Gaikki Posted August 2, 2017 Share Posted August 2, 2017 Could you please check for fixes to make of: 1. Sonicor's weird aim model when dual wielding. 2. Equinox night form's skirts on her side opening up and staying flipped open all the time, even in Arsenal. Link to comment Share on other sites More sharing options...
Lt.Nagae Posted August 2, 2017 Share Posted August 2, 2017 @[DE]Megan Still no fix/statement for: Link to comment Share on other sites More sharing options...
-TSA-warramssie Posted August 2, 2017 Share Posted August 2, 2017 Fixed Grineer Commanders not spawning as Synthesis Targets. playing solo.. Grineer Commanders still not appearing as synthesis target (which is still my current symaris task since now a whole week) nor on Uranus , Ceres nor Lua Fixed Silver Grove quest Apothic Codex entries B and C playing the transmissions from entry A. this not much of a help, for most people didnt get the 3 apothic imprints unlocked automatically in their codex in the first place... as the quest is a one way ticket, could you please look again at this matter at hand and auto-include the 3 apothic imprints in all codexes whose tennos did that specific Silver Groove Quest.. THX in advance 1 Link to comment Share on other sites More sharing options...
Travka- Posted August 2, 2017 Share Posted August 2, 2017 7 hours ago, [DE]Megan said: Fixed Sentinel Regen Mod not activating sometimes. YES !!!!!!!! Link to comment Share on other sites More sharing options...
LordPreda Posted August 2, 2017 Share Posted August 2, 2017 Long list of visual bugs below. I will update it as I find more. 1. Fluctus, when equipped on the Archwings Elytron and Amesha, does not holster properly to the right wing. 2. I have noticed an animation problem with the Burston Prime when it is equipped with the Burston Solstice skin, ever since the skin (which I really love and was excited for, as I love the Burston Prime) was released. I have made the following series of screenshots to illustrate it. Simply put, the weapon uses the Burston Prime animation for reloading (through-the-stock), but the regular Burston is reloaded differently (under-the-barrel). The two different animations and weapon geometries clash, creating a messy visual bug. Pictures & detailed breakdown follow. - Before the first reload, there is a regular Burston clip under the barrel. Notice also the hand clipping through the weapon geometry, because Burston and Burston Prime are held in different ways (and basically the warframe is using the B.Prime holding position even though the model is of regular B.) due to their different model geometries. - Reloading makes the underbarrel (regular Burston) clip vanish, and the frame inserts a new one into the stock of the weapon (as is done with B. Prime). I would say this makes no visual sense, and it also causes a visual bug after the reload. - Also note that the B.Prime clip that goes into the stock has attached to it a regular Burston clip. - Once the first reloading animation finishes, and for the rest of the mission as far as I can tell, the gun looks like this. The underbarrel clip is missing and instead, it's attached to the stock of the gun. Also, the hand continues to clip through the geometry of the weapon. 3. Cephalon Suda is missing some of her cubes since the 21 Update 4. Cephalon Suda has a pixelated texture both in her Relay enclave and in the Octavia Quest: 5. Scorch helmet textures are broken and misaligned for a few months now, and they (and other Scorch units) hold the Ignis like a pistol instead of like a rifle. Fire stream effects from their weapon are also different but IDK if that was intentional or not 6. Loki Prime's geometry clips through some Syandannas like in the image below ever since the Prime Parts toggle was implemented. In this case, the Syandanna attachment point is from Loki while the geometry is from Loki Prime (because I am using the Immortal Skin) so the geometry clips through the cape: The Prime Loki has a "hump" on his back that regular Loki does not. When using the Prime Skin, this is where Syandannas attach, but if we use Immortal Skin on a Loki Prime the prime parts (including the hump) are preserved, but the attachment point for the Syandanna moves up (to where it is on regular Loki), making the hump clip through. 7. Drudge Workers (and Condor ships, I think) are missing from Syndicate missions. Pls give us more drudges. We love them. 8. Invisibility effects from Ghost/Huras companions sometimes "stick" to weapons sometimes and makes them look like this 9. When using Titania’s 4th ability, cloth syandannas and the cloth parts on her legs don’t shrink down, and they lose their cloth properties. They regain their cloth physics when the 4th is disabled, but only for the host. Any client players will be stuck with a slightly deformed, stiff, non-cloth syandanna for the rest of the mission 10. There are Mutalist Alad V Boss transmissions during Extermination missions on Eris. 11. During the last part of Law of Retribution, the Fomorian in the sky is replaced by a sphere. Either that or the Grineer have made some big modifications. 12. When wall-running with a wall on your right side the animation looks the same as if you were running along a wall on your left side (i.e. the wrong hand is positioned as if to “glide” along the wall) I’m running along the right-side wall in these pictures yet you can see the left arm being extended as if in a left-hand-side wall run. 13. After Update 21.2.1 the Ki'teer Solstice Syandanna has a misaligned texture 14. When using the Silva & Aegis Prime with the Day of the Dead Silva & Aegis skin, the attachment point for Sugatras is far from the actual handle of the weapon. This is probably because the S&A Prime mace is longer than the regular S&A Sword. Link to comment Share on other sites More sharing options...
bokute2020 Posted August 2, 2017 Share Posted August 2, 2017 (edited) yay more optimizes. We need a big update with tons of fixes and optimizations it will be really good. And please give me the option to turn off shadow Edited August 2, 2017 by bokute2020 Link to comment Share on other sites More sharing options...
Psychic Posted August 2, 2017 Share Posted August 2, 2017 Buffed Void Reactant pickup radius to match other auto-pickups. THANK YOU DE!!! Link to comment Share on other sites More sharing options...
Omega-ZX Posted August 2, 2017 Share Posted August 2, 2017 10 hours ago, [DE]Megan said: Lowered Corpus Tech Fire Rate from 750 to 600 shots per minute and lowered damage from 45 to 25. How disappointed. Nerf all units to the ground. Make it easy for casuals. Whats next? Nerf Void-Vor because teleport? Oh wait... Nerf butchers because they hit a limbo hard. I want challanges not nerfs! Where are Lv 150+ Nodes with real challenges? 1 Link to comment Share on other sites More sharing options...
IZANGIboy Posted August 2, 2017 Share Posted August 2, 2017 The foliage Now uses all of your energy colour. I like how the foliage used to look only using part of your energy colour. Not having the entire thing consumed by your energy colour. Could you change it back please, or give the player the ability to turn off or on the full foliage colour. Also there are few things I would like to make mention, in regards to Oberon Hologround After increasing the Range on Oberon-Prime, Hologrounds Plants no longer appear as a full garden. Instead little patches of grass appear. Could you fix Oberon-Primes’ hologround. So as you add Range mods the plants would still appear as a full garden. instead of patches of grass. Also could you increase the duration of Hallowed Ground by say 10 seconds, I would even take 5 seconds. Just- please increase hologrounds’ duration. So that I don't have to keep spamming Oberon-Primes Hallowed Ground every 20 seconds. 1 Link to comment Share on other sites More sharing options...
Xaero Posted August 2, 2017 Share Posted August 2, 2017 Still no fix for invisible operator on transmission screen (client-side only). 1 Link to comment Share on other sites More sharing options...
SolarDwagon Posted August 2, 2017 Share Posted August 2, 2017 11 hours ago, [DE]Megan said: Lowered Corpus Tech Fire Rate from 750 to 600 shots per minute and lowered damage from 45 to 25. NO. GOD. NO. WHYYYYY RIP the corpus tech. Never again shall sorties be full of the screams of "KILL THE TECH". 1 Link to comment Share on other sites More sharing options...
Gweredith Posted August 2, 2017 Share Posted August 2, 2017 Why nerf the Corpus tech, though? He was one of few enemies which you had to actually worry about on higher level missions. 1 Link to comment Share on other sites More sharing options...
BloodScythe91 Posted August 2, 2017 Share Posted August 2, 2017 13 hours ago, [DE]Megan said: Reduced muffled sound effect when invisible. SPACE MOM! I FEEL MY EARDRUMS HEALING! Link to comment Share on other sites More sharing options...
--Blame-- Posted August 2, 2017 Share Posted August 2, 2017 Fix Quick Thinking Link to comment Share on other sites More sharing options...
linoren Posted August 2, 2017 Share Posted August 2, 2017 Thanks for the regen and kuria fix :))) Link to comment Share on other sites More sharing options...
grissu Posted August 2, 2017 Share Posted August 2, 2017 Has now been a day, still cannot use chat. Link to comment Share on other sites More sharing options...
Reigand Posted August 2, 2017 Share Posted August 2, 2017 Lowered Corpus Tech Fire Rate from 750 to 600 shots per minute and lowered damage from 45 to 25. Thanks! <3 Link to comment Share on other sites More sharing options...
LordPreda Posted August 2, 2017 Share Posted August 2, 2017 I have to say I am also a bit disappointed in the Corpus Tech nerf. They were always challenging enemies and the sound of their guns winding up definitely put the fear of God into us. I wish you would undo this change or at least mitigate it. Perhaps Techs could scale a bit more than other units? Link to comment Share on other sites More sharing options...
Tzunny Posted August 2, 2017 Share Posted August 2, 2017 Great work Megan & everyone, but i still see nothing about Inaros, his blueprint should be unique and not purchasable anymore if completed Inaros quest. Because it took me 2 weeks to get support and still no answer from you, all i wanted was to help a friend doing it! Continue the good work everyone! Link to comment Share on other sites More sharing options...
Myscho Posted August 2, 2017 Share Posted August 2, 2017 Still no fix for - Mission end summary screen showing wrong total Syndicate standing Link to comment Share on other sites More sharing options...
TsersingArron Posted August 2, 2017 Share Posted August 2, 2017 Oberon Primes left regalia is still not in its correct position for me. Also, I don't know what to do to post a pic of the problem to show you Link to comment Share on other sites More sharing options...
Myscho Posted August 2, 2017 Share Posted August 2, 2017 14 minutes ago, TsersingArron said: Oberon Primes left regalia is still not in its correct position for me. Also, I don't know what to do to post a pic of the problem to show you Like this ? Link to comment Share on other sites More sharing options...
Karapoyrazz Posted August 2, 2017 Share Posted August 2, 2017 You know the moment of feeling when you hear spooling up pew pew pew sound right behind you and sadly realize you will be dead less then a second, i will miss that :) Link to comment Share on other sites More sharing options...
Alanthier Posted August 2, 2017 Share Posted August 2, 2017 you broke bullet dance, the combo that requires you to hold RMB, doesn't work, it just fires once then blocks and keeps doing it. Link to comment Share on other sites More sharing options...
Hellstriker Posted August 2, 2017 Share Posted August 2, 2017 Guys quick thinking is not broken there is at least one or mods that reduces staggering caused from it. Link to comment Share on other sites More sharing options...
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