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Octavia’s Anthem: Update 20.5.0


[DE]Danielle
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5 minutes ago, Jobistober said:

Why would you expect DE to release a new frame less than 3 weeks after announcing it?

Anyway, thanks for the bling, DE. Good work.

Basically, because it's practically done. You see, usually when they show the playable version it's really close to being released.

Not that I'm going to die because of this, we have lots of new content to look forward.

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15 minutes ago, Zin-Azhsari said:

Can the Saryn Belladonna helmet get it's colors remapped please?

At the moment is uses Secondary Color for both Face and Hair, and that really ruins the helmet. Can it be remapped to Primary for the face and keep Seconday for the Hair?

It would likely be quicker to just give us the option to colour helmet separately because that isn't the only helmet that is in the wrong order to match the rest of the frame. 

2 minutes ago, NightmareT12 said:

Basically, because it's practically done. You see, usually when they show the playable version it's really close to being released.

Frame may well be, doesn't mean the quest that goes with it is...and personally I wouldn't be expecting it much before tennocon. 

Edited by LSG501
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26 minutes ago, [DE]Danielle said:

Improved Oberon’s Hallowed Ground ability to go up slopers

Alright, that's nice...but what of his current issue with frames that create Summon-type units (eg Nekros' Shadows, Atlas' Rumblers, Nidus' Maggots etc) for Renewal, which is somewhat more pressing? As it stands Oberon is still unnecessarily inconvenienced by these abilities as they, especially Nekros' Shadows, serve to add to his 'Cost per unit' aspect of this ability. This ultimately means that Oberon's energy is drained to empty extremely quickly unless he deactivates Renewal; something that could potentially endanger his PC allies as they lose the HoT and potentially Phoenix Renewal benefit.

If this interaction with such Summon class units is intentional, I have to ask, why? In the case that it's meant for Oberon to be able to help all his allies, even summons, then the 'Cost per unit' is fundamentally opposed to such a function; more units means higher cost meaning he can't sustain large groups at all, implying such a 'feature' wasn't fully thought through for the ramifications it'd entail. Leading to the solution being either Oberon is not meant to be able to heal NPC allies in the summon category (as Renewal used to be incapable of doing so), or the Cost per unit should be discarded to allow him to fulfil this functionality.

Should that explanation not be the case, it leads to only one other reason it'd be 'intentional'; it's purely to hinder Oberon when used with certain frames. Due to there being no logical reason for this explanation to be why the issue exists, I therefore must consider it to be bug in need of addressing sooner rather than later.

For that's where I think this lies at the moment; until we get words to the contrary to this interaction as not being a bug, then that's what it should be viewed as. It benefits nobody, and it sure doesn't benefit Oberon the longer it's left in place. And in the strange event it isn't a bug, then I hope you're aiming for the first explanation I put forward and it being a 'didn't think of that' consequence for his 'Cost per unit' component than "We want to make Oberon not work well with certain frames for no adequate reason"

Please consider the ramifications of leaving this to fester, as it puts Oberon in the unique position of a Warframe we cannot use as effectively as we'd like depending on team composition. Whilst others may be hindered somewhat due to their style of play conflicting with others, it isn't to the point they actually pay a substantial cost as a direct result of that.

Either way, apologies for going on, as always.

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3 minutes ago, LSG501 said:

It would likely be quicker to just give us the option to colour helmet separately because that isn't the only helmet that is in the wrong order to match the rest of the frame. 

That is a good suggestion, let's hope :D 

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1 hour ago, [DE]Danielle said:

Added a limit for the amount of host migrations that can occur in a single mission. 4 host migrations are now the maximum permitted consecutive 4 host migrations in a single session. It'll reject connection if reconnection count exceeded

You DE are geniuses.

Thank you so much for this fix. It basically pre-emptively fixes all future clan events and expolits all at once. Love you all at DE :)

Edited by Arniox
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1 hour ago, [DE]Danielle said:

Improved Oberon’s Hallowed Ground ability to go up slopers

Plz fix Nidus and Octavia fourth bring broken by hills and bumps. 

2 hours ago, [DE]Danielle said:

Fixed a case where Clients would incorrectly think they received a proc they were supposed to be immune to with Inaros’ Negation Swarm Mod IF they were shot twice on the same frame, by the same source, and the 2nd shot tried to apply a proc that the 1st shot didn't.

Wow complex. Can you guys check out why limbo seems to take toxin damage while in the void? And some other damage sources as well? 

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2 hours ago, LSG501 said:

So no extension to the razorback armada for pc due to you making changes AFTER we couldn't do it anymore....

Dude. Should have farmed faster. The community where savage af and greedy as hell. Those items have been gone a long time. Peeps wanted them and wanted them hard. 

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