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The Sacrifice: Update 23.1.0: TennoGen Round 13


[DE]Megan

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The Sacrifice: Update 23.1.0: TennoGen Round 13! 

TennoGen Round 13

Warframe Skins

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Nova Corpra Skin by Frelling Hazmot

Excalibur Ronin Skin by Rekkou

Loki Kodama Skin by HitsuSan

Nekros Graxx Skin by Faven

Zephyr Strafe Skin by prosetisen

 

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Excalibur Exaltation Skin by Cheshire

Banshee Blade of the Lotus Skin by BeastBuster

Rhino Blade of the Lotus Skin by BeastBuster

Oberon Blade of the Lotus Skin by BeastBuster

Trinity Blade of the Lotus Skin by BeastBuster

 

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Warframe Helmets

Nekros Ion Helmet by Yatus

 

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Syandanas

Icarius Syandana by malayu, Scharkie, and Jadie

Kunshu Syandana by BeastBuster

Seraphim Syandana by led2012 and jaeon009

Shurihoshi Syandana by led2012 and daemonstar

Sildarg Syandana by led2012 and daemonstar

Sydeko Syandana by led2012 and daemonstar

 

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Weapon Skins

Aphria Polearm Skin by Arsenal

Eisen Sword Skin by Rekkou

Ogun Hammer Skin by Stenchfury

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Liset Skins

Protege Liset Skin by MaceMadunusus

    

Additions:

  • The Sacrifice is now replayable!  2 new original quest songs have been added to the Somachord from the Sacrifice soundtrack. You can find and scan the Fragments by re-playing the quest! 
    • These Somachord Fragments must be scanned in mission order from beginning to end in order to collect them all. If you miss one in mission 3 (for example) you can replay the quest and begin your search at mission 3 instead of back at mission 1. 

Changes:

  • New Player Experience changes:
    • After watching far too many people struggle (and reading many feedback threads) with the crafting of an Incubator Core in the 'Howl of the Kubrow' quest, we are making it easier! We now give 'Incubator Cores' as a reward for completing the Earth > Mars Junction. Anyone who has completed Howl of the Kubrow will receive one on login automatically. 

Fixes:

  • Fixed an issue with Clients not seeing Synthesis Target waypoints. 
  • Fixed an issue with being unable to mine on the Plains of Eidolon after a Host migration.
  • Fixed a crash when reviving underwater or in Archwing.
  • Fixed various game crashes and hangs particularly for long-running missions.
  • Fixed a case where you could permanently lose the ability to cast Warframe abilities. 
  • Fixed an issue with the Sentinel 'Spare Parts' Mod not working.
  • Fixed an issue where Clients would not see Djinn's Reawaken icon. 
  • Fixed an issue where Ivara's Artemis Bow was not properly consuming energy.
  • Fixed the Sentinel 'Medi-Ray' Mod not working with Umbra.
  • Fixed Magus Nourish not working with Umbra.
  • Fixed an issue with the Juggernaut Behemoth not using all of his moves. 
  • Fixed inconsistencies with the state of Lua in the Plains of Eidolon skybox.
  • Fixed an issue where attempting to sell a ranked Arcane enhancement through your inventory would fail. 
  • Fixed enemies not being visible for Clients if they were in a ragdoll state for the Host.
  • Fixed a level issue in the Corpus Ice Planet tileset (Europa). 
  • Fixed various navigation issues in the Corpus Ice Planet tileset (Europa).
  • Fixed an edge case where Clients could auto-fail Onslaught if they joined in-progress.
  • Fixed Energy values being mismatched between Client and Host when switching to and from Archwing. This usually resulted in Clients having a lower Energy amount than they should until they used an ability. Also fixes sometimes continuously attempting and failing to use energy pickups on Client.
  • Fixed a possible game freeze that could occur if an ineligible player joins a squad (e.g. someone joins your Sortie session without a rank 30 Warframe).
  • Fixed an issue where Nakak's mask dioramas would not show the masks properly. 
  • Fixed an audio issue with the Quartakk becoming silent when rapid firing. 
     
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Thanks for the update. Please note that there are still issues with Umbra + Transference, as detailed in this thread:

I'm also still waiting for Exalted Blade to get a skin option, with its better-looking and better-sounding energy blade that it had prior to The Sacrifice. Was "the sacrifice" referring to Exalted Blade's look and feel being destroyed?

Additionally, Atlas could use a bit more love. Please take a look:

 

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Tennocon Was downright decent :3, but now some points i would like to get across :

1. Would mods be getting a rework as well cause as it stands, there are quite a number of mods that have no real use, even in fun builds 
"Cough,looking at you focused defense and True Punishment"

2. The lures don't fully move out of your FoV when aiming during Terry fights. I (and I am certain other hunters also) have been annoyed by them suddenly moving to block your shot when aiming up to blow the Eidolon's limb off. And even when they do move, its not by much, can we hope to have this addressed by having them stay like 5 meters away from your line of Sight while aiming?

3. The Eidolons (mostly Gantulyst and Hydrolyst) still have that bug where even while linked to by a lure, will teleport away. quite a bother that is. 
Also i've noticed that if any of the eidolon gets to use its shield regen scream, there is a chance a vomvalyst will be stuck under the ground, forcing you to wait until it chooses pop above ground.

4. Hmm, Any chance Zenistar may get its disc aura to function like Zenith's alt fire does with the unlimited punchthrough?  getting rather tired of them rails and small hills stopping enemies from getting hit

5. Would you guys finally focus on getting the majority of bugs already in game, dealt with instead of shipping out new content on top on the bugs which only makes more things break and makes it harder for you guys to get them fixed .

6. Would spring loaded blade ever get to work like Berserker does and stack? cause that would make it pretty useful rather than how it stands now.

7. Vauban's bastille is broken, enemies are now able to be alerted and can see you while they are suspended in it. 

8.With Fortuna, similarly to how plains dropped with a quest, can we expect to see a quest come with fortuna also? and with regards to being able to do bounties without going back to the main town, would cetus get that sort of thing as well to reflect the ease of access Fortuna would have?
 

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Wouldn't it be a shame if this update was only for steam users? D;

 

On the topic of Quartakk sounds, can you just make it so it only play the firing sound once instead of 4 not synched times? It really ruins the sound of the gun firing and probably just makes the sound bus more busy than it needs to be.

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