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Chroma needs a rework


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2 hours ago, maddragonmaster said:

dont put me in the same spot. heck ranting in this thread of the idea of replacing spectral scream with a cheesy as puck elemental swap ability. plus this thread wasn't even daring to do it until some of those players came in and starting suggesting it.besides giving him an elemental swap ability would drastically ruin the theme more then taking the credit booster ability. after all wasn't his theme based around D&D dragons? and like i said before i hate the idea of keeping that dam effigy in his freaking while toosing the spectral scream with a passion, that dam pelt does absolutely nothing effective. yet those people say get rid of the only active part of the dragon frame thus turning it into another rhino with an elemental swap and a dang sentient pelt.

I still think he should be able to switch elements but I agree, replacing anything, especially his spectral scream with something boring like that is pretty braindead.

Personally i think element swaping should be tied to Elemental ward (just to have something else going for it) and his ability set up should be like this (keep in mind, I'm not in favor of nerfing any of these abilities even if they switch places, if anything they'd still need buffs)

1: elemental ward (swap between elements, the basis for the rest of the functionality of his kit)

2: effigy (duration based, cancelable, ability to move it around like current augment or have it follow you around)

3:vex armor (buffs literally everything else in the kit for "synergy")

4:spectral scream (buffs listed on my suggestion on page 7 cause I'm too lazy to type it all out again)

 

Edited by Oni_Spartan4
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19 minutes ago, m0b1us1 said:

Well you can believe what you want, but DE outright disagrees with you. If you read the patch notes, they outright say that Chroma's vex buff WAS NOT A PROBLEM and they left if because IT WASN'T A PROBLEM. It only became a problem when that coupled with the actual bug of vex damage buff being applied multiple times for dual elemental stats like radiation.

In their own notes, DE outright said "at it's simplest, we don't want our eidolons being one shotted".

So yes, it was a complete spur of the moment decision and they not only fixed the ACTUAL bug, but the "bug" that ended up just being placing the buff multiplier in the "wrong" place.

It's your word against DE's.

They had been planning on changing his damage calculations since April of 2017. This is not a knee jerk reaction. They just meandered about fixing a problem too long and then did it in the laziest manner possible. Since we're giving quotes, I present you with a segment of the build notes for Hotfix 20.2.3. 

"Solving Vex Armor actually takes as back to Chroma's beginning. On original power creation, we used some less-than-ideal calculation methods to create Scorn and Fury's effects. If you are an avid Chroma user, you probably know the power maximizing this ability brings. At some point in Chroma's future we will need to revisit and use ideal methods for his Abilities; we will inform you well in advance when Chroma is under review."

You're the one who DE seems to be disagreeing with seeing as this is from April of 2017, before the release POE, so before one-shotting an Eidolon was ever a problem.

Edited by MickThejaguar
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5 minutes ago, MickThejaguar said:

They had been planning on changing his damage calculations since April of 2017. This is not a knee jerk reaction. They just meandered about fixing a problem too long and then did it in the laziest manner possible. Since we're giving quotes, I present you with a segment of the build notes for Hotfix 20.2.3. 

"Solving Vex Armor actually takes as back to Chroma's beginning. On original power creation, we used some less-than-ideal calculation methods to create Scorn and Fury's effects. If you are an avid Chroma user, you probably know the power maximizing this ability brings. At some point in Chroma's future we will need to revisit and use ideal methods for his Abilities; we will inform you well in advance when Chroma is under review."

You're the one who DE seems to be disagreeing with seeing as this is from April of 2017, before the release POE, so before one-shotting an Eidolon was ever a problem.

Uh no. If you keep reading in the notes where DE nerfed chroma, you will see that they said they decided to leave it be because it WASN'T A PROBLEM. They left it because the damage buff really didn't have that much value due to the lack of content that the buff could abuse. The tankiness of Chroma wasn't really an issue either as many other frames could have similar staying power.

Like I said, believe what you want, but your views are in direct opposite to DE's views.

Again, "at it's simplest, WE DON'T WANT OUR EIDOLONS ONE SHOTTED". Nothing else, not about how tanky he was or how busted he was in any other mode. Just eidolons.

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honestly i don't care when chroma gets a rework now, i just want them to implement a rework that everyone can agree with. honestly think they need to get rid of any reason for people to ask for an elemental swap honestly, i hate the idea personally. just simply buff chroma's main states to an agree able level and just be done with it. so if there is no need to plead for an elemental swap then there is no reason to ask for it. and then give a tab were you can change the element on the orbiter if your unhappy with the element that the color provides. done simple, gives no reason to replace an ability and then they can actually focus on making his kit work smoother, have effigy be his 1 or gut his elemental ward and effigy to make a dragon standard (remembered this name from elder scrolls online) were that thing gives elemental damage boosts possibly and aoe dot and thats it. there effigy worked into a much more useful 4th anyone HAPPY?

then work spectral scream into an effective ability scrap the idea of 1 bad 2 meh 3 mediocre 4 GODLIKE mindset that somepeople like to believe, and just make each ability as effective as the rest of the dam kit. give chroma another ability that is not a place thing here, buff self. maybe even add effigys screech as a new second ability.

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13 hours ago, maddragonmaster said:

ps. i'll say this and i will say it again and again and again, i don't want the only ability that allows you slightly feel like a dragon knight berserker thing to be removed and replaced with a cheesy elemental swapper

I mean I can understand people say a lot of things and that doesn't necessarily make it the right thing to do. However, have you ever thought they might just want to get rid of Spectral Scream because its bad right now and that is a separate reason than fitting in a swap ability? I can agree it is a dumb idea simply because we have 3 frames that are examples of 'having your cake and eating it too'... Ivara, Vauban and Khora. DE need only put the mechanic on one of the abilities, there is nothing to get rid of. If we get rid of something it should be because Ward and Vex were mashed together into one streamline ability (also makes room for another elemental ability).

Though, why is swapping elements "cheesy"? I'm interested in the thought behind it. He is suppose to have "unparalleled adaptability", it is stated in his very own quest. However he currently functionally adapts on the level of just picking a new frame and elemental wise you get the same results (better results) by picking the specialists (Frost, Ember/Nezha, Volt, or Saryn; then there is Excalibur running around with Chroma's mechanic, shouldn't Chroma do it better?). At this point the ability to shift is theme fitting that should've been done a long time ago. Most the resistance to the idea comes from people that don't think Chroma should have it because he has been this way since release and they are use to it rather than an actual reason he shouldn't. It is a change that technically wouldn't affect you because you aren't forced to change if you don't want to.

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vor 9 Stunden schrieb Oni_Spartan4:

I still think he should be able to switch elements but I agree, replacing anything, especially his spectral scream with something boring like that is pretty braindead.

Personally i think element swaping should be tied to Elemental ward (just to have something else going for it) and his ability set up should be like this (keep in mind, I'm not in favor of nerfing any of these abilities even if they switch places, if anything they'd still need buffs)

1: elemental ward (swap between elements, the basis for the rest of the functionality of his kit)

2: effigy (duration based, cancelable, ability to move it around like current augment or have it follow you around)

3:vex armor (buffs literally everything else in the kit for "synergy")

4:spectral scream (buffs listed on my suggestion on page 7 cause I'm too lazy to type it all out again)

 

and once again you are ripping elemental ward for swapping elements. thats a bad idea. it should be like vauban or anyone else with swapable abilities: hold to swap, tap to activate. easy as that. and we are getting rid of no ability

 

yet i just want DE to do something. this discussion is kinda getting on my nerfs. as much as i love chroma and i want him to be good again ... seeing this community going rampage just annoyes me. dont know if i am more against the community or just sad that DE doesnt give us any statement. 

we should wait and see what happens

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3 hours ago, DeadlyCreation said:

and once again you are ripping elemental ward for swapping elements. thats a bad idea. it should be like vauban or anyone else with swapable abilities: hold to swap, tap to activate. easy as that. and we are getting rid of no ability

 

I dont see why it couldn't be though..?

Edited by Oni_Spartan4
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vor 15 Stunden schrieb DeadlyCreation:

yeag they jumped the cliff with the chroma fix back in the days. some small changes could make him way more viable - sadly i dont see DE reworking chroma anytime soon. they see the statistics and because of eidolon hunts chromas use is pretty high - which proves them right... sadly it doesnt show how lackluster his ability kit is. chroma doesnt need more abilities to kill faster - he needs more versetility to be used out of eidolon fights regulary

That is exactly the reason devs need to actually play theyr game and not just work on statistics....

This time around it may actually cost them profits. Curious how that'll affect theyr work moral.

Edited by (PS4)CoolD2108
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vor 59 Minuten schrieb (PS4)CoolD2108:

That is exactly the reason devs need to actually play theyr game and not just work on statistics....

This time around it may actually cost them profits. Curious how that'll affect theyr work moral.

i am thinking that DE is currently all about fortuna and railjack. its just probably a bad time for chroma prime to come out because the rework is just falling behind. as with every frame - some day a rework will come simplay because of the releases of new frames and powercreep. so chroma will get a rework - its just a matter of when.

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10 hours ago, ZodiacShinryu said:

I mean I can understand people say a lot of things and that doesn't necessarily make it the right thing to do. However, have you ever thought they might just want to get rid of Spectral Scream because its bad right now and that is a separate reason than fitting in a swap ability? I can agree it is a dumb idea simply because we have 3 frames that are examples of 'having your cake and eating it too'... Ivara, Vauban and Khora. DE need only put the mechanic on one of the abilities, there is nothing to get rid of. If we get rid of something it should be because Ward and Vex were mashed together into one streamline ability (also makes room for another elemental ability).

Though, why is swapping elements "cheesy"? I'm interested in the thought behind it. He is suppose to have "unparalleled adaptability", it is stated in his very own quest. However he currently functionally adapts on the level of just picking a new frame and elemental wise you get the same results (better results) by picking the specialists (Frost, Ember/Nezha, Volt, or Saryn; then there is Excalibur running around with Chroma's mechanic, shouldn't Chroma do it better?). At this point the ability to shift is theme fitting that should've been done a long time ago. Most the resistance to the idea comes from people that don't think Chroma should have it because he has been this way since release and they are use to it rather than an actual reason he shouldn't. It is a change that technically wouldn't affect you because you aren't forced to change if you don't want to.

it is cheesy because it has been done already, equinox and now ivara, vauban, and khora has  switch abilities. besides the game has to fit with the need of elemental swapping in order for it not to feel like a cheesy add on, take spyro for example he had some games that had that mechanic and it worked. how is it going to work in this game when each faction effective on  1 or 2 of the elements at a time. the only faction that would work is the corrupted but then there is the whole no reason to run the void thing going on.  and then there is your weapons that pretty much makes an elemental swap need pointless outside of the players asking for it so they can try and get a makeshift heal by turning on heat elemental ward and then swap it out for one of the other 3 and then jump back to heat because of the fact that you keep the current amount amount of health, in other words after having about 500/700 then use it you get about 700/1500 and after canceling out heat buff it goes back to 700/700. not sure if counts as it but it might be an exploit.

 in my personal opinion just get rid of the dang buffs on elemental ward and just buff chroma's overall health, shields, and armor. and then add an toggle in the arsenal for players to simply choose the element they want to pick when their color doesn't offer it. there done. 

also i suggest DE make the large 10 count  support charges trade able at least so that we don't have to get stuck with a syndicate we don't like for health pizza's or something.

Edited by maddragonmaster
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vor 47 Minuten schrieb DeadlyCreation:

i am thinking that DE is currently all about fortuna and railjack. its just probably a bad time for chroma prime to come out because the rework is just falling behind. as with every frame - some day a rework will come simplay because of the releases of new frames and powercreep. so chroma will get a rework - its just a matter of when.

Well that wasn't an issue only since yesterday.... not even since fortuna but ever since he was released for the first time. That his armor was higher then Rhinos charged Iron Skin, since Ironclad Charge released was the sole reason he's been working and accepted at all. Didn't even... a year? the Eidolons release pass since he was nerfed? 

The nerf was unnecessary, it could've been a propper rework back then allready but it was not. Threads pointing out his more then obvious flaws existed ever since and became quite obvious playing him even with a basic level of experience... It is correct that this is nothing new and that this is exactly how they work but they at least had the decency to at least rework theyr broken stuff before theyr prime releases. It didn't come as a suprise to them, it couldn't have so to me, there's absolutely nothing exusing theyr line of work this time around.

This is gonna be the first prime access featuring a poorly released and also nerfed but not fixed frame ever since Warframe started and i really hope that the hype won't get the better of the community cause this is not acceptable.

Edited by (PS4)CoolD2108
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7 minutes ago, (PS4)CoolD2108 said:

Well that wasn't an issue only since yesterday.... not even since fortuna but ever since he was released for the first time. That his armor was higher then Rhinos charged Iron Skin, since Ironclad Charge released was the sole reason he's been working and accepted at all. Didn't even... a year? the Eidolons release pass since he was nerfed? 

The nerf was unnecessary, it could've been a propper rework back then allready but it was not. Threads pointing out his more then obvious flaws existed ever since and became quite obvious playing him even with a basic level of experience... It is correct that this is nothing new and that this is exactly how they work but they at least had the decency to at least rework theyr broken stuff before theyr prime releases. It didn't come as a suprise to them, it couldn't have so to me, there's absolutely nothing exusing theyr line of work this time around.

This is gonna be the first prime access featuring a poorly released and also nerfed frame ever since Warframe started and i really hope that the hype won't get the better of the community cause this is not acceptable.

in my personal opinion they don't really care for chroma right now. heck they knew chroma prime was coming up and yet they rather work on nezha rather then the frame that is about to be primed. whether it is all about that chart they keep on looking at or not it still feels a little disappointing 

excuse me while i just bring harrow or some other frame thats good in eidolon. i'll pick up chroma again after rework.

Edited by maddragonmaster
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1 hour ago, maddragonmaster said:

it is cheesy because it has been done already, equinox and now ivara, vauban, and khora has  switch abilities.

That isn't a reason to be called "cheesy" or we may as well stop releasing warframes (and then delete like at least a third to half of what we already have) considering they are generally 3/4 just reconfigured old abilities. It is just as thematic to put the swap mechanic on him because it is part of him as his lore. Besides unlike the other examples Chroma's actually could be made into a unique function if DE actually wanted to spend a little more time on it than the bare minimum (unlike Vauban).

1 hour ago, maddragonmaster said:

besides the game has to fit with the need of elemental swapping in order for it not to feel like a cheesy add on, take spyro for example he had some games that had that mechanic and it worked. how is it going to work in this game when each faction effective on  1 or 2 of the elements at a time. the only faction that would work is the corrupted but then there is the whole no reason to run the void thing going on.

Are we playing "which came first? the chicken or the egg?" I can agree that exploiting multiple weaknesses isn't a huge thing for Warframe in its current state but does it matter which comes first? Enemies and mission types need a overhaul and so does Chroma. And there are a handful of missions where it is slightly relevant even if Vex reduces most burdens. The possibility if Tau and Sentients also could make it useful.

1 hour ago, maddragonmaster said:

and then there is your weapons that pretty much makes an elemental swap need pointless outside of the players asking for it so they can try and get a makeshift heal by turning on heat elemental ward and then swap it out for one of the other 3 and then jump back to heat because of the fact that you keep the current amount amount of health, in other words after having about 500/700 then use it you get about 700/1500 and after canceling out heat buff it goes back to 700/700. not sure if counts as it but it might be an exploit.

I mean weapons in general invalidate most powers on most frames. Entirely another can of worms.

Also, I know how Heat Ward works. It worked better when it wasn't limited to a cast of Ward. But you are assuming a lot of what happens in the swap mechanic. You get the health boost once per Ward cast even for allies. Allies leave the radius and come back they don't get the bonus health but the max health cap increases. It is entirely possible that switching your element wouldn't trigger you getting health back just like as if you got out of range of your own ward; and you need to wait for a recast. Chroma could be subject to the same rules as everyone else. If people want to "exploit" the boost they would be better just asking for Ward recast like Vex.

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vor 4 Stunden schrieb ZodiacShinryu:

That isn't a reason to be called "cheesy" or we may as well stop releasing warframes (and then delete like at least a third to half of what we already have) considering they are generally 3/4 just reconfigured old abilities. It is just as thematic to put the swap mechanic on him because it is part of him as his lore. Besides unlike the other examples Chroma's actually could be made into a unique function if DE actually wanted to spend a little more time on it than the bare minimum (unlike Vauban).

Are we playing "which came first? the chicken or the egg?" I can agree that exploiting multiple weaknesses isn't a huge thing for Warframe in its current state but does it matter which comes first? Enemies and mission types need a overhaul and so does Chroma. And there are a handful of missions where it is slightly relevant even if Vex reduces most burdens. The possibility if Tau and Sentients also could make it useful.

I mean weapons in general invalidate most powers on most frames. Entirely another can of worms.

Also, I know how Heat Ward works. It worked better when it wasn't limited to a cast of Ward. But you are assuming a lot of what happens in the swap mechanic. You get the health boost once per Ward cast even for allies. Allies leave the radius and come back they don't get the bonus health but the max health cap increases. It is entirely possible that switching your element wouldn't trigger you getting health back just like as if you got out of range of your own ward; and you need to wait for a recast. Chroma could be subject to the same rules as everyone else. If people want to "exploit" the boost they would be better just asking for Ward recast like Vex.

imo giving chroma elemental swap in mission is just the most lazy thing ever. he is all about choosing and building a build around one specific element. so instead of fixing the elements and give each its proper use giving him elemental swap doesnt solve anything.

if chroma just received an elemental swap ability he would still have a broken ability kit that, except of vex armor, has no good abilities. if you could swap on the fly to electric or poison in its current state - would you do it? no because noone cares about them in the first place.

so before all: DE has to get each element right. that should be THE MOST ESSENTIAL part of his rework. if thats not happening elemental swap wont help either.

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vor 6 Stunden schrieb maddragonmaster:

in my personal opinion they don't really care for chroma right now. heck they knew chroma prime was coming up and yet they rather work on nezha rather then the frame that is about to be primed. whether it is all about that chart they keep on looking at or not it still feels a little disappointing 

excuse me while i just bring harrow or some other frame thats good in eidolon. i'll pick up chroma again after rework.

as said - its all about the statistics. chroma is simply played too much to be an important rework contender. every squad uses him for eidolon fights. what DE simply doesnt get is that he has no real use out of that one thing. he is literally a one trick pony. but as long as people pick chroma for eidolon fights nothing will change. seriously i hope a new meta frame comes around that steals chroma the spotlight for eidolon fights. simply so chroma drops in pickrate and he finally gets the attention needed

Edited by DeadlyCreation
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On the eve of the release of a new prime, which you all know, I want to try to convey to the developers my cry of despair. Chroma, as we know him, left us, leaving only a faded shadow. You just corrected the formula, of course, now it works, as planned. Yes, formula works, but Chroma are not. Because we all met him "wrong" and so loved him. You have not considered, that we warmly met precisely that Khroma, with the "wrong" formula, and you took him away.

What we have now? We have corrected formula, that gives 350% from basic 350 armor. In str build we have 600% bonus from 350 armor. For example, arcane guardian gives us 600 armor, that already more then a half of basic bonus of Vex armor. Is it a legendary indestructible tank now? No, he's just a slightly thicker than the rest now.

But this is not the worst thing. The worst part is that now this is an elementary ability "turned on and forgotten". Previously, we used all the increments to the armor in a precisely verified moment exactly to the activating Vex armor to get the biggest bonus we can. That wasn't easy! And that was interesting! That wasn't just a Rhino skin, needed only to be turned on and got some damage in 2 sec of invulnerability. You, without knowing it, made a complex ability with a lot of naves. And now you desroy it? What for?

I'm completely overwhelmed by this news. Especially because I learned it in practice. I, we all, have lost that terrifying dragon that can compete in strength  with Sargas Ruk one by one in the third stage of the sortie.

What can I offer now? The best solution would be to return the old formula for calculating the bonus armor. Exactly armor, not damage. But, if this is not possible, significantly increase the current bonus armor, at least.

I will read the opinion of other players with a big interest. Which solution do you like more?

P.S. Sory for my french, i'm russian.

P.S.S. And thanks for all the fish!

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2 минуты назад, Dark_Chroma сказал:

Since they corrected(needed) the calculation, many Chroma players asked to return his old scorn calculation, but sadly DE did nothing

So, i'm another Chroma lover. Just hope, that on the eve of the release of a prime version they will try to do something with it.

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Just now, RolandDischein said:

So, i'm another Chroma lover. Just hope, that on the eve of the release of a prime version they will try to do something with it.

They don't have any plans right now. They mentioned on a social media post. They did say they are aware of his need for a rework though so probably when things wind down.

Also don't get your hopes up that they'll just revert him back to that armor scaling. It would be a very bad move considering the circumstances surrounding it.

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I hate to be negative here but Chroma is not getting a rework. I shall list the reasons.

1) Time. DE doesn't have it, apparently.

2) The prime is almost out. There is really nothing they can do except change the code on vex armor before his impending release. And getting a real rework in the prime access time span is not a probability. 

3) People will still buy the prime access. For various reasons. Id imagine 75% of Chroma mains who do buy prime access will still buy prime access.

4) He has good play time. People use him eidolons. His health as a warframe is being decided by one game mode that will see less play once Fortuna drops.

5) Not a big enough outrage. The only times outrage has worked with DE is when its been forum crippling. Look to the endurance patch as a guidline. Simply put not enough people main chroma and or care. Look at how long it took for the Tonkor and Simulor to get fixed.

 

This does not mean you should not ask for change. But it does mean you should have healthy expectations on its reality.

Edited by WARLOCKE
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So I have seen many people put up ideas for what they think Chroma should be, so I thought I'd put out some of my own ideas and see if they stick with the community.

First off I'd like to state Chroma's theme: Adaptation, Chroma is the warframe who is said to be able to adapt to even the most harsh environments and battles, rendering them one of the strongest among the warframes.

So lets start off with his passive: Chroma's elemental abilities are affected by his energy color. As a passive, it sees almost no use due to how people use it. It's also very restrictive on creativity too as a result. So we will remove it, but not entirely, it still is quite useful, so we'll come back to it.

So his new passive: Adaptive Skin, Upon losing 25% of his health, chroma will gain 10% Damage reduction against the damage type that reduced it below that level for 10 seconds. This makes his passive useful under heavy fire, but also very circumstantial as it isn't constant and may be useful only against a heavy target.

Now lets Move onto his Abilities

First off, everyone knows it, Spectral scream is just not very useful, it has low range, passable damage at best without using beam mechanics and overall is very underwhelming for the hulking dragon frame. So I plan to replace it with a new mechanic suitable for his theme.

Spectral Scream: Chroma enters a defensive stance, absorbing incoming damage to fuel his next attack. When the attack is released, chroma will unleash a massive wave of energy in a cone shape akin to Frost's Ice wave. Damage of the ability will scale according to incoming damage and then be converted into Chroma's current element. This makes the ability more useful as it'll scale, have a larger range than current spectral scream, and will synergize with his other abilities that keep him alive. But what's that you say? We removed what element he can be? well that moves into his second ability

Elemental ward: Elemental ward as it stands is actually in a pretty decent place, its multitude of buffs are pretty useful, and really the only problem it has is that the buffs are exclusive to which color energy he is using. To solve this I would give the ability the Ivara treatment. Press to use the ability, hold to swap to the next element. This makes chroma able to change on the fly what element he is using.

Vex Armor: Another one of Chroma's solid abilities, but one met with much uncertainty about its current status due to its past glory. Personally, I think the ability might need just a good session of sitting down and finding a good balance point in its calculations. The nature of how the ability scales with damage taken makes it a bit unorthodox compared to other boosting abilities such as Rhino's roar and makes it confounding to players due to the effect not working the same. As such a rework of  how the ability improves damage and survivability in terms of multiplicitave vs additive may be in order in order to bring the ability back into the standards of other buffs, while still keeping it a top tier threat to enemies.

Lastly we have his Ultimate: Effigy. Effigy is in a similar state to spectral scream, overlooked due to how it currently operates. So lets go over the pros and cons

Pros:

Awsome dragon compainion adds a massive cool factor

Will always use the same element as chroma, giving it adaptive qualities vs. factions

Is a huge aggro target, can take heat of battle off of you.

You get faster without that heavy pelt weighing you down.

Cons

Lose half your armor resulting in a huge loss of survivability.

Stationary, the dragon is confined to the spot it is summoned to

Limited range. The dragon only attacks enemies its attacks will reach

Set limited health. The effigy has a high health pool...... with no scaling. Will get shredded at very high levels.
Unusual attack pattern. Sometimes the dragon won't attack properly and wait to use its stun scream instead of its breath attack.

Overall, the Cons definitely outweigh the usefulness of this ability, especially due to the high channeling cost of the Effigy. As such I think the ability needs a solid rework. Here is my proposal

 

Invoke: Chroma Channels his fury into his pelt, transforming into a powerful dragon.

Yep for all his dragon frame references, he never truly displays the absolute terrible fury of the dragon he represents, so lets fix that eh?

Here's the mechanics:

Upon activating the ability chroma goes into an invulnerable state, drawing in all damage for a solid five seconds. During this time the damage taken is turned into health similar to iron skin or warding halo. Due to the invulnerability period, the resulting health will be significantly higher than either ability due to the significantly longer time, there's a reason for that.

After the 5 seconds are up, Chroma Unleashes the full power of his dragon pelt and changes his attack patterns. Using the damage he's taken, his attacks will also become stronger to scale with the foes he is facing. In this dragon state chroma has a new set of attacks drawing from the massive size and strength of his pelt. He will be able to lash out with his claws at melee range, or be able to utilize his spectral scream as a ranged ability using what would normally be the fire button for guns. In addition, as chroma is in control, he will be able to move, albeit at a somewhat reduced speed. Damage taken in this form will not draw from Chroma's normal health pool, but the health pool he has absorbed from enemies attacking him. But this comes at a cost, both in energy drain over time and the risk of what happens if you run out of absorbed health. If chroma does not deactivate the ability himself before his pelt loses all of its health, it will be "slain" temporarily forcing chroma into his pelt-less state normally seen when he is in the process of using Effigy. The pelt will return after a period of time, but care must be taken if the player ends up without it due to the reduced armor of the knight state.

Thoughts and feedback are appreciated. If you feel you disagree with something said here, please discuss it politely.

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First of all, I just have to say this is amazing. What you've done here is make chroma more useful, fun to play, and interesting while ALSO expanding on the preexisting theme of dragon/adaptability. If they just made these changes straight up then myself and all other Chroma mains will be very happy. If I had any great influence over DE, i'd have them make these changes effective immediately. We can only hope and pray that DE sees these propositions and likes them.

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