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Chimera: Hotfix 23.10.3


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Chimera: Hotfix 23.10.3

As mentioned in Hotfix 23.10.2, the earliest ETA on fixes for Operator cosmetic issues were designated for today, but it's taking longer than expected. The team has two plans in place to get your Operator fashion frame back into shape as quickly as possible: a revert and a more careful re-release.. This revert itself is also very involved due to the large quantity of content that was changed, so this will take a bit more time. Worry not, they’re dedicated to restore and elevate Operator Fashion Frame to its glory - we thank you for your patience! A more careful re-release that better respects seams and existing looks will come!

Please continue to point your Chimera issues to our Megathread:


  • Added Prime grip trail colour FXs.


  • The Gear Spiral now restricts duplicate Gear items (Apothics, Stims), with the exception of Dragon Keys! The bug turned feature of ability to equip all Dragon Keys shall live to hobble another day!
  • Reduced the sound of Chat notifications. 

AI Fixes:
With our Mainline update, we refactored the Locomotion system (which is the code that controls how AI find their way around the level) - primarily to allow us to have AI switch between different movement modes (eg walking & flying). These AI code changes have resulted in multiple scenarios of AI struggling to respect current level pathing, which are the issues being noticed post Update 23.10.0. Below are improvements to the new issues and investigation continues into other reports (Arbitration AI, etc):

  • Fixed clogged spawn flow of Corpus enemies on Interception/Defense Corpus Ice Planet tileset. Enemies were observed getting primarily stuck in the initial spawn room.
  • Fixed numerous issues with Drone-type enemies not traversing at all in Defense missions. 

We’re aware and investigating an issue with the Mask of the Revenant quest not progressing once you meet the prerequisites listed in the Codex - hold tight while we solve!

  • Fixed a crash that would occur on 32-bit systems when loading Cetus / Plains of Eidolon.
  • Fixed various crashes and game hangs. 
  • Fixed various script errors that would occur while using the new Gear Wheel.
  • Fixes towards a script error upon entering/leaving the Plains of Eidolon.
  • Fixed an issue where Power Donation could allow for true <0% Power Strength scenarios. 
  • Fixed Khora Accumulating Whipclaw Augment success sound playing even when you don't have the Augment equipped.
  • Fixed the Arca Plasmor's projectiles bouncing off walls instead of exploding on impact. 
  • Fixed an issue with the Daily Tribute tooltip showing '80 Endo' at all times, even when it is not 80. 
  • Fixed an issue where Dynamic Exposure would randomly turn everything black. 
  • Fixed the Kunshu Syandana having invisible collision on Saryn Skins.
  • Fixed the Sildarg Syandana clipping through Saryn Skins.
  • Fixed the Nidus Phryke Skin appearing to slightly shake when viewing the Star Chart. 
  • Fixed some lurking [PH] tags. 
  • Fixed some missing text strings. 
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Thanks for all the hard work DE. After that huge update some hotfixes were expected. 


Please also address that, it is very very very very annoying to put the ayatan stars one by one in the slots of the sculptures. Would it be possible for giving us the option for putting all of the stars at once?

Edit note: Missed out on the tweet from Pablo, DE is looking into it.

Also, We have tons of Radiant/ Brilliant eidolon shards piling up. Would be great to use those resources. Like converting them into something different. eg. Kuva/ Endo.


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7 minutes ago, Hypodermique said:

Operator cosmetics fix when?


6 minutes ago, JaycemeSwain said:

So nothing yet on the operator fashion screwery? Crud

It's in the very first paragraph.... we're getting a roll back then they'll re-release the new version a bit later, they're just not able to be rolled back today.

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