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[DE]Drew

Mask of the Revenant: Update 23.6.0

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So basically people are shouting out on this update saying, the Strata relay event etc will be today ? is this correct if so what time would that be in GM Europe time?

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1 minute ago, -ShoMi- said:

qeN1eel.jpg

potential event reward , a sybaris secondary !!!

if in front of that 8% crit chance they dont add a 1 or a 2 its gonna be fodder

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well it true that you could have revenant
turn into afk spin2win with right set up.
owww it was fun while it last.
it doesn't feel regret for rushing it anymore :d.

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Still no fixes for Danaus Sword and Shield deluxe skin, when equipping the sword never shrinks or holsters behind the shield correctly

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Just now, COATTOQUALUNQUE said:

if in front of that 8% crit chance they dont add a 1 or a 2 its gonna be fodder

maybe still placeholder stats since they didnt post anything about it yet

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Somewhere beyond happiness and sadness
I need to calculate
What creates my own madness
And I'm addicted to your punishment
And you're the master
And I am waiting for disaster

 

 

 

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Still don't get why some "sit and forget"s are ok like Gara's personal industrial blender, or Equinox's field of slash, but others get kneecapped whenever possible like everything Saryn has ever been. Some of these have been pgud, I think the changes to Mesa and Ash have been healthy and maybe even favorable but it still feels weird and arbitrary who's "sit and forget".

Edited by Demonbait
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You did not need to increase energy per second on Danse Macabre. It was necessary to allow him to use his abilities during the Danse Macabre. It is necessary to make so Reave can move to the point that the cursor shows. Revenant became useless. 

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Thanks for the update but whne will we be getting the Titania changes? It was discussed in the last devstream that you would remove collision damage during her razorwing to make her melee actually usable.

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Will you fix Nakak masks? Not the new one ,but the old ones ,since the PoE release they have ,a stupid bug changing size after transferance. Sorry for buggers ,english is not my 1st language.09DBC774849A7E1724E2B758B99315AB5B65A391

Edited by PokeJust
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hmm imo danse macabre wasn't a particularly powerful ability anyway but the reason behind the change is sound. I wish it had some sort of autotargeting though, it feels like i'm always missing my intended target.

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Revenant sux even more now...

His 4 wasn't all that powerful tbh. Mesa deals more damage and is more convenient to use.

His 2 needs to be able to recast or recharge it with his 3.

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Wouldn't say overshields are all that valuable on a most warframes as they don't have any benefit from armor. Shame that his lasers were made more expensive without boosts to them. Honestly, I haven't been too impressed with mind controlling folks as a viable strategy for the warframe.

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I'm just going to come out and say it: Revenant's 4 was what was propping him up, and his other three abilities are fundamentally flawed to a degree that it's unlikely any amount of tweaking will ever fix them. He's going to go from "aggressively mediocre" to just outright bad due to these new energy problems. The only upside to these changes is that now Khora is no longer FotM for streamers to make fun of.

To put this in perspective: He was previously a worse Volt style frame. Which is to say his build revolved around having a strong 4 that accounted for most of his damage capability to make up for the fact that 2-3 of his other abilities provide no tangible direct damage and are utility based. Except unlike Volt, the utility of those abilities is sub par, and don't further amplify his weapon damage.

Even Hydroid's kit is better at doing something useful at this point, which is kinda pitiful because Hydroid's mediocrity is offset by the fact he's a loot frame. Revenant has no such hail Mary.

Edited by XaoGarrent
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19 minutes ago, [DE]Drew said:

Danse Macabre energy cost increased from 12.5 to 20 energy per second.

  • Developer Note: In keeping with changes we've made to Warframes in the past to deter from the "set it and forget" approach, we have increased the energy per second on Danse Macabre. We are hoping that with Enthrall's cap increase you can benefit from more overshield pickups with Danse Macabre.  We’re always looking to iterate on your feedback, please leave yours in the dedicated Revenant feedback megathread!

 

I don't even...

Why don't you just limit the range and make the drain equal to Mesa's peacemaker?

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