Sorenxoras Posted January 11, 2018 Share Posted January 11, 2018 Q1) Could we get rooms or decorations for the dojo that serve the same purpose as the things in the Orbiter (mods, arsenal, foundry, mission selection, etc.) and then a setting to go to the dojos instead of the orbiter when returning from missions? or to add some new functionality to previously function-less rooms? I feel it would serve to make dojo's feel a little bit more like a home, and would make some players feel a little better to see other people in the clan more often. I know it kinda defeats the personal quarters thing in the orbiter, but it'd be nice to have as an option. Q2) Is there a possibility of bringing back the weekly reward pool thing that sorties used to have? Keep the rewards the same, but make it so we can't get the same rewards more than once or twice in the same week? I imagine that there are plenty of characters that have fallen into this sort of pattern in sorties, and it's just a bit discouraging. Q3) Does anybody ever go back and look at some of the older mods to gauge their usefulness compared to the newer ones? I know weapons and warframes get looked at, but I've never really heard of older mods getting looked at. Link to comment Share on other sites More sharing options...
(PSN)i7081277 Posted January 11, 2018 Share Posted January 11, 2018 can I have this without devstream on it? would make a nice desktop picture!!!! lol Link to comment Share on other sites More sharing options...
Destian_ Posted January 11, 2018 Share Posted January 11, 2018 Got some questions for you: Droptables: As it is right now, enemy resource drops are based on the planet you play on. This worked quite well for Warframes early years but as new content has been added you introduced some new resources as well and/or increased the cost of rare resources (looking at you hema). And on top of that some resource drops don't make much sense anymore (for example: Neural Sensors, a in-lore Grineer resource drops from Alad V). To keep it short: Would you consider binding resource drops to the enemy itself? Drops and Chances could be inherited by Planet(if you really want some resources to be planet-only)>Faction>Damage Type(s)>Specific Enemy Unit and possibly other modifiers like; If this Corrupted Bombard is an Eximus Unit, he has a slightly raised chance of dropping Orokin cells. Customizable armor: Are there any plans to make armors as customizable as sigils or even holster positions? I pretty sure that being able to move armor parts along three axes would be a great addition to the one and only endgame. Thigh armor: Could we get that as a separate option of (lower)leg armor? The Syrinx armor is a wonderful example of what i imagined. There already are some pieces that could have a spot here: Dendra (Upper Leg guards, Nidina (Upper) Leg Guards, Gazal Kneeplates perhaps? Or make that a lower body armor section and have codpieces as well (Misery's Daedalus comes to my mind) Syndicate armor: I don't think i have to elaborate on this? I'm pretty sure you have at least one concept art lying around somewhere... Additional sigil customizations: Are there any plans on expanding sigils customization with additional features? What i'd personally like to see would be mirroring and flipping sigils along axes. Especially the flipping-feature would be great for asymmetrical sigils. Link to comment Share on other sites More sharing options...
Liantedan Posted January 11, 2018 Share Posted January 11, 2018 My questions: - A long time ago, when Wyrm and Shade were the only Sentinels, there was mention ( during Devstreams ) of Sentinels possibly hacking things for us. Has this been abandoned, forgotten, or just a low priority? - Why do we give samples of Orokin technology ( Forma, Potatoes, Prime parts ) to Syndicates/Baro Ki'Teer? How does this maintain the Balance? Please give me a lore-related reason to do this, even if only a little ingame queue of the Lotus giving me the OK to help out these Syndicates and/or Baro Ki'Teer. Link to comment Share on other sites More sharing options...
Teshin_Dax Posted January 11, 2018 Share Posted January 11, 2018 vor 5 Stunden schrieb (PS4)TheM8Mobile: What will you do to make Excalibur's radial javelin ability better? This is an amazing question! Link to comment Share on other sites More sharing options...
HawkFang022 Posted January 11, 2018 Share Posted January 11, 2018 What is the Next Prime Warframe; & when will we see another rework for Vauban kit, and his passive could stand to be UPDATED Vauban (4) Vortex and3 (Bastille) they're ok in terms of functionality but, could use some better synergy. Also, the damage 4 (Vortex) falls off in later game play. His 1 and 2 are not useful; because of Warframe movement system, they feel misplaced. Could we change them or do something more with them? So that they fit into the world of Warframe For the class that Vauban is trying to fill; his survivability is poor. Could his Armor and Health received a Boost, to help increase his survivability. His energy consumption is it bad, but could we clean it up a bit? So that you can enjoy the Vauban without a need for Prime flow. Link to comment Share on other sites More sharing options...
(XBOX)Dread Irony Posted January 11, 2018 Share Posted January 11, 2018 Any word on fixes for defection missions? Link to comment Share on other sites More sharing options...
Dreugui Posted January 11, 2018 Share Posted January 11, 2018 A favoris option in weapon and Warframe arsenal ( put on top of the liste becose when you have ALL the wepon of the game ... it's boring to search them) link tchat for a " build " , like you put you build and you if you click you see all the mod on the weapon/ warframe / compagnon. Link to comment Share on other sites More sharing options...
(PSN)TENZA_ZANGETSU- Posted January 11, 2018 Share Posted January 11, 2018 Can we get a zaw whips!!! Link to comment Share on other sites More sharing options...
(PSN)BlitzKeir Posted January 11, 2018 Share Posted January 11, 2018 Q1: Has there been a time when DE as a business, not a developer, had to compromise on something you considered an important moral? How did you respond, and why were you against it? Q2: What examples and inspirations are you drawing from for open-environment design? What is your foremost objective while designing open-environments? (Ex.: encouraging navigation; aesthetic appeal; resource distribution; etc.) Link to comment Share on other sites More sharing options...
Stonehenge Posted January 11, 2018 Share Posted January 11, 2018 Le 10/01/2018 à 18:27, 9-Breaker a dit : #1 Bigger ships? Why ? Le 10/01/2018 à 18:27, 9-Breaker a dit : #2 Orbiter visual update? Why exactly ? Le 10/01/2018 à 18:27, 9-Breaker a dit : #3 More scenes for us to play during loading Care to elaborate ? Link to comment Share on other sites More sharing options...
RamielFalsaut Posted January 11, 2018 Share Posted January 11, 2018 The only question I have is that you guys brought up that it was time for another pc to console transfer again about a year or two ago in a dev stream. I just want to know if you guys have any progress on this and if so when might we be able to see it happen? Link to comment Share on other sites More sharing options...
(PSN)Texas_Twurk_Team Posted January 11, 2018 Share Posted January 11, 2018 19 hours ago, (PS4)RenovaKunumaru said: I'm not understanding your issue. Perhaps it's because I use toggle crouch? I tried with and without toggle crouch and it didn't do anything. They just hotfixed it in the latest patch on PC Link to comment Share on other sites More sharing options...
Tyfyter2002 Posted January 11, 2018 Share Posted January 11, 2018 53 minutes ago, HawkFang022 said: his passive could stand to be UPDATED I agree, some Ideas I've had for a change would be just giving it a massive boost like 200% per ally (still only 100 armor per ally on normal vauban or 200 armor per ally on vauban prime, so the max boost would be 1400 armor on vauban prime in a raid or 600 in a normal mission). making it give a percentage of nearby ally armor and max shields. applying buffs from nearby allies to vauban (this could also allow vauban to become a viable frame for eidolon fights). applying the passives of nearby frames to vauban. Link to comment Share on other sites More sharing options...
Tyfyter2002 Posted January 11, 2018 Share Posted January 11, 2018 17 hours ago, octobotimus said: Can you PLEASE do something with that sentient arm cannon that you promised , as well as those corpus crabs? dont let them just be abandoned. corpus crabs? Link to comment Share on other sites More sharing options...
(PSN)Sir_Veresta Posted January 11, 2018 Share Posted January 11, 2018 News on 4k support? Link to comment Share on other sites More sharing options...
iGrimzar Posted January 11, 2018 Share Posted January 11, 2018 I understand this was pushed back due to last years new content such as the Plains of Eidolon, however, has any progress been made on the planned changes to clans? Will these changes also include any activities or goals for Alliances to work towards? Link to comment Share on other sites More sharing options...
Combustionsquirrel Posted January 11, 2018 Share Posted January 11, 2018 Soo ehh, is Derf Anyo coming soon? Or is he still soonTM? Link to comment Share on other sites More sharing options...
King-K.Rool Posted January 12, 2018 Share Posted January 12, 2018 Got a few questions for the dev crew! Q 1 : Are there any plans to add more reason to revisit old bosses? Currently outside of Warframe parts and Sigils, only a select few bosses have a reason to be fought again (unique mods or weapons), so has there been any discussion on giving older bosses their own unique weapon/mod drops? Q 2:Will the Quills and Ostron syndicates get their own Syndicate weapons and mods? Q 3: Will Master Teasonai and Nakak be given more items in the future/ treated more like the other vendors of Cetus (a larger stock that increases with Ostron level) Q 4: Any update on when we will see more content for Helminth? Very excited for this dev stream, and thanks for making such a great game ! Link to comment Share on other sites More sharing options...
DaemonFleur109 Posted January 12, 2018 Share Posted January 12, 2018 Three things DE - When can we expect the Sacrifice? - Next Unvault? - Personal Quarters needs a fix (Cant see other players fish/hear other peoples music/see other peoples warframe in the display) Thanks for the hard work :) Link to comment Share on other sites More sharing options...
MuscleBeach Posted January 12, 2018 Share Posted January 12, 2018 On 1/10/2018 at 9:15 AM, [DE]Rebecca said: If you have questions for us please post them below! This thread closes at 10 a.m EDT on Friday, January 12th! When will there be a Disposition pass on Rivens? Have you thought about the reasons companions aren't used, besides Vacuum? (Daily attention and credit requirements). There's more than just Vacuum and Ammo Case going against their use. Have you thought about Prisma dipped Warframes? This would be an alternative to Prime or Umbra. Are there any plans to release augment mods for the Warframes that don't have one for each ability yet? Any plans to have the community help design a new Warframe (I heard this happened with Nova?). Are you satisfied with how Mirage's Eclipse works in the POE? (there's been some good suggestions in warframe&abilities feedback). Link to comment Share on other sites More sharing options...
Dragonofdarkness13 Posted January 12, 2018 Share Posted January 12, 2018 Can we PLEASE PLEASE get Noggles with Alt Helmets ... I would really REALLY love a Valkyr Noggle with the Bastet Helmet <3 <3 <3 Link to comment Share on other sites More sharing options...
St0rmW0lf Posted January 12, 2018 Share Posted January 12, 2018 Just a thought, but can we have our larger Kubrows be ride-capable mounts for our Operators? Link to comment Share on other sites More sharing options...
Nate1387 Posted January 12, 2018 Share Posted January 12, 2018 We have 3 different lens types now with Normal, Greater, Eidolon Lenses, Yet when in the arsenal all lenses have the same icon. Would it be possible to change the icons for the greater, eidolon lenses to make it easier differentiate them? Link to comment Share on other sites More sharing options...
SilentMobius Posted January 12, 2018 Share Posted January 12, 2018 Hi, I've tried posting in bugs and tweeting the devs but can we get some commentary on the really bad occlusion rendering problem we've had since the PEO optimization? Here's an example image: As I turn the corner there you can see that there are a number of items of geometry that simply do not render, these items pop in a few frames later resulting is "flashing" that can vary from annoying to serious problems for photosensitive epileptics. Here is a little gif of a similar problem on the void tileset that is more obvious because of the black against white https://giphy.com/gifs/xT0xejfRASI7cdh8hW/html5 Link to comment Share on other sites More sharing options...
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