DatDarkOne Posted September 17, 2017 Share Posted September 17, 2017 After watching Rebecca's demo in Devstream, can we please have that same 4 player scaling for solo as Rebecca had. Brozime mentioned this also in a recent video of his and I completely agree. I'm an experienced solo player and I can handle to extra enemies. Do any of you want this to be a thing also? Should it be a toggle option when selecting missions? Only in PoE type thing? Please let me know if you think there are any downsides to this suggestion. Please voice your opinions. :D Link to comment Share on other sites More sharing options...
TheCometCE Posted September 17, 2017 Share Posted September 17, 2017 I feel like we should have 2 options for our group, "Solo" and "Solo (Scaled)" or something to that effect. I'm in the same boat, and there are builds I've made that I would absolutely love to use with a full group's scaling, but without the group. Link to comment Share on other sites More sharing options...
Sziklamester Posted September 17, 2017 Share Posted September 17, 2017 With this power we could ask 10x scaling. Link to comment Share on other sites More sharing options...
o.0- Posted September 17, 2017 Share Posted September 17, 2017 Thinking about this, it is a way to increase difficulty, so I'm all for it. I hope for a different form of scaling, but I can still get excited for something like this! Spoiler Link to comment Share on other sites More sharing options...
Emolition Posted September 17, 2017 Share Posted September 17, 2017 As many times as she died in that fight solo it wouldn't be for me that for sure=) Link to comment Share on other sites More sharing options...
Grimm Posted September 17, 2017 Share Posted September 17, 2017 i agree we should have an option for spawns a x1 for one player that can be set up to a x4 as if single player had four players, or have 2 players and have it on x4 as if it was four players. but i don't think de will as its to farmable Link to comment Share on other sites More sharing options...
DatDarkOne Posted September 17, 2017 Author Share Posted September 17, 2017 (edited) 31 minutes ago, Grimm said: but i don't think de will as its to farmable This is the one aspect that I was concerned with. But, honestly sometimes I just want to farm or kill massive amounts of enemies without having to worry about effecting other players or having what they want effect me. I do agree that this suggestion has a strong possible benefit of making farming more efficient in solo mode, but it'll also give that extra bit of challenge to some players. I thank you for bringing this point up fellow Tenno. :D Edited September 17, 2017 by DatDarkOne spelling Link to comment Share on other sites More sharing options...
DarkFlameZealot Posted September 17, 2017 Share Posted September 17, 2017 For example, Sniper Elite Nazi Zombie Army has this option. You can first off set difficulty (MR level as Steve says), and the number of spawns can go from normal up to x4. Maybe due to the massive amount of spawns and the extreme scaling for us higher MR players, x2 spawns would be the max. Besides, if I can spam Amesha or Itzal abilities, no amount of enemies means anything to me unless I'm going stealthy. Link to comment Share on other sites More sharing options...
(XBOX)SweatyPick3L Posted September 17, 2017 Share Posted September 17, 2017 Um yes please?! Link to comment Share on other sites More sharing options...
INight00 Posted September 17, 2017 Share Posted September 17, 2017 To fight greater hordes in solo... yes. As TheCometCE said, a matchmaking mode to achieve this would be effective. Only thing is... what if an unsuspecting player used it? Should such a game mode be MR locked? Or do we let them learn their lesson? Farmable, yes. But in a way, wouldn't it be rewarding? You successfully fought 4x more enemies, you have the resources at such a rate too. Would definitely sort out solo survivals. Link to comment Share on other sites More sharing options...
DatDarkOne Posted September 17, 2017 Author Share Posted September 17, 2017 3 minutes ago, INight00 said: Only thing is... what if an unsuspecting player used it? Should such a game mode be MR locked? Or do we let them learn their lesson? Hmmmm, maybe a little warning message/label/popup when accessing the option. Link to comment Share on other sites More sharing options...
mac10smg--Toa_of_Green Posted September 18, 2017 Share Posted September 18, 2017 (edited) ignore Edited September 18, 2017 by mac10smg-ToaOfGreen Link to comment Share on other sites More sharing options...
TheGrimCorsair Posted September 18, 2017 Share Posted September 18, 2017 Yes, please. Just disable drops and reduce XP to one quarter (to account for the increased spawns) and fire it off into the wild. Link to comment Share on other sites More sharing options...
(PSN)DBR87 Posted September 18, 2017 Share Posted September 18, 2017 I think in the daylight the only challenge an MR 24 like myself, and many others, are going to see when the sun is up is just a swarm of enemy reinforcements. I would love to have the enemy try to overrun my position with pure mass of numbers. Link to comment Share on other sites More sharing options...
Darkuhn Posted September 18, 2017 Share Posted September 18, 2017 I'd like to see a option implemented to choose the Difficulty in the modes "Friends Only", "Inv Only" and "Solo". In the "old" days you had this Choice, in "Solo" there were only the Enemies for one Player, in the other two mentioned above there were the Enemies for 4 Player. This was changed to prevent solo farming and to not overwhelm new players. If this Change would be reverted, I would highly appreciate it. But its highly unlikely to happen :/ Maybe a custom Mode would be a good solution. With Settings for Enemylevel, Playercount and Modifications like in Nightmare Mode and Sorties Link to comment Share on other sites More sharing options...
DatDarkOne Posted September 18, 2017 Author Share Posted September 18, 2017 5 hours ago, Darkuhn said: Maybe a custom Mode would be a good solution. With Settings for Enemylevel, Playercount and Modifications like in Nightmare Mode and Sorties This reminds of the if the Devstream were they mentioned clan and being able to make missions for the clan members. Link to comment Share on other sites More sharing options...
Troll_Logic Posted September 18, 2017 Share Posted September 18, 2017 On 9/17/2017 at 1:25 PM, DatDarkOne said: Please voice your opinions. :D Philosophically, I like the idea. In practice, 99% of the players would use this simply to rank faster. Now, if you said "A player or team can choose this option to increase difficulty, but will not receive any more affinity than normal." then sure. Link to comment Share on other sites More sharing options...
Borg1611 Posted September 18, 2017 Share Posted September 18, 2017 I don't understand the people trying to argue that you'd have to reduce drops or affinity... You're facing a greater challenge by turning the difficulty up, there should be a greater reward. Newer players or those with more limited arsenals may not be able to handle more spawns solo, so there's actually a progression element to being able to select a more challenging mode. They could even expand it so you have 1-4 player level of difficulty, which just affects spawn rates and then some number of difficulties on top of that which also increase the levels of mobs. That probably wouldn't be something to add to public queues since there's already not enough people queuing for most things to find a group as it is, but it would be great for private games for both solo players and groups. While that would sort of get into D3 territory in terms of how their difficulty system works, I think it would be a good addition to this game. A lot of people get bored with the standard difficulty of most content, giving us the ability to turn it up increases the replay value of all existing content. Link to comment Share on other sites More sharing options...
Strrog Posted September 20, 2017 Share Posted September 20, 2017 On 9/17/2017 at 11:27 AM, TheCometCE said: I feel like we should have 2 options for our group, "Solo" and "Solo (Scaled)" or something to that effect. I'm in the same boat, and there are builds I've made that I would absolutely love to use with a full group's scaling, but without the group. great option, on top of that i would like to see select wave level or monster level option so for a level 30 mission i could jam it up for lets say start at 60 lev mosnters or something, really helpful if you wona do a quick affinity run for a school. Link to comment Share on other sites More sharing options...
Troll_Logic Posted September 20, 2017 Share Posted September 20, 2017 On 9/18/2017 at 7:55 PM, Borg1611 said: You're facing a greater challenge by turning the difficulty up, there should be a greater reward. Not really. Not all the time. Let's say I go to a lvl 30 mission and I can crank the enemies up to "4 player mode." Is the game "technically" more difficult. Sure. But is it really? Nope. The vast majority, even the ones saying "I want it just for difficulty so I can 'test' my warframe", want it so they can level faster. If players want to crank up the game, via way more enemies or higher levels, for a challenge, I'm for that. But I'm not for players doing that so they can level faster. So ss long as they don't get more affinity than the "normal" mission, I vote yes. Link to comment Share on other sites More sharing options...
DatDarkOne Posted September 20, 2017 Author Share Posted September 20, 2017 5 minutes ago, Troll_Logic said: If players want to crank up the game, via way more enemies or higher levels, for a challenge, I'm for that. But I'm not for players doing that so they can level faster. So ss long as they don't get more affinity than the "normal" mission, I vote yes. This I have no problems with. I just had a hiccup in the idea when it was pointed out how leveling up and farm drops could be effected. My idea truly was sparked by watching the Brozime video in which he showed Reb facing off in the Plains. It just looked intense and fun as hell. It was the one thing that he and I could completely agree on. :D Link to comment Share on other sites More sharing options...
LightningsVengance Posted September 20, 2017 Share Posted September 20, 2017 On 9/17/2017 at 10:25 AM, DatDarkOne said: After watching Rebecca's demo in Devstream, can we please have that same 4 player scaling for solo as Rebecca had. Brozime mentioned this also in a recent video of his and I completely agree. I'm an experienced solo player and I can handle to extra enemies. Do any of you want this to be a thing also? Should it be a toggle option when selecting missions? Only in PoE type thing? Please let me know if you think there are any downsides to this suggestion. Please voice your opinions. :D I think it would be nice if we could conrol it in settings in solo mode. It'd be set to that already if we had 4 but in solo mode we could decie fi we wanted enough enemies for 1, 2, 3 or 4 players for hard core or medicore players. Link to comment Share on other sites More sharing options...
Darkuhn Posted September 20, 2017 Share Posted September 20, 2017 On 19.09.2017 at 1:44 AM, Troll_Logic said: In practice, 99% of the players would use this simply to rank faster. that's exactly why we want that option, I don't like it, that we are forced to play with 3 other players, that rarely understand how Affinityrange/shared Affinity works and run away in different directions, just to have the spawn rates for 4 players. I for my part would love to circumvent the Annoyance that comes with these ignorant Players by playing solo or with a friend but setting the spawnrate to 4 Player. The reason for that is, that I don't like ranking up useless gear and want to spend as little Time as necessary to do so. Also I don't want to be forced to play with randoms that scatter all over the map. Which doesn't help when you want to allocate Affinity quickly. Link to comment Share on other sites More sharing options...
venon23 Posted September 20, 2017 Share Posted September 20, 2017 3 minutes ago, Darkuhn said: that's exactly why we want that option, I don't like it, that we are forced to play with 3 other players, that rarely understand how Affinityrange/shared Affinity works and run away in different directions, just to have the spawn rates for 4 players. I for my part would love to circumvent the Annoyance that comes with these ignorant Players by playing solo or with a friend but setting the spawnrate to 4 Player. The reason for that is, that I don't like ranking up useless gear and want to spend as little Time as necessary to do so. Also I don't want to be forced to play with randoms that scatter all over the map. Which doesn't help when you want to allocate Affinity quickly. and thats because of embers frames ppl want too play dont want too stay put in the same place while ember does all the work when enemys get some lvl yea u can finaly play in team but most of the ppl dont stay for 20waves tell them too do 40 60 is insane so yea evrybody runs too difrent rooms too have some fun while keeping the 4player spawn rate Link to comment Share on other sites More sharing options...
venon23 Posted September 20, 2017 Share Posted September 20, 2017 i have been away from warframe like 2 months and the game never change u get some one o runs all the mission with wof on all mobs die and u did nothing now ember is a ***** but is not the only one Warframes are too broken for coop and solo players new relic system kinda kill the game for me as a solo player i hope the POE dont be just a fancy large map and we are done with it i was hyping more for clan stff like the nemesis system then this yea open world gone be a dream come true but ..... i think we shoud have something the makes me want too play in Coop dont force me too play in Coop like raids spawnrates or Relics Droprates Link to comment Share on other sites More sharing options...
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