Imaguy551 Posted September 12, 2018 Share Posted September 12, 2018 I never wanted to play Nezha before, but after reading this I really want to now. I think I'm gonna get myself a Nezha, soon. Link to comment Share on other sites More sharing options...
hellR Posted September 12, 2018 Share Posted September 12, 2018 When you go in operator mode with revenant your 2 goes off at the moment Link to comment Share on other sites More sharing options...
Kthal Posted September 12, 2018 Share Posted September 12, 2018 The update has promoted a below-Warlord player (he demoted himself ages ago, left me in charge) to Founding Warlord, where I was previously the only Warlord. This seems like an oversight. Link to comment Share on other sites More sharing options...
---Swaggi--- Posted September 12, 2018 Share Posted September 12, 2018 1 hour ago, [DE]Megan said: Fixed being able to spawn more enemies/crash the game by spamming the 'Simulate' button in the Simulacrum. Plz let us the possibility to spawn more enemies ^^ Link to comment Share on other sites More sharing options...
Flackenstien Posted September 12, 2018 Share Posted September 12, 2018 Awesome. Nezha changes are perfect. I'd love to be able to change Nezha's ring independent from what skin is used. Atleast when using in-house skins. Rev buffs are nice, but lack a bit of wow factor. Maybe have running through the damage pillars regen a small bit of Energy, even while using Danse. Let the pillar and projectiles damage ramp up with the damage the thrall did while under your control. Let Enthrall thrall all Mesmer Skin-stunned enemies if activated without aiming at a target. I was thinking that the thrall cap could be buffed a bit further (10~12), but in turn buff Nekroz and Nyx's minion usage in different ways. Let Nekroz recast to refill his monions and some of their health. Let Nyx control multiple minds at a time (4?), maybe even hold to mark them like Bladestorm but ramp up the cost for each. Link to comment Share on other sites More sharing options...
Leqesai Posted September 12, 2018 Share Posted September 12, 2018 2 minutes ago, AegisAmaranth said: Many great changes. But this has to be my favourite; Finally a reaching out to the playerbase, after taking away our means to obtain these to fill the rediculous requirement quotta on many things.. It fills my heart with warmth. I am also strongly looking forward to the day, where the following nightmare finally ends. Because it has broken my spirit completely, that even thinking about LUA now causes PTSD because of this. P.S. Mutagen samples... 50 after 1 hour of grinding 50 out of 15.000 total required for Hema.... Just saying... We're getting closer, just... a bit further... *breathes heavily and tries not to hyperventilate* We... can do this... Just need... Mercy You are doing something wrong if you are only getting 50 an hour. Farming runs in odd or ods should yield at least if not more than that in 20 minutes. I'm sitting on close to 10,000 myself. The 15k number you are looking at is for the whole clan, I'd your clan isn't helping build it then there is a problem with the clan. Link to comment Share on other sites More sharing options...
Pizzarugi Posted September 12, 2018 Share Posted September 12, 2018 Thralls need to have damage immunity from ally damage while they're in your control. It's almost impossible to maintain any amount of minions when you have other players instakilling them as soon as they show up. The overshield drops from Danse Macabre is useless as a result, because they simply don't live long enough for you to reap the benefits. As it stands, Revenant just seems like he shines in solo, and that's not a good thing. Link to comment Share on other sites More sharing options...
Circle_of_Psi Posted September 12, 2018 Share Posted September 12, 2018 1 hour ago, [DE]Megan said: ENTHRALL: THRALLS: We have made changes to have Thralls have more value in life AND death - just as Revenant did. The general rule Thralls will follow is they provide CC in Life, Damage in Death. The goal is simply to have an easy supply of Thralls to make use of in both Life and Death. Currently Enthrall has the following uses: WHILE ALIVE: You can get up to 7 enemies Crowd Controlled - they won't attack you or allies and will draw Aggro from AI. It spreads / is transferred - the Enthralled state is contagious! You can Reave Thralls for greater scaling Health and Shield Leeching. If Thralls are killed by Danse Macabre, overshield drops are created. AFTER DEATH: It creates a damaging pillar, and that's it. Not useful enough in death at all! ADDITIONAL After Death: We've added the following with this update: While active, the pillar creates homing projectiles similar to the Vomvalyst attacks and Revenant's Signature weapon, the Phantasma! The pillars can now be exploded to output their damage radially if hit by Danse Macabre. 3 This still does not fix the KEY issue! ⦁ Thrall targets are immune to friendly fire, though the friendly damage dealt with them while the ability is active will be accumulated and then dealt with them once the ability ends ⦁ Holding down the key will Auto-Kill the Thralls, setting up the traps they leave when they die as normal. ⦁ SFX Tweak: Has more spectral Eidolon Vomvalyst mask and orbiting around them, to help distinguished from other enemies even better. Allys can kill his Thralls FAR TO easy, making his 1st and all the nice combos for it, Useless Edit: Also, his 2nd still need more changes 2. Mesmer Skin: ⦁ Casting the ability again will add more charges that cost no energy to cast & no longer interrupts grounded movement and other actions. ⦁ Each charge can only be lost every 2-3-5s, upon losing a charge Revenant emits an AoE stun for 2 / 3 / 4 / 5 seconds (On top of being stunned when attacked) ⦁ SFX Tweak: Stunned enemies have a ghostly eidolon energy tendrils around them. To help distinguished who is stunned by who. ⦁ SFX Tweak: Revenant has much more eidolon energy tendrils and has a ghostly appearance. To help distinguished he has MS on. Link to comment Share on other sites More sharing options...
---Swaggi--- Posted September 12, 2018 Share Posted September 12, 2018 1 hour ago, -EPECb- said: DE, please return the "Menu button"! Totally agree and PLZ PLZ place the mission bar back at the top and not on the side where i have to move my mouse over the half of the screen to just accept... Link to comment Share on other sites More sharing options...
Leqesai Posted September 12, 2018 Share Posted September 12, 2018 6 minutes ago, Volkslied said: 4 real now. what u did with inaros is redicules. u take over 4k health from me and now i cant even charge my 4th capability to 100% only to 30?!? with 2 health left! **** this - im outta here. 🖕🤬🖕 What? Can you or somebody else elaborate on This? Sounds like a bug. Nothing in the notes seems to suggest inaros was changed. Unless I missed it. Link to comment Share on other sites More sharing options...
Mu_Gera Posted September 12, 2018 Share Posted September 12, 2018 The pillar seeking projectiles are actually good, the impact procs are pretty consistent and the homing is reliable. Though the homing range is kinda small. Link to comment Share on other sites More sharing options...
Eidolor Posted September 12, 2018 Share Posted September 12, 2018 This is beautiful! Great work Pablo and Team Vladdie! Link to comment Share on other sites More sharing options...
DirePresent Posted September 12, 2018 Share Posted September 12, 2018 1 hour ago, [DE]Megan said: Fixed ability to trigger Exodia Arcanes on Exalted Melee weapons. Exodia Arcanes still apply to Zaws, just not in Exalted Melee (Excalibur, Valkyr, etc) form. Well, there goes my Hysteria+Exodia Contagion distance attacks... were great to take down nullies without leaving Hysteria but gotta acknowledge it'd not work that way. Also could you fix this bug regarding Madurai's Void Strike and Staticor? Won't deny I used to use it from time to time... but it entirely cheapens the game as nothing else (way more than any Saryn or Mesa build could do). Link to comment Share on other sites More sharing options...
Invictan Posted September 12, 2018 Share Posted September 12, 2018 Great update DE! Love the changes to Revenant! Thank you for all your hard work! Link to comment Share on other sites More sharing options...
Yetman Posted September 12, 2018 Share Posted September 12, 2018 1 hour ago, -EPECb- said: DE, please return the "Menu button"! Your glyph functions as the menu button now. Don't know when it was changed but it works just like it used to. Link to comment Share on other sites More sharing options...
Cephalon_Tanuki Posted September 12, 2018 Share Posted September 12, 2018 vor 11 Minuten schrieb Volkslied: 4 real now. what u did with inaros is redicules. u take over 4k health from me and now i cant even charge my 4th capability to 100% only to 30?!? with 2 health left! **** this - im outta here. 🖕🤬🖕 What the f*ck are you talking about? Link to comment Share on other sites More sharing options...
Damocles Posted September 12, 2018 Share Posted September 12, 2018 What we thought: What we actually got: Link to comment Share on other sites More sharing options...
Nemesis Posted September 12, 2018 Share Posted September 12, 2018 There's a bug that is still present which is that the Mesmer Skin charges UI disappears when going into and back from transference Link to comment Share on other sites More sharing options...
Gendalph Posted September 12, 2018 Share Posted September 12, 2018 Props to devs for reviews/revisits! I was affected by this bug 1 hour ago, [DE]Megan said: Fixed John Prodman spawning but is nowhere to be found in The Index. Can our squad get our Autograph added to our inventories? I have screenshot of mission completion showing out 1h 11m run (made with Warframe's built-in screenshot feature and EE.log with said run). Link to comment Share on other sites More sharing options...
HellCrescent Posted September 12, 2018 Share Posted September 12, 2018 Nice update, I am really happy about the energy cost changes for Revenant's dash. 1 hour ago, [DE]Megan said: Warding Halo now only blocks 90% of damage taken. Will still block status effects and other procs. I am a little sad that Nezha's Warding Halo is no longer as effective in the Index. However I am happy that this change makes the skill significantly different then Iron Skin. Before now I always felt like the ability was Iron Skin +dmg. 1 hour ago, [DE]Megan said: Changed Health Conversion to only remove stacks on Health damage. Previously it removed stacks on any damage, which was counterproductive when the damage was on Shields as they are not affected by Armor. I love this change, I think it will help the viability of this mod without simply increasing stats on it. Link to comment Share on other sites More sharing options...
Ocerkin Posted September 12, 2018 Share Posted September 12, 2018 19 minutes ago, Volkslied said: 4 real now. what u did with inaros is redicules. u take over 4k health from me and now i cant even charge my 4th capability to 100% only to 30?!? with 2 health left! **** this - im outta here. 🖕🤬🖕 what are you talking about...? my inaros has over 4k health, are you trying to pvp? or dojo dueling? Link to comment Share on other sites More sharing options...
sky_blight Posted September 12, 2018 Share Posted September 12, 2018 Reaping Chakram augment no longer goes through multiple enemies. Not sure if that is a bug or intentional with the new charge for his 2 Link to comment Share on other sites More sharing options...
ASHERATOR Posted September 12, 2018 Share Posted September 12, 2018 TY for the update I have to admit before I was not using blazing chakram and was using an occasional fire walker or even less often the divine spears for CC. Pretty much like the devs stated was true for most players I also was using Warding Halo almost exclusively. This tweak has me actually using all the powers on a regular basis since they balance one another out nicely in a fun way. Like using chakram as an additional movement feature which I wasn't bothering with before. Love the fluid attack, sliding and movement speed of this frame. Love revisiting some of these frames that I had stopped using as much when tweaks like this are made. I would love to see Nekros fear power tweaked at some point since I've always felt that there is little benefit to casting it over the other powers. Just a thought but adding some kind of team synergism to it like you did here would be fantastic. In any event that comment is more to let you know i like the direction you took this frame and wouldn't complain about seeing it elsewhere. Link to comment Share on other sites More sharing options...
Akahito_San Posted September 12, 2018 Share Posted September 12, 2018 1 hour ago, [DE]Megan said: Rhino now has a HUD buff indicator for his Iron Skin! Thank You. Link to comment Share on other sites More sharing options...
AVSManfred Posted September 12, 2018 Share Posted September 12, 2018 Still waiting for replay option on the mask of the revenant Quest so i could get 3rd fragment P.S. Ok nvm game just let me repeat 3rd part of quest and obtain 2nd revenant blueprint alongside 3rd fragment, bit weird honestly but glad it's done Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.