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SneakyErvin

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Everything posted by SneakyErvin

  1. Saying "always a mess" when we've had a single messed up end of the year update is quite the exaggeration. And that update was also expected to be massively buggy, hence why they even went out and warned us ahead of time that it was a work in progress update when it released. And even in the mess that was RJ, the most apparent bugs were caused by the same old same old, host/client issues. Sadly it wasnt exactly a mode to solo really. And still during that buggy period I think I had only a fail rate of 5%, with a handful of missions out of 100+ thart ran into progress stoppers, some of which were circumvented by the group. Progress stoppers like getting stuck inside the Crewship in the hangar prior to unlocking the Omni. It was far from unplayable or broken, since a huge chunk of the players were finished with it all in about 2 weeks with pimped out RJs and and intrinsics unlocked. I cant think of another end of year update that has been "excessively" buggy, I have a hard time thinking of any update that has been "excessively" buggy outside of Empyrean and potentially Duviri with a few progress stoppers. Have we seen buggy content releases? Sure. Have the bugs mattered? No not really.
  2. Yes, finally combined elemental mods! Hope there will be more and hope we'll get them for primaries and melee too. And hope they do not combine with single elements. Would love to be able to run things like Viral+Cold, Rad+Heat, Gas+Heat, Corrosive+Gas+Electric, Corrosive+Gas+Heat or other new combos. I'd be fine with if they restrict it to only 1 of these mods slotted per item at a time. Except they said they'd likely end up changing stuff before the release, stuff similar to Qorvex's S#&$ty passive, like the stats on the new shards and so on. I'm extremely glad that Qorvex wont force radiation on the equipment he uses. I was pretty much about to just use him as mastery fodder soley due to his passive since radiation without control is utter and total S#&$e.
  3. But they dont need to be more powerful, they can simply bring rarer bonuses otherwise barely seen. They could give those super rare or high investment shards stats like bonus loot, movement speed, knock down resistance, weapon silence, chance to not trigger alarms or be seen by cameras (which could reach 100% with 5 shards), resistance to X status (like the arcanes) and other stats we see in other games of similar types, stats that simply bring utility and not direct power that improves TTK/KPM/DPS or whatever you wanna call it. Topaz and emerald from what has been seen will be powerful but situational due to the requirements for their procs or the stats the shards improve. Topaz, if going live as seen will require Blast damage modding to bring the biggest benefit. The majority of the roster will not even consider it. It will have some benefits for radiation, heat and impact, but nothing mindblowing. I've considered Topaz for Hydroid since I can potentially use Blast without any bigger drawback, but I doubt I will since there will be a drawback by having to give up Gas and Cold. And Emerald will be something for Saryn or if you maybe run Nourish in your build so you can mod weapons for full armor strip like in the old days while still having access to viral. It's all about making things more unique between frames and give us something that can practically result in infinite farming and tinkering. So far I will likely use 1 or 2 of the new shards on a couple of frames, but the majority will likely never touch them at all. Unless Violet turns out to be bonkers. But it will be hard giving up cast speed, armor, power or duration for the very situational stats we've seen that also come with heavy pre-requirements to proc and work. So far only the +corrosive stacks has been interesting thanks to Saryn and the exsistance of Nourish. Yeah it's harder to miss but if you do miss it you are that much further behind. I dont see the issue with people being able to catch up if they spend the same active time on the activity. That someone has been around for 10 years doesnt mean they've spent more time on things than anyone else, same as if someone has been here for all Archon hunts, they've still only spent X amount of time on it per week. So if a new player joins and invests the same time on the mode but without the gate the two have in the end spent the same time on getting the same amount of shards. It shouldnt matter if the person has been around for 10 years or 1 month if the time spent on Archons has been the same for both. There is absolutely no reason to time game content. Plague Star is limited because it is an event, and when it is around there is no gate on it, only you decide how much you want to get out of it by farming more or less during that period. So there is no reason for the limitation, since like you say, most people only play a few frames and those will be geared out quickly even with the gate. So why punish players that enjoy plenty of switching when it doesnt impact the meta focused players or the power ceiling itself one bit?
  4. Yeah sortie reward should be granted 1 time per week. That could be accessed from the mission window like now and be tied to a specific archon per week. Then to farm them you'd just access it through the star chart on a boss node. Skipping the 3 step set up since you'd instead have RNG based shard drops when you farm them. So the 3 step would only be tied to the sortie version. All it does it add more room to experiment and use more frames actively, since you are in the end capping a single frame fast with the current system aswell. So all that the current system does is limit the amount of frames you wanna engage with and play. I dont suddenly get more powerful as I start progressing a second frame in the shard system after I'm finished with my priority one frame. I'm at the height of power after my prio one is min-maxed. And I think we need to complicate things more, since WF lacks depth overall. More shard options to fill more niche needs across the roster of 55 frame would be good. Plus if we were able to farm freely consuming wouldnt be a problem in itself, since we wouldnt be limited to a weekly amount of shards. Again, once you are done with a single frame you are already at the height of your power, so the gate and limit is in reality pointless and only reeks of mobile system implementations atm. And it wouldnt have to result in powercreep either to add more fusions, it could simply mean different stats. And the hard bound shard I talked about could be specific to a certain type that doesnt positively increase power, but does something else, some form of utility. I also dont think adding an even longer gate would be good, it is already problematic when people miss a week. Imagine missing a month for some reason. If anything a yearly total of hunts would be better, or a gradually increasing cap people can catch up to no matter when they start. So someone starting now would be able to do all their hunts and garrison missions in a row if they are up to it, from the day it went live and up to the current week. With shards sold in the garrison shop having a stack increasing weekly so people can always catch up.
  5. Right now I have 4 frames that I tend to revisit mostly. Lavos with high range, high strength, Roar instead of Vial Rush. Using a Viral+Heat Torid, Heat Furis and Exodia Contagion hammer build for maximum crit and damage. Accompanied by either a status spreading Hound or a stat stick Panzer for crit damage and fire rate. Avenger and Grace used as Arcanes. 5x Strength shards. Unairu focus. Dagath built around scything, dooming things and beating them with dead horses. Fractured Blast instead of her #3 buff. Same weapons as Lavos but they are practically never used. Pet is a status spreading hound. Blessing and Augmented as Arcanes. She is practically a Necrotech Death Knight, absurdly tanky through shield gate combined with Health Conversion, Fractured Blast and Blessing. Cast speed and armor shard mix. Unairu focus. Revenant with a high strength build. Roar instead of Enthrall. Using same ranged weapons as the others but running Dual Ichor as melee on him mostly. Stat stick panzer as pet. Avenger and Augmented as Arcanes. He will likely end up as my dedicated melee frame when TennoKai and melee arcanes arrive in the update. So will likely set up specific Panzer modding for him, right now just using my regular stat stick without any health sustain for the pet itself. Will probably drop shield+fire rate bond and use primed pack leader and something else for him. Some duration, some strength and cast speed shards iirc. Naramon focus. Hydroid gun platform/debuff build with barrage and plunder augments in a Umbra setup. Gas+Cold Torid, Heat Furis and the same max crit/damage contagion as the other frames. Stat stick Panzer, though it never dies due to the plunder augment. Avenger and Blessing as Arcanes. Cast speed and duration shards, might have an armor shard in there aswell to hit 90% DR when plunder is maxed, or I might have that covered with Unairu and Umbra modding. I also swap in Garuda from time to time if I plan on doing Disruption, and Khora or Atlas aswell when I wanna rely on skills and dont feel like playing Dagath.
  6. I really dont see why not. Maybe not at that speed, but we should be able to farm them far more to incentivice use of the game mode they've added. Kahl could stick to a 1 per week thing, but Archons should be a repeatable mission type with RNG shard drops, where we pick which Archon to hunt whenever we like. It would also remove the whole "falling behind" thing, since people could play at their own pace whenever they have the chance to. I mean consider this. Over a year Archon hunts will see up to 53 visits per player due to it being time gated. Sure that looks great, oh wow the mode has been used for a whole year, or two even as time passes by. But it is still just 52-53 measly visits per year. If they instead allowed us to farm shards the usage of the content they've spent time and resources on creating would skyrocket. And instead of gating it they could introduce other types of shard fusions over time to keep us hunting archons for years, just as they add now with WitW. Blue+Red, Blue+Yellow, Red+Yellow, Red+Blue+Yellow, Red+Purple, Red+Orange, Red+Green, Purple+Green and so on as time passes by. And they could also replace the Tau failsafe system in such a case with fusion and make the fusion requirement costly enough to not be too fast. edit: Just an example. Duviri made me engage with the update for roughly 3 months straight, and that is an update where all rewards are practically get-one-and-done. So even if we could farm shards as much as we like it would still have the potential to last forever since the system would have the potential to be infinite or well evergreen in its reward setup. More so if they constantly introduce more ways to combine shards, since it would constantly alter how we want to shard individual frames etc. Meaning upgrades or changes would always be a possibility and an incentive to engage more with the modes that reward us "basic" shards. Imagine something like a black shard, in order to create it you'd need something crazy like 5 rainbow shards, where each such shard would require you to combine red, blue, yellow, green, purple and orange to begin with. Or if they add hard bound shards, that also create some crazy pre-steps but would provide higher than usual stats since you consume so many shards in the process and can then never recover the shard if you change your mind or sell the frame.
  7. Frisky in the stable: Can be used in Teshin's cave once per day. Allows Loki to interact with the Kaithe, turning Loki into a mare to be boinked by the Kaithe. 5% chance that your current Kaithe is permanently replaced by an 8 legged Kaithe with 2x the speed. Discord, Dessent and Doubt: Disables eximus and ancient auras against attacks made by Loki (guardian shield would still apply to the Guardian Eximus itself but not its allies). Also adds a 10% chance that targetted enemy special abilities (grenades, eximus skills, acolyte skills, boss skills etc.) are used on the nearest friendly target instead of Loki. And on AoE skills like the Eximus heat wave a successful roll would result in the skill hitting enemies aswell and not just Loki.
  8. Yes they should. since that is practically what you can do in all of them, including WF, with the exception being Archon Shards. It shouldnt be a matter of who has been there the longest, if the newer player wants to invest the time in the system they should be able to. Timegates are utter and total rubbish, and the way the shard gate is implemented it reeks of rancid fetid mobile mechanics. I actually wouldnt be surprised if DE starts throwing even more weekly and daily mandatory bullS#&$ into the game, and it wouldnt surprise me if the Veilbreaker setup came from a mobile gaming "expert" consultant they might have accidentally tainted the company with in preperation for the mobile port. If that is the case and that entity is no longer at DE they should probably consider getting a cleansing done for the place to get rid of lingering piece of that evil. If someone at DE came up with it, my suggestion is taking a break, cos when thoughts like that cross your mind and also end up getting implemented you are likely not in a good place. That is very far from true. Since in the games where certain things might become unobtainable, they also tend to become obsolete at that point since the endgame has effectively changed to a brand new setting where people can catch up even if they join later. And most games dont have an infinitely obtainable item that is also time gated harshly without a catch up in place. The way shards are set up is horribly player unfriendly since FOMO is an effective part of the system, since if you miss just a single week you can never catch up again and would be missing out. Just look at a player joining or coming back from a break a year after veilbreaker, they are 50+ shards behind that they can never ever catch up to no matter if they spend as much time on the game as the "vet". That is just #*!%ed up. I mean sure, WF has other time gated systems, but they are all finite so everyone can catch up and have the same of the things that matter to power and builds.
  9. Yep it's the good 'ol "it's the thought that counts" bullS#&$ your grandma and grandpa, and probably sometimes your parents tried to sell you as a kid. No granny, the $1 notebook and pencil is not as appriciated as my new Smash TV game.
  10. I mean this is a most ass backwards way of thinking. The main issue for Trinity atm is duration, yet for some reason you want to effectively put even more weight on recasting a skill since you are practically reducing the duration of Blessing to 2.5 seconds by making it just restore and not provide a lasting DR buff. Not to mention you seem to ignore that the DR from Link and Blessing stacks. So switching to 90% on link would be a nerf, since a hit for 1000 would suddenly deal 100 damage instead of 63, which is quite a big nerf to survival.
  11. He wants us in order to help him break free from his prison which is some part of the void. Could be 1999 that is his prison and we get lured there by thinking it is actually Albrecht needing our help. Murmurs are probably the second type of creature Wally uses to break into reality, with Angels at the Zariman being the first type he uses to try and break through. I wouldnt be surprised if DE going with a "seven seals" thing. Where Chains of Harrow was one seal breaking and so on. And maybe something else we've "failed" at has been another and 1999 will be one and so on.
  12. Looking at what the stats will potentially do there really wont be an issue fusing by using what we have and with the addition of new methods to gain shards. These stats are mostly of the type that you dont want to stack. Just looking at the green we saw a single Tau forged will suffice if you are interested in getting old Corrosive back to play with. If your frame doesnt need shard slots for anything else really you can also just make use of 2 normal greens. Sure healing from toxin through green shards can be stacked, but I dont think there is really any point to it considering our access to AoE and insane stacking potential on toxin. So if you want to use that healing you likely already have things that can stack toxin and cover multiple enemies at a time, meaning even just a single normal shard will very likely be more than enough to sustain you. The damage we saw for toxin looks utterly pointless except in maybe a few specific frame cases and even in those cases there are likely better options to improve your damage output in the build. So if the other shards follow a similar pattern for other damage types I dont expect a wide use of the new shards. What I wouldnt mind is the healing on X stat available to heat and electric aswell. I also wouldnt mind increased heat and electric damage shards, and maybe allow further stacking on puncture and cold for higher crit chance/damage. Or something added to blast or radiation to make them better candidates as elements. Which reminds me, Qorvex passive might be a dealbreaker for me when it comes to playing him. I really hate having that status forced.
  13. Would help if we knew what equipment you use in your loadout. There are plenty of frames that completely trivialize them either through defense stripping or scaling damage. Easiest is mostly Unairu along with Garuda. That gives you armor strip and guaranteed slash procs on everything while also briefly stunning the target. Slap on Gloom to trivialize it further since you have access to infinite energy. Then a heavy hitting weapon. I used to use Laetum, then Duviri released and we got access to Incarnon for Furis, Burston, Dual Toxocyst and Torid, all making extremely quick work of any demo. Or you can always 1HK them with a contagion from a well modded zaw. You can always test your builds in Steel Path Lua Disruption, if your build can handle that you shouldnt have any issues with Archon Disruption.
  14. The image just shows how Trinity accidentally walked in on the promo photoshoot of the trinity. Camera guy: "Uhm what are you doing and who are you!?" Trinity: "I'm Trinity, I heard there was a promo shoot involving me" Camera guy: "LOL! Good one! No really, who are you? Cos I'm in the middle of doing a promo shoot here with the trinity and have no time for your interuption." Trinity: <screams like Valkyr> "#*!%... you... all!" <storms out> Camera guy: "So uhm really, who was that?" Excalibur, Mag, Volt: 🤷‍♂️🤷‍♂️🤷‍♂️
  15. That is such an odd statement. Not only odd, but it sounds like you've barely touched any Veilbreaker content. 1. Only 1 side objective requires you to stay undetected. Which for that matter is not an objective every single week that the "stealth" mission comes around. So if that isnt part of the week, why not experiment to try to make future runs faster? Like wow, the worst that can happen is you fail a single run, and the best outcome is knowing how to shave off minutes upon minutes in the future. 2. Deacons exsist on Earth aswell, which never rolls the stealth objective. So, might aswell experiment to find ways to make runs more efficient and save you time. 3. You've likely been spotted at some point by a Deacon, so you might aswell try what you have at that point or keep running quite nearly literally for eternity. Likely ending with you dying in a corner and losing the objective that rolls every single week i.e not dying/not getting captured. Again, may aswell experiment at that point since it can both save the current run and objectives at hand, and save you time in the future where you'd otherwise stand around and twiddle your thumbs as they move around before you can procceed.
  16. Since I love to test things out this is one of those things I've known since the first time I saw a Deacon. How someone can even restrain themselves from throwing random stuff at enemies is beyond me! Dont you wanna try and see what can transform something from solid state to red mist or meaty bits every chance you get? Sure, that exact thing wasnt achieved by throwing the Veilbreaker at a Deacon, but I atleast learned something in the process, although it was slightly disappoiting compared to something going *poof* or *kasquish*.
  17. I'll support a /killme or /suicide command if the frame/operator pulls out a gun, points it at the side of its forehead or sticking it into its mouth/under the chin (kneeling over a rifle/shotty would also work) and pulling the trigger. I'd also accept if the operator transfers out behind the frame as it kneels and delivers a neckshot to it, or maybe slits its throat. And before someone says that would be inappropriate I'd just like to point out that you are playing a game where you are breaking practically all § of the Geneva convention already, and the laws of several countries regarding what you are allowed to do or not regarding corpses. Also dont forget those times you take a small trip down cannibal lane, either to sustain yourself or simply to use living beings as high explosive ammunition.
  18. Expecting RJ 2.0 from a core WF addition makes me hard. Like, did you completely miss why RJ turned out the way it did when it released? It was a beta/alpha of a completely new system, a system in a galaxy far far away in comparison to core WF. Which they also told us prior to the release of it. I cant recall seeing any heads up info regarding WitW that it would release in a barebones state of beta quality and that we should expect bugs. I expect AoZ from this, since it is practically that, an addition to old systems with some new game modes. So not that many bugs unless they've for some reason gone done #*!%ed it up outside of normal. It isnt even Duviri sized, or coming with new systems like Duviri did. So far more limited regarding what can bug out. Kinda odd expecting that at TGA when practically no other game/developer got that space. What you describe is practically what we got in the last devstream aswell. And I sure as hell dont want 1999 spoiled, I've seen enough of it and want to see if there is more to it in WitW when I actually play it myself.
  19. Yeah that is a downside. Duviri was a massive exception for me in that regard since it actually kept me occupied for about uhm 3 months without boring me while also still being rewarding. It just had so many things worth farming overall. I kinda hope WitW will have atleast a month of replay value and things to farm, and it shouldnt be completely impossible considering they're adding TennoKai mods, melee arcanes and the new shard related items, plus a new frame with a weapon. And I cant recall if there were some other mods aswell they talked about, or that is me mixing it up with TennoKai mods. Then with all that there is also the reason to test melee again with new builds thanks to those mods and arcanes.
  20. I dont think he has known the events were going to happen, just that the events have been analyzed in order to try and find whatever it is Albrecht actually needs from the tenno. We know the Entrati were big on void tech, created mechs and also helped with frames. So it is possible Albrecht has known the secret about the actual tenno, hence why he has been able to create a system to recognize that power. Deimos is afterall the very center of the void in the origin system due to the heart. The system itself doesnt seem to know the secrets of the tenno, since it doesnt mention it early on in the logs, but later on adds more and more info regarding the connections between the tenno and the void, and that it is what they look for in the chosen. And how he could keep the labs a secret could be as simple as security clearence really. Maybe it was a red door and the rest of the family only have blue and yellow cards? Ba-Doom-cha! It will establish that we are indeed demons. 1999 turns into Six, Six, Six, One or Six, Six, Six, I if turned the right ways.
  21. The chosen is the tenno protagonist of the story, the one that experiences the specific story of the game. Well yes and no. Eternalism allows for infinite outcomes, but in the end only a single outcome is experienced and observed, so there is only a sinlge chosen in reality. No matter if all other tenno experince the handshake in an outcome it doesnt change outside of that observation. So if there are say 10000 tenno only 1 has the perspective of the protagonist in reality. Each tenno would only be a special unique individual if all outcomes could be experienced and observed at once, which they cant. Eternalism doesnt imply that different timelines and realities exsist, it all goes on at once in a single reality and what we assume is reality is just the part we observe and experience. So in the game, we have the chosen/protagonist and then the rest of the tenno. That we run into a bunch of other tenno that have done the same quests as us is simply online RPG mechanics, while none of us or one of us in the group might actually be the one. Just as only a single character really experiences the story of Diablo or WoW, you dont have several thousands of adventurers that go and find Mankrik's wife, no that is a single adventurer that does it, just as a single Nephalem goes and finds Tyreal and then goes on to beat up Diablo etc.
  22. I dont see why. What group balance does the revive system bring? Does it somehow result in enemies scaling based on group size?
  23. Also Amber this week along with Junk Run. No missed Garrison Missions, one shard purchased every week since reaching rank requirements.
  24. Since the game is set up and balanced for 1 player I have to give this a big no. This wouldnt be like RJ which instead is balanced around 4 players at all times, so giving crew to solo players was a logical choice (although horribly implemented on so many levels). And no I dont count SP endless mob density as designed for 4 players, it is more that regular endless is severely gimped. The game is just too easy to give us even more passive damage output or crazy stat increases, since that is practically what would happen with 3x pets. Lets see. Pet 1. +1.2x crit damage, +60% fire rate, free viral spread. Pet 2. 30m Disarm, 30m application of 4 statuses as baseline, more added through buffs and bonds. Practically zero cd. Pet 3. Depending on what we want/need. Charm, Enemy Vortex, Projectile Shield Dome, constant additive crit buff or whatever else you might like.
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