Edited April 12, 2017 by General_Durandal Link to comment Share on other sites More sharing options...
CptCardboard Posted April 12, 2017 Share Posted April 12, 2017 Any chance we can get the Drakgoon's Punch Through looked at please? It does not function at all at the moment. And that is both with its innate "on full charge" thing or with any Seeking Fury/Force mods you install on it. Link to comment Share on other sites More sharing options...
Myscho Posted April 12, 2017 Share Posted April 12, 2017 57 minutes ago, [DE]Megan said: ‘Legacy’ Menu Scale will appear similar to pre Update 20 except diegetic screens(Mods, Foundry, etc) scale as well. You will only see the difference in resolutions larger than 1080p. Actually Legacy option looks great even on 1080p Link to comment Share on other sites More sharing options...
retmib Posted April 12, 2017 Share Posted April 12, 2017 Legacy UI, THANK YOU i can see my stuff again :) Link to comment Share on other sites More sharing options...
Aedwynn Posted April 12, 2017 Share Posted April 12, 2017 3 minutes ago, Altroth said: Any chance we can get the Drakgoon's Punch Through looked at please? It does not function at all at the moment. And that is both with its innate "on full charge" thing or with any Seeking Fury/Force mods you install on it. Doubt it. Most likely it's due to a Drakgoon's rounds ricocheting. They can't make them ricochet from one surface and punch through another. Yet another blunder on their part. Link to comment Share on other sites More sharing options...
Fulgerion Posted April 12, 2017 Share Posted April 12, 2017 (edited) 1 hour ago, [DE]Megan said: Fixed Chroma’s Idle animation not breathing actual fire. That only took a year. Good, now do a Chroma Noggle Edited April 12, 2017 by Akorvyr Link to comment Share on other sites More sharing options...
Jobistober Posted April 12, 2017 Share Posted April 12, 2017 Thanks for the added UI adjustments. Keep up the good work! Link to comment Share on other sites More sharing options...
KingerNorth Posted April 12, 2017 Share Posted April 12, 2017 Thanks for the UI updates! Link to comment Share on other sites More sharing options...
Shuttle-Ranger Posted April 12, 2017 Share Posted April 12, 2017 1 hour ago, [DE]Megan said: Fixed Ash being able to insta-kill the Juggernaut by doing a finisher. Finishers are unable to be performed on the Juggernaut/Juggernaut Behemoth Finally, no more ash player can say he is the strongest just cause he can 1 shot Jugg. RIP Link to comment Share on other sites More sharing options...
Khratos26 Posted April 12, 2017 Share Posted April 12, 2017 Still no fix for Octavia right arm Dendra shoulder guard Visual bug ... Link to comment Share on other sites More sharing options...
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