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Easy Fix for PoE Bounty Leechers


E7na
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I don't know about other people, but it really urks me when I join a public game to do a bounty out on PoE and one or two people are just fishing and mining.

Here's an easy fix for it, just disable mining lasers and fishing spears when you are on a non-solo bounty. Simple.

Go fish an mine on your own time.

I've been told that you can report these people using the harassment report option, but is that even correct? Would that solve anything? Does DE get a flood of reports about leeching to sift through mixed in with the real harassment reports? Why not a separate leeching report?

I know the obvious answer some people are thinking is to just play solo, but enjoy working in groups in this game. I actually play PoE less than I'd like because of the aggravation of leechers. I seriously hope Venus doesn't have this issue.

Thanks again.

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11 minutes ago, E7na said:

I don't know about other people, but it really urks me when I join a public game to do a bounty out on PoE and one or two people are just fishing and mining.

Here's an easy fix for it, just disable mining lasers and fishing spears when you are on a non-solo bounty. Simple.

Go fish an mine on your own time.

+1 from me.

It is needed doing that for multiplayer game experience in PoE not to be frustrating.

And if there are NO active bounties, then mining+fishing should be activated again.

Edited by AnGeL_KRoM
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5 minutes ago, NightBlitz said:

id rather not lose my ability to pick up a spare ore/gem here and there during bounties...

I often do it when paired with low level temmamtes, I'm already at the gate and they are on foot 800 meters away. But on a general note it would be nice idea, I don't do many bounties so I never met any leecher but apparently it's a common problem.

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Another easy fix is, don't do bounties in public matchmaking if you're concerned about random players doing their thing. It's like telling players to stop going around tilesets looking for ayatans or breaking containers looking for mats and stuff and just focus on the main objetive of the mission. And when they're purposedly griefing your bounties and admiting it in chat, you can just report them.

This game is built so single players can complete everything ('carrying') and doesn't require full team cooperation except for the already removed raids, where you needed a couple of players in different objetives at the same time to progress. When you go on public matchmaking, you should be able to do it and expect randoms to have their own playstyle and pace and not impacting on the outcome of the mission, otherwise forming premades should be what you're looking for. Sure it can be frustrating when people don't play the way you want them to play, but you're agreeing to it when you queue with complete random strangers.

Edited by Kiwinille
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11 minutes ago, Kiwinille said:

Another easy fix is, don't do bounties in public matchmaking if you're concerned about random players doing their thing.

Naaaaaah. Not the way. Ranting on forums about randoms not playing the way you want them to is far more interesting. Bad game design, yea. :clem:

Edited by Prof.549
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I get where you are coming from but I don't approve this. I prefer doing bounties with friends, while mining, fishing altogether. For me, going into a bounty doesn't mean I have to get to next objective straight away using itzal or void dash and what not. I prefer the exploration and enjoy not rushing it. The obvious solution is not just to play solo, the better solution is to find people who are willing to do bounties like you are. I would rather suggest make bounty rewards available only to those who are in the bounty's objective zone/area, same goes for incursion. This way, you get to keep your bounty rewards while leechers get nothing except their fishes and gems. Certain bounties like escort drone can have an affinity area tweak to implement this as well. 

Edited by ---RNGesus---
Certain grammatical corrections
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While I hate leechers as much as the next person I think it needs to be a little more nuanced than just disabling the tools. 

I've had several situations where there's enough of a gap in enemies or we're waiting around for something to trigger (it's PoE, it can be buggy) that I've been able to quickly grab one or two ores from the location I'm in (think that big coastal base near the cave) while still being able to do my part in the mission. 

What does need to be stopped is people who are say fishing at the pond with the geyser while the rest of us are at a completely different location.

While we're obviously in a public group and will be played however the player wants to play it's inconsiderate to the others in the group to leech bounty points while you go off and farm fish or ore.  Yes many of us high level players can carry the team but that doesn't mean that other players can just do what they want while that one person carries them.

@---RNGesus---If you're in a group with friends then obviously there would be no issue with farming because you'd have likely agreed before hand but it's not ok to do it in a public group imo (and many others). 

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6 minutes ago, Fishyflakes said:

Jesus fk the afk sympathizers here are cringe.

We're not sympathizers of afk leeches, but there is a big difference between fishing and mining (part of the whole plains) and just plain afking. Different players with different playstyles and pace join a public session and one of them expects every random stranger to act like him, so you have your own means to avoid that. Purposedly afk griefing players are reportable in the other hand (I've seen several chat screenshots of these scenarios). If you can complete the bounty yourself, why queue on public in the first place if you can't stand other people's actions?

Edited by Kiwinille
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Once again, we have people who think that avoiding the problem will solve the core of the problem. You started playing the game in solo, hurray, everyone is now saved. Even that newbie who just dropped into a public game is saved from leeches.

This wouldn't really help all that much. The general problem with leeching is non-participation rather than being distracted with fishing or mining. This just means that people leeching have less to do but it does not address the problem of non-participation. Essentially, a leech is never going to join the fight whether or not they have access to fishing or mining. Only way to really deal with the problem is to force participation. The problem with that, how do you measure participation and what level of punishment is justified.

At best, this would only stop some people from getting distracted for a few seconds when they run past a blue crack but is pointless beyond that.

Edited by Flandyrll
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1 hour ago, (PS4)Tactless_Ninja said:

How bout all the fish/gems they mine are shared team loot. Leechers now your best friend. 

You've now added more incentive to just leech. More incentive to have someone bugger off and do something other than the objective.

49 minutes ago, Fishyflakes said:

Jesus fk the afk sympathizers here are cringe.

Cringe is reserved for the people who propose easy fixes to difficult problems and think they've fixed anything.

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I say fishing and mining because nearly every leecher I have come across has been doing one of those things while the rest of us have to take care of the bounty.

Sure, it may not be perfect, but I think it will drastically cut back on the amount of people not participating in the objective they actively had to select at Konzu.

If you are with a party of friends then, sure, no need to disable it then, that's pretty obvious.

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8 minutes ago, peterc3 said:

You've now added more incentive to just leech. More incentive to have someone bugger off and do something other than the objective.

Would that be considered leeching though? 2+ players, all gaining benefits from each other while doing different tasks that can be solo'd. That's a win-win imo lol.

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2 minutes ago, E7na said:

Clearly you didn't read my whole post.

If you feel bad because some random are fishing or mining in a joke bounty just avoid them by playing with your friends or solo. The majority complaining are those rushing mission giving no chance to a few arrive in the local.

 

I'm always taking randoms on my bounties and I really don't care if I find some leecher because I can solo with no problem and almost every time I find nice people on the way.

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48 minutes ago, Fishyflakes said:

Jesus fk the afk sympathizers here are cringe.

you are literally the second person to mention afk... the first:

1 hour ago, LSG501 said:

So add some afk triggers for that type of thing too.

was just suggesting triggers that detect when someone who isnt participating in the bounty but isnt considered afk

 

The problem that OP has presented is not afk-ers, its people who go into public matchmaking that dont adhere to OP's gameplay goals by rushing the objective and instead spending some time farming, a situation that @Kiwinille rightly compared to players spending time checking every nook and cranny for chests/lockers/ayatans/ect.

And we should not remove players ability to do these things when doing a mission as these activities are actually pretty fun in their own relaxing way.
We also cannot expect the mining/fishing players to squad up together separately without also expecting the same of those like OP.

What i suggest instead, is that outside of parties formed by invites, players who don't participate in a bounty stage doesn't get that bounty stage checked off when it is completed.
Let me explain.
Lets say you have a 4 stage bounty with 3 players: 2 farmers and 1 objective rusher.

  • The objective rusher completes the first 2 stages of the bounty, now the objective rusher is on stage 3 but the farmers are still showing as being on stage 1
  • The farmers join in for the next 2 stages, the objective rusher is now finished and can leave via the gate, the farmers are now on stage 3 and can complete their last 2 without the objective rusher.
  • 6 stages got completed in total but the objective rusher's 3/4 are the farmers 1/2

what do you all think of that?

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