Aeon94 Posted March 29, 2018 Share Posted March 29, 2018 (edited) Tint 1 and Accents have greyed out / silvery / pale ( I don't even know how to call it ) metallic textures. It's better to match skin's textures to syandana / kopesh's textures so it can look like what is shown on market thumb. 12 hours ago, Donkey___R said: Edited March 29, 2018 by Aeon94 Link to comment Share on other sites More sharing options...
Aeon94 Posted March 29, 2018 Share Posted March 29, 2018 I'd rather change skin's textures so it can match to syandana / kopesh. Metallic is so ugly. Link to comment Share on other sites More sharing options...
NightmareT12 Posted March 29, 2018 Share Posted March 29, 2018 (edited) Not one way nor the other. The organic parts in the Syandana (the red and bright sandy color) are already organic on the Deluxe skin as well. And the deluxe skin is supposed to look like a mech, there's no way something that's more organic instead of metallic will look right. I'm seriously worried that with all this terrible feedback going on they're going to butcher the skin, while people who are happy will, once again, be screwed over. And hard. Edited March 29, 2018 by NightmareT12 Link to comment Share on other sites More sharing options...
NightmareT12 Posted March 29, 2018 Share Posted March 29, 2018 4 hours ago, Tiddlerdoo said: As someone stated in another thread, the diffuse map is too dark. DE lightening it should fix it, though imo I would prefer the primary channel NOT to be metallic just so I can continue to use my beloved Syrinx shoulders on the skin without them looking horribly out of place. Overall, though, I am a fan of the skin - particularly the helmet. Hmmm, I decided to invert the Tints 1 and 2 on Syrinx with good results (in fact I remember this being an issue on other Warframes as well): Link to comment Share on other sites More sharing options...
HunRii Posted March 29, 2018 Share Posted March 29, 2018 The way color affects the material is unique. You need to actually use some brighter colors to get darker, more noticeable shading with the skin. It appears to be something new being tested out. Well, newer, it is similar to the glass on Gara. Link to comment Share on other sites More sharing options...
NightmareT12 Posted March 29, 2018 Share Posted March 29, 2018 Since I opened the topic for feedback, and to change things a bit :P I just noticed the leg engines don't have fire coming out of 'em: Not sure if it was intended or not. Link to comment Share on other sites More sharing options...
Aeon94 Posted March 29, 2018 Share Posted March 29, 2018 2 minutes ago, NightmareT12 said: Since I opened the topic for feedback, and to change things a bit :P I just noticed the leg engines don't have fire coming out of 'em: Not sure if it was intended or not. All engines have fire coming out of them but not leg ones ? That surely is a bug. :d Link to comment Share on other sites More sharing options...
ShadowFangX Posted March 29, 2018 Share Posted March 29, 2018 my biggest issue with the whole pack really only stands with the Kopesh skin, historically the Kopesh is a swords completely made of copper, but in-game, it looks ceramic or plastic. i was hoping it would've been metallic like the inaros skin tiself Link to comment Share on other sites More sharing options...
RistN Posted March 29, 2018 Share Posted March 29, 2018 I was so excited when I seen it because it is really good looking skin but also disappointed when I got it and started coloring it. There is absolutely no connection between colours used and how it really looks.Colours are washed up ,so black is grey and red is more like pink no matter how dark or light version of that colour you use. Link to comment Share on other sites More sharing options...
MirageKnight Posted March 29, 2018 Share Posted March 29, 2018 (edited) I was going to get this skin...until I saw all the screenshot comparisons highlighting the overdone shiny metallics and badly muted colors. Ugh. The sad thing is that the skin / mesh had such an interesting design too... DE, seriously, your artists need to ease up on the shiny metallics already...it's getting old and annoying really fast and it REALLY doesn't suit Inaros' theme. We'd like to see more cloth, rubber, plastic, porcelain and dull metals - in short, some more variety in terms of textures and materials on our 'Frames and weapons. Also, PLEASE make more of an effort to make your color channels consistent and allow them to properly accommodate the colors we choose....It's getting harder and harder to match up gear color-wise. Also, the Kopesh's cutting edge should be on the OUTSIDE of the big curve on the blade, meaning the weapon should be rotated 180 degrees and that floating "guard" needs to be on the inside of the curve. The Egyptians used the Kopesh like a hatchet with slashing potential and as such the curve / cutting edge faced outward for better hacking power. Yes DE, your Kopesh looks really nice from an aesthetic standpoint, but at the same time, functionally speaking, it looks completely wrong. Edited March 29, 2018 by MirageKnight Link to comment Share on other sites More sharing options...
RistN Posted March 29, 2018 Share Posted March 29, 2018 Don't like it.Doesnt have anything to do with theme of Inaros or rest of the skin.Looks like they just strapped some jets on it... Link to comment Share on other sites More sharing options...
(XBOX)Snowlly Posted March 29, 2018 Share Posted March 29, 2018 wow Colors looks so bad on this skin it seems hard to have colors that we realy want O_o I might not buy it... Link to comment Share on other sites More sharing options...
Bengosha Posted March 29, 2018 Share Posted March 29, 2018 My only complaint is the sword skin. A kopesh is meant to be held with the arch of the blade towards the target. As it stands, its just the opposite. Link to comment Share on other sites More sharing options...
[DE]Rebecca Posted March 29, 2018 Share Posted March 29, 2018 The art team is working away on improving things for Inaros Ramses based on texture feedback - expect this to hit your PCs Monday! Link to comment Share on other sites More sharing options...
NightmareT12 Posted March 29, 2018 Share Posted March 29, 2018 (edited) Well, unlike Harka Frost looks like this one will feel good. Thanks for the heads up Rebb! :D I must say though I'm spotting some ugly squary things next to the white-ish lines. Please make sure it looks good! Edited March 29, 2018 by NightmareT12 Link to comment Share on other sites More sharing options...
Cyborg-Rox Posted March 29, 2018 Share Posted March 29, 2018 8 minutes ago, [DE]Rebecca said: The art team is working away on improving things for Inaros Ramses based on texture feedback - expect this to hit your PCs Monday! YEEES Link to comment Share on other sites More sharing options...
(PSN)s3d_sas Posted March 29, 2018 Share Posted March 29, 2018 11 minutes ago, [DE]Rebecca said: The art team is working away on improving things for Inaros Ramses based on texture feedback - expect this to hit your PCs Monday! Link to comment Share on other sites More sharing options...
VexExodus Posted March 29, 2018 Share Posted March 29, 2018 14 minutes ago, [DE]Rebecca said: The art team is working away on improving things for Inaros Ramses based on texture feedback - expect this to hit your PCs Monday! Perfection! Link to comment Share on other sites More sharing options...
Malziel Posted March 29, 2018 Share Posted March 29, 2018 Will there be any work done on the Kopesh single-sword skin to make it more accurate to historical swords of the same type? As for the Inaros skin itself, this looks amazing! I hope the helmet gets some tweaks as well, but even so. I wanted to love this skin so badly, and now I think I'll finally be able to. Link to comment Share on other sites More sharing options...
Midrib Posted March 29, 2018 Share Posted March 29, 2018 (edited) Nice to see, i hope you guys will look back at other Deluxe skins that suffer from this albeit not as bad as inaros. Edited March 29, 2018 by Midrib Link to comment Share on other sites More sharing options...
angetrox Posted March 29, 2018 Share Posted March 29, 2018 https://imgur.com/JK7f0rM Link to comment Share on other sites More sharing options...
angetrox Posted March 29, 2018 Share Posted March 29, 2018 need fix KOPESH LONGSWORD SKIN ... metalic please Link to comment Share on other sites More sharing options...
Ricknir Posted March 29, 2018 Share Posted March 29, 2018 1 hour ago, [DE]Rebecca said: The art team is working away on improving things for Inaros Ramses based on texture feedback - expect this to hit your PCs Monday! That's great news. It still has that Metallic look but isn't overpowering. Felt it being too shiny/weathered took away from the model. Link to comment Share on other sites More sharing options...
Mama_Sasha Posted March 29, 2018 Share Posted March 29, 2018 1 hour ago, [DE]Rebecca said: The art team is working away on improving things for Inaros Ramses based on texture feedback - expect this to hit your PCs Monday! Now thats waht i was talking about! With that change, he no longer be Mr Oily :D Link to comment Share on other sites More sharing options...
Sannidor Posted March 29, 2018 Share Posted March 29, 2018 1 hour ago, [DE]Rebecca said: The art team is working away on improving things for Inaros Ramses based on texture feedback - expect this to hit your PCs Monday! That's great news, thank you! Link to comment Share on other sites More sharing options...
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