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Traumtulpe

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Everything posted by Traumtulpe

  1. The Arcane is good on weapons with ~18% base crit, maybe less if you add a Gladiator mod. Hitting twice is much better than getting orange crits, and on a status weapon hitting twice may make it competetive with a red crit weapon.
  2. First scan you can only activate one of the "rods", and after 8 eyes the rod is "used up". Kill enemies within the radar circle to speed up the appearance of the eyes, and kill any enemies close to the rod or it'll stop the timer for the next eye-spawn. From the second time onwards you can (and should) place down multiple rods at the same time, speeding up the process. Also keep killing enemies as fast as possible. If you're quick you can do 60 eyes in less than 10 minutes. Yes you do. You can collect them as frame or operator, either works. The red ones have enemies covering them up, you have to kill those first.
  3. The sad part is that Eximus units still die the very instant their Overguard is gone, I tried to get extra loot from Petrify for a bit and it's just completely impossible to ever petrify an Eximus with normal weaponry. Makes a lot of abilities useless, unfortunately. And makes Garuda's shield impossible to activate if an Ancient Healer is around.
  4. It's not Kullervo that's the outlier here, a lot of abilities work on Eximus units. Bladestorm and Teleport target and kill them instantly, Energy Vampire targets and oneshots them instantly, Voruna can jump to Eximus units and proc them up with her ability, etc. There is no logical reason why Garuda's 1 should display "invalid target", it's just a bug. And DE is infamous for never ever fixing bugs, so we're just out of luck here...
  5. Well Archon mods have a higher capacity drain, so if one of them has to be better, sure it should be the more expensive one?
  6. What do you mean with "new warframe"? Like a freshly built one? That's normal, all items have one energy color channel until you put a Forma into them.
  7. I have a 57% Zarr, how much would you be willing to pay? It is Impact though, so you'd need another one with Toxin to get 60%.
  8. DE knows about this and continues to choose to not do anything about it. Not only is Pablo aware of this, it has been individually reported many, many times, and at least on one occasion someone from DE actually responded to a thread about Tornado not redirecting damage, saying that this would be investigated - and then he never commented ever again, after being told by the higher ups that they have no intention of fixing Tornado, presumably.
  9. That's very interesting, and actually quite impressive it a way. But I really don't think you're going to get any energy orbs from Archon Flow out of that ability still. Even if you're letting your sentinel kill an enemy, it's gonna die to the Heat procs, not to the crystals tiny Cold damage. As for the Corrosive procs, apparently the crystal can trigger once every 0.4 seconds at most, per ally. So even in the best case scenario, you'd need to fire at an enemy for >5.2 seconds continuously to get the 14 Corrosive procs needed for a full armor strip. In a Steel Path survival you need about 2 kills per second to break even with the life support, so you'd need to kill more than 10x as fast.
  10. That's cute and all, but I'm not sure you getting *1* Corrosive proc every now and then, when you need 14 to full strip, is really of any relevance at all? Same goes for killing level 1 enemies with Cold...
  11. ...that's odd, what Pablo is saying doesn't exactly make sense. The issue is, Brozime was asking about the destinction between final additive crit, and multiplicative (like a mod) crit. In the response however, Pablo brings up Incarnon evolutions, which are base crit - thats completely different and unrelated, and also it is intended to be base crit. Either Pablo is confused here, didn't very well communicate what he meant, or he's just looking for excuses to nerf the Torid. We shall see...
  12. No it wouldn't, since you'll get *less* health/armor/strength than you'd get from a full Umbral set, *and* frames that don't use the set usually can't heal (because they don't take health damage). You can use Archon Stretch and have your sentinel trigger it right now. So nothing would change.
  13. Archon Vitality would be good alright, but the health part is meaningless on most builds, and on all others it's a downgrade over the Umbral set. Does it really make a difference whether your Phantasma procs 1000x Heat or 2000x Heat? Everything not immune (or status capped) is gonna die anyway. Archon Continuity would do precisely that, make Toxin builds viable. Good. Archon Stretch can already be procced by the sentinel for 100% uptime, nothing really changes. Archon Flow would be a small but desirable upgrade over Primed Flow. It currently is straight up worse, so that's a good change. Archon Intensify would be more commonly usable as well, if say lifesteal from weapons counted. The mod is pretty weak as is, so that's fine.
  14. No no, let's get serious people, Frost does *not* kill anything with Cold abilities. He just doesn't. It's not a quirky odd build or something, it's not a thing at all. No warframe kills enemies with Cold abilities, period. That's an exalted weapon. Would be great if all weapons could use these mods.
  15. And the joke about Lavos reducing his damage to 1/3 or less so he can get an energy orb (maybe!) that he doesn't need wasn't very good either. Isn't that a bug though? If I recall correctly DE removed some interaction between Archon mods and (pseudo) exalted weapons a while back. Anyhow, would be nice if they worked on all weapons, not just exalted ones.
  16. You're not seriously going to pretend that Frost actually kills enemies with his Cold damage abilities, are you now? Yes, they do Cold damage, no they do not kill. They do CC and armor removal.
  17. I don't think you read the part where I said "there is no frame that kills with Cold abilities". Because there isn't one. So there is no time when you'd build for Archon Flow.
  18. Look, nobody is using these: There *is no* warframe that kills with Cold abilities. There *is no* warframe that can use Corrosive procs on Toxin abilities. Can we all just agree that these mods would be great if they worked with weapon damage, and get DE to fix them? Please?
  19. Dude... why are you talking about EHP when I showed you a 1.4m bleed proc? Do you not understand how *anything* works in this game, and just throw around big words that you do not know the meaning of to seem smart? Here, I'll spell it out for you: EHP is 100% irrelevant for bleed procs. It matters not. At all. That gun kills level cap enemies in one shot, as is. And nobody was using melee. It was the absolute uncontested AoE meta after the melee nerfs. Literally *nobody* used Tenet or Kuva melees, and even the Incarnon melees were *very* unpopular.
  20. Garuda. I don't even look at the debuffs, none of them have any impact at all on Garuda. Plus the blood orb of her 1 destroys those drone thingies - just throw it into the red circle and done, no searching needed.
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