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The Temporary Future of Warframe Trials


[DE]Megan

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1 hour ago, xXHobbitXx said:

game has plenty more to offer, and arcanes still available :)

I haven't played in months now, the only reason I had it installed was the hopes the would actually do something for their vets (i guess they more or less did do something with their vets in this post but that's beside the point).

PoE to me got really boring after the first couple of hours. Could care less about arcanes to be honest, already farmed the ones I care about from raids. Sorites were a step in the right direction, but those got boring as well even after I started gimping myself to make them more challenging, and to be honest I don't expect anything more from DE that is harder than sorties any time soon. The new fissure system is just not fun and doesn't feel nearly as rewarding despite having better drop chances than old void (I've never felt more joy getting a <5% T3S Rot C drop with friends compared to the new system of 33% chance rare drop rate). Starchart? Done. Have enough rare resources to last a lifetime. Raising MR? MR literally does nothing other than equipping rivens at higher levels. Trading and making plat? Don't have the time or energy or motivation to sit in trade chat all day. If im missing anything on the plenty more to offer part please tell me. As much as it pains me to say Warframe just isn't the warframe where I actually have fun anymore and it hasn't been fun for a long time now.

1 hour ago, xXHobbitXx said:

If losing a buggy raid makes you quit, you would have quit anyway

Yeah you're probably right here.
Removing trials and basically transferring what trials had to offer (except for an endless supply of Detonite Injectors and Fieldron, and arguably credits) to PoE where people can easily do up to 10? (iirc) teralysts a night just doesn't sit well with me. Warframe has given me countless hours of fun and I've loved every second of it, but for a very long time now the big updates just don't give me much enjoyment. Screwing around and memeing in raids with buddies was pretty much all I did before I went on hiatus simply cause all the bugs gave me a lot of entertainment (loved it when I went OoB in Stage 3 LoR boss fight and rip lining buddies off pads). So yeah, losing the raid does make me quit. If the game genuinely offered the vets something maybe I would have stayed but that's not an argument I'm going to try to begin making because what if arguments rarely, if not never end well. Anyways that's my 2 cents. Just one shotting everything just isn't fun anymore. I don't know if you read any of the other posts, but it seems a lot of people feel this way as well.

1 hour ago, xXHobbitXx said:

good bye

o/ bye
 

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NOOOOOOO my main source of platinum income..

With respect to DE and their staff, PoE is fun and all, but every time I open the gates from cetus to PoE, (assuming it does open in a reasonable amount of time), simply standing in PoE = the fans on my laptop ("Laptop Skoom!") start sounding like jet engines. I mean the amount of graphics and animations that go into that one map really hurts my computer. The weather system, the fact that seeing at night is sometimes difficult, the fact that the clingy Grineer want to make sure the Tenno hasn't forgot about them yet, the electric water from accidentally falling in, the random rockets that knock Archwings out of the air, etc..

PoE is great for what it is, but it seems like you're really pushing it onto us.

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6 minutes ago, xXHobbitXx said:

The guy above just proved my point for me, the 1.29% over the many years its been around, that tiny portion of gameplay for that tiny portion of players

If you read the graph, that was a graph for only 1 weekend, not years of content. If you would please share your statistics for the percentage of raiders to active players in one time frame, that would be awesome. Feel free to argue with me more with real arguments and facts instead of trolling people who have a passion for the content in question. You can also respectfully disagree like another player in this thread did.

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Absolutely opposed to the removal, and agreed. Raids in Warframe are just so different from the normal gameplay that people who enjoy them are not going to find a substitute within the game. I really doubt the next Eidolon is going to have you solve a puzzle to kill it...

People keep saying they're buggy but I'm guessing they aren't running them that often. LoR especially I've had bug out less than normal missions, maybe once in over 200 runs between normal and NM. JV I usually don't have much trouble with either - if you have a bad host you'll have the same troubles as you would in a normal mission. Nothing special.

We would have a bigger raiding community if Raids were introduced in the progression somewhere, I'm sure. We have clannies with over a hundred hours into Warframe that don't have a clue what Raids are before we take them in the first time. In contrast even if you don't need to kill Eidolons to progress, you see them and you know they exist - you don't even have the Trial node unless you've built a key! Why throw away the dev time on Raids before trying to get people running them? It just doesn't make any sense.

 

I know it sounds melodramatic, but if this goes through it'll probably be the end of my time with Warframe. Raids are why I come back - both because I like them, and also because clannies want to learn them and need a helping hand. It's the only reason I know what some of my clanmates sound like - they don't, and won't need to, come on voice chat for an Eidolon. You just will not ever need that level of communication in a 4-man group.

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If you are planning to rework/fix raids I'm all up for it.

However, removing existing ones from being available BEFORE you have a new version ready to be deployed to public is a worst idea ever.

You do not simply remove a feature from software piece and then go about implementing its updated/enhanced version for god knows how long.

And mentioning Dark Sectors as an example of the rework process? You realize that they've been off for 3 or so years, right? RIGHT?

 

Also, trying to stuff existing content to Plains and making this content exclusive to them is a bad idea.

I realize that you are proud of PoE, and you should be, but you should encourage your playerbase to play on Plains by adding new, exciting, diverse and rewarding content to them.

Not taking away existing one and locking it exclusively to Plains.

 

You want Arcanes to be more accessible to newer players?

Sure, add them as an Eidolns drops, but for god's sake, do not remove existing way to acquire them until you implemented updated versions of Trials.

And please, do not make Eidolon Arcanes one-time consumable blueprints similar to current Cetus/Quill Arcanes.

You seem to not realize that the large portion of PoE burnout is due to the back-breaking grind that you introduced with PoE resources.

 

Cheers.

 

P.S. Why not remove even more dead portion of the game - Conclave - first?

Surely, its playerbase is smaller than Trials's one.

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1 minute ago, lookinerator said:

If you are planning to rework/fix raids I'm all up for it.

However, removing existing ones from being available BEFORE you have a new version ready to be deployed to public is a worst idea ever.

You do not simply remove a feature from software piece and then go about implementing its updated/enhanced version for god knows how long.

And mentioning Dark Sectors as an example of the rework process? You realize that they've been off for 3 or so years, right? RIGHT?

 

Also, trying to stuff existing content to Plains and making this content exclusive to them is a bad idea.

I realize that you are proud of PoE, and you should be, but you should encourage your playerbase to play on Plains by adding new, exciting, diverse and rewarding content to them.

Not taking away existing one and locking it exclusively to Plains.

 

You want Arcanes to be more accessible to newer players?

Sure, add them as an Eidolns drops, but for god's sake, do not remove existing way to acquire them until you implemented updated versions of Trials.

And please, do not make Eidolon Arcanes one-time consumable blueprints similar to current Cetus/Quill Arcanes.

You seem to not realize that the large portion of PoE burnout is due to the back-breaking grind that you introduced with PoE resources.

 

Cheers.

 

P.S. Why not remove even more dead portion of the game - Conclave - first?

Surely, its playerbase is smaller than Trials's one.

Straight up man, I spent the solid 3 years iv played grinding out all the arcanes, and now they are trying to make the most grindest game iv played easier for new players. What am I supposed to do with my arcane now... Sell them for dirt cheap now, and buy blueprints for standing or something smh smh smh

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1 hour ago, [DE]Megan said:

Devstream #106 this Friday will have a raw view on our decision to temporally remove Trials. 

We (as humans and also players of Warframe) feel bad about having Trials out there unsupported, but we can feel your emotions on the decision to temporarily remove them as well.

I too am a human and player of Warframe! I am certainly not a robot. :satisfied: Either way, I hope Trials and Dark Sectors can come back like a Phoenix, eventually.

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Well i understand this decision but... from my pov although Jordas should be revisited and made clearer (a bit to messy in the last part), LoR is a perfectly well designed experience and fun to do. 

But hey... i believe you guys at DE will give us great experiences in the future of Warframe.

 

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DE is planning on removing Trails (the raids) due to varying reasons that isn't transparent to us. I don't understand why they would rather remove Trials than remove Conclave when they have shown that Conclave has statistically less players than Trials. I think my time with Warframe is nearing to an end and I would like a refund in all the money I've spent and time I've not wasted, but used in this game over the few years. The total lack of care for the people who actually wanna support you is horrid. I get that graph is only over one weekend, but thats ALL we have to go over. No one at DE can ssaying fixing raids is too draining because nothing ever gets fixed in the raids. There is always Trials breaking glitches and bugs but they prioritze "fixing" Conclave every time they upadate the game. I may not be important but I feel I have a say in this matter with over 2k hours on steam and over 1.6k hours in game.

EDIT: To add just to what everyone is saying. The other problem with raids is they can be played 1 time everyday as compared to everything else in the game being able to be played over and over again (not counting sorties). This chart also does not take into consideration community enjoyment nor does it take into consideration reasons why people play these missions. Some for relics, some for sorties, some for invasions, etc. If anything, befor DE removes something for "fixing", can they tell us before making a clear cut decision and allow us to vote instead of repeating Dark Sectors' "fixing" process that has taken nearly 3 years.zbC8BWp.png

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I want to say first I am new to the game & community, have begun activity with a Clan, and have been excited about a lot of things the game was offering.

I've promptly retired from games such as FFXI, FFX|V, Rift, and a host of others since I started playing MMO's in '03 for selling out, over-simplifying things to accommodate a more casual audience, etc.

I've been amazed at the depth of content, systems, mods, and all of these things being part of the journey to the top. The very thought of Raiding in this game has been exciting for me and is why I started investment of time and $ since starting. I understand and am familiar with re-designs / overhauls to weaponry, abilities, etc over time. All I can say is I hope it is truly a temporary downtime for raids (especially as I haven't gotten that far yet and was a key selling point for my investment) whether it be for an over-haul, etc.

The note about this new endgame being available to both experienced 'and' new players that are prepared leaves me timid in conjunction with an announcement of removing raids. Too many games have sold out, lowered the bar, etc to gain more subscriber numbers from more casual gamers to a point where it hurts the dedicated / loyal MC~HC players - and I really hope that this is not the path the game is taking. I've already noticed a lot of concerned chat in our Clan's Discord over the removal of them (which again, adds to the anxiety I may be wasting my time).

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I 100% agree with this removing one game mode "Temporarily" isnt the solution to fixing it in any way .

Raids are and have been the one of the biggest (if not the biggest) reason to play the game . While POE is ok , Pushing a said playerbase or/ removing content just because it needs to be reworked or/ if it isnt fair just because it more challenging doesnt mean it should be removed . Raids are a unique aspect of the game which reflects everything that a good game mode should ,while i agree with them "Fixing" raids , there's no need to remove them from the game .

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1 minute ago, N64Gamefreak said:

How many years will that be? :sad:

2-3 years at least. Went back to re-read the OP and it definitly sound like they're putting raids to the side for an undetermined period of time... EXACTLY like Dark Sectors.

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Hi Everyone,

You may not know me. I'm just another veteran Tenno dedicated to this game :)

I'm here to comment on the removal of trials, the direction of the game, and various things that are being missed by DE. Hopefully my post can provide information and insight on the game to newer players and older players alike. I beg that that you give this post a read before making decisions about future updates @[DE]Megan @[DE]Rebecca 

 

First lets start off with Trials (Raids). This is with regards to this recent post by DE: 

Background info:

Trials have been in the game for a long time, since 2015 actually. They've gone through many bugs and fixes. The Jordas Verdict, the most recently released raid, was released on October 29th, 2015. Since they were released they have had a dedicated player-base, albeit a small one at times. Part of the reason why Trials have always been played is the rewards. 200k+ credits from LoR (http://warframe.wikia.com/wiki/The_Law_of_Retribution) and 300k+ credits from JV (http://warframe.wikia.com/wiki/The_Jordas_Verdict) , additionally the first instance of a Trial completed after the server reset grants an Arcane Enhancement (http://warframe.wikia.com/wiki/Arcane_Enhancement). Arcanes was the main reason for Trial completion when they were first released. But there ARE other reasons why people complete Trials, lets get into a few of these: Speedruns , "Meme" Raids, Credit Farming, Clan activities, Challenge Raids and more. There are entire communities dedicated to raids, the main noteworthy one being discord.gg/wfrsb . The Warframe Raid School Bus has grown massively and contains over 10 thousand members. The server is a platform for players to learn raids from veterans, and for players to host their own casual and serious raids. Some players in Warframe only play Trials and nothing else.

So the trial removal, this is not good, not good at all. First of all it doesn't even need to happen as the rewards can be put into Eidolons , at the same time as Trials.
We can clearly see that lots of people hold Trials close to their heart in this game, taking away Trials does not help the game in any way, it's only going to create dissonance in the community.

While I've been making this post other players have voiced their concerns about the issue , I'd like to direct you all to read these too:
https://forums.warframe.com/topic/917527-trials-end-game-and-veterans/

https://forums.warframe.com/topic/917480-the-temporary-future-of-warframe-trials/?do=findComment&comment=9466895
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This is only 3 pages worth of forums comments ^ , I could keep going and keep going. But Tenno are posting about this faster than I can paste links. CLEARLY you can see that this is an issue, and that you should reconsider this choice.



Now, lets move past the imminent Trials issue and keep going with other subjects. What is DE missing?
We have multiple parts of the game that are neglected.
 - Conclave has an extremely small player-base due to multiple issues that make players avoid it.
 - Lunaro, whats that again?
 - Archwing, Players often try to avoid archwing at all costs due to the movement system being flawed, the general gameplay aesthetic of archwing and the disconnection it has to the true game.
 - The Focus system, despite focus 2.5 many players have voiced their concerns on what is wrong with it and what can be done about it, falling on deaf ears to DE.
 - Enemy Scaling
 - Damage System & Players voiced concerns at the proposed damage 2.5 changes
 - There is more , Tenno! let me know in the comments what I can add here

 - Veterans.
Lets now get into the subject of Veterans.
For starters, what is a Veteran?
Well we can look at this from multiple views , but I'm going to give a general idea of what I call a Veteran. 
 - Having over a thousand hours in-game
 - Or significant time & money investments into the game
 - Players that spend lots of time researching, planning and executing high levels of the game's mechanics and strategys
 - Long time players and founders, game accounts over 2 years old
Feel free to let me know what you consider to be a veteran.

The harsh truth about DE and Veterans,
Veterans are neglected, without a doubt. (We) are always encountering changes to the game that we find boring / trivial / pointless / or simply annoying.
There is not much content in the game that veterans find difficult, most of the game for veterans is reducing mistakes made and rebuilding loadouts to adapt to nerfs/buffs.
Lots of veterans are going on hiatus or just completely quitting the game. (The trial removal will cause more of this, it is another slap in the face to veterans)

What can be done? DE should have a dedicated team to creating "Lategame Content". I believe this would bring veterans back to the game and help to prevent unnecessary veteran quitting situations.

The future does not look good from my viewpoint, so I hope that DE can work out a way to cater to all players, new & old.

- Quillu

 

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For me the biggest issue whit raids about the same as going to the derelict. Why do you need to go to the recruiting channel to get a team to do these activities, or even for capturing an eidolon. 

I know this involves great amount of team work, but why not use a swort of pre lobby where everyone that wants to do that activity can join, and then change frame and weapons to better help the team before starting the activity.

While I'm on the subject, why not create a activity for people that want to go to the plains to capture eidolons, another for those who want fish sharing lures.

All that aside I thank you for your continued support to this game, you make it difficult for me to try other games :p

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